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<li class="level1"><a href="#public-types">Public Types</a></li>
<li class="level1"><a href="#public-functions">Public Functions</a></li>
<li class="level1"><a href="#details">Detailed Description</a></li>
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<h1 class="title">QScriptEngineAgent Class Reference</h1>
<!-- $$$QScriptEngineAgent-brief -->
<p>The QScriptEngineAgent class provides an interface to report events pertaining to <a href="qscriptengine.html">QScriptEngine</a> execution. <a href="#details">More...</a></p>
<!-- @@@QScriptEngineAgent -->
<pre class="cpp"> <span class="preprocessor">#include &lt;QScriptEngineAgent&gt;</span></pre><p>This class was introduced in Qt 4.4.</p>
<ul>
<li><a href="qscriptengineagent-members.html">List of all members, including inherited members</a></li>
</ul>
<a name="public-types"></a>
<h2>Public Types</h2>
<table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> enum </td><td class="memItemRight bottomAlign"><b><a href="qscriptengineagent.html#Extension-enum">Extension</a></b> { DebuggerInvocationRequest }</td></tr>
</table>
<a name="public-functions"></a>
<h2>Public Functions</h2>
<table class="alignedsummary">
<tr><td class="memItemLeft rightAlign topAlign"> </td><td class="memItemRight bottomAlign"><b><a href="qscriptengineagent.html#QScriptEngineAgent">QScriptEngineAgent</a></b> ( QScriptEngine * <i>engine</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual </td><td class="memItemRight bottomAlign"><b><a href="qscriptengineagent.html#dtor.QScriptEngineAgent">~QScriptEngineAgent</a></b> ()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual void </td><td class="memItemRight bottomAlign"><b><a href="qscriptengineagent.html#contextPop">contextPop</a></b> ()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual void </td><td class="memItemRight bottomAlign"><b><a href="qscriptengineagent.html#contextPush">contextPush</a></b> ()</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> QScriptEngine * </td><td class="memItemRight bottomAlign"><b><a href="qscriptengineagent.html#engine">engine</a></b> () const</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual void </td><td class="memItemRight bottomAlign"><b><a href="qscriptengineagent.html#exceptionCatch">exceptionCatch</a></b> ( qint64 <i>scriptId</i>, const QScriptValue &amp; <i>exception</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual void </td><td class="memItemRight bottomAlign"><b><a href="qscriptengineagent.html#exceptionThrow">exceptionThrow</a></b> ( qint64 <i>scriptId</i>, const QScriptValue &amp; <i>exception</i>, bool <i>hasHandler</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual QVariant </td><td class="memItemRight bottomAlign"><b><a href="qscriptengineagent.html#extension">extension</a></b> ( Extension <i>extension</i>, const QVariant &amp; <i>argument</i> = QVariant() )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual void </td><td class="memItemRight bottomAlign"><b><a href="qscriptengineagent.html#functionEntry">functionEntry</a></b> ( qint64 <i>scriptId</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual void </td><td class="memItemRight bottomAlign"><b><a href="qscriptengineagent.html#functionExit">functionExit</a></b> ( qint64 <i>scriptId</i>, const QScriptValue &amp; <i>returnValue</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual void </td><td class="memItemRight bottomAlign"><b><a href="qscriptengineagent.html#positionChange">positionChange</a></b> ( qint64 <i>scriptId</i>, int <i>lineNumber</i>, int <i>columnNumber</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual void </td><td class="memItemRight bottomAlign"><b><a href="qscriptengineagent.html#scriptLoad">scriptLoad</a></b> ( qint64 <i>id</i>, const QString &amp; <i>program</i>, const QString &amp; <i>fileName</i>, int <i>baseLineNumber</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual void </td><td class="memItemRight bottomAlign"><b><a href="qscriptengineagent.html#scriptUnload">scriptUnload</a></b> ( qint64 <i>id</i> )</td></tr>
<tr><td class="memItemLeft rightAlign topAlign"> virtual bool </td><td class="memItemRight bottomAlign"><b><a href="qscriptengineagent.html#supportsExtension">supportsExtension</a></b> ( Extension <i>extension</i> ) const</td></tr>
</table>
<a name="details"></a>
<!-- $$$QScriptEngineAgent-description -->
<div class="descr">
<h2>Detailed Description</h2>
<p>The QScriptEngineAgent class provides an interface to report events pertaining to <a href="qscriptengine.html">QScriptEngine</a> execution.</p>
<p>The QScriptEngineAgent class is the basis of tools that monitor and/or control the execution of a <a href="qscriptengine.html">QScriptEngine</a>, such as debuggers and profilers.</p>
<p>To process script loading and unloading events, reimplement the <a href="qscriptengineagent.html#scriptLoad">scriptLoad</a>() and <a href="qscriptengineagent.html#scriptUnload">scriptUnload</a>() functions. <a href="qscriptengineagent.html#scriptLoad">scriptLoad</a>() is called after the input to <a href="qscriptengine.html#evaluate">QScriptEngine::evaluate</a>() has been parsed, right before the given script is executed. The engine assigns each script an ID, which is available as one of the arguments to <a href="qscriptengineagent.html#scriptLoad">scriptLoad</a>(); subsequently, other event handlers can use the ID to identify a particular script. One common usage of <a href="qscriptengineagent.html#scriptLoad">scriptLoad</a>() is to retain the script text, filename and base line number (the original input to <a href="qscriptengine.html#evaluate">QScriptEngine::evaluate</a>()), so that other event handlers can e.g&#x2e; map a line number to the corresponding line of text.</p>
<p><a href="qscriptengineagent.html#scriptUnload">scriptUnload</a>() is called when the <a href="qscriptengine.html">QScriptEngine</a> has no further use for a script; the QScriptEngineAgent may at this point safely discard any resources associated with the script (such as the script text). Note that after <a href="qscriptengineagent.html#scriptUnload">scriptUnload</a>() has been called, the <a href="qscriptengine.html">QScriptEngine</a> may reuse the relevant script ID for new scripts (i.e&#x2e; as argument to a subsequent call to <a href="qscriptengineagent.html#scriptLoad">scriptLoad</a>()).</p>
<p>Evaluating the following script will result in <a href="qscriptengineagent.html#scriptUnload">scriptUnload</a>() being called immediately after evaluation has completed:</p>
<pre class="cpp"> var a <span class="operator">=</span> Math<span class="operator">.</span>random() <span class="operator">+</span> <span class="number">2</span>;</pre>
<p>Evaluating the following script will \b{not} result in a call to <a href="qscriptengineagent.html#scriptUnload">scriptUnload</a>() when evaluation has completed:</p>
<pre class="cpp"> function cube(a) {
     <span class="keyword">return</span> a <span class="operator">*</span> a <span class="operator">*</span> a;
 }

 var a <span class="operator">=</span> cube(<span class="number">3</span>);</pre>
<p>The script isn't unloaded because it defines a function (<tt>cube</tt>) that remains in the script environment after evaluation has completed. If a subsequent script removed the <tt>cube</tt> function (e.g&#x2e; by setting it to <tt>null</tt>), <a href="qscriptengineagent.html#scriptUnload">scriptUnload</a>() would be called when the function is garbage collected. In general terms, a script isn't unloaded until the engine has determined that none of its contents is referenced.</p>
<p>To process script function calls and returns, reimplement the <a href="qscriptengineagent.html#functionEntry">functionEntry</a>() and <a href="qscriptengineagent.html#functionExit">functionExit</a>() functions. <a href="qscriptengineagent.html#functionEntry">functionEntry</a>() is called when a script function is about to be executed; <a href="qscriptengineagent.html#functionExit">functionExit</a>() is called when a script function is about to return, either normally or due to an exception.</p>
<p>To process individual script statements, reimplement <a href="qscriptengineagent.html#positionChange">positionChange</a>(). <a href="qscriptengineagent.html#positionChange">positionChange</a>() is called each time the engine is about to execute a new statement of a script, and thus offers the finest level of script monitoring.</p>
<p>To process exceptions, reimplement <a href="qscriptengineagent.html#exceptionThrow">exceptionThrow</a>() and <a href="qscriptengineagent.html#exceptionCatch">exceptionCatch</a>(). <a href="qscriptengineagent.html#exceptionThrow">exceptionThrow</a>() is called when a script exception is thrown, before it has been handled. <a href="qscriptengineagent.html#exceptionCatch">exceptionCatch</a>() is called when an exception handler is present, and execution is about to be resumed at the handler code.</p>
</div>
<p><b>See also </b><a href="qscriptengine.html#setAgent">QScriptEngine::setAgent</a>() and <a href="qscriptcontextinfo.html">QScriptContextInfo</a>.</p>
<!-- @@@QScriptEngineAgent -->
<div class="types">
<h2>Member Type Documentation</h2>
<!-- $$$Extension$$$DebuggerInvocationRequest -->
<h3 class="fn"><a name="Extension-enum"></a>enum QScriptEngineAgent::<span class="name">Extension</span></h3>
<p>This enum specifies the possible extensions to a <a href="qscriptengineagent.html">QScriptEngineAgent</a>.</p>
<table class="valuelist"><tr valign="top" class="odd"><th class="tblConst">Constant</th><th class="tblval">Value</th><th class="tbldscr">Description</th></tr>
<tr><td class="topAlign"><tt>QScriptEngineAgent::DebuggerInvocationRequest</tt></td><td class="topAlign"><tt>0</tt></td><td class="topAlign">The agent handles <tt>debugger</tt> script statements.</td></tr>
</table>
<p><b>See also </b><a href="qscriptengineagent.html#extension">extension</a>().</p>
<!-- @@@Extension -->
</div>
<div class="func">
<h2>Member Function Documentation</h2>
<!-- $$$QScriptEngineAgent[overload1]$$$QScriptEngineAgentQScriptEngine* -->
<h3 class="fn"><a name="QScriptEngineAgent"></a>QScriptEngineAgent::<span class="name">QScriptEngineAgent</span> ( <span class="type"><a href="qscriptengine.html">QScriptEngine</a></span> * <i>engine</i> )</h3>
<p>Constructs a <a href="qscriptengineagent.html">QScriptEngineAgent</a> object for the given <i>engine</i>.</p>
<p>The engine takes ownership of the agent.</p>
<p>Call <a href="qscriptengine.html#setAgent">QScriptEngine::setAgent</a>() to make this agent the active agent.</p>
<!-- @@@QScriptEngineAgent -->
<!-- $$$~QScriptEngineAgent[overload1]$$$~QScriptEngineAgent -->
<h3 class="fn"><a name="dtor.QScriptEngineAgent"></a>QScriptEngineAgent::<span class="name">~QScriptEngineAgent</span> ()<tt> [virtual]</tt></h3>
<p>Destroys this <a href="qscriptengineagent.html">QScriptEngineAgent</a>.</p>
<!-- @@@~QScriptEngineAgent -->
<!-- $$$contextPop[overload1]$$$contextPop -->
<h3 class="fn"><a name="contextPop"></a><span class="type">void</span> QScriptEngineAgent::<span class="name">contextPop</span> ()<tt> [virtual]</tt></h3>
<p>This function is called when the current script context is about to be popped.</p>
<p>The default implementation does nothing.</p>
<p><b>See also </b><a href="qscriptengineagent.html#contextPush">contextPush</a>() and <a href="qscriptengineagent.html#functionExit">functionExit</a>().</p>
<!-- @@@contextPop -->
<!-- $$$contextPush[overload1]$$$contextPush -->
<h3 class="fn"><a name="contextPush"></a><span class="type">void</span> QScriptEngineAgent::<span class="name">contextPush</span> ()<tt> [virtual]</tt></h3>
<p>This function is called when a new script context has been pushed.</p>
<p>The default implementation does nothing.</p>
<p><b>See also </b><a href="qscriptengineagent.html#contextPop">contextPop</a>() and <a href="qscriptengineagent.html#functionEntry">functionEntry</a>().</p>
<!-- @@@contextPush -->
<!-- $$$engine[overload1]$$$engine -->
<h3 class="fn"><a name="engine"></a><span class="type"><a href="qscriptengine.html">QScriptEngine</a></span> * QScriptEngineAgent::<span class="name">engine</span> () const</h3>
<p>Returns the <a href="qscriptengine.html">QScriptEngine</a> that this agent is associated with.</p>
<!-- @@@engine -->
<!-- $$$exceptionCatch[overload1]$$$exceptionCatchqint64constQScriptValue& -->
<h3 class="fn"><a name="exceptionCatch"></a><span class="type">void</span> QScriptEngineAgent::<span class="name">exceptionCatch</span> ( <span class="type"><a href="qtglobal.html#qint64-typedef">qint64</a></span> <i>scriptId</i>, const <span class="type"><a href="qscriptvalue.html">QScriptValue</a></span> &amp; <i>exception</i> )<tt> [virtual]</tt></h3>
<p>This function is called when the given <i>exception</i> is about to be caught, in the script identified by <i>scriptId</i>.</p>
<p>Reimplement this function if you want to handle this event.</p>
<p>The default implementation does nothing.</p>
<p><b>See also </b><a href="qscriptengineagent.html#exceptionThrow">exceptionThrow</a>().</p>
<!-- @@@exceptionCatch -->
<!-- $$$exceptionThrow[overload1]$$$exceptionThrowqint64constQScriptValue&bool -->
<h3 class="fn"><a name="exceptionThrow"></a><span class="type">void</span> QScriptEngineAgent::<span class="name">exceptionThrow</span> ( <span class="type"><a href="qtglobal.html#qint64-typedef">qint64</a></span> <i>scriptId</i>, const <span class="type"><a href="qscriptvalue.html">QScriptValue</a></span> &amp; <i>exception</i>, <span class="type">bool</span> <i>hasHandler</i> )<tt> [virtual]</tt></h3>
<p>This function is called when the given <i>exception</i> has occurred in the engine, in the script identified by <i>scriptId</i>. If the exception was thrown by a native Qt Script function, <i>scriptId</i> is -1.</p>
<p>If <i>hasHandler</i> is true, there is a <tt>catch</tt> or <tt>finally</tt> block that will handle the exception. If <i>hasHandler</i> is false, there is no handler for the exception.</p>
<p>Reimplement this function if you want to handle this event. For example, a debugger can notify the user when an uncaught exception occurs (i.e&#x2e; <i>hasHandler</i> is false).</p>
<p>The default implementation does nothing.</p>
<p><b>See also </b><a href="qscriptengineagent.html#exceptionCatch">exceptionCatch</a>().</p>
<!-- @@@exceptionThrow -->
<!-- $$$extension[overload1]$$$extensionExtensionconstQVariant& -->
<h3 class="fn"><a name="extension"></a><span class="type"><a href="qvariant.html">QVariant</a></span> QScriptEngineAgent::<span class="name">extension</span> ( <span class="type"><a href="qscriptengineagent.html#Extension-enum">Extension</a></span> <i>extension</i>, const <span class="type"><a href="qvariant.html">QVariant</a></span> &amp; <i>argument</i> = QVariant() )<tt> [virtual]</tt></h3>
<p>This virtual function can be reimplemented in a <a href="qscriptengineagent.html">QScriptEngineAgent</a> subclass to provide support for extensions. The optional <i>argument</i> can be provided as input to the <i>extension</i>; the result must be returned in the form of a <a href="qvariant.html">QVariant</a>. You can call <a href="qscriptengineagent.html#supportsExtension">supportsExtension</a>() to check if an extension is supported by the <a href="qscriptengineagent.html">QScriptEngineAgent</a>. By default, no extensions are supported, and this function returns an invalid <a href="qvariant.html">QVariant</a>.</p>
<p>If you implement the <a href="qscriptengineagent.html#Extension-enum">DebuggerInvocationRequest</a> extension, Qt Script will call this function when a <tt>debugger</tt> statement is encountered in a script. The <i>argument</i> is a <a href="qvariant.html#QVariantList-typedef">QVariantList</a> containing three items: The first item is the scriptId (a qint64), the second item is the line number (an int), and the third item is the column number (an int).</p>
<p><b>See also </b><a href="qscriptengineagent.html#supportsExtension">supportsExtension</a>().</p>
<!-- @@@extension -->
<!-- $$$functionEntry[overload1]$$$functionEntryqint64 -->
<h3 class="fn"><a name="functionEntry"></a><span class="type">void</span> QScriptEngineAgent::<span class="name">functionEntry</span> ( <span class="type"><a href="qtglobal.html#qint64-typedef">qint64</a></span> <i>scriptId</i> )<tt> [virtual]</tt></h3>
<p>This function is called when a script function is called in the engine. If the script function is not a native Qt Script function, it resides in the script identified by <i>scriptId</i>; otherwise, <i>scriptId</i> is -1.</p>
<p>This function is called just before execution of the script function begins. You can obtain the <a href="qscriptcontext.html">QScriptContext</a> associated with the function call with <a href="qscriptengine.html#currentContext">QScriptEngine::currentContext</a>(). The arguments passed to the function are available.</p>
<p>Reimplement this function to handle this event. For example, a debugger implementation could reimplement this function (and <a href="qscriptengineagent.html#functionExit">functionExit</a>()) to keep track of the call stack and provide step-over functionality.</p>
<p>The default implementation does nothing.</p>
<p><b>See also </b><a href="qscriptengineagent.html#functionExit">functionExit</a>(), <a href="qscriptengineagent.html#positionChange">positionChange</a>(), and <a href="qscriptengine.html#currentContext">QScriptEngine::currentContext</a>().</p>
<!-- @@@functionEntry -->
<!-- $$$functionExit[overload1]$$$functionExitqint64constQScriptValue& -->
<h3 class="fn"><a name="functionExit"></a><span class="type">void</span> QScriptEngineAgent::<span class="name">functionExit</span> ( <span class="type"><a href="qtglobal.html#qint64-typedef">qint64</a></span> <i>scriptId</i>, const <span class="type"><a href="qscriptvalue.html">QScriptValue</a></span> &amp; <i>returnValue</i> )<tt> [virtual]</tt></h3>
<p>This function is called when the currently executing script function is about to return. If the script function is not a native Qt Script function, it resides in the script identified by <i>scriptId</i>; otherwise, <i>scriptId</i> is -1. The <i>returnValue</i> is the value that the script function will return.</p>
<p>This function is called just before the script function returns. You can still access the <a href="qscriptcontext.html">QScriptContext</a> associated with the script function call with <a href="qscriptengine.html#currentContext">QScriptEngine::currentContext</a>().</p>
<p>If the engine's <a href="qscriptengine.html#hasUncaughtException">hasUncaughtException</a>() function returns true, the script function is exiting due to an exception; otherwise, the script function is returning normally.</p>
<p>Reimplement this function to handle this event; typically you will then also want to reimplement <a href="qscriptengineagent.html#functionEntry">functionEntry</a>().</p>
<p>The default implementation does nothing.</p>
<p><b>See also </b><a href="qscriptengineagent.html#functionEntry">functionEntry</a>() and <a href="qscriptengine.html#hasUncaughtException">QScriptEngine::hasUncaughtException</a>().</p>
<!-- @@@functionExit -->
<!-- $$$positionChange[overload1]$$$positionChangeqint64intint -->
<h3 class="fn"><a name="positionChange"></a><span class="type">void</span> QScriptEngineAgent::<span class="name">positionChange</span> ( <span class="type"><a href="qtglobal.html#qint64-typedef">qint64</a></span> <i>scriptId</i>, <span class="type">int</span> <i>lineNumber</i>, <span class="type">int</span> <i>columnNumber</i> )<tt> [virtual]</tt></h3>
<p>This function is called when the engine is about to execute a new statement in the script identified by <i>scriptId</i>. The statement begins on the line and column specified by <i>lineNumber</i> This event is not generated for native Qt Script functions.</p>
<p>Reimplement this function to handle this event. For example, a debugger implementation could reimplement this function to provide line-by-line stepping, and a profiler implementation could use it to count the number of times each statement is executed.</p>
<p>The default implementation does nothing.</p>
<p><b>Note:</b> <i>columnNumber</i> is undefined</p>
<p><b>See also </b><a href="qscriptengineagent.html#scriptLoad">scriptLoad</a>() and <a href="qscriptengineagent.html#functionEntry">functionEntry</a>().</p>
<!-- @@@positionChange -->
<!-- $$$scriptLoad[overload1]$$$scriptLoadqint64constQString&constQString&int -->
<h3 class="fn"><a name="scriptLoad"></a><span class="type">void</span> QScriptEngineAgent::<span class="name">scriptLoad</span> ( <span class="type"><a href="qtglobal.html#qint64-typedef">qint64</a></span> <i>id</i>, const <span class="type"><a href="qstring.html">QString</a></span> &amp; <i>program</i>, const <span class="type"><a href="qstring.html">QString</a></span> &amp; <i>fileName</i>, <span class="type">int</span> <i>baseLineNumber</i> )<tt> [virtual]</tt></h3>
<p>This function is called when the engine has parsed a script and has associated it with the given <i>id</i>. The id can be used to identify this particular script in subsequent event notifications.</p>
<p><i>program</i>, <i>fileName</i> and <i>baseLineNumber</i> are the original arguments to the <a href="qscriptengine.html#evaluate">QScriptEngine::evaluate</a>() call that triggered this event.</p>
<p>This function is called just before the script is about to be evaluated.</p>
<p>You can reimplement this function to record information about the script; for example, by retaining the script text, you can obtain the line of text corresponding to a line number in a subsequent call to <a href="qscriptengineagent.html#positionChange">positionChange</a>().</p>
<p>The default implementation does nothing.</p>
<p><b>See also </b><a href="qscriptengineagent.html#scriptUnload">scriptUnload</a>().</p>
<!-- @@@scriptLoad -->
<!-- $$$scriptUnload[overload1]$$$scriptUnloadqint64 -->
<h3 class="fn"><a name="scriptUnload"></a><span class="type">void</span> QScriptEngineAgent::<span class="name">scriptUnload</span> ( <span class="type"><a href="qtglobal.html#qint64-typedef">qint64</a></span> <i>id</i> )<tt> [virtual]</tt></h3>
<p>This function is called when the engine has discarded the script identified by the given <i>id</i>.</p>
<p>You can reimplement this function to clean up any resources you have associated with the script.</p>
<p>The default implementation does nothing.</p>
<p><b>See also </b><a href="qscriptengineagent.html#scriptLoad">scriptLoad</a>().</p>
<!-- @@@scriptUnload -->
<!-- $$$supportsExtension[overload1]$$$supportsExtensionExtension -->
<h3 class="fn"><a name="supportsExtension"></a><span class="type">bool</span> QScriptEngineAgent::<span class="name">supportsExtension</span> ( <span class="type"><a href="qscriptengineagent.html#Extension-enum">Extension</a></span> <i>extension</i> ) const<tt> [virtual]</tt></h3>
<p>Returns true if the <a href="qscriptengineagent.html">QScriptEngineAgent</a> supports the given <i>extension</i>; otherwise, false is returned. By default, no extensions are supported.</p>
<p><b>See also </b><a href="qscriptengineagent.html#extension">extension</a>().</p>
<!-- @@@supportsExtension -->
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