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Breadcrumbs go here --> <li><a href="all-examples.html">Examples</a></li> <li>Qt Script Tetrix Example</li> </ul> </div> <div class="toolbuttons toolblock"> <ul> <li id="smallA" class="t_button">A</li> <li id="medA" class="t_button active">A</li> <li id="bigA" class="t_button">A</li> <li id="print" class="t_button"><a href="javascript:this.print();"> <span>Print</span></a></li> </ul> </div> </div> <div class="content mainContent"> <div class="toc"> <h3><a name="toc">Contents</a></h3> <ul> <li class="level1"><a href="#overview">Overview</a></li> <li class="level1"><a href="#setting-up-the-gui">Setting up the GUI</a></li> </ul> </div> <h1 class="title">Qt Script Tetrix Example</h1> <span class="subtitle"></span> <!-- $$$script/qstetrix-description --> <div class="descr"> <a name="details"></a> <p>Files:</p> <ul> <li><a href="script-qstetrix-tetrixboard-cpp.html">script/qstetrix/tetrixboard.cpp</a></li> <li><a href="script-qstetrix-tetrixboard-h.html">script/qstetrix/tetrixboard.h</a></li> <li><a href="script-qstetrix-tetrixboard-js.html">script/qstetrix/tetrixboard.js</a></li> <li><a href="script-qstetrix-tetrixpiece-js.html">script/qstetrix/tetrixpiece.js</a></li> <li><a href="script-qstetrix-tetrixwindow-js.html">script/qstetrix/tetrixwindow.js</a></li> <li><a href="script-qstetrix-tetrixwindow-ui.html">script/qstetrix/tetrixwindow.ui</a></li> <li><a href="script-qstetrix-main-cpp.html">script/qstetrix/main.cpp</a></li> <li><a href="script-qstetrix-qstetrix-pro.html">script/qstetrix/qstetrix.pro</a></li> <li><a href="script-qstetrix-tetrix-qrc.html">script/qstetrix/tetrix.qrc</a></li> </ul> <p>The QSTetrix example is a Qt Script version of the classic Tetrix game.<p class="centerAlign"><img src="images/tetrix-example.png" alt="" /></p><a name="overview"></a> <h2>Overview</h2> <p>The program logic in this example is a fairly straight port of the logic in the C++ <a href="widgets-tetrix.html">Tetrix Example</a>. You may find it useful to compare the implementations of the <tt>TetrixBoard</tt>, <tt>TetrixPiece</tt> and <tt>TetrixWindow</tt> classes to see how Qt Script is used to implement methods, call Qt functions, and emit signals.</p> <a name="setting-up-the-gui"></a> <h2>Setting up the GUI</h2> <p>The graphical user interface is defined in a UI file, created using Qt Designer, and is set up in the example's C++ <tt>main.cpp</tt> file.</p> <pre class="cpp"> <span class="keyword">class</span> TetrixUiLoader : <span class="keyword">public</span> <span class="type"><a href="quiloader.html">QUiLoader</a></span> { <span class="keyword">public</span>: TetrixUiLoader(<span class="type"><a href="qobject.html">QObject</a></span> <span class="operator">*</span>parent <span class="operator">=</span> <span class="number">0</span>) : <span class="type"><a href="quiloader.html">QUiLoader</a></span>(parent) { } <span class="keyword">virtual</span> <span class="type"><a href="qwidget.html">QWidget</a></span> <span class="operator">*</span>createWidget(<span class="keyword">const</span> <span class="type"><a href="qstring.html">QString</a></span> <span class="operator">&</span>className<span class="operator">,</span> <span class="type"><a href="qwidget.html">QWidget</a></span> <span class="operator">*</span>parent <span class="operator">=</span> <span class="number">0</span><span class="operator">,</span> <span class="keyword">const</span> <span class="type"><a href="qstring.html">QString</a></span> <span class="operator">&</span>name <span class="operator">=</span> <span class="type"><a href="qstring.html">QString</a></span>()) { <span class="keyword">if</span> (className <span class="operator">=</span><span class="operator">=</span> QLatin1String(<span class="string">"TetrixBoard"</span>)) { <span class="type"><a href="qwidget.html">QWidget</a></span> <span class="operator">*</span>board <span class="operator">=</span> <span class="keyword">new</span> TetrixBoard(parent); board<span class="operator">-</span><span class="operator">></span>setObjectName(name); <span class="keyword">return</span> board; } <span class="keyword">return</span> <span class="type"><a href="quiloader.html">QUiLoader</a></span><span class="operator">::</span>createWidget(className<span class="operator">,</span> parent<span class="operator">,</span> name); } };</pre> <p>We define a custom UI loader that handles our <tt>TetrixBoard</tt> widget; this is the main component of the UI (where the pieces are drawn).</p> <pre class="cpp"> <span class="type"><a href="qapplication.html">QApplication</a></span> app(argc<span class="operator">,</span> argv); <span class="type"><a href="qscriptengine.html">QScriptEngine</a></span> engine; <span class="type"><a href="qscriptvalue.html">QScriptValue</a></span> <span class="type"><a href="qt.html">Qt</a></span> <span class="operator">=</span> engine<span class="operator">.</span>newQMetaObject(<span class="type">QtMetaObject</span><span class="operator">::</span>get()); <span class="type"><a href="qt.html">Qt</a></span><span class="operator">.</span>setProperty(<span class="string">"App"</span><span class="operator">,</span> engine<span class="operator">.</span>newQObject(<span class="operator">&</span>app)); engine<span class="operator">.</span>globalObject()<span class="operator">.</span>setProperty(<span class="string">"Qt"</span><span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span>);</pre> <p>We initialize the script engine to have the Qt namespace, so that e.g., <a href="qt.html#Key-enum">Qt.Key_Left</a> will be available to script code. We also make the application object available (for the <a href="qcoreapplication.html#quit">quit()</a> slot).</p> <pre class="cpp"> evaluateFile(engine<span class="operator">,</span> <span class="string">":/tetrixpiece.js"</span>); evaluateFile(engine<span class="operator">,</span> <span class="string">":/tetrixboard.js"</span>); evaluateFile(engine<span class="operator">,</span> <span class="string">":/tetrixwindow.js"</span>);</pre> <p>Several scripts are evaluated as part of the engine setup process. The <tt>tetrixpiece.js</tt> file contains the definition of the <tt>TetrixPiece</tt> class, which is used to populate the play field. The <tt>tetrixboard.js</tt> file contains the definition of the <tt>TetrixBoard</tt> class, which contains the main game logic. Finally, <tt>tetrixwindow.js</tt> contains the definition of the <tt>TetrixWindow</tt> class, which wires up the top-level widget.</p> <pre class="cpp"> TetrixUiLoader loader; <span class="type"><a href="qfile.html">QFile</a></span> uiFile(<span class="string">":/tetrixwindow.ui"</span>); uiFile<span class="operator">.</span>open(<span class="type"><a href="qiodevice.html">QIODevice</a></span><span class="operator">::</span>ReadOnly); <span class="type"><a href="qwidget.html">QWidget</a></span> <span class="operator">*</span>ui <span class="operator">=</span> loader<span class="operator">.</span>load(<span class="operator">&</span>uiFile); uiFile<span class="operator">.</span>close(); <span class="type"><a href="qscriptvalue.html">QScriptValue</a></span> ctor <span class="operator">=</span> engine<span class="operator">.</span>evaluate(<span class="string">"TetrixWindow"</span>); <span class="type"><a href="qscriptvalue.html">QScriptValue</a></span> scriptUi <span class="operator">=</span> engine<span class="operator">.</span>newQObject(ui<span class="operator">,</span> <span class="type"><a href="qscriptengine.html">QScriptEngine</a></span><span class="operator">::</span>ScriptOwnership); <span class="type"><a href="qscriptvalue.html">QScriptValue</a></span> tetrix <span class="operator">=</span> ctor<span class="operator">.</span>construct(<span class="type">QScriptValueList</span>() <span class="operator"><</span><span class="operator"><</span> scriptUi);</pre> <p>A form is created from the UI file. A new <tt>TetrixWindow</tt> script object is then constructed, passing the form as its argument.</p> <pre class="cpp"> ui<span class="operator">-</span><span class="operator">></span>resize(<span class="number">550</span><span class="operator">,</span> <span class="number">370</span>); ui<span class="operator">-</span><span class="operator">></span>show(); qsrand(<span class="type"><a href="qtime.html">QTime</a></span>(<span class="number">0</span><span class="operator">,</span><span class="number">0</span><span class="operator">,</span><span class="number">0</span>)<span class="operator">.</span>secsTo(<span class="type"><a href="qtime.html">QTime</a></span><span class="operator">::</span>currentTime())); <span class="keyword">return</span> app<span class="operator">.</span>exec();</pre> <p>The form is shown, and the event loop is entered.</p> </div> <!-- @@@script/qstetrix --> </div> </div> </div> <div class="ft"> <span></span> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2013 Digia Plc and/or its subsidiaries. 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