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Breadcrumbs go here --> <li><a href="modules.html">Modules</a></li> <li><a href="qtscript.html">QtScript</a></li> <li>QScriptContext</li> </ul> </div> <div class="toolbuttons toolblock"> <ul> <li id="smallA" class="t_button">A</li> <li id="medA" class="t_button active">A</li> <li id="bigA" class="t_button">A</li> <li id="print" class="t_button"><a href="javascript:this.print();"> <span>Print</span></a></li> </ul> </div> </div> <div class="content mainContent"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#public-types">Public Types</a></li> <li class="level1"><a href="#public-functions">Public Functions</a></li> <li class="level1"><a href="#details">Detailed Description</a></li> </ul> </div> <h1 class="title">QScriptContext Class Reference</h1> <!-- $$$QScriptContext-brief --> <p>The QScriptContext class represents a Qt Script function invocation. <a href="#details">More...</a></p> <!-- @@@QScriptContext --> <pre class="cpp"> <span class="preprocessor">#include <QScriptContext></span></pre><p>This class was introduced in Qt 4.3.</p> <ul> <li><a href="qscriptcontext-members.html">List of all members, including inherited members</a></li> </ul> <a name="public-types"></a> <h2>Public Types</h2> <table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> enum </td><td class="memItemRight bottomAlign"><b><a href="qscriptcontext.html#Error-enum">Error</a></b> { ReferenceError, SyntaxError, TypeError, RangeError, URIError, UnknownError }</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> enum </td><td class="memItemRight bottomAlign"><b><a href="qscriptcontext.html#ExecutionState-enum">ExecutionState</a></b> { NormalState, ExceptionState }</td></tr> </table> <a name="public-functions"></a> <h2>Public Functions</h2> <table class="alignedsummary"> <tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qscriptcontext.html#dtor.QScriptContext">~QScriptContext</a></b> ()</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QScriptValue </td><td class="memItemRight bottomAlign"><b><a href="qscriptcontext.html#activationObject">activationObject</a></b> () const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QScriptValue </td><td class="memItemRight bottomAlign"><b><a href="qscriptcontext.html#argument">argument</a></b> ( int <i>index</i> ) const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> int </td><td class="memItemRight bottomAlign"><b><a href="qscriptcontext.html#argumentCount">argumentCount</a></b> () const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QScriptValue </td><td class="memItemRight bottomAlign"><b><a href="qscriptcontext.html#argumentsObject">argumentsObject</a></b> () const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QStringList </td><td class="memItemRight bottomAlign"><b><a href="qscriptcontext.html#backtrace">backtrace</a></b> () const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QScriptValue </td><td class="memItemRight bottomAlign"><b><a href="qscriptcontext.html#callee">callee</a></b> () const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QScriptEngine * </td><td class="memItemRight bottomAlign"><b><a href="qscriptcontext.html#engine">engine</a></b> () const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> bool </td><td class="memItemRight bottomAlign"><b><a href="qscriptcontext.html#isCalledAsConstructor">isCalledAsConstructor</a></b> () const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QScriptContext * </td><td class="memItemRight bottomAlign"><b><a href="qscriptcontext.html#parentContext">parentContext</a></b> () const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qscriptcontext.html#setActivationObject">setActivationObject</a></b> ( const QScriptValue & <i>activation</i> )</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> void </td><td class="memItemRight bottomAlign"><b><a href="qscriptcontext.html#setThisObject">setThisObject</a></b> ( const QScriptValue & <i>thisObject</i> )</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> ExecutionState </td><td class="memItemRight bottomAlign"><b><a href="qscriptcontext.html#state">state</a></b> () const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QScriptValue </td><td class="memItemRight bottomAlign"><b><a href="qscriptcontext.html#thisObject">thisObject</a></b> () const</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QScriptValue </td><td class="memItemRight bottomAlign"><b><a href="qscriptcontext.html#throwError">throwError</a></b> ( Error <i>error</i>, const QString & <i>text</i> )</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QScriptValue </td><td class="memItemRight bottomAlign"><b><a href="qscriptcontext.html#throwError-2">throwError</a></b> ( const QString & <i>text</i> )</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QScriptValue </td><td class="memItemRight bottomAlign"><b><a href="qscriptcontext.html#throwValue">throwValue</a></b> ( const QScriptValue & <i>value</i> )</td></tr> <tr><td class="memItemLeft rightAlign topAlign"> QString </td><td class="memItemRight bottomAlign"><b><a href="qscriptcontext.html#toString">toString</a></b> () const</td></tr> </table> <a name="details"></a> <!-- $$$QScriptContext-description --> <div class="descr"> <h2>Detailed Description</h2> <p>The QScriptContext class represents a Qt Script function invocation.</p> <p>A QScriptContext provides access to the `this' object and arguments passed to a script function. You typically want to access this information when you're writing a native (C++) function (see <a href="qscriptengine.html#newFunction">QScriptEngine::newFunction</a>()) that will be called from script code. For example, when the script code</p> <pre class="cpp"> foo(<span class="number">20.5</span><span class="operator">,</span> <span class="string">"hello"</span><span class="operator">,</span> <span class="keyword">new</span> Object())</pre> <p>is evaluated, a QScriptContext will be created, and the context will carry the arguments as QScriptValues; in this particular case, the arguments will be one <a href="qscriptvalue.html">QScriptValue</a> containing the number 20.5, a second <a href="qscriptvalue.html">QScriptValue</a> containing the string <tt>"hello"</tt>, and a third <a href="qscriptvalue.html">QScriptValue</a> containing a Qt Script object.</p> <p>Use <a href="qscriptcontext.html#argumentCount">argumentCount</a>() to get the number of arguments passed to the function, and <a href="qscriptcontext.html#argument">argument</a>() to get an argument at a certain index. The <a href="qscriptcontext.html#argumentsObject">argumentsObject</a>() function returns a Qt Script array object containing all the arguments; you can use the <a href="qscriptvalueiterator.html">QScriptValueIterator</a> to iterate over its elements, or pass the array on as arguments to another script function using <a href="qscriptvalue.html#call">QScriptValue::call</a>().</p> <p>Use <a href="qscriptcontext.html#thisObject">thisObject</a>() to get the `this' object associated with the function call, and <a href="qscriptcontext.html#setThisObject">setThisObject</a>() to set the `this' object. If you are implementing a native "instance method", you typically fetch the <a href="qscriptcontext.html#thisObject">thisObject</a>() and access one or more of its properties:</p> <pre class="cpp"> <span class="type"><a href="qscriptvalue.html">QScriptValue</a></span> Person_prototype_fullName(<span class="type">QScriptContext</span> <span class="operator">*</span>context<span class="operator">,</span> <span class="type"><a href="qscriptengine.html">QScriptEngine</a></span> <span class="operator">*</span>engine) { <span class="type"><a href="qscriptvalue.html">QScriptValue</a></span> self <span class="operator">=</span> context<span class="operator">-</span><span class="operator">></span>thisObject(); <span class="type"><a href="qstring.html">QString</a></span> result; result <span class="operator">+</span><span class="operator">=</span> self<span class="operator">.</span>property(<span class="string">"firstName"</span>)<span class="operator">.</span>toString(); result <span class="operator">+</span><span class="operator">=</span> QLatin1String(<span class="string">" "</span>); result <span class="operator">+</span><span class="operator">=</span> self<span class="operator">.</span>property(<span class="string">"lastName"</span>)<span class="operator">.</span>toString(); <span class="keyword">return</span> result; }</pre> <p>Use <a href="qscriptcontext.html#isCalledAsConstructor">isCalledAsConstructor</a>() to determine if the function was called as a constructor (e.g. <tt>"new foo()"</tt> (as constructor) or just <tt>"foo()"</tt>). When a function is called as a constructor, the <a href="qscriptcontext.html#thisObject">thisObject</a>() contains the newly constructed object that the function is expected to initialize.</p> <p>Use <a href="qscriptcontext.html#throwValue">throwValue</a>() or <a href="qscriptcontext.html#throwError">throwError</a>() to throw an exception.</p> <p>Use <a href="qscriptcontext.html#callee">callee</a>() to obtain the <a href="qscriptvalue.html">QScriptValue</a> that represents the function being called. This can for example be used to call the function recursively.</p> <p>Use <a href="qscriptcontext.html#parentContext">parentContext</a>() to get a pointer to the context that precedes this context in the activation stack. This is mostly useful for debugging purposes (e.g. when constructing some form of backtrace).</p> <p>The <a href="qscriptcontext.html#activationObject">activationObject</a>() function returns the object that is used to hold the local variables associated with this function call. You can replace the activation object by calling <a href="qscriptcontext.html#setActivationObject">setActivationObject</a>(). A typical usage of these functions is when you want script code to be evaluated in the context of the parent context, e.g. to implement an include() function:</p> <pre class="cpp"> <span class="type"><a href="qscriptvalue.html">QScriptValue</a></span> myInclude(<span class="type">QScriptContext</span> <span class="operator">*</span>ctx<span class="operator">,</span> <span class="type"><a href="qscriptengine.html">QScriptEngine</a></span> <span class="operator">*</span>eng) { <span class="type"><a href="qstring.html">QString</a></span> fileName <span class="operator">=</span> ctx<span class="operator">-</span><span class="operator">></span>argument(<span class="number">0</span>)<span class="operator">.</span>toString(); <span class="type"><a href="qstring.html">QString</a></span> contents <span class="operator">=</span> readTheFile(fileName); ctx<span class="operator">-</span><span class="operator">></span>setActivationObject(ctx<span class="operator">-</span><span class="operator">></span>parentContext()<span class="operator">-</span><span class="operator">></span>activationObject()); ctx<span class="operator">-</span><span class="operator">></span>setThisObject(ctx<span class="operator">-</span><span class="operator">></span>parentContext()<span class="operator">-</span><span class="operator">></span>thisObject()); <span class="keyword">return</span> eng<span class="operator">-</span><span class="operator">></span>evaluate(contents<span class="operator">,</span> fileName); }</pre> <p>Use <a href="qscriptcontext.html#backtrace">backtrace</a>() to get a human-readable backtrace associated with this context. This can be useful for debugging purposes when implementing native functions. The <a href="qscriptcontext.html#toString">toString</a>() function provides a string representation of the context. (<a href="qscriptcontextinfo.html">QScriptContextInfo</a> provides more detailed debugging-related information about the QScriptContext.)</p> <p>Use <a href="qscriptcontext.html#engine">engine</a>() to obtain a pointer to the <a href="qscriptengine.html">QScriptEngine</a> that this context resides in.</p> </div> <p><b>See also </b><a href="qscriptcontextinfo.html">QScriptContextInfo</a>, <a href="qscriptengine.html#newFunction">QScriptEngine::newFunction</a>(), and <a href="qscriptable.html">QScriptable</a>.</p> <!-- @@@QScriptContext --> <div class="types"> <h2>Member Type Documentation</h2> <!-- $$$Error$$$UnknownError$$$ReferenceError$$$SyntaxError$$$TypeError$$$RangeError$$$URIError --> <h3 class="fn"><a name="Error-enum"></a>enum QScriptContext::<span class="name">Error</span></h3> <p>This enum specifies types of error.</p> <table class="valuelist"><tr valign="top" class="odd"><th class="tblConst">Constant</th><th class="tblval">Value</th><th class="tbldscr">Description</th></tr> <tr><td class="topAlign"><tt>QScriptContext::ReferenceError</tt></td><td class="topAlign"><tt>1</tt></td><td class="topAlign">A reference error.</td></tr> <tr><td class="topAlign"><tt>QScriptContext::SyntaxError</tt></td><td class="topAlign"><tt>2</tt></td><td class="topAlign">A syntax error.</td></tr> <tr><td class="topAlign"><tt>QScriptContext::TypeError</tt></td><td class="topAlign"><tt>3</tt></td><td class="topAlign">A type error.</td></tr> <tr><td class="topAlign"><tt>QScriptContext::RangeError</tt></td><td class="topAlign"><tt>4</tt></td><td class="topAlign">A range error.</td></tr> <tr><td class="topAlign"><tt>QScriptContext::URIError</tt></td><td class="topAlign"><tt>5</tt></td><td class="topAlign">A URI error.</td></tr> <tr><td class="topAlign"><tt>QScriptContext::UnknownError</tt></td><td class="topAlign"><tt>0</tt></td><td class="topAlign">An unknown error.</td></tr> </table> <!-- @@@Error --> <!-- $$$ExecutionState$$$NormalState$$$ExceptionState --> <h3 class="fn"><a name="ExecutionState-enum"></a>enum QScriptContext::<span class="name">ExecutionState</span></h3> <p>This enum specifies the frameution state of the context.</p> <table class="valuelist"><tr valign="top" class="odd"><th class="tblConst">Constant</th><th class="tblval">Value</th><th class="tbldscr">Description</th></tr> <tr><td class="topAlign"><tt>QScriptContext::NormalState</tt></td><td class="topAlign"><tt>0</tt></td><td class="topAlign">The context is in a normal state.</td></tr> <tr><td class="topAlign"><tt>QScriptContext::ExceptionState</tt></td><td class="topAlign"><tt>1</tt></td><td class="topAlign">The context is in an exceptional state.</td></tr> </table> <!-- @@@ExecutionState --> </div> <div class="func"> <h2>Member Function Documentation</h2> <!-- $$$~QScriptContext[overload1]$$$~QScriptContext --> <h3 class="fn"><a name="dtor.QScriptContext"></a>QScriptContext::<span class="name">~QScriptContext</span> ()</h3> <p>Destroys this <a href="qscriptcontext.html">QScriptContext</a>.</p> <!-- @@@~QScriptContext --> <!-- $$$activationObject[overload1]$$$activationObject --> <h3 class="fn"><a name="activationObject"></a><span class="type"><a href="qscriptvalue.html">QScriptValue</a></span> QScriptContext::<span class="name">activationObject</span> () const</h3> <p>Returns the activation object of this <a href="qscriptcontext.html">QScriptContext</a>. The activation object provides access to the local variables associated with this context.</p> <p><b>Note:</b> The activation object might not be available if there is no active <a href="qscriptengineagent.html">QScriptEngineAgent</a>, as it might be optimized.</p> <p><b>See also </b><a href="qscriptcontext.html#setActivationObject">setActivationObject</a>(), <a href="qscriptcontext.html#argument">argument</a>(), and <a href="qscriptcontext.html#argumentsObject">argumentsObject</a>().</p> <!-- @@@activationObject --> <!-- $$$argument[overload1]$$$argumentint --> <h3 class="fn"><a name="argument"></a><span class="type"><a href="qscriptvalue.html">QScriptValue</a></span> QScriptContext::<span class="name">argument</span> ( <span class="type">int</span> <i>index</i> ) const</h3> <p>Returns the function argument at the given <i>index</i>.</p> <p>If <i>index</i> >= <a href="qscriptcontext.html#argumentCount">argumentCount</a>(), a <a href="qscriptvalue.html">QScriptValue</a> of the primitive type Undefined is returned.</p> <p><b>See also </b><a href="qscriptcontext.html#argumentCount">argumentCount</a>().</p> <!-- @@@argument --> <!-- $$$argumentCount[overload1]$$$argumentCount --> <h3 class="fn"><a name="argumentCount"></a><span class="type">int</span> QScriptContext::<span class="name">argumentCount</span> () const</h3> <p>Returns the number of arguments passed to the function in this invocation.</p> <p>Note that the argument count can be different from the formal number of arguments (the <tt>length</tt> property of <a href="qscriptcontext.html#callee">callee</a>()).</p> <p><b>See also </b><a href="qscriptcontext.html#argument">argument</a>().</p> <!-- @@@argumentCount --> <!-- $$$argumentsObject[overload1]$$$argumentsObject --> <h3 class="fn"><a name="argumentsObject"></a><span class="type"><a href="qscriptvalue.html">QScriptValue</a></span> QScriptContext::<span class="name">argumentsObject</span> () const</h3> <p>Returns the arguments object of this <a href="qscriptcontext.html">QScriptContext</a>.</p> <p>The arguments object has properties <tt>callee</tt> (equal to <a href="qscriptcontext.html#callee">callee</a>()) and <tt>length</tt> (equal to <a href="qscriptcontext.html#argumentCount">argumentCount</a>()), and properties <tt>0</tt>, <tt>1</tt>, ..., <a href="qscriptcontext.html#argumentCount">argumentCount</a>() - 1 that provide access to the argument values. Initially, property <tt>P</tt> (0 <= <tt>P</tt> < <a href="qscriptcontext.html#argumentCount">argumentCount</a>()) has the same value as argument(<tt>P</tt>). In the case when <tt>P</tt> is less than the number of formal parameters of the function, <tt>P</tt> shares its value with the corresponding property of the activation object (<a href="qscriptcontext.html#activationObject">activationObject</a>()). This means that changing this property changes the corresponding property of the activation object and vice versa.</p> <p><b>See also </b><a href="qscriptcontext.html#argument">argument</a>() and <a href="qscriptcontext.html#activationObject">activationObject</a>().</p> <!-- @@@argumentsObject --> <!-- $$$backtrace[overload1]$$$backtrace --> <h3 class="fn"><a name="backtrace"></a><span class="type"><a href="qstringlist.html">QStringList</a></span> QScriptContext::<span class="name">backtrace</span> () const</h3> <p>Returns a human-readable backtrace of this <a href="qscriptcontext.html">QScriptContext</a>.</p> <p>Each line is of the form <tt><function-name>(<arguments>)@<file-name>:<line-number></tt>.</p> <p>To access individual pieces of debugging-related information (for example, to construct your own backtrace representation), use <a href="qscriptcontextinfo.html">QScriptContextInfo</a>.</p> <p><b>See also </b><a href="qscriptengine.html#uncaughtExceptionBacktrace">QScriptEngine::uncaughtExceptionBacktrace</a>(), <a href="qscriptcontextinfo.html">QScriptContextInfo</a>, and <a href="qscriptcontext.html#toString">toString</a>().</p> <!-- @@@backtrace --> <!-- $$$callee[overload1]$$$callee --> <h3 class="fn"><a name="callee"></a><span class="type"><a href="qscriptvalue.html">QScriptValue</a></span> QScriptContext::<span class="name">callee</span> () const</h3> <p>Returns the callee. The callee is the function object that this <a href="qscriptcontext.html">QScriptContext</a> represents an invocation of.</p> <!-- @@@callee --> <!-- $$$engine[overload1]$$$engine --> <h3 class="fn"><a name="engine"></a><span class="type"><a href="qscriptengine.html">QScriptEngine</a></span> * QScriptContext::<span class="name">engine</span> () const</h3> <p>Returns the <a href="qscriptengine.html">QScriptEngine</a> that this <a href="qscriptcontext.html">QScriptContext</a> belongs to.</p> <!-- @@@engine --> <!-- $$$isCalledAsConstructor[overload1]$$$isCalledAsConstructor --> <h3 class="fn"><a name="isCalledAsConstructor"></a><span class="type">bool</span> QScriptContext::<span class="name">isCalledAsConstructor</span> () const</h3> <p>Returns true if the function was called as a constructor (e.g. <tt>"new foo()"</tt>); otherwise returns false.</p> <p>When a function is called as constructor, the <a href="qscriptcontext.html#thisObject">thisObject</a>() contains the newly constructed object to be initialized.</p> <p><b>Note:</b> This function is only guaranteed to work for a context corresponding to native functions.</p> <!-- @@@isCalledAsConstructor --> <!-- $$$parentContext[overload1]$$$parentContext --> <h3 class="fn"><a name="parentContext"></a><span class="type">QScriptContext</span> * QScriptContext::<span class="name">parentContext</span> () const</h3> <p>Returns the parent context of this <a href="qscriptcontext.html">QScriptContext</a>.</p> <!-- @@@parentContext --> <!-- $$$setActivationObject[overload1]$$$setActivationObjectconstQScriptValue& --> <h3 class="fn"><a name="setActivationObject"></a><span class="type">void</span> QScriptContext::<span class="name">setActivationObject</span> ( const <span class="type"><a href="qscriptvalue.html">QScriptValue</a></span> & <i>activation</i> )</h3> <p>Sets the activation object of this <a href="qscriptcontext.html">QScriptContext</a> to be the given <i>activation</i>.</p> <p>If <i>activation</i> is not an object, this function does nothing.</p> <p><b>Note:</b> For a context corresponding to a JavaScript function, this is only guaranteed to work if there was an <a href="qscriptengineagent.html">QScriptEngineAgent</a> active on the engine while the function was evaluated.</p> <p><b>See also </b><a href="qscriptcontext.html#activationObject">activationObject</a>().</p> <!-- @@@setActivationObject --> <!-- $$$setThisObject[overload1]$$$setThisObjectconstQScriptValue& --> <h3 class="fn"><a name="setThisObject"></a><span class="type">void</span> QScriptContext::<span class="name">setThisObject</span> ( const <span class="type"><a href="qscriptvalue.html">QScriptValue</a></span> & <i>thisObject</i> )</h3> <p>Sets the `this' object associated with this <a href="qscriptcontext.html">QScriptContext</a> to be <i>thisObject</i>.</p> <p>If <i>thisObject</i> is not an object, this function does nothing.</p> <p><b>See also </b><a href="qscriptcontext.html#thisObject">thisObject</a>().</p> <!-- @@@setThisObject --> <!-- $$$state[overload1]$$$state --> <h3 class="fn"><a name="state"></a><span class="type"><a href="qscriptcontext.html#ExecutionState-enum">ExecutionState</a></span> QScriptContext::<span class="name">state</span> () const</h3> <p>Returns the frameution state of this <a href="qscriptcontext.html">QScriptContext</a>.</p> <!-- @@@state --> <!-- $$$thisObject[overload1]$$$thisObject --> <h3 class="fn"><a name="thisObject"></a><span class="type"><a href="qscriptvalue.html">QScriptValue</a></span> QScriptContext::<span class="name">thisObject</span> () const</h3> <p>Returns the `this' object associated with this <a href="qscriptcontext.html">QScriptContext</a>.</p> <p><b>See also </b><a href="qscriptcontext.html#setThisObject">setThisObject</a>().</p> <!-- @@@thisObject --> <!-- $$$throwError[overload1]$$$throwErrorErrorconstQString& --> <h3 class="fn"><a name="throwError"></a><span class="type"><a href="qscriptvalue.html">QScriptValue</a></span> QScriptContext::<span class="name">throwError</span> ( <span class="type"><a href="qscriptcontext.html#Error-enum">Error</a></span> <i>error</i>, const <span class="type"><a href="qstring.html">QString</a></span> & <i>text</i> )</h3> <p>Throws an <i>error</i> with the given <i>text</i>. Returns the created error object.</p> <p>The <i>text</i> will be stored in the <tt>message</tt> property of the error object.</p> <p>The error object will be initialized to contain information about the location where the error occurred; specifically, it will have properties <tt>lineNumber</tt>, <tt>fileName</tt> and <tt>stack</tt>. These properties are described in <a href="scripting.html#qtscript-extensions-to-ecmascript">QtScript Extensions to ECMAScript</a>.</p> <p><b>See also </b><a href="qscriptcontext.html#throwValue">throwValue</a>() and <a href="qscriptcontext.html#state">state</a>().</p> <!-- @@@throwError --> <!-- $$$throwError$$$throwErrorconstQString& --> <h3 class="fn"><a name="throwError-2"></a><span class="type"><a href="qscriptvalue.html">QScriptValue</a></span> QScriptContext::<span class="name">throwError</span> ( const <span class="type"><a href="qstring.html">QString</a></span> & <i>text</i> )</h3> <p>This is an overloaded function.</p> <p>Throws an error with the given <i>text</i>. Returns the created error object.</p> <p><b>See also </b><a href="qscriptcontext.html#throwValue">throwValue</a>() and <a href="qscriptcontext.html#state">state</a>().</p> <!-- @@@throwError --> <!-- $$$throwValue[overload1]$$$throwValueconstQScriptValue& --> <h3 class="fn"><a name="throwValue"></a><span class="type"><a href="qscriptvalue.html">QScriptValue</a></span> QScriptContext::<span class="name">throwValue</span> ( const <span class="type"><a href="qscriptvalue.html">QScriptValue</a></span> & <i>value</i> )</h3> <p>Throws an exception with the given <i>value</i>. Returns the value thrown (the same as the argument).</p> <p><b>See also </b><a href="qscriptcontext.html#throwError">throwError</a>() and <a href="qscriptcontext.html#state">state</a>().</p> <!-- @@@throwValue --> <!-- $$$toString[overload1]$$$toString --> <h3 class="fn"><a name="toString"></a><span class="type"><a href="qstring.html">QString</a></span> QScriptContext::<span class="name">toString</span> () const</h3> <p>Returns a string representation of this context. This is useful for debugging.</p> <p>This function was introduced in Qt 4.4.</p> <p><b>See also </b><a href="qscriptcontext.html#backtrace">backtrace</a>().</p> <!-- @@@toString --> </div> </div> </div> </div> <div class="ft"> <span></span> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2013 Digia Plc and/or its subsidiaries. Documentation contributions included herein are the copyrights of their respective owners.</p> <br /> <p> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.</p> <p> Documentation sources may be obtained from <a href="http://www.qt-project.org"> www.qt-project.org</a>.</p> <br /> <p> Digia, Qt and their respective logos are trademarks of Digia Plc in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. <a title="Privacy Policy" href="http://en.gitorious.org/privacy_policy/">Privacy Policy</a></p> </div> <script src="scripts/functions.js" type="text/javascript"></script> </body> </html>