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Breadcrumbs go here --> </ul> </div> <div class="toolbuttons toolblock"> <ul> <li id="smallA" class="t_button">A</li> <li id="medA" class="t_button active">A</li> <li id="bigA" class="t_button">A</li> <li id="print" class="t_button"><a href="javascript:this.print();"> <span>Print</span></a></li> </ul> </div> </div> <div class="content mainContent"> <h1 class="title">samegame.js Example File</h1> <span class="small-subtitle">demos/declarative/samegame/qml/samegame/SamegameCore/samegame.js</span> <!-- $$$demos/declarative/samegame/qml/samegame/SamegameCore/samegame.js-description --> <div class="descr"> <a name="details"></a> <pre class="js"> <span class="comment">/* This script file handles the game logic */</span> var <span class="name">maxColumn</span> = <span class="number">10</span>; var <span class="name">maxRow</span> = <span class="number">15</span>; var <span class="name">maxIndex</span> = <span class="name">maxColumn</span><span class="operator">*</span><span class="name">maxRow</span>; var <span class="name">board</span> = new <span class="name">Array</span>(<span class="name">maxIndex</span>); var <span class="name">blockSrc</span> = <span class="string">"SamegameCore/BoomBlock.qml"</span>; var <span class="name">scoresURL</span> = <span class="string">""</span>; var <span class="name">gameDuration</span>; var <span class="name">component</span> = <span class="name">Qt</span>.<span class="name">createComponent</span>(<span class="name">blockSrc</span>); var <span class="name">highScoreBar</span> = <span class="number">0</span>; <span class="comment">// Index function used instead of a 2D array</span> <span class="keyword">function</span> <span class="name">index</span>(<span class="name">column</span>, row) { <span class="keyword">return</span> <span class="name">column</span> <span class="operator">+</span> <span class="name">row</span> <span class="operator">*</span> <span class="name">maxColumn</span>; } <span class="keyword">function</span> <span class="name">timeStr</span>(<span class="name">msecs</span>) { var <span class="name">secs</span> = <span class="name">Math</span>.<span class="name">floor</span>(<span class="name">msecs</span><span class="operator">/</span><span class="number">1000</span>); var <span class="name">m</span> = <span class="name">Math</span>.<span class="name">floor</span>(<span class="name">secs</span><span class="operator">/</span><span class="number">60</span>); var <span class="name">ret</span> = <span class="string">""</span> <span class="operator">+</span> <span class="name">m</span> <span class="operator">+</span> <span class="string">"m "</span> <span class="operator">+</span> (<span class="name">secs</span><span class="operator">%</span><span class="number">60</span>) <span class="operator">+</span> <span class="string">"s"</span>; <span class="keyword">return</span> <span class="name">ret</span>; } <span class="keyword">function</span> <span class="name">startNewGame</span>() { <span class="comment">// Delete blocks from previous game</span> <span class="keyword">for</span> (<span class="keyword">var</span> <span class="name">i</span> = <span class="number">0</span>; <span class="name">i</span> <span class="operator"><</span> <span class="name">maxIndex</span>; i++) { <span class="keyword">if</span> (<span class="name">board</span>[<span class="name">i</span>] <span class="operator">!=</span> <span class="number">null</span>) <span class="name">board</span>[<span class="name">i</span>].<span class="name">destroy</span>(); } <span class="comment">// Calculate board size</span> <span class="name">maxColumn</span> <span class="operator">=</span> <span class="name">Math</span>.<span class="name">floor</span>(<span class="name">gameCanvas</span>.<span class="name">width</span><span class="operator">/</span><span class="name">gameCanvas</span>.<span class="name">blockSize</span>); <span class="name">maxRow</span> <span class="operator">=</span> <span class="name">Math</span>.<span class="name">floor</span>(<span class="name">gameCanvas</span>.<span class="name">height</span><span class="operator">/</span><span class="name">gameCanvas</span>.<span class="name">blockSize</span>); <span class="name">maxIndex</span> <span class="operator">=</span> <span class="name">maxRow</span> <span class="operator">*</span> <span class="name">maxColumn</span>; <span class="comment">// Close dialogs</span> <span class="name">nameInputDialog</span>.<span class="name">forceClose</span>(); <span class="name">dialog</span>.<span class="name">forceClose</span>(); <span class="comment">// Initialize Board</span> <span class="name">board</span> <span class="operator">=</span> new <span class="name">Array</span>(<span class="name">maxIndex</span>); <span class="name">gameCanvas</span>.<span class="name">score</span> <span class="operator">=</span> <span class="number">0</span>; <span class="keyword">for</span> (<span class="keyword">var</span> <span class="name">column</span> = <span class="number">0</span>; <span class="name">column</span> <span class="operator"><</span> <span class="name">maxColumn</span>; column++) { <span class="keyword">for</span> (<span class="keyword">var</span> <span class="name">row</span> = <span class="number">0</span>; <span class="name">row</span> <span class="operator"><</span> <span class="name">maxRow</span>; row++) { <span class="name">board</span>[<span class="name">index</span>(<span class="name">column</span>, <span class="name">row</span>)] <span class="operator">=</span> <span class="number">null</span>; <span class="name">createBlock</span>(<span class="name">column</span>, <span class="name">row</span>); } } <span class="name">gameDuration</span> <span class="operator">=</span> new <span class="name">Date</span>(); } var <span class="name">fillFound</span>; <span class="comment">// Set after a floodFill call to the number of blocks found</span> var <span class="name">floodBoard</span>; <span class="comment">// Set to 1 if the floodFill reaches off that node</span> <span class="comment">// NOTE: Be careful with vars named x,y, as the calling object's x,y are still in scope</span> <span class="keyword">function</span> <span class="name">handleClick</span>(<span class="name">x</span>,y) { var <span class="name">column</span> = <span class="name">Math</span>.<span class="name">floor</span>(<span class="name">x</span><span class="operator">/</span><span class="name">gameCanvas</span>.<span class="name">blockSize</span>); var <span class="name">row</span> = <span class="name">Math</span>.<span class="name">floor</span>(<span class="name">y</span><span class="operator">/</span><span class="name">gameCanvas</span>.<span class="name">blockSize</span>); <span class="keyword">if</span> (<span class="name">column</span> <span class="operator">>=</span> <span class="name">maxColumn</span> <span class="operator">||</span> <span class="name">column</span> <span class="operator"><</span> <span class="number">0</span> <span class="operator">||</span> <span class="name">row</span> <span class="operator">>=</span> <span class="name">maxRow</span> <span class="operator">||</span> <span class="name">row</span> <span class="operator"><</span> <span class="number">0</span>) <span class="keyword">return</span>; <span class="keyword">if</span> (<span class="name">board</span>[<span class="name">index</span>(<span class="name">column</span>, <span class="name">row</span>)] <span class="operator">==</span> <span class="number">null</span>) <span class="keyword">return</span>; <span class="comment">// If it's a valid block, remove it and all connected (does nothing if it's not connected)</span> <span class="name">floodFill</span>(<span class="name">column</span>,<span class="name">row</span>, -<span class="number">1</span>); <span class="keyword">if</span> (<span class="name">fillFound</span> <span class="operator"><=</span> <span class="number">0</span>) <span class="keyword">return</span>; <span class="name">gameCanvas</span>.<span class="name">score</span> <span class="operator">+=</span> (<span class="name">fillFound</span> <span class="operator">-</span> <span class="number">1</span>) <span class="operator">*</span> (<span class="name">fillFound</span> <span class="operator">-</span> <span class="number">1</span>); <span class="name">shuffleDown</span>(); <span class="name">victoryCheck</span>(); } <span class="keyword">function</span> <span class="name">floodFill</span>(<span class="name">column</span>,row,type) { <span class="keyword">if</span> (<span class="name">board</span>[<span class="name">index</span>(<span class="name">column</span>, <span class="name">row</span>)] <span class="operator">==</span> <span class="number">null</span>) <span class="keyword">return</span>; var <span class="name">first</span> = <span class="number">false</span>; <span class="keyword">if</span> (<span class="name">type</span> <span class="operator">==</span> -<span class="number">1</span>) { <span class="name">first</span> <span class="operator">=</span> <span class="number">true</span>; <span class="name">type</span> <span class="operator">=</span> <span class="name">board</span>[<span class="name">index</span>(<span class="name">column</span>,<span class="name">row</span>)].<span class="name">type</span>; <span class="comment">// Flood fill initialization</span> <span class="name">fillFound</span> <span class="operator">=</span> <span class="number">0</span>; <span class="name">floodBoard</span> <span class="operator">=</span> new <span class="name">Array</span>(<span class="name">maxIndex</span>); } <span class="keyword">if</span> (<span class="name">column</span> <span class="operator">>=</span> <span class="name">maxColumn</span> <span class="operator">||</span> <span class="name">column</span> <span class="operator"><</span> <span class="number">0</span> <span class="operator">||</span> <span class="name">row</span> <span class="operator">>=</span> <span class="name">maxRow</span> <span class="operator">||</span> <span class="name">row</span> <span class="operator"><</span> <span class="number">0</span>) <span class="keyword">return</span>; <span class="keyword">if</span> (<span class="name">floodBoard</span>[<span class="name">index</span>(<span class="name">column</span>, <span class="name">row</span>)] <span class="operator">==</span> <span class="number">1</span> <span class="operator">||</span> (!<span class="name">first</span> <span class="operator">&&</span> <span class="name">type</span> <span class="operator">!=</span> <span class="name">board</span>[<span class="name">index</span>(<span class="name">column</span>, <span class="name">row</span>)].<span class="name">type</span>)) <span class="keyword">return</span>; <span class="name">floodBoard</span>[<span class="name">index</span>(<span class="name">column</span>, <span class="name">row</span>)] <span class="operator">=</span> <span class="number">1</span>; <span class="name">floodFill</span>(<span class="name">column</span> <span class="operator">+</span> <span class="number">1</span>, <span class="name">row</span>, <span class="name">type</span>); <span class="name">floodFill</span>(<span class="name">column</span> <span class="operator">-</span> <span class="number">1</span>, <span class="name">row</span>, <span class="name">type</span>); <span class="name">floodFill</span>(<span class="name">column</span>, <span class="name">row</span> <span class="operator">+</span> <span class="number">1</span>, <span class="name">type</span>); <span class="name">floodFill</span>(<span class="name">column</span>, <span class="name">row</span> <span class="operator">-</span> <span class="number">1</span>, <span class="name">type</span>); <span class="keyword">if</span> (<span class="name">first</span> <span class="operator">==</span> <span class="number">true</span> <span class="operator">&&</span> <span class="name">fillFound</span> <span class="operator">==</span> <span class="number">0</span>) <span class="keyword">return</span>; <span class="comment">// Can't remove single blocks</span> <span class="name">board</span>[<span class="name">index</span>(<span class="name">column</span>, <span class="name">row</span>)].<span class="name">dying</span> <span class="operator">=</span> <span class="number">true</span>; <span class="name">board</span>[<span class="name">index</span>(<span class="name">column</span>, <span class="name">row</span>)] <span class="operator">=</span> <span class="number">null</span>; <span class="name">fillFound</span> <span class="operator">+=</span> <span class="number">1</span>; } <span class="keyword">function</span> <span class="name">shuffleDown</span>() { <span class="comment">// Fall down</span> <span class="keyword">for</span> (<span class="keyword">var</span> <span class="name">column</span> = <span class="number">0</span>; <span class="name">column</span> <span class="operator"><</span> <span class="name">maxColumn</span>; column++) { var <span class="name">fallDist</span> = <span class="number">0</span>; <span class="keyword">for</span> (<span class="keyword">var</span> <span class="name">row</span> = <span class="name">maxRow</span> <span class="operator">-</span> <span class="number">1</span>; <span class="name">row</span> <span class="operator">>=</span> <span class="number">0</span>; row--) { <span class="keyword">if</span> (<span class="name">board</span>[<span class="name">index</span>(<span class="name">column</span>,<span class="name">row</span>)] <span class="operator">==</span> <span class="number">null</span>) { <span class="name">fallDist</span> <span class="operator">+=</span> <span class="number">1</span>; } else { <span class="keyword">if</span> (<span class="name">fallDist</span> <span class="operator">></span> <span class="number">0</span>) { var <span class="name">obj</span> = <span class="name">board</span>[<span class="name">index</span>(<span class="name">column</span>, <span class="name">row</span>)]; <span class="name">obj</span>.<span class="name">y</span> <span class="operator">=</span> (<span class="name">row</span> <span class="operator">+</span> <span class="name">fallDist</span>) <span class="operator">*</span> <span class="name">gameCanvas</span>.<span class="name">blockSize</span>; <span class="name">board</span>[<span class="name">index</span>(<span class="name">column</span>, <span class="name">row</span> <span class="operator">+</span> <span class="name">fallDist</span>)] <span class="operator">=</span> <span class="name">obj</span>; <span class="name">board</span>[<span class="name">index</span>(<span class="name">column</span>, <span class="name">row</span>)] <span class="operator">=</span> <span class="number">null</span>; } } } } <span class="comment">// Fall to the left</span> <span class="name">fallDist</span> <span class="operator">=</span> <span class="number">0</span>; <span class="keyword">for</span> (<span class="name">column</span> <span class="operator">=</span> <span class="number">0</span>; <span class="name">column</span> <span class="operator"><</span> <span class="name">maxColumn</span>; column++) { <span class="keyword">if</span> (<span class="name">board</span>[<span class="name">index</span>(<span class="name">column</span>, <span class="name">maxRow</span> <span class="operator">-</span> <span class="number">1</span>)] <span class="operator">==</span> <span class="number">null</span>) { <span class="name">fallDist</span> <span class="operator">+=</span> <span class="number">1</span>; } else { <span class="keyword">if</span> (<span class="name">fallDist</span> <span class="operator">></span> <span class="number">0</span>) { <span class="keyword">for</span> (<span class="name">row</span> <span class="operator">=</span> <span class="number">0</span>; <span class="name">row</span> <span class="operator"><</span> <span class="name">maxRow</span>; row++) { <span class="name">obj</span> <span class="operator">=</span> <span class="name">board</span>[<span class="name">index</span>(<span class="name">column</span>, <span class="name">row</span>)]; <span class="keyword">if</span> (<span class="name">obj</span> <span class="operator">==</span> <span class="number">null</span>) <span class="keyword">continue</span>; <span class="name">obj</span>.<span class="name">x</span> <span class="operator">=</span> (<span class="name">column</span> <span class="operator">-</span> <span class="name">fallDist</span>) <span class="operator">*</span> <span class="name">gameCanvas</span>.<span class="name">blockSize</span>; <span class="name">board</span>[<span class="name">index</span>(<span class="name">column</span> <span class="operator">-</span> <span class="name">fallDist</span>,<span class="name">row</span>)] <span class="operator">=</span> <span class="name">obj</span>; <span class="name">board</span>[<span class="name">index</span>(<span class="name">column</span>, <span class="name">row</span>)] <span class="operator">=</span> <span class="number">null</span>; } } } } } <span class="keyword">function</span> <span class="name">victoryCheck</span>() { <span class="comment">// Awards bonuses for no blocks left</span> var <span class="name">deservesBonus</span> = <span class="number">true</span>; <span class="keyword">for</span> (<span class="keyword">var</span> <span class="name">column</span> = <span class="name">maxColumn</span> <span class="operator">-</span> <span class="number">1</span>; <span class="name">column</span> <span class="operator">>=</span> <span class="number">0</span>; column--) <span class="keyword">if</span> (<span class="name">board</span>[<span class="name">index</span>(<span class="name">column</span>, <span class="name">maxRow</span> <span class="operator">-</span> <span class="number">1</span>)] <span class="operator">!=</span> <span class="number">null</span>) <span class="name">deservesBonus</span> <span class="operator">=</span> <span class="number">false</span>; <span class="keyword">if</span> (<span class="name">deservesBonus</span>) <span class="name">gameCanvas</span>.<span class="name">score</span> <span class="operator">+=</span> <span class="number">500</span>; <span class="comment">// Checks for game over</span> <span class="keyword">if</span> (<span class="name">deservesBonus</span> <span class="operator">||</span> !(<span class="name">floodMoveCheck</span>(<span class="number">0</span>, <span class="name">maxRow</span> <span class="operator">-</span> <span class="number">1</span>, -<span class="number">1</span>))) { <span class="name">gameDuration</span> <span class="operator">=</span> new <span class="name">Date</span>() <span class="operator">-</span> <span class="name">gameDuration</span>; <span class="keyword">if</span>(<span class="name">gameCanvas</span>.<span class="name">score</span> <span class="operator">></span> <span class="name">highScoreBar</span>){ <span class="name">nameInputDialog</span>.<span class="name">show</span>(<span class="string">"You won! Please enter your name: "</span>); <span class="name">nameInputDialog</span>.<span class="name">initialWidth</span> <span class="operator">=</span> <span class="name">nameInputDialog</span>.<span class="name">text</span>.<span class="name">width</span> <span class="operator">+</span> <span class="number">20</span>; <span class="keyword">if</span> (<span class="name">nameInputDialog</span>.<span class="name">name</span> <span class="operator">==</span> <span class="string">""</span>) <span class="name">nameInputDialog</span>.<span class="name">width</span> <span class="operator">=</span> <span class="name">nameInputDialog</span>.<span class="name">initialWidth</span>; <span class="name">nameInputDialog</span>.<span class="name">text</span>.<span class="name">opacity</span> <span class="operator">=</span> <span class="number">0</span>; <span class="comment">// Just a spacer</span> }else{ <span class="name">dialog</span>.<span class="name">show</span>(<span class="string">"You won!"</span>); } } } <span class="comment">// Only floods up and right, to see if it can find adjacent same-typed blocks</span> <span class="keyword">function</span> <span class="name">floodMoveCheck</span>(<span class="name">column</span>, row, type) { <span class="keyword">if</span> (<span class="name">column</span> <span class="operator">>=</span> <span class="name">maxColumn</span> <span class="operator">||</span> <span class="name">column</span> <span class="operator"><</span> <span class="number">0</span> <span class="operator">||</span> <span class="name">row</span> <span class="operator">>=</span> <span class="name">maxRow</span> <span class="operator">||</span> <span class="name">row</span> <span class="operator"><</span> <span class="number">0</span>) <span class="keyword">return</span> <span class="number">false</span>; <span class="keyword">if</span> (<span class="name">board</span>[<span class="name">index</span>(<span class="name">column</span>, <span class="name">row</span>)] <span class="operator">==</span> <span class="number">null</span>) <span class="keyword">return</span> <span class="number">false</span>; var <span class="name">myType</span> = <span class="name">board</span>[<span class="name">index</span>(<span class="name">column</span>, <span class="name">row</span>)].<span class="name">type</span>; <span class="keyword">if</span> (<span class="name">type</span> <span class="operator">==</span> <span class="name">myType</span>) <span class="keyword">return</span> <span class="number">true</span>; <span class="keyword">return</span> <span class="name">floodMoveCheck</span>(<span class="name">column</span> <span class="operator">+</span> <span class="number">1</span>, <span class="name">row</span>, <span class="name">myType</span>) <span class="operator">||</span> <span class="name">floodMoveCheck</span>(<span class="name">column</span>, <span class="name">row</span> <span class="operator">-</span> <span class="number">1</span>, <span class="name">board</span>[<span class="name">index</span>(<span class="name">column</span>, <span class="name">row</span>)].<span class="name">type</span>); } <span class="keyword">function</span> <span class="name">createBlock</span>(<span class="name">column</span>,row) { <span class="comment">// Note that we don't wait for the component to become ready. This will</span> <span class="comment">// only work if the block QML is a local file. Otherwise the component will</span> <span class="comment">// not be ready immediately. There is a statusChanged signal on the</span> <span class="comment">// component you could use if you want to wait to load remote files.</span> <span class="keyword">if</span>(<span class="name">component</span>.<span class="name">status</span> <span class="operator">==</span> <span class="name">Component</span>.<span class="name">Ready</span>){ var <span class="name">dynamicObject</span> = <span class="name">component</span>.<span class="name">createObject</span>(<span class="name">gameCanvas</span>, {"type": <span class="name">Math</span>.<span class="name">floor</span>(<span class="name">Math</span>.<span class="name">random</span>() <span class="operator">*</span> <span class="number">3</span>), "x": column*gameCanvas.blockSize, "width": gameCanvas.blockSize, "height": gameCanvas.blockSize}); <span class="keyword">if</span>(<span class="name">dynamicObject</span> <span class="operator">==</span> <span class="number">null</span>){ <span class="name">console</span>.<span class="name">log</span>(<span class="string">"error creating block"</span>); <span class="name">console</span>.<span class="name">log</span>(<span class="name">component</span>.<span class="name">errorString</span>()); <span class="keyword">return</span> <span class="number">false</span>; } <span class="name">dynamicObject</span>.<span class="name">y</span> <span class="operator">=</span> <span class="name">row</span><span class="operator">*</span><span class="name">gameCanvas</span>.<span class="name">blockSize</span>; <span class="name">dynamicObject</span>.<span class="name">spawned</span> <span class="operator">=</span> <span class="number">true</span>; <span class="name">board</span>[<span class="name">index</span>(<span class="name">column</span>,<span class="name">row</span>)] <span class="operator">=</span> <span class="name">dynamicObject</span>; }else{ <span class="name">console</span>.<span class="name">log</span>(<span class="string">"error loading block component"</span>); <span class="name">console</span>.<span class="name">log</span>(<span class="name">component</span>.<span class="name">errorString</span>()); <span class="keyword">return</span> <span class="number">false</span>; } <span class="keyword">return</span> <span class="number">true</span>; } <span class="keyword">function</span> <span class="name">initHighScoreBar</span>() { <span class="keyword">if</span>(<span class="name">scoresURL</span> <span class="operator">!=</span> <span class="string">""</span>) <span class="keyword">return</span> <span class="number">true</span>;<span class="comment">//don't query remote scores</span> var <span class="name">db</span> = <span class="name">openDatabaseSync</span>( <span class="string">"SameGameScores"</span>, <span class="string">"1.0"</span>, <span class="string">"Local SameGame High Scores"</span>, <span class="number">100</span> ); <span class="name">db</span>.<span class="name">transaction</span>( <span class="keyword">function</span>(<span class="name">tx</span>) { <span class="name">tx</span>.<span class="name">executeSql</span>(<span class="string">'CREATE TABLE IF NOT EXISTS Scores(name TEXT, score NUMBER, gridSize TEXT, time NUMBER)'</span>); <span class="comment">// Only show results for the current grid size</span> var <span class="name">rs</span> = <span class="name">tx</span>.<span class="name">executeSql</span>(<span class="string">'SELECT * FROM Scores WHERE gridSize = "'</span> <span class="operator">+</span> <span class="name">maxColumn</span> <span class="operator">+</span> <span class="string">"x"</span> <span class="operator">+</span> <span class="name">maxRow</span> <span class="operator">+</span> <span class="string">'" ORDER BY score desc LIMIT 10'</span>); <span class="keyword">if</span>(<span class="name">rs</span>.<span class="name">rows</span>.<span class="name">length</span> <span class="operator"><</span> <span class="number">10</span>) <span class="name">highScoreBar</span> <span class="operator">=</span> <span class="number">0</span>; else <span class="name">highScoreBar</span> <span class="operator">=</span> <span class="name">rs</span>.<span class="name">rows</span>.<span class="name">item</span>(<span class="name">rs</span>.<span class="name">rows</span>.<span class="name">length</span> <span class="operator">-</span> <span class="number">1</span>).<span class="name">score</span>; } ); } <span class="keyword">function</span> <span class="name">saveHighScore</span>(<span class="name">name</span>) { <span class="keyword">if</span> (<span class="name">scoresURL</span> <span class="operator">!=</span> <span class="string">""</span>) <span class="name">sendHighScore</span>(<span class="name">name</span>); <span class="comment">// Offline storage</span> var <span class="name">db</span> = <span class="name">openDatabaseSync</span>( <span class="string">"SameGameScores"</span>, <span class="string">"1.0"</span>, <span class="string">"Local SameGame High Scores"</span>, <span class="number">100</span> ); var <span class="name">dataStr</span> = <span class="string">"INSERT INTO Scores VALUES(?, ?, ?, ?)"</span>; var <span class="name">data</span> = [ <span class="name">name</span>, <span class="name">gameCanvas</span>.<span class="name">score</span>, <span class="name">maxColumn</span> <span class="operator">+</span> <span class="string">"x"</span> <span class="operator">+</span> <span class="name">maxRow</span>, <span class="name">Math</span>.<span class="name">floor</span>(<span class="name">gameDuration</span> <span class="operator">/</span> <span class="number">1000</span>) ]; <span class="name">db</span>.<span class="name">transaction</span>( <span class="keyword">function</span>(<span class="name">tx</span>) { <span class="name">tx</span>.<span class="name">executeSql</span>(<span class="string">'CREATE TABLE IF NOT EXISTS Scores(name TEXT, score NUMBER, gridSize TEXT, time NUMBER)'</span>); <span class="name">tx</span>.<span class="name">executeSql</span>(<span class="name">dataStr</span>, <span class="name">data</span>); <span class="comment">// Only show results for the current grid size</span> var <span class="name">rs</span> = <span class="name">tx</span>.<span class="name">executeSql</span>(<span class="string">'SELECT * FROM Scores WHERE gridSize = "'</span> <span class="operator">+</span> <span class="name">maxColumn</span> <span class="operator">+</span> <span class="string">"x"</span> <span class="operator">+</span> <span class="name">maxRow</span> <span class="operator">+</span> <span class="string">'" ORDER BY score desc LIMIT 10'</span>); var <span class="name">r</span> = <span class="string">"\nHIGH SCORES for this grid size\n\n"</span> <span class="keyword">for</span> (<span class="keyword">var</span> <span class="name">i</span> = <span class="number">0</span>; <span class="name">i</span> <span class="operator"><</span> <span class="name">rs</span>.<span class="name">rows</span>.<span class="name">length</span>; i++) { <span class="name">r</span> <span class="operator">+=</span> (<span class="name">i</span><span class="operator">+</span><span class="number">1</span>) <span class="operator">+</span> <span class="string">". "</span> <span class="operator">+</span> <span class="name">rs</span>.<span class="name">rows</span>.<span class="name">item</span>(<span class="name">i</span>).<span class="name">name</span> <span class="operator">+</span> <span class="string">' got '</span> <span class="operator">+</span> <span class="name">rs</span>.<span class="name">rows</span>.<span class="name">item</span>(<span class="name">i</span>).<span class="name">score</span> <span class="operator">+</span> <span class="string">' points in '</span> <span class="operator">+</span> <span class="name">rs</span>.<span class="name">rows</span>.<span class="name">item</span>(<span class="name">i</span>).<span class="name">time</span> <span class="operator">+</span> <span class="string">' seconds.\n'</span>; } <span class="keyword">if</span>(<span class="name">rs</span>.<span class="name">rows</span>.<span class="name">length</span> <span class="operator">==</span> <span class="number">10</span>) <span class="name">highScoreBar</span> <span class="operator">=</span> <span class="name">rs</span>.<span class="name">rows</span>.<span class="name">item</span>(<span class="number">9</span>).<span class="name">score</span>; <span class="name">dialog</span>.<span class="name">show</span>(<span class="name">r</span>); } ); } <span class="keyword">function</span> <span class="name">sendHighScore</span>(<span class="name">name</span>) { var <span class="name">postman</span> = new <span class="name">XMLHttpRequest</span>() var <span class="name">postData</span> = <span class="string">"name="</span> <span class="operator">+</span> <span class="name">name</span> <span class="operator">+</span> <span class="string">"&score="</span> <span class="operator">+</span> <span class="name">gameCanvas</span>.<span class="name">score</span> <span class="operator">+</span> <span class="string">"&gridSize="</span> <span class="operator">+</span> <span class="name">maxColumn</span> <span class="operator">+</span> <span class="string">"x"</span> <span class="operator">+</span> <span class="name">maxRow</span> <span class="operator">+</span> <span class="string">"&time="</span> <span class="operator">+</span> <span class="name">Math</span>.<span class="name">floor</span>(<span class="name">gameDuration</span> <span class="operator">/</span> <span class="number">1000</span>); <span class="name">postman</span>.<span class="name">open</span>(<span class="string">"POST"</span>, <span class="name">scoresURL</span>, <span class="number">true</span>); <span class="name">postman</span>.<span class="name">setRequestHeader</span>(<span class="string">"Content-Type"</span>, <span class="string">"application/x-www-form-urlencoded"</span>); <span class="name">postman</span>.<span class="name">onreadystatechange</span> <span class="operator">=</span> <span class="keyword">function</span>() { <span class="keyword">if</span> (<span class="name">postman</span>.<span class="name">readyState</span> <span class="operator">==</span> <span class="name">postman</span>.<span class="name">DONE</span>) { <span class="name">dialog</span>.<span class="name">show</span>(<span class="string">"Your score has been uploaded."</span>); } } <span class="name">postman</span>.<span class="name">send</span>(<span class="name">postData</span>); }</pre> </div> <!-- @@@demos/declarative/samegame/qml/samegame/SamegameCore/samegame.js --> </div> </div> </div> <div class="ft"> <span></span> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2013 Digia Plc and/or its subsidiaries. Documentation contributions included herein are the copyrights of their respective owners.</p> <br /> <p> The documentation provided herein is licensed under the terms of the <a href="http://www.gnu.org/licenses/fdl.html">GNU Free Documentation License version 1.3</a> as published by the Free Software Foundation.</p> <p> Documentation sources may be obtained from <a href="http://www.qt-project.org"> www.qt-project.org</a>.</p> <br /> <p> Digia, Qt and their respective logos are trademarks of Digia Plc in Finland and/or other countries worldwide. All other trademarks are property of their respective owners. <a title="Privacy Policy" href="http://en.gitorious.org/privacy_policy/">Privacy Policy</a></p> </div> <script src="scripts/functions.js" type="text/javascript"></script> </body> </html>