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Breadcrumbs go here --> <li><a href="modules.html">Modules</a></li> <li><a href="qtgui.html">QtGui</a></li> <li>QPaintDevice</li> </ul> </div> <div class="toolbuttons toolblock"> <ul> <li id="smallA" class="t_button">A</li> <li id="medA" class="t_button active">A</li> <li id="bigA" class="t_button">A</li> <li id="print" class="t_button"><a href="javascript:this.print();"> <span>Print</span></a></li> </ul> </div> </div> <div class="content mainContent"> <h1 class="title">Qt 3 Support Members for QPaintDevice</h1> <p><b>The following class members are part of the <a href="qt3support.html">Qt 3 support layer</a>.</b> They are provided to help you port old code to Qt 4. We advise against using them in new code.</p> <p><ul><li><a href="qpaintdevice.html">QPaintDevice class reference</a></li></ul></p> <h2>Public Functions</h2> <table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qpaintdevice-qt3.html#x11Cells">x11Cells</a></b> () const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> Qt::HANDLE </td><td class="memItemRight bottomAlign"><b><a href="qpaintdevice-qt3.html#x11Colormap">x11Colormap</a></b> () const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qpaintdevice-qt3.html#x11DefaultColormap">x11DefaultColormap</a></b> () const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qpaintdevice-qt3.html#x11DefaultVisual">x11DefaultVisual</a></b> () const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qpaintdevice-qt3.html#x11Depth">x11Depth</a></b> () const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> Display * </td><td class="memItemRight bottomAlign"><b><a href="qpaintdevice-qt3.html#x11Display">x11Display</a></b> () const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qpaintdevice-qt3.html#x11Screen">x11Screen</a></b> () const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void * </td><td class="memItemRight bottomAlign"><b><a href="qpaintdevice-qt3.html#x11Visual">x11Visual</a></b> () const</td></tr> </table> <h2>Static Public Members</h2> <table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qpaintdevice-qt3.html#x11AppCells">x11AppCells</a></b> ( int <i>screen</i> = -1 )</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> Qt::HANDLE </td><td class="memItemRight bottomAlign"><b><a href="qpaintdevice-qt3.html#x11AppColormap">x11AppColormap</a></b> ( int <i>screen</i> = -1 )</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qpaintdevice-qt3.html#x11AppDefaultColormap">x11AppDefaultColormap</a></b> ( int <i>screen</i> = -1 )</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qpaintdevice-qt3.html#x11AppDefaultVisual">x11AppDefaultVisual</a></b> ( int <i>screen</i> = -1 )</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qpaintdevice-qt3.html#x11AppDepth">x11AppDepth</a></b> ( int <i>screen</i> = -1 )</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> Display * </td><td class="memItemRight bottomAlign"><b><a href="qpaintdevice-qt3.html#x11AppDisplay">x11AppDisplay</a></b> ()</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qpaintdevice-qt3.html#x11AppDpiX">x11AppDpiX</a></b> ( int <i>screen</i> = -1 )</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qpaintdevice-qt3.html#x11AppDpiY">x11AppDpiY</a></b> ( int <i>screen</i> = -1 )</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> Qt::HANDLE </td><td class="memItemRight bottomAlign"><b><a href="qpaintdevice-qt3.html#x11AppRootWindow">x11AppRootWindow</a></b> ( int <i>screen</i> = -1 )</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qpaintdevice-qt3.html#x11AppScreen">x11AppScreen</a></b> ()</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void * </td><td class="memItemRight bottomAlign"><b><a href="qpaintdevice-qt3.html#x11AppVisual">x11AppVisual</a></b> ( int <i>screen</i> = -1 )</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qpaintdevice-qt3.html#x11SetAppDpiX">x11SetAppDpiX</a></b> ( int <i>dpi</i>, int <i>screen</i> )</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qpaintdevice-qt3.html#x11SetAppDpiY">x11SetAppDpiY</a></b> ( int <i>dpi</i>, int <i>screen</i> )</td></tr> </table> <h2>Member Function Documentation</h2> <!-- $$$x11AppCells[overload1]$$$x11AppCellsint --> <h3 class="fn"><a name="x11AppCells"></a><span class="type">int</span> QPaintDevice::<span class="name">x11AppCells</span> ( <span class="type">int</span> <i>screen</i> = -1 )<tt> [static]</tt></h3> <p>Use <a href="qx11info.html#cells">QX11Info::cells</a>() instead.</p> <p>For example, if you have code like</p> <pre class="cpp"> int cells = QPaintDevice::x11AppCells(screen);</pre> <p>you can rewrite it as</p> <pre class="cpp"> <span class="type">int</span> cells <span class="operator">=</span> widget<span class="operator">-</span><span class="operator">></span>x11Info()<span class="operator">.</span>appCells(screen);</pre> <p><b>See also </b><a href="qwidget.html#x11Info">QWidget::x11Info</a>() and <a href="qpixmap.html#x11Info">QPixmap::x11Info</a>().</p> <!-- @@@x11AppCells --> <!-- $$$x11AppColormap[overload1]$$$x11AppColormapint --> <h3 class="fn"><a name="x11AppColormap"></a><span class="type"><a href="qt.html#HANDLE-typedef">Qt::HANDLE</a></span> QPaintDevice::<span class="name">x11AppColormap</span> ( <span class="type">int</span> <i>screen</i> = -1 )<tt> [static]</tt></h3> <p>Use <a href="qx11info.html#colormap">QX11Info::colormap</a>() instead.</p> <p>For example, if you have code like</p> <pre class="cpp"> unsigned long colormap = QPaintDevice::x11AppColormap(screen);</pre> <p>you can rewrite it as</p> <pre class="cpp"> <span class="type">unsigned</span> <span class="type">long</span> colormap <span class="operator">=</span> widget<span class="operator">-</span><span class="operator">></span>x11Info()<span class="operator">.</span>appColormap(screen);</pre> <p><b>See also </b><a href="qwidget.html#x11Info">QWidget::x11Info</a>() and <a href="qpixmap.html#x11Info">QPixmap::x11Info</a>().</p> <!-- @@@x11AppColormap --> <!-- $$$x11AppDefaultColormap[overload1]$$$x11AppDefaultColormapint --> <h3 class="fn"><a name="x11AppDefaultColormap"></a><span class="type">bool</span> QPaintDevice::<span class="name">x11AppDefaultColormap</span> ( <span class="type">int</span> <i>screen</i> = -1 )<tt> [static]</tt></h3> <p>Use <a href="qx11info.html#defaultColormap">QX11Info::defaultColormap</a>() instead.</p> <p>For example, if you have code like</p> <pre class="cpp"> bool isDefault = QPaintDevice::x11AppDefaultColormap(screen);</pre> <p>you can rewrite it as</p> <pre class="cpp"> <span class="type">bool</span> isDefault <span class="operator">=</span> widget<span class="operator">-</span><span class="operator">></span>x11Info()<span class="operator">.</span>appDefaultColormap(screen);</pre> <p><b>See also </b><a href="qwidget.html#x11Info">QWidget::x11Info</a>() and <a href="qpixmap.html#x11Info">QPixmap::x11Info</a>().</p> <!-- @@@x11AppDefaultColormap --> <!-- $$$x11AppDefaultVisual[overload1]$$$x11AppDefaultVisualint --> <h3 class="fn"><a name="x11AppDefaultVisual"></a><span class="type">bool</span> QPaintDevice::<span class="name">x11AppDefaultVisual</span> ( <span class="type">int</span> <i>screen</i> = -1 )<tt> [static]</tt></h3> <p>Use <a href="qx11info.html#defaultVisual">QX11Info::defaultVisual</a>() instead.</p> <p>For example, if you have code like</p> <pre class="cpp"> bool isDefault = QPaintDevice::x11AppDefaultVisual(screen);</pre> <p>you can rewrite it as</p> <pre class="cpp"> <span class="type">bool</span> isDefault <span class="operator">=</span> widget<span class="operator">-</span><span class="operator">></span>x11Info()<span class="operator">.</span>appDefaultVisual(screen);</pre> <p><b>See also </b><a href="qwidget.html#x11Info">QWidget::x11Info</a>() and <a href="qpixmap.html#x11Info">QPixmap::x11Info</a>().</p> <!-- @@@x11AppDefaultVisual --> <!-- $$$x11AppDepth[overload1]$$$x11AppDepthint --> <h3 class="fn"><a name="x11AppDepth"></a><span class="type">int</span> QPaintDevice::<span class="name">x11AppDepth</span> ( <span class="type">int</span> <i>screen</i> = -1 )<tt> [static]</tt></h3> <p>Use <a href="qx11info.html#depth">QX11Info::depth</a>() instead.</p> <p>For example, if you have code like</p> <pre class="cpp"> int depth = QPaintDevice::x11AppDepth(screen);</pre> <p>you can rewrite it as</p> <pre class="cpp"> <span class="type">int</span> depth <span class="operator">=</span> widget<span class="operator">-</span><span class="operator">></span>x11Info()<span class="operator">.</span>appDepth(screen);</pre> <p><b>See also </b><a href="qwidget.html#x11Info">QWidget::x11Info</a>() and <a href="qpixmap.html#x11Info">QPixmap::x11Info</a>().</p> <!-- @@@x11AppDepth --> <!-- $$$x11AppDisplay[overload1]$$$x11AppDisplay --> <h3 class="fn"><a name="x11AppDisplay"></a><span class="type">Display</span> * QPaintDevice::<span class="name">x11AppDisplay</span> ()<tt> [static]</tt></h3> <p>Use <a href="qx11info.html#display">QX11Info::display</a>() instead.</p> <p>For example, if you have code like</p> <pre class="cpp"> Display *display = QPaintDevice::x11AppDisplay();</pre> <p>you can rewrite it as</p> <pre class="cpp"> Display <span class="operator">*</span>display <span class="operator">=</span> widget<span class="operator">-</span><span class="operator">></span>x11Info()<span class="operator">.</span>display();</pre> <p><b>See also </b><a href="qwidget.html#x11Info">QWidget::x11Info</a>() and <a href="qpixmap.html#x11Info">QPixmap::x11Info</a>().</p> <!-- @@@x11AppDisplay --> <!-- $$$x11AppDpiX[overload1]$$$x11AppDpiXint --> <h3 class="fn"><a name="x11AppDpiX"></a><span class="type">int</span> QPaintDevice::<span class="name">x11AppDpiX</span> ( <span class="type">int</span> <i>screen</i> = -1 )<tt> [static]</tt></h3> <p>Use <a href="qx11info.html#appDpiX">QX11Info::appDpiX</a>() instead.</p> <p>For example, if you have code like</p> <pre class="cpp"> bool isDefault = QPaintDevice::x11AppDpiX(screen);</pre> <p>you can rewrite it as</p> <pre class="cpp"> <span class="type">bool</span> isDefault <span class="operator">=</span> widget<span class="operator">-</span><span class="operator">></span>x11Info()<span class="operator">.</span>appDpiX(screen);</pre> <p><b>See also </b><a href="qwidget.html#x11Info">QWidget::x11Info</a>() and <a href="qpixmap.html#x11Info">QPixmap::x11Info</a>().</p> <!-- @@@x11AppDpiX --> <!-- $$$x11AppDpiY[overload1]$$$x11AppDpiYint --> <h3 class="fn"><a name="x11AppDpiY"></a><span class="type">int</span> QPaintDevice::<span class="name">x11AppDpiY</span> ( <span class="type">int</span> <i>screen</i> = -1 )<tt> [static]</tt></h3> <p>Use <a href="qx11info.html#appDpiY">QX11Info::appDpiY</a>() instead.</p> <p>For example, if you have code like</p> <pre class="cpp"> bool isDefault = QPaintDevice::x11AppDpiY(screen);</pre> <p>you can rewrite it as</p> <pre class="cpp"> <span class="type">bool</span> isDefault <span class="operator">=</span> widget<span class="operator">-</span><span class="operator">></span>x11Info()<span class="operator">.</span>appDpiY(screen);</pre> <p><b>See also </b><a href="qwidget.html#x11Info">QWidget::x11Info</a>() and <a href="qpixmap.html#x11Info">QPixmap::x11Info</a>().</p> <!-- @@@x11AppDpiY --> <!-- $$$x11AppRootWindow[overload1]$$$x11AppRootWindowint --> <h3 class="fn"><a name="x11AppRootWindow"></a><span class="type"><a href="qt.html#HANDLE-typedef">Qt::HANDLE</a></span> QPaintDevice::<span class="name">x11AppRootWindow</span> ( <span class="type">int</span> <i>screen</i> = -1 )<tt> [static]</tt></h3> <p>Use <a href="qx11info.html#appRootWindow">QX11Info::appRootWindow</a>() instead.</p> <p>For example, if you have code like</p> <pre class="cpp"> unsigned long window = QPaintDevice::x11AppRootWindow(screen);</pre> <p>you can rewrite it as</p> <pre class="cpp"> <span class="type">unsigned</span> <span class="type">long</span> window <span class="operator">=</span> widget<span class="operator">-</span><span class="operator">></span>x11Info()<span class="operator">.</span>appRootWindow(screen);</pre> <p><b>See also </b><a href="qwidget.html#x11Info">QWidget::x11Info</a>() and <a href="qpixmap.html#x11Info">QPixmap::x11Info</a>().</p> <!-- @@@x11AppRootWindow --> <!-- $$$x11AppScreen[overload1]$$$x11AppScreen --> <h3 class="fn"><a name="x11AppScreen"></a><span class="type">int</span> QPaintDevice::<span class="name">x11AppScreen</span> ()<tt> [static]</tt></h3> <p>Use <a href="qx11info.html#screen">QX11Info::screen</a>() instead.</p> <p>For example, if you have code like</p> <pre class="cpp"> int screen = QPaintDevice::x11AppScreen();</pre> <p>you can rewrite it as</p> <pre class="cpp"> <span class="type">int</span> screen <span class="operator">=</span> widget<span class="operator">-</span><span class="operator">></span>x11Info()<span class="operator">.</span>appScreen();</pre> <p><b>See also </b><a href="qwidget.html#x11Info">QWidget::x11Info</a>() and <a href="qpixmap.html#x11Info">QPixmap::x11Info</a>().</p> <!-- @@@x11AppScreen --> <!-- $$$x11AppVisual[overload1]$$$x11AppVisualint --> <h3 class="fn"><a name="x11AppVisual"></a><span class="type">void</span> * QPaintDevice::<span class="name">x11AppVisual</span> ( <span class="type">int</span> <i>screen</i> = -1 )<tt> [static]</tt></h3> <p>Use <a href="qx11info.html#visual">QX11Info::visual</a>() instead.</p> <p>For example, if you have code like</p> <pre class="cpp"> void *visual = QPaintDevice::x11AppVisual(screen);</pre> <p>you can rewrite it as</p> <pre class="cpp"> <span class="type">void</span> <span class="operator">*</span>visual <span class="operator">=</span> widget<span class="operator">-</span><span class="operator">></span>x11Info()<span class="operator">.</span>appVisual(screen);</pre> <p><b>See also </b><a href="qwidget.html#x11Info">QWidget::x11Info</a>() and <a href="qpixmap.html#x11Info">QPixmap::x11Info</a>().</p> <!-- @@@x11AppVisual --> <!-- $$$x11Cells[overload1]$$$x11Cells --> <h3 class="fn"><a name="x11Cells"></a><span class="type">int</span> QPaintDevice::<span class="name">x11Cells</span> () const</h3> <p>Use <a href="qx11info.html#cells">QX11Info::cells</a>() instead.</p> <p>For example, if you have code like</p> <pre class="cpp"> int cells = widget->x11Cells();</pre> <p>you can rewrite it as</p> <pre class="cpp"> <span class="type">int</span> cells <span class="operator">=</span> widget<span class="operator">-</span><span class="operator">></span>x11Info()<span class="operator">.</span>cells();</pre> <p><b>See also </b><a href="qwidget.html#x11Info">QWidget::x11Info</a>() and <a href="qpixmap.html#x11Info">QPixmap::x11Info</a>().</p> <!-- @@@x11Cells --> <!-- $$$x11Colormap[overload1]$$$x11Colormap --> <h3 class="fn"><a name="x11Colormap"></a><span class="type"><a href="qt.html#HANDLE-typedef">Qt::HANDLE</a></span> QPaintDevice::<span class="name">x11Colormap</span> () const</h3> <p>Use <a href="qx11info.html#colormap">QX11Info::colormap</a>() instead.</p> <p>For example, if you have code like</p> <pre class="cpp"> unsigned long screen = widget->x11Colormap();</pre> <p>you can rewrite it as</p> <pre class="cpp"> <span class="type">unsigned</span> <span class="type">long</span> screen <span class="operator">=</span> widget<span class="operator">-</span><span class="operator">></span>x11Info()<span class="operator">.</span>colormap();</pre> <p><b>See also </b><a href="qwidget.html#x11Info">QWidget::x11Info</a>() and <a href="qpixmap.html#x11Info">QPixmap::x11Info</a>().</p> <!-- @@@x11Colormap --> <!-- $$$x11DefaultColormap[overload1]$$$x11DefaultColormap --> <h3 class="fn"><a name="x11DefaultColormap"></a><span class="type">bool</span> QPaintDevice::<span class="name">x11DefaultColormap</span> () const</h3> <p>Use <a href="qx11info.html#defaultColormap">QX11Info::defaultColormap</a>() instead.</p> <p>For example, if you have code like</p> <pre class="cpp"> bool isDefault = widget->x11DefaultColormap();</pre> <p>you can rewrite it as</p> <pre class="cpp"> <span class="type">bool</span> isDefault <span class="operator">=</span> widget<span class="operator">-</span><span class="operator">></span>x11Info()<span class="operator">.</span>defaultColormap();</pre> <p><b>See also </b><a href="qwidget.html#x11Info">QWidget::x11Info</a>() and <a href="qpixmap.html#x11Info">QPixmap::x11Info</a>().</p> <!-- @@@x11DefaultColormap --> <!-- $$$x11DefaultVisual[overload1]$$$x11DefaultVisual --> <h3 class="fn"><a name="x11DefaultVisual"></a><span class="type">bool</span> QPaintDevice::<span class="name">x11DefaultVisual</span> () const</h3> <p>Use <a href="qx11info.html#defaultVisual">QX11Info::defaultVisual</a>() instead.</p> <p>For example, if you have code like</p> <pre class="cpp"> bool isDefault = widget->x11DefaultVisual();</pre> <p>you can rewrite it as</p> <pre class="cpp"> <span class="type">bool</span> isDefault <span class="operator">=</span> widget<span class="operator">-</span><span class="operator">></span>x11Info()<span class="operator">.</span>defaultVisual();</pre> <p><b>See also </b><a href="qwidget.html#x11Info">QWidget::x11Info</a>() and <a href="qpixmap.html#x11Info">QPixmap::x11Info</a>().</p> <!-- @@@x11DefaultVisual --> <!-- $$$x11Depth[overload1]$$$x11Depth --> <h3 class="fn"><a name="x11Depth"></a><span class="type">int</span> QPaintDevice::<span class="name">x11Depth</span> () const</h3> <p>Use <a href="qx11info.html#depth">QX11Info::depth</a>() instead.</p> <p>For example, if you have code like</p> <pre class="cpp"> int depth = widget->x11Depth();</pre> <p>you can rewrite it as</p> <pre class="cpp"> <span class="type">int</span> depth <span class="operator">=</span> widget<span class="operator">-</span><span class="operator">></span>x11Info()<span class="operator">.</span><a href="qpaintdevice.html#depth">depth</a>();</pre> <p><b>See also </b><a href="qwidget.html#x11Info">QWidget::x11Info</a>() and <a href="qpixmap.html#x11Info">QPixmap::x11Info</a>().</p> <!-- @@@x11Depth --> <!-- $$$x11Display[overload1]$$$x11Display --> <h3 class="fn"><a name="x11Display"></a><span class="type">Display</span> * QPaintDevice::<span class="name">x11Display</span> () const</h3> <p>Use <a href="qx11info.html#display">QX11Info::display</a>() instead.</p> <p>For example, if you have code like</p> <pre class="cpp"> Display *display = widget->x11Display();</pre> <p>you can rewrite it as</p> <pre class="cpp"> Display <span class="operator">*</span>display <span class="operator">=</span> QX11Info<span class="operator">::</span>display();</pre> <p><b>See also </b><a href="qwidget.html#x11Info">QWidget::x11Info</a>() and <a href="qx11info.html#display">QX11Info::display</a>().</p> <!-- @@@x11Display --> <!-- $$$x11Screen[overload1]$$$x11Screen --> <h3 class="fn"><a name="x11Screen"></a><span class="type">int</span> QPaintDevice::<span class="name">x11Screen</span> () const</h3> <p>Use <a href="qx11info.html#screen">QX11Info::screen</a>() instead.</p> <p>For example, if you have code like</p> <pre class="cpp"> int screen = widget->x11Screen();</pre> <p>you can rewrite it as</p> <pre class="cpp"> <span class="type">int</span> screen <span class="operator">=</span> widget<span class="operator">-</span><span class="operator">></span>x11Info()<span class="operator">.</span>screen();</pre> <p><b>See also </b><a href="qwidget.html#x11Info">QWidget::x11Info</a>() and <a href="qpixmap.html#x11Info">QPixmap::x11Info</a>().</p> <!-- @@@x11Screen --> <!-- $$$x11SetAppDpiX[overload1]$$$x11SetAppDpiXintint --> <h3 class="fn"><a name="x11SetAppDpiX"></a><span class="type">void</span> QPaintDevice::<span class="name">x11SetAppDpiX</span> ( <span class="type">int</span> <i>dpi</i>, <span class="type">int</span> <i>screen</i> )<tt> [static]</tt></h3> <p>Use <a href="qx11info.html#setAppDpiX">QX11Info::setAppDpiX</a>() instead.</p> <!-- @@@x11SetAppDpiX --> <!-- $$$x11SetAppDpiY[overload1]$$$x11SetAppDpiYintint --> <h3 class="fn"><a name="x11SetAppDpiY"></a><span class="type">void</span> QPaintDevice::<span class="name">x11SetAppDpiY</span> ( <span class="type">int</span> <i>dpi</i>, <span class="type">int</span> <i>screen</i> )<tt> [static]</tt></h3> <p>Use <a href="qx11info.html#setAppDpiY">QX11Info::setAppDpiY</a>() instead.</p> <!-- @@@x11SetAppDpiY --> <!-- $$$x11Visual[overload1]$$$x11Visual --> <h3 class="fn"><a name="x11Visual"></a><span class="type">void</span> * QPaintDevice::<span class="name">x11Visual</span> () const</h3> <p>Use <a href="qx11info.html#visual">QX11Info::visual</a>() instead.</p> <p>For example, if you have code like</p> <pre class="cpp"> void *visual = widget->x11Visual();</pre> <p>you can rewrite it as</p> <pre class="cpp"> <span class="type">void</span> <span class="operator">*</span>visual <span class="operator">=</span> widget<span class="operator">-</span><span class="operator">></span>x11Info()<span class="operator">.</span>visual();</pre> <p><b>See also </b><a href="qwidget.html#x11Info">QWidget::x11Info</a>() and <a href="qpixmap.html#x11Info">QPixmap::x11Info</a>().</p> <!-- @@@x11Visual --> </div> </div> </div> <div class="ft"> <span></span> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2013 Digia Plc and/or its subsidiaries. Documentation contributions included herein are the copyrights of their respective owners.</p> <br /> <p> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.</p> <p> Documentation sources may be obtained from <a href="http://www.qt-project.org"> www.qt-project.org</a>.</p> <br /> <p> Digia, Qt and their respective logos are trademarks of Digia Plc in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. <a title="Privacy Policy" href="http://en.gitorious.org/privacy_policy/">Privacy Policy</a></p> </div> <script src="scripts/functions.js" type="text/javascript"></script> </body> </html>