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Breadcrumbs go here --> <li><a href="modules.html">Modules</a></li> <li><a href="qtcore.html">QtCore</a></li> <li>QRect</li> </ul> </div> <div class="toolbuttons toolblock"> <ul> <li id="smallA" class="t_button">A</li> <li id="medA" class="t_button active">A</li> <li id="bigA" class="t_button">A</li> <li id="print" class="t_button"><a href="javascript:this.print();"> <span>Print</span></a></li> </ul> </div> </div> <div class="content mainContent"> <h1 class="title">Qt 3 Support Members for QRect</h1> <p><b>The following class members are part of the <a href="qt3support.html">Qt 3 support layer</a>.</b> They are provided to help you port old code to Qt 4. We advise against using them in new code.</p> <p><ul><li><a href="qrect.html">QRect class reference</a></li></ul></p> <h2>Public Functions</h2> <table class="alignedsummary"> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qrect-qt3.html#addCoords">addCoords</a></b> ( int <i>dx1</i>, int <i>dy1</i>, int <i>dx2</i>, int <i>dy2</i> )</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qrect-qt3.html#coords">coords</a></b> ( int * <i>x1</i>, int * <i>y1</i>, int * <i>x2</i>, int * <i>y2</i> ) const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qrect-qt3.html#moveBy">moveBy</a></b> ( int <i>dx</i>, int <i>dy</i> )</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qrect-qt3.html#moveBy-2">moveBy</a></b> ( const QPoint & <i>p</i> )</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> QRect </td><td class="memItemRight bottomAlign"><b><a href="qrect-qt3.html#normalize">normalize</a></b> () const</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> int & </td><td class="memItemRight bottomAlign"><b><a href="qrect-qt3.html#rBottom">rBottom</a></b> ()</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> int & </td><td class="memItemRight bottomAlign"><b><a href="qrect-qt3.html#rLeft">rLeft</a></b> ()</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> int & </td><td class="memItemRight bottomAlign"><b><a href="qrect-qt3.html#rRight">rRight</a></b> ()</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> int & </td><td class="memItemRight bottomAlign"><b><a href="qrect-qt3.html#rTop">rTop</a></b> ()</td></tr> <tr><td class="memItemLeft topAlign rightAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qrect-qt3.html#rect">rect</a></b> ( int * <i>x</i>, int * <i>y</i>, int * <i>width</i>, int * <i>height</i> ) const</td></tr> </table> <h2>Member Function Documentation</h2> <!-- $$$addCoords[overload1]$$$addCoordsintintintint --> <h3 class="fn"><a name="addCoords"></a><span class="type">void</span> QRect::<span class="name">addCoords</span> ( <span class="type">int</span> <i>dx1</i>, <span class="type">int</span> <i>dy1</i>, <span class="type">int</span> <i>dx2</i>, <span class="type">int</span> <i>dy2</i> )</h3> <p>Adds <i>dx1</i>, <i>dy1</i>, <i>dx2</i> and <i>dy2</i> to the existing coordinates of the rectangle respectively.</p> <p>Use the <a href="qrect.html#adjust">adjust</a>() function instead.</p> <!-- @@@addCoords --> <!-- $$$coords[overload1]$$$coordsint*int*int*int* --> <h3 class="fn"><a name="coords"></a><span class="type">void</span> QRect::<span class="name">coords</span> ( <span class="type">int</span> * <i>x1</i>, <span class="type">int</span> * <i>y1</i>, <span class="type">int</span> * <i>x2</i>, <span class="type">int</span> * <i>y2</i> ) const</h3> <p>Extracts the position of the rectangle's top-left corner to *<i>x1</i> and *<i>y1</i>, and the position of the bottom-right corner to *<i>x2</i> and *<i>y2</i>.</p> <p>Use the <a href="qrect.html#getCoords">getCoords</a>() function instead.</p> <p><b>See also </b><a href="qrect.html#setCoords">setCoords</a>().</p> <!-- @@@coords --> <!-- $$$moveBy[overload1]$$$moveByintint --> <h3 class="fn"><a name="moveBy"></a><span class="type">void</span> QRect::<span class="name">moveBy</span> ( <span class="type">int</span> <i>dx</i>, <span class="type">int</span> <i>dy</i> )</h3> <p>Moves the rectangle <i>dx</i> along the x axis and <i>dy</i> along the y axis, relative to the current position.</p> <p>Use the <a href="qrect.html#translate">translate</a>() function instead.</p> <!-- @@@moveBy --> <!-- $$$moveBy$$$moveByconstQPoint& --> <h3 class="fn"><a name="moveBy-2"></a><span class="type">void</span> QRect::<span class="name">moveBy</span> ( const <span class="type"><a href="qpoint.html">QPoint</a></span> & <i>p</i> )</h3> <p>Use the <a href="qrect.html#translate">translate</a>() function instead.</p> <!-- @@@moveBy --> <!-- $$$normalize[overload1]$$$normalize --> <h3 class="fn"><a name="normalize"></a><span class="type">QRect</span> QRect::<span class="name">normalize</span> () const</h3> <p>Returns a normalized rectangle; i.e., a rectangle that has a non-negative width and height.</p> <p>Use the <a href="qrect.html#normalized">normalized</a>() function instead</p> <!-- @@@normalize --> <!-- $$$rBottom[overload1]$$$rBottom --> <h3 class="fn"><a name="rBottom"></a><span class="type">int</span> & QRect::<span class="name">rBottom</span> ()</h3> <p>Returns a reference to the bottom coordinate of the rectangle.</p> <p>Use the <a href="qrect.html#bottom">bottom</a>() function instead.</p> <!-- @@@rBottom --> <!-- $$$rLeft[overload1]$$$rLeft --> <h3 class="fn"><a name="rLeft"></a><span class="type">int</span> & QRect::<span class="name">rLeft</span> ()</h3> <p>Returns a reference to the left coordinate of the rectangle.</p> <p>Use the <a href="qrect.html#left">left</a>() function instead.</p> <!-- @@@rLeft --> <!-- $$$rRight[overload1]$$$rRight --> <h3 class="fn"><a name="rRight"></a><span class="type">int</span> & QRect::<span class="name">rRight</span> ()</h3> <p>Returns a reference to the right coordinate of the rectangle.</p> <p>Use the <a href="qrect.html#right">right</a>() function instead.</p> <!-- @@@rRight --> <!-- $$$rTop[overload1]$$$rTop --> <h3 class="fn"><a name="rTop"></a><span class="type">int</span> & QRect::<span class="name">rTop</span> ()</h3> <p>Returns a reference to the top coordinate of the rectangle.</p> <p>Use the <a href="qrect.html#top">top</a>() function instead.</p> <!-- @@@rTop --> <!-- $$$rect[overload1]$$$rectint*int*int*int* --> <h3 class="fn"><a name="rect"></a><span class="type">void</span> QRect::<span class="name">rect</span> ( <span class="type">int</span> * <i>x</i>, <span class="type">int</span> * <i>y</i>, <span class="type">int</span> * <i>width</i>, <span class="type">int</span> * <i>height</i> ) const</h3> <p>Extracts the position of the rectangle's top-left corner to *<i>x</i> and *<i>y</i>, and its dimensions to *<i>width</i> and * <i>height</i>.</p> <p>Use the <a href="qrect.html#getRect">getRect</a>() function instead.</p> <p><b>See also </b><a href="qrect.html#setRect">setRect</a>().</p> <!-- @@@rect --> </div> </div> </div> <div class="ft"> <span></span> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2013 Digia Plc and/or its subsidiaries. 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