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Breadcrumbs go here --> <li><a href="modules.html">Modules</a></li> <li><a href="qtgui.html">QtGui</a></li> <li>QPolygonF</li> </ul> </div> <div class="toolbuttons toolblock"> <ul> <li id="smallA" class="t_button">A</li> <li id="medA" class="t_button active">A</li> <li id="bigA" class="t_button">A</li> <li id="print" class="t_button"><a href="javascript:this.print();"> <span>Print</span></a></li> </ul> </div> </div> <div class="content mainContent"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#public-functions">Public Functions</a></li> <li class="level1"><a href="#related-non-members">Related Non-Members</a></li> <li class="level1"><a href="#details">Detailed Description</a></li> </ul> </div> <h1 class="title">QPolygonF Class Reference</h1> <!-- $$$QPolygonF-brief --> <p>The QPolygonF class provides a vector of points using floating point precision. <a href="#details">More...</a></p> <!-- @@@QPolygonF --> <pre class="cpp"> <span class="preprocessor">#include <QPolygonF></span></pre><p><b>Inherits: </b><a href="qvector.html">QVector<QPointF></a>.</p> <p><b>Note:</b> All functions in this class are <a href="threads-reentrancy.html#reentrant">reentrant</a>.</p> <ul> <li><a href="qpolygonf-members.html">List of all members, including inherited members</a></li> </ul> <a name="public-functions"></a> <h2>Public Functions</h2> <table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qpolygonf.html#QPolygonF">QPolygonF</a></b> ()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qpolygonf.html#QPolygonF-2">QPolygonF</a></b> ( int <i>size</i> )</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qpolygonf.html#QPolygonF-3">QPolygonF</a></b> ( const QPolygonF & <i>polygon</i> )</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qpolygonf.html#QPolygonF-4">QPolygonF</a></b> ( const QVector<QPointF> & <i>points</i> )</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qpolygonf.html#QPolygonF-5">QPolygonF</a></b> ( const QRectF & <i>rectangle</i> )</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qpolygonf.html#QPolygonF-6">QPolygonF</a></b> ( const QPolygon & <i>polygon</i> )</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qpolygonf.html#dtor.QPolygonF">~QPolygonF</a></b> ()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QRectF </td><td class="memItemRight bottomAlign"><b><a href="qpolygonf.html#boundingRect">boundingRect</a></b> () const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qpolygonf.html#containsPoint">containsPoint</a></b> ( const QPointF & <i>point</i>, Qt::FillRule <i>fillRule</i> ) const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QPolygonF </td><td class="memItemRight bottomAlign"><b><a href="qpolygonf.html#intersected">intersected</a></b> ( const QPolygonF & <i>r</i> ) const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qpolygonf.html#isClosed">isClosed</a></b> () const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QPolygonF </td><td class="memItemRight bottomAlign"><b><a href="qpolygonf.html#subtracted">subtracted</a></b> ( const QPolygonF & <i>r</i> ) const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qpolygonf.html#swap">swap</a></b> ( QPolygonF & <i>other</i> )</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QPolygon </td><td class="memItemRight bottomAlign"><b><a href="qpolygonf.html#toPolygon">toPolygon</a></b> () const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qpolygonf.html#translate">translate</a></b> ( const QPointF & <i>offset</i> )</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qpolygonf.html#translate-2">translate</a></b> ( qreal <i>dx</i>, qreal <i>dy</i> )</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QPolygonF </td><td class="memItemRight bottomAlign"><b><a href="qpolygonf.html#translated">translated</a></b> ( const QPointF & <i>offset</i> ) const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QPolygonF </td><td class="memItemRight bottomAlign"><b><a href="qpolygonf.html#translated-2">translated</a></b> ( qreal <i>dx</i>, qreal <i>dy</i> ) const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QPolygonF </td><td class="memItemRight bottomAlign"><b><a href="qpolygonf.html#united">united</a></b> ( const QPolygonF & <i>r</i> ) const</td></tr> </table> <ul> <li class="fn">65 public functions inherited from <a href="qvector.html#public-functions">QVector</a></li> </ul> <a name="related-non-members"></a> <h2>Related Non-Members</h2> <table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> QDataStream & </td><td class="memItemRight bottomAlign"><b><a href="qpolygonf.html#operator-lt-lt-31">operator<<</a></b> ( QDataStream & <i>stream</i>, const QPolygonF & <i>polygon</i> )</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QDataStream & </td><td class="memItemRight bottomAlign"><b><a href="qpolygonf.html#operator-gt-gt-21">operator>></a></b> ( QDataStream & <i>stream</i>, QPolygonF & <i>polygon</i> )</td></tr> </table> <h3>Additional Inherited Members</h3> <ul> <li class="fn">2 static public members inherited from <a href="qvector.html#static-public-members">QVector</a></li> </ul> <a name="details"></a> <!-- $$$QPolygonF-description --> <div class="descr"> <h2>Detailed Description</h2> <p>The QPolygonF class provides a vector of points using floating point precision.</p> <p>A QPolygonF is a <a href="qvector.html">QVector</a><<a href="qpointf.html">QPointF</a>>. The easiest way to add points to a QPolygonF is to use its streaming operator, as illustrated below:</p> <pre class="cpp"> <span class="type">QPolygonF</span> polygon; polygon <span class="operator"><</span><span class="operator"><</span> <span class="type"><a href="qpointf.html">QPointF</a></span>(<span class="number">10.4</span><span class="operator">,</span> <span class="number">20.5</span>) <span class="operator"><</span><span class="operator"><</span> <span class="type"><a href="qpointf.html">QPointF</a></span>(<span class="number">20.2</span><span class="operator">,</span> <span class="number">30.2</span>);</pre> <p>In addition to the functions provided by <a href="qvector.html">QVector</a>, QPolygonF provides the <a href="qpolygonf.html#boundingRect">boundingRect</a>() and <a href="qpolygonf.html#translate">translate</a>() functions for geometry operations. Use the <a href="qmatrix.html#map">QMatrix::map</a>() function for more general transformations of QPolygonFs.</p> <p>QPolygonF also provides the <a href="qpolygonf.html#isClosed">isClosed</a>() function to determine whether a polygon's start and end points are the same, and the <a href="qpolygonf.html#toPolygon">toPolygon</a>() function returning an integer precision copy of this polygon.</p> <p>The QPolygonF class is <a href="implicit-sharing.html#implicit-data-sharing">implicitly shared</a>.</p> </div> <p><b>See also </b><a href="qvector.html">QVector</a>, <a href="qpolygon.html">QPolygon</a>, and <a href="qlinef.html">QLineF</a>.</p> <!-- @@@QPolygonF --> <div class="func"> <h2>Member Function Documentation</h2> <!-- $$$QPolygonF[overload1]$$$QPolygonF --> <h3 class="fn"><a name="QPolygonF"></a>QPolygonF::<span class="name">QPolygonF</span> ()</h3> <p>Constructs a polygon with no points.</p> <p><b>See also </b><a href="qvector.html#isEmpty">QVector::isEmpty</a>().</p> <!-- @@@QPolygonF --> <!-- $$$QPolygonF$$$QPolygonFint --> <h3 class="fn"><a name="QPolygonF-2"></a>QPolygonF::<span class="name">QPolygonF</span> ( <span class="type">int</span> <i>size</i> )</h3> <p>Constructs a polygon of the given <i>size</i>. Creates an empty polygon if <i>size</i> == 0.</p> <p><b>See also </b><a href="qvector.html#isEmpty">QVector::isEmpty</a>().</p> <!-- @@@QPolygonF --> <!-- $$$QPolygonF$$$QPolygonFconstQPolygonF& --> <h3 class="fn"><a name="QPolygonF-3"></a>QPolygonF::<span class="name">QPolygonF</span> ( const <span class="type">QPolygonF</span> & <i>polygon</i> )</h3> <p>Constructs a copy of the given <i>polygon</i>.</p> <!-- @@@QPolygonF --> <!-- $$$QPolygonF$$$QPolygonFconstQVector<QPointF>& --> <h3 class="fn"><a name="QPolygonF-4"></a>QPolygonF::<span class="name">QPolygonF</span> ( const <span class="type"><a href="qvector.html">QVector</a></span><<span class="type"><a href="qpointf.html">QPointF</a></span>> & <i>points</i> )</h3> <p>Constructs a polygon containing the specified <i>points</i>.</p> <!-- @@@QPolygonF --> <!-- $$$QPolygonF$$$QPolygonFconstQRectF& --> <h3 class="fn"><a name="QPolygonF-5"></a>QPolygonF::<span class="name">QPolygonF</span> ( const <span class="type"><a href="qrectf.html">QRectF</a></span> & <i>rectangle</i> )</h3> <p>Constructs a closed polygon from the specified <i>rectangle</i>.</p> <p>The polygon contains the four vertices of the rectangle in clockwise order starting and ending with the top-left vertex.</p> <p><b>See also </b><a href="qpolygonf.html#isClosed">isClosed</a>().</p> <!-- @@@QPolygonF --> <!-- $$$QPolygonF$$$QPolygonFconstQPolygon& --> <h3 class="fn"><a name="QPolygonF-6"></a>QPolygonF::<span class="name">QPolygonF</span> ( const <span class="type"><a href="qpolygon.html">QPolygon</a></span> & <i>polygon</i> )</h3> <p>Constructs a float based polygon from the specified integer based <i>polygon</i>.</p> <p><b>See also </b><a href="qpolygonf.html#toPolygon">toPolygon</a>().</p> <!-- @@@QPolygonF --> <!-- $$$~QPolygonF[overload1]$$$~QPolygonF --> <h3 class="fn"><a name="dtor.QPolygonF"></a>QPolygonF::<span class="name">~QPolygonF</span> ()</h3> <p>Destroys the polygon.</p> <!-- @@@~QPolygonF --> <!-- $$$boundingRect[overload1]$$$boundingRect --> <h3 class="fn"><a name="boundingRect"></a><span class="type"><a href="qrectf.html">QRectF</a></span> QPolygonF::<span class="name">boundingRect</span> () const</h3> <p>Returns the bounding rectangle of the polygon, or <a href="qrectf.html">QRectF</a>(0,0,0,0) if the polygon is empty.</p> <p><b>See also </b><a href="qvector.html#isEmpty">QVector::isEmpty</a>().</p> <!-- @@@boundingRect --> <!-- $$$containsPoint[overload1]$$$containsPointconstQPointF&Qt::FillRule --> <h3 class="fn"><a name="containsPoint"></a><span class="type">bool</span> QPolygonF::<span class="name">containsPoint</span> ( const <span class="type"><a href="qpointf.html">QPointF</a></span> & <i>point</i>, <span class="type"><a href="qt.html#FillRule-enum">Qt::FillRule</a></span> <i>fillRule</i> ) const</h3> <p>Returns true if the given <i>point</i> is inside the polygon according to the specified <i>fillRule</i>; otherwise returns false.</p> <p>This function was introduced in Qt 4.3.</p> <!-- @@@containsPoint --> <!-- $$$intersected[overload1]$$$intersectedconstQPolygonF& --> <h3 class="fn"><a name="intersected"></a><span class="type">QPolygonF</span> QPolygonF::<span class="name">intersected</span> ( const <span class="type">QPolygonF</span> & <i>r</i> ) const</h3> <p>Returns a polygon which is the intersection of this polygon and <i>r</i>.</p> <p>Set operations on polygons will treat the polygons as areas. Non-closed polygons will be treated as implicitly closed.</p> <p>This function was introduced in Qt 4.3.</p> <!-- @@@intersected --> <!-- $$$isClosed[overload1]$$$isClosed --> <h3 class="fn"><a name="isClosed"></a><span class="type">bool</span> QPolygonF::<span class="name">isClosed</span> () const</h3> <p>Returns true if the polygon is closed; otherwise returns false.</p> <p>A polygon is said to be closed if its start point and end point are equal.</p> <p><b>See also </b><a href="qvector.html#first">QVector::first</a>() and <a href="qvector.html#last">QVector::last</a>().</p> <!-- @@@isClosed --> <!-- $$$subtracted[overload1]$$$subtractedconstQPolygonF& --> <h3 class="fn"><a name="subtracted"></a><span class="type">QPolygonF</span> QPolygonF::<span class="name">subtracted</span> ( const <span class="type">QPolygonF</span> & <i>r</i> ) const</h3> <p>Returns a polygon which is <i>r</i> subtracted from this polygon.</p> <p>Set operations on polygons will treat the polygons as areas. Non-closed polygons will be treated as implicitly closed.</p> <p>This function was introduced in Qt 4.3.</p> <!-- @@@subtracted --> <!-- $$$swap[overload1]$$$swapQPolygonF& --> <h3 class="fn"><a name="swap"></a><span class="type">void</span> QPolygonF::<span class="name">swap</span> ( <span class="type">QPolygonF</span> & <i>other</i> )</h3> <p>Swaps polygon <i>other</i> with this polygon. This operation is very fast and never fails.</p> <p>This function was introduced in Qt 4.8.</p> <!-- @@@swap --> <!-- $$$toPolygon[overload1]$$$toPolygon --> <h3 class="fn"><a name="toPolygon"></a><span class="type"><a href="qpolygon.html">QPolygon</a></span> QPolygonF::<span class="name">toPolygon</span> () const</h3> <p>Creates and returns a <a href="qpolygon.html">QPolygon</a> by converting each <a href="qpointf.html">QPointF</a> to a <a href="qpoint.html">QPoint</a>.</p> <p><b>See also </b><a href="qpointf.html#toPoint">QPointF::toPoint</a>().</p> <!-- @@@toPolygon --> <!-- $$$translate[overload1]$$$translateconstQPointF& --> <h3 class="fn"><a name="translate"></a><span class="type">void</span> QPolygonF::<span class="name">translate</span> ( const <span class="type"><a href="qpointf.html">QPointF</a></span> & <i>offset</i> )</h3> <p>Translate all points in the polygon by the given <i>offset</i>.</p> <p><b>See also </b><a href="qpolygonf.html#translated">translated</a>().</p> <!-- @@@translate --> <!-- $$$translate$$$translateqrealqreal --> <h3 class="fn"><a name="translate-2"></a><span class="type">void</span> QPolygonF::<span class="name">translate</span> ( <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> <i>dx</i>, <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> <i>dy</i> )</h3> <p>This is an overloaded function.</p> <p>Translates all points in the polygon by (<i>dx</i>, <i>dy</i>).</p> <p><b>See also </b><a href="qpolygonf.html#translated">translated</a>().</p> <!-- @@@translate --> <!-- $$$translated[overload1]$$$translatedconstQPointF& --> <h3 class="fn"><a name="translated"></a><span class="type">QPolygonF</span> QPolygonF::<span class="name">translated</span> ( const <span class="type"><a href="qpointf.html">QPointF</a></span> & <i>offset</i> ) const</h3> <p>Returns a copy of the polygon that is translated by the given <i>offset</i>.</p> <p>This function was introduced in Qt 4.6.</p> <p><b>See also </b><a href="qpolygonf.html#translate">translate</a>().</p> <!-- @@@translated --> <!-- $$$translated$$$translatedqrealqreal --> <h3 class="fn"><a name="translated-2"></a><span class="type">QPolygonF</span> QPolygonF::<span class="name">translated</span> ( <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> <i>dx</i>, <span class="type"><a href="qtglobal.html#qreal-typedef">qreal</a></span> <i>dy</i> ) const</h3> <p>This is an overloaded function.</p> <p>Returns a copy of the polygon that is translated by (<i>dx</i>, <i>dy</i>).</p> <p>This function was introduced in Qt 4.6.</p> <p><b>See also </b><a href="qpolygonf.html#translate">translate</a>().</p> <!-- @@@translated --> <!-- $$$united[overload1]$$$unitedconstQPolygonF& --> <h3 class="fn"><a name="united"></a><span class="type">QPolygonF</span> QPolygonF::<span class="name">united</span> ( const <span class="type">QPolygonF</span> & <i>r</i> ) const</h3> <p>Returns a polygon which is the union of this polygon and <i>r</i>.</p> <p>Set operations on polygons will treat the polygons as areas. Non-closed polygons will be treated as implicitly closed.</p> <p>This function was introduced in Qt 4.3.</p> <p><b>See also </b><a href="qpolygonf.html#intersected">intersected</a>() and <a href="qpolygonf.html#subtracted">subtracted</a>().</p> <!-- @@@united --> </div> <div class="relnonmem"> <h2>Related Non-Members</h2> <!-- $$$operator<<$$$operator<<QDataStream&constQPolygonF& --> <h3 class="fn"><a name="operator-lt-lt-31"></a><span class="type"><a href="qdatastream.html">QDataStream</a></span> & <span class="name">operator<<</span> ( <span class="type"><a href="qdatastream.html">QDataStream</a></span> & <i>stream</i>, const <span class="type">QPolygonF</span> & <i>polygon</i> )</h3> <p>Writes the given <i>polygon</i> to the given <i>stream</i>, and returns a reference to the stream.</p> <p><b>See also </b><a href="datastreamformat.html">Serializing Qt Data Types</a>.</p> <!-- @@@operator<< --> <!-- $$$operator>>$$$operator>>QDataStream&QPolygonF& --> <h3 class="fn"><a name="operator-gt-gt-21"></a><span class="type"><a href="qdatastream.html">QDataStream</a></span> & <span class="name">operator>></span> ( <span class="type"><a href="qdatastream.html">QDataStream</a></span> & <i>stream</i>, <span class="type">QPolygonF</span> & <i>polygon</i> )</h3> <p>Reads a polygon from the given <i>stream</i> into the given <i>polygon</i>, and returns a reference to the stream.</p> <p><b>See also </b><a href="datastreamformat.html">Serializing Qt Data Types</a>.</p> <!-- @@@operator>> --> </div> </div> </div> </div> <div class="ft"> <span></span> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2013 Digia Plc and/or its subsidiaries. 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