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qt-doc-4.8.5-10.fc18.noarch.rpm

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<h1 class="title">tetrixboard.cpp Example File</h1>
<span class="small-subtitle">widgets/tetrix/tetrixboard.cpp</span>
<!-- $$$widgets/tetrix/tetrixboard.cpp-description -->
<div class="descr"> <a name="details"></a>
<pre class="cpp"> <span class="comment">/****************************************************************************
 **
 ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
 ** Contact: http://www.qt-project.org/legal
 **
 ** This file is part of the examples of the Qt Toolkit.
 **
 ** $QT_BEGIN_LICENSE:BSD$
 ** You may use this file under the terms of the BSD license as follows:
 **
 ** &quot;Redistribution and use in source and binary forms, with or without
 ** modification, are permitted provided that the following conditions are
 ** met:
 **   * Redistributions of source code must retain the above copyright
 **     notice, this list of conditions and the following disclaimer.
 **   * Redistributions in binary form must reproduce the above copyright
 **     notice, this list of conditions and the following disclaimer in
 **     the documentation and/or other materials provided with the
 **     distribution.
 **   * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
 **     of its contributors may be used to endorse or promote products derived
 **     from this software without specific prior written permission.
 **
 **
 ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 ** &quot;AS IS&quot; AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.&quot;
 **
 ** $QT_END_LICENSE$
 **
 ****************************************************************************/</span>

 <span class="preprocessor">#include &lt;QtGui&gt;</span>

 <span class="preprocessor">#include &quot;tetrixboard.h&quot;</span>

 TetrixBoard<span class="operator">::</span>TetrixBoard(<span class="type"><a href="qwidget.html">QWidget</a></span> <span class="operator">*</span>parent)
     : <span class="type"><a href="qframe.html">QFrame</a></span>(parent)
 {
     setFrameStyle(<span class="type"><a href="qframe.html">QFrame</a></span><span class="operator">::</span>Panel <span class="operator">|</span> <span class="type"><a href="qframe.html">QFrame</a></span><span class="operator">::</span>Sunken);
     setFocusPolicy(<span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>StrongFocus);
     isStarted <span class="operator">=</span> <span class="keyword">false</span>;
     isPaused <span class="operator">=</span> <span class="keyword">false</span>;
     clearBoard();

     nextPiece<span class="operator">.</span>setRandomShape();
 }

 <span class="type">void</span> TetrixBoard<span class="operator">::</span>setNextPieceLabel(<span class="type"><a href="qlabel.html">QLabel</a></span> <span class="operator">*</span>label)
 {
     nextPieceLabel <span class="operator">=</span> label;
 }

 <span class="type"><a href="qsize.html">QSize</a></span> TetrixBoard<span class="operator">::</span>sizeHint() <span class="keyword">const</span>
 {
     <span class="keyword">return</span> <span class="type"><a href="qsize.html">QSize</a></span>(BoardWidth <span class="operator">*</span> <span class="number">15</span> <span class="operator">+</span> frameWidth() <span class="operator">*</span> <span class="number">2</span><span class="operator">,</span>
                  BoardHeight <span class="operator">*</span> <span class="number">15</span> <span class="operator">+</span> frameWidth() <span class="operator">*</span> <span class="number">2</span>);
 }

 <span class="type"><a href="qsize.html">QSize</a></span> TetrixBoard<span class="operator">::</span>minimumSizeHint() <span class="keyword">const</span>
 {
     <span class="keyword">return</span> <span class="type"><a href="qsize.html">QSize</a></span>(BoardWidth <span class="operator">*</span> <span class="number">5</span> <span class="operator">+</span> frameWidth() <span class="operator">*</span> <span class="number">2</span><span class="operator">,</span>
                  BoardHeight <span class="operator">*</span> <span class="number">5</span> <span class="operator">+</span> frameWidth() <span class="operator">*</span> <span class="number">2</span>);
 }

 <span class="type">void</span> TetrixBoard<span class="operator">::</span>start()
 {
     <span class="keyword">if</span> (isPaused)
         <span class="keyword">return</span>;

     isStarted <span class="operator">=</span> <span class="keyword">true</span>;
     isWaitingAfterLine <span class="operator">=</span> <span class="keyword">false</span>;
     numLinesRemoved <span class="operator">=</span> <span class="number">0</span>;
     numPiecesDropped <span class="operator">=</span> <span class="number">0</span>;
     score <span class="operator">=</span> <span class="number">0</span>;
     level <span class="operator">=</span> <span class="number">1</span>;
     clearBoard();

     <span class="keyword">emit</span> linesRemovedChanged(numLinesRemoved);
     <span class="keyword">emit</span> scoreChanged(score);
     <span class="keyword">emit</span> levelChanged(level);

     newPiece();
     timer<span class="operator">.</span>start(timeoutTime()<span class="operator">,</span> <span class="keyword">this</span>);
 }

 <span class="type">void</span> TetrixBoard<span class="operator">::</span>pause()
 {
     <span class="keyword">if</span> (<span class="operator">!</span>isStarted)
         <span class="keyword">return</span>;

     isPaused <span class="operator">=</span> <span class="operator">!</span>isPaused;
     <span class="keyword">if</span> (isPaused) {
         timer<span class="operator">.</span>stop();
     } <span class="keyword">else</span> {
         timer<span class="operator">.</span>start(timeoutTime()<span class="operator">,</span> <span class="keyword">this</span>);
     }
     update();
 }

 <span class="type">void</span> TetrixBoard<span class="operator">::</span>paintEvent(<span class="type"><a href="qpaintevent.html">QPaintEvent</a></span> <span class="operator">*</span>event)
 {
     <span class="type"><a href="qframe.html">QFrame</a></span><span class="operator">::</span>paintEvent(event);

     <span class="type"><a href="qpainter.html">QPainter</a></span> painter(<span class="keyword">this</span>);
     <span class="type"><a href="qrect.html">QRect</a></span> rect <span class="operator">=</span> contentsRect();

     <span class="keyword">if</span> (isPaused) {
         painter<span class="operator">.</span>drawText(rect<span class="operator">,</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>AlignCenter<span class="operator">,</span> tr(<span class="string">&quot;Pause&quot;</span>));
         <span class="keyword">return</span>;
     }

     <span class="type">int</span> boardTop <span class="operator">=</span> rect<span class="operator">.</span>bottom() <span class="operator">-</span> BoardHeight<span class="operator">*</span>squareHeight();

     <span class="keyword">for</span> (<span class="type">int</span> i <span class="operator">=</span> <span class="number">0</span>; i <span class="operator">&lt;</span> BoardHeight; <span class="operator">+</span><span class="operator">+</span>i) {
         <span class="keyword">for</span> (<span class="type">int</span> j <span class="operator">=</span> <span class="number">0</span>; j <span class="operator">&lt;</span> BoardWidth; <span class="operator">+</span><span class="operator">+</span>j) {
             TetrixShape shape <span class="operator">=</span> shapeAt(j<span class="operator">,</span> BoardHeight <span class="operator">-</span> i <span class="operator">-</span> <span class="number">1</span>);
             <span class="keyword">if</span> (shape <span class="operator">!</span><span class="operator">=</span> NoShape)
                 drawSquare(painter<span class="operator">,</span> rect<span class="operator">.</span>left() <span class="operator">+</span> j <span class="operator">*</span> squareWidth()<span class="operator">,</span>
                            boardTop <span class="operator">+</span> i <span class="operator">*</span> squareHeight()<span class="operator">,</span> shape);
         }
     }

     <span class="keyword">if</span> (curPiece<span class="operator">.</span>shape() <span class="operator">!</span><span class="operator">=</span> NoShape) {
         <span class="keyword">for</span> (<span class="type">int</span> i <span class="operator">=</span> <span class="number">0</span>; i <span class="operator">&lt;</span> <span class="number">4</span>; <span class="operator">+</span><span class="operator">+</span>i) {
             <span class="type">int</span> x <span class="operator">=</span> curX <span class="operator">+</span> curPiece<span class="operator">.</span>x(i);
             <span class="type">int</span> y <span class="operator">=</span> curY <span class="operator">-</span> curPiece<span class="operator">.</span>y(i);
             drawSquare(painter<span class="operator">,</span> rect<span class="operator">.</span>left() <span class="operator">+</span> x <span class="operator">*</span> squareWidth()<span class="operator">,</span>
                        boardTop <span class="operator">+</span> (BoardHeight <span class="operator">-</span> y <span class="operator">-</span> <span class="number">1</span>) <span class="operator">*</span> squareHeight()<span class="operator">,</span>
                        curPiece<span class="operator">.</span>shape());
         }
     }
 }

 <span class="type">void</span> TetrixBoard<span class="operator">::</span>keyPressEvent(<span class="type"><a href="qkeyevent.html">QKeyEvent</a></span> <span class="operator">*</span>event)
 {
     <span class="keyword">if</span> (<span class="operator">!</span>isStarted <span class="operator">|</span><span class="operator">|</span> isPaused <span class="operator">|</span><span class="operator">|</span> curPiece<span class="operator">.</span>shape() <span class="operator">=</span><span class="operator">=</span> NoShape) {
         <span class="type"><a href="qframe.html">QFrame</a></span><span class="operator">::</span>keyPressEvent(event);
         <span class="keyword">return</span>;
     }

     <span class="keyword">switch</span> (event<span class="operator">-</span><span class="operator">&gt;</span>key()) {
     <span class="keyword">case</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>Key_Left:
         tryMove(curPiece<span class="operator">,</span> curX <span class="operator">-</span> <span class="number">1</span><span class="operator">,</span> curY);
         <span class="keyword">break</span>;
     <span class="keyword">case</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>Key_Right:
         tryMove(curPiece<span class="operator">,</span> curX <span class="operator">+</span> <span class="number">1</span><span class="operator">,</span> curY);
         <span class="keyword">break</span>;
     <span class="keyword">case</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>Key_Down:
         tryMove(curPiece<span class="operator">.</span>rotatedRight()<span class="operator">,</span> curX<span class="operator">,</span> curY);
         <span class="keyword">break</span>;
     <span class="keyword">case</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>Key_Up:
         tryMove(curPiece<span class="operator">.</span>rotatedLeft()<span class="operator">,</span> curX<span class="operator">,</span> curY);
         <span class="keyword">break</span>;
     <span class="keyword">case</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>Key_Space:
         dropDown();
         <span class="keyword">break</span>;
     <span class="keyword">case</span> <span class="type"><a href="qt.html">Qt</a></span><span class="operator">::</span>Key_D:
         oneLineDown();
         <span class="keyword">break</span>;
     <span class="keyword">default</span>:
         <span class="type"><a href="qframe.html">QFrame</a></span><span class="operator">::</span>keyPressEvent(event);
     }
 }

 <span class="type">void</span> TetrixBoard<span class="operator">::</span>timerEvent(<span class="type"><a href="qtimerevent.html">QTimerEvent</a></span> <span class="operator">*</span>event)
 {
     <span class="keyword">if</span> (event<span class="operator">-</span><span class="operator">&gt;</span>timerId() <span class="operator">=</span><span class="operator">=</span> timer<span class="operator">.</span>timerId()) {
         <span class="keyword">if</span> (isWaitingAfterLine) {
             isWaitingAfterLine <span class="operator">=</span> <span class="keyword">false</span>;
             newPiece();
             timer<span class="operator">.</span>start(timeoutTime()<span class="operator">,</span> <span class="keyword">this</span>);
         } <span class="keyword">else</span> {
             oneLineDown();
         }
     } <span class="keyword">else</span> {
         <span class="type"><a href="qframe.html">QFrame</a></span><span class="operator">::</span>timerEvent(event);
     }
 }

 <span class="type">void</span> TetrixBoard<span class="operator">::</span>clearBoard()
 {
     <span class="keyword">for</span> (<span class="type">int</span> i <span class="operator">=</span> <span class="number">0</span>; i <span class="operator">&lt;</span> BoardHeight <span class="operator">*</span> BoardWidth; <span class="operator">+</span><span class="operator">+</span>i)
         board<span class="operator">[</span>i<span class="operator">]</span> <span class="operator">=</span> NoShape;
 }

 <span class="type">void</span> TetrixBoard<span class="operator">::</span>dropDown()
 {
     <span class="type">int</span> dropHeight <span class="operator">=</span> <span class="number">0</span>;
     <span class="type">int</span> newY <span class="operator">=</span> curY;
     <span class="keyword">while</span> (newY <span class="operator">&gt;</span> <span class="number">0</span>) {
         <span class="keyword">if</span> (<span class="operator">!</span>tryMove(curPiece<span class="operator">,</span> curX<span class="operator">,</span> newY <span class="operator">-</span> <span class="number">1</span>))
             <span class="keyword">break</span>;
         <span class="operator">-</span><span class="operator">-</span>newY;
         <span class="operator">+</span><span class="operator">+</span>dropHeight;
     }
     pieceDropped(dropHeight);
 }

 <span class="type">void</span> TetrixBoard<span class="operator">::</span>oneLineDown()
 {
     <span class="keyword">if</span> (<span class="operator">!</span>tryMove(curPiece<span class="operator">,</span> curX<span class="operator">,</span> curY <span class="operator">-</span> <span class="number">1</span>))
         pieceDropped(<span class="number">0</span>);
 }

 <span class="type">void</span> TetrixBoard<span class="operator">::</span>pieceDropped(<span class="type">int</span> dropHeight)
 {
     <span class="keyword">for</span> (<span class="type">int</span> i <span class="operator">=</span> <span class="number">0</span>; i <span class="operator">&lt;</span> <span class="number">4</span>; <span class="operator">+</span><span class="operator">+</span>i) {
         <span class="type">int</span> x <span class="operator">=</span> curX <span class="operator">+</span> curPiece<span class="operator">.</span>x(i);
         <span class="type">int</span> y <span class="operator">=</span> curY <span class="operator">-</span> curPiece<span class="operator">.</span>y(i);
         shapeAt(x<span class="operator">,</span> y) <span class="operator">=</span> curPiece<span class="operator">.</span>shape();
     }

     <span class="operator">+</span><span class="operator">+</span>numPiecesDropped;
     <span class="keyword">if</span> (numPiecesDropped <span class="operator">%</span> <span class="number">25</span> <span class="operator">=</span><span class="operator">=</span> <span class="number">0</span>) {
         <span class="operator">+</span><span class="operator">+</span>level;
         timer<span class="operator">.</span>start(timeoutTime()<span class="operator">,</span> <span class="keyword">this</span>);
         <span class="keyword">emit</span> levelChanged(level);
     }

     score <span class="operator">+</span><span class="operator">=</span> dropHeight <span class="operator">+</span> <span class="number">7</span>;
     <span class="keyword">emit</span> scoreChanged(score);
     removeFullLines();

     <span class="keyword">if</span> (<span class="operator">!</span>isWaitingAfterLine)
         newPiece();
 }

 <span class="type">void</span> TetrixBoard<span class="operator">::</span>removeFullLines()
 {
     <span class="type">int</span> numFullLines <span class="operator">=</span> <span class="number">0</span>;

     <span class="keyword">for</span> (<span class="type">int</span> i <span class="operator">=</span> BoardHeight <span class="operator">-</span> <span class="number">1</span>; i <span class="operator">&gt;</span><span class="operator">=</span> <span class="number">0</span>; <span class="operator">-</span><span class="operator">-</span>i) {
         <span class="type">bool</span> lineIsFull <span class="operator">=</span> <span class="keyword">true</span>;

         <span class="keyword">for</span> (<span class="type">int</span> j <span class="operator">=</span> <span class="number">0</span>; j <span class="operator">&lt;</span> BoardWidth; <span class="operator">+</span><span class="operator">+</span>j) {
             <span class="keyword">if</span> (shapeAt(j<span class="operator">,</span> i) <span class="operator">=</span><span class="operator">=</span> NoShape) {
                 lineIsFull <span class="operator">=</span> <span class="keyword">false</span>;
                 <span class="keyword">break</span>;
             }
         }

         <span class="keyword">if</span> (lineIsFull) {
             <span class="operator">+</span><span class="operator">+</span>numFullLines;
             <span class="keyword">for</span> (<span class="type">int</span> k <span class="operator">=</span> i; k <span class="operator">&lt;</span> BoardHeight <span class="operator">-</span> <span class="number">1</span>; <span class="operator">+</span><span class="operator">+</span>k) {
                 <span class="keyword">for</span> (<span class="type">int</span> j <span class="operator">=</span> <span class="number">0</span>; j <span class="operator">&lt;</span> BoardWidth; <span class="operator">+</span><span class="operator">+</span>j)
                     shapeAt(j<span class="operator">,</span> k) <span class="operator">=</span> shapeAt(j<span class="operator">,</span> k <span class="operator">+</span> <span class="number">1</span>);
             }
             <span class="keyword">for</span> (<span class="type">int</span> j <span class="operator">=</span> <span class="number">0</span>; j <span class="operator">&lt;</span> BoardWidth; <span class="operator">+</span><span class="operator">+</span>j)
                 shapeAt(j<span class="operator">,</span> BoardHeight <span class="operator">-</span> <span class="number">1</span>) <span class="operator">=</span> NoShape;
         }
     }

     <span class="keyword">if</span> (numFullLines <span class="operator">&gt;</span> <span class="number">0</span>) {
         numLinesRemoved <span class="operator">+</span><span class="operator">=</span> numFullLines;
         score <span class="operator">+</span><span class="operator">=</span> <span class="number">10</span> <span class="operator">*</span> numFullLines;
         <span class="keyword">emit</span> linesRemovedChanged(numLinesRemoved);
         <span class="keyword">emit</span> scoreChanged(score);

         timer<span class="operator">.</span>start(<span class="number">500</span><span class="operator">,</span> <span class="keyword">this</span>);
         isWaitingAfterLine <span class="operator">=</span> <span class="keyword">true</span>;
         curPiece<span class="operator">.</span>setShape(NoShape);
         update();
     }
 }

 <span class="type">void</span> TetrixBoard<span class="operator">::</span>newPiece()
 {
     curPiece <span class="operator">=</span> nextPiece;
     nextPiece<span class="operator">.</span>setRandomShape();
     showNextPiece();
     curX <span class="operator">=</span> BoardWidth <span class="operator">/</span> <span class="number">2</span> <span class="operator">+</span> <span class="number">1</span>;
     curY <span class="operator">=</span> BoardHeight <span class="operator">-</span> <span class="number">1</span> <span class="operator">+</span> curPiece<span class="operator">.</span>minY();

     <span class="keyword">if</span> (<span class="operator">!</span>tryMove(curPiece<span class="operator">,</span> curX<span class="operator">,</span> curY)) {
         curPiece<span class="operator">.</span>setShape(NoShape);
         timer<span class="operator">.</span>stop();
         isStarted <span class="operator">=</span> <span class="keyword">false</span>;
     }
 }

 <span class="type">void</span> TetrixBoard<span class="operator">::</span>showNextPiece()
 {
     <span class="keyword">if</span> (<span class="operator">!</span>nextPieceLabel)
         <span class="keyword">return</span>;

     <span class="type">int</span> dx <span class="operator">=</span> nextPiece<span class="operator">.</span>maxX() <span class="operator">-</span> nextPiece<span class="operator">.</span>minX() <span class="operator">+</span> <span class="number">1</span>;
     <span class="type">int</span> dy <span class="operator">=</span> nextPiece<span class="operator">.</span>maxY() <span class="operator">-</span> nextPiece<span class="operator">.</span>minY() <span class="operator">+</span> <span class="number">1</span>;

     <span class="type"><a href="qpixmap.html">QPixmap</a></span> pixmap(dx <span class="operator">*</span> squareWidth()<span class="operator">,</span> dy <span class="operator">*</span> squareHeight());
     <span class="type"><a href="qpainter.html">QPainter</a></span> painter(<span class="operator">&amp;</span>pixmap);
     painter<span class="operator">.</span>fillRect(pixmap<span class="operator">.</span>rect()<span class="operator">,</span> nextPieceLabel<span class="operator">-</span><span class="operator">&gt;</span>palette()<span class="operator">.</span>background());

     <span class="keyword">for</span> (<span class="type">int</span> i <span class="operator">=</span> <span class="number">0</span>; i <span class="operator">&lt;</span> <span class="number">4</span>; <span class="operator">+</span><span class="operator">+</span>i) {
         <span class="type">int</span> x <span class="operator">=</span> nextPiece<span class="operator">.</span>x(i) <span class="operator">-</span> nextPiece<span class="operator">.</span>minX();
         <span class="type">int</span> y <span class="operator">=</span> nextPiece<span class="operator">.</span>y(i) <span class="operator">-</span> nextPiece<span class="operator">.</span>minY();
         drawSquare(painter<span class="operator">,</span> x <span class="operator">*</span> squareWidth()<span class="operator">,</span> y <span class="operator">*</span> squareHeight()<span class="operator">,</span>
                    nextPiece<span class="operator">.</span>shape());
     }
     nextPieceLabel<span class="operator">-</span><span class="operator">&gt;</span>setPixmap(pixmap);
 }

 <span class="type">bool</span> TetrixBoard<span class="operator">::</span>tryMove(<span class="keyword">const</span> TetrixPiece <span class="operator">&amp;</span>newPiece<span class="operator">,</span> <span class="type">int</span> newX<span class="operator">,</span> <span class="type">int</span> newY)
 {
     <span class="keyword">for</span> (<span class="type">int</span> i <span class="operator">=</span> <span class="number">0</span>; i <span class="operator">&lt;</span> <span class="number">4</span>; <span class="operator">+</span><span class="operator">+</span>i) {
         <span class="type">int</span> x <span class="operator">=</span> newX <span class="operator">+</span> newPiece<span class="operator">.</span>x(i);
         <span class="type">int</span> y <span class="operator">=</span> newY <span class="operator">-</span> newPiece<span class="operator">.</span>y(i);
         <span class="keyword">if</span> (x <span class="operator">&lt;</span> <span class="number">0</span> <span class="operator">|</span><span class="operator">|</span> x <span class="operator">&gt;</span><span class="operator">=</span> BoardWidth <span class="operator">|</span><span class="operator">|</span> y <span class="operator">&lt;</span> <span class="number">0</span> <span class="operator">|</span><span class="operator">|</span> y <span class="operator">&gt;</span><span class="operator">=</span> BoardHeight)
             <span class="keyword">return</span> <span class="keyword">false</span>;
         <span class="keyword">if</span> (shapeAt(x<span class="operator">,</span> y) <span class="operator">!</span><span class="operator">=</span> NoShape)
             <span class="keyword">return</span> <span class="keyword">false</span>;
     }

     curPiece <span class="operator">=</span> newPiece;
     curX <span class="operator">=</span> newX;
     curY <span class="operator">=</span> newY;
     update();
     <span class="keyword">return</span> <span class="keyword">true</span>;
 }

 <span class="type">void</span> TetrixBoard<span class="operator">::</span>drawSquare(<span class="type"><a href="qpainter.html">QPainter</a></span> <span class="operator">&amp;</span>painter<span class="operator">,</span> <span class="type">int</span> x<span class="operator">,</span> <span class="type">int</span> y<span class="operator">,</span> TetrixShape shape)
 {
     <span class="keyword">static</span> <span class="keyword">const</span> <span class="type"><a href="qcolor.html#QRgb-typedef">QRgb</a></span> colorTable<span class="operator">[</span><span class="number">8</span><span class="operator">]</span> <span class="operator">=</span> {
         <span class="number">0x000000</span><span class="operator">,</span> <span class="number">0xCC6666</span><span class="operator">,</span> <span class="number">0x66CC66</span><span class="operator">,</span> <span class="number">0x6666CC</span><span class="operator">,</span>
         <span class="number">0xCCCC66</span><span class="operator">,</span> <span class="number">0xCC66CC</span><span class="operator">,</span> <span class="number">0x66CCCC</span><span class="operator">,</span> <span class="number">0xDAAA00</span>
     };

     <span class="type"><a href="qcolor.html">QColor</a></span> color <span class="operator">=</span> colorTable<span class="operator">[</span><span class="type">int</span>(shape)<span class="operator">]</span>;
     painter<span class="operator">.</span>fillRect(x <span class="operator">+</span> <span class="number">1</span><span class="operator">,</span> y <span class="operator">+</span> <span class="number">1</span><span class="operator">,</span> squareWidth() <span class="operator">-</span> <span class="number">2</span><span class="operator">,</span> squareHeight() <span class="operator">-</span> <span class="number">2</span><span class="operator">,</span>
                      color);

     painter<span class="operator">.</span>setPen(color<span class="operator">.</span>light());
     painter<span class="operator">.</span>drawLine(x<span class="operator">,</span> y <span class="operator">+</span> squareHeight() <span class="operator">-</span> <span class="number">1</span><span class="operator">,</span> x<span class="operator">,</span> y);
     painter<span class="operator">.</span>drawLine(x<span class="operator">,</span> y<span class="operator">,</span> x <span class="operator">+</span> squareWidth() <span class="operator">-</span> <span class="number">1</span><span class="operator">,</span> y);

     painter<span class="operator">.</span>setPen(color<span class="operator">.</span>dark());
     painter<span class="operator">.</span>drawLine(x <span class="operator">+</span> <span class="number">1</span><span class="operator">,</span> y <span class="operator">+</span> squareHeight() <span class="operator">-</span> <span class="number">1</span><span class="operator">,</span>
                      x <span class="operator">+</span> squareWidth() <span class="operator">-</span> <span class="number">1</span><span class="operator">,</span> y <span class="operator">+</span> squareHeight() <span class="operator">-</span> <span class="number">1</span>);
     painter<span class="operator">.</span>drawLine(x <span class="operator">+</span> squareWidth() <span class="operator">-</span> <span class="number">1</span><span class="operator">,</span> y <span class="operator">+</span> squareHeight() <span class="operator">-</span> <span class="number">1</span><span class="operator">,</span>
                      x <span class="operator">+</span> squareWidth() <span class="operator">-</span> <span class="number">1</span><span class="operator">,</span> y <span class="operator">+</span> <span class="number">1</span>);
 }</pre>
</div>
<!-- @@@widgets/tetrix/tetrixboard.cpp -->
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