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Breadcrumbs go here --> </ul> </div> <div class="toolbuttons toolblock"> <ul> <li id="smallA" class="t_button">A</li> <li id="medA" class="t_button active">A</li> <li id="bigA" class="t_button">A</li> <li id="print" class="t_button"><a href="javascript:this.print();"> <span>Print</span></a></li> </ul> </div> </div> <div class="content mainContent"> <h1 class="title">snake.js Example File</h1> <span class="small-subtitle">demos/declarative/snake/qml/snake/content/snake.js</span> <!-- $$$demos/declarative/snake/qml/snake/content/snake.js-description --> <div class="descr"> <a name="details"></a> <pre class="js"> var <span class="name">snake</span> = new <span class="name">Array</span>; var <span class="name">board</span> = new <span class="name">Array</span>; var <span class="name">links</span> = new <span class="name">Array</span>; var <span class="name">scheduledDirections</span> = new <span class="name">Array</span>; var <span class="name">numRows</span> = <span class="number">1</span>; var <span class="name">numColumns</span> = <span class="number">1</span>; var <span class="name">linkComponent</span> = <span class="name">Qt</span>.<span class="name">createComponent</span>(<span class="string">"content/Link.qml"</span>); <span class="comment">// XXX should resolve relative to script, not component</span> var <span class="name">cookieComponent</span> = <span class="name">Qt</span>.<span class="name">createComponent</span>(<span class="string">"content/Cookie.qml"</span>); var <span class="name">cookie</span>; var <span class="name">linksToGrow</span> = <span class="number">0</span>; var <span class="name">linksToDie</span> = <span class="number">0</span>; var <span class="name">waitForCookie</span> = <span class="number">0</span>; var <span class="name">growType</span> = <span class="number">0</span>; var <span class="name">skullMovementsBeforeDirectionChange</span> = <span class="number">0</span>; <span class="keyword">function</span> <span class="name">rand</span>(<span class="name">n</span>) { <span class="keyword">return</span> (<span class="name">Math</span>.<span class="name">floor</span>(<span class="name">Math</span>.<span class="name">random</span>() <span class="operator">*</span> <span class="name">n</span>)); } <span class="keyword">function</span> <span class="name">scheduleDirection</span>(<span class="name">dir</span>) { <span class="keyword">if</span> (<span class="name">state</span> <span class="operator">==</span> <span class="string">"starting"</span>) { <span class="name">direction</span> <span class="operator">=</span> <span class="name">dir</span>; <span class="name">headDirection</span> <span class="operator">=</span> <span class="name">direction</span>; <span class="name">head</span>.<span class="name">rotation</span> <span class="operator">=</span> <span class="name">headDirection</span>; } else <span class="keyword">if</span> (<span class="name">state</span> <span class="operator">==</span> <span class="string">"running"</span>){ <span class="name">direction</span> <span class="operator">=</span> <span class="name">dir</span>; <span class="keyword">if</span>(<span class="name">scheduledDirections</span>[<span class="name">scheduledDirections</span>.<span class="name">length</span><span class="operator">-</span><span class="number">1</span>]<span class="operator">!=</span><span class="name">direction</span>) <span class="name">scheduledDirections</span>.<span class="name">push</span>(<span class="name">direction</span>); } } <span class="keyword">function</span> <span class="name">startNewGame</span>() { <span class="keyword">if</span> (<span class="name">state</span> <span class="operator">==</span> <span class="string">"starting"</span>) { <span class="keyword">return</span>; } <span class="keyword">if</span> (<span class="name">activeGame</span>) { <span class="name">endGame</span>(); <span class="name">startNewGameTimer</span>.<span class="name">running</span> <span class="operator">=</span> <span class="number">true</span>; <span class="keyword">return</span>; } <span class="name">state</span> <span class="operator">=</span> <span class="string">"starting"</span>; <span class="name">numRows</span> <span class="operator">=</span> <span class="name">numRowsAvailable</span>; <span class="name">numColumns</span> <span class="operator">=</span> <span class="name">numColumnsAvailable</span>; <span class="name">board</span> <span class="operator">=</span> new <span class="name">Array</span>(<span class="name">numRows</span> <span class="operator">*</span> <span class="name">numColumns</span>); <span class="name">snake</span> <span class="operator">=</span> new <span class="name">Array</span>; <span class="name">scheduledDirections</span> <span class="operator">=</span> new <span class="name">Array</span>; <span class="name">growType</span> <span class="operator">=</span> <span class="number">0</span>; <span class="name">skull</span>.<span class="name">z</span> <span class="operator">=</span> <span class="name">numRows</span> <span class="operator">*</span> <span class="name">numColumns</span> <span class="operator">+</span> <span class="number">1</span>; <span class="keyword">for</span> (<span class="keyword">var</span> <span class="name">i</span> = <span class="number">0</span>; <span class="name">i</span> <span class="operator"><</span> <span class="name">numRows</span> <span class="operator">*</span> <span class="name">numColumns</span>; ++<span class="name">i</span>) { <span class="keyword">if</span> (<span class="name">i</span> <span class="operator"><</span> <span class="name">links</span>.<span class="name">length</span>) { var <span class="name">link</span> = <span class="name">links</span>[<span class="name">i</span>]; <span class="name">link</span>.<span class="name">spawned</span> <span class="operator">=</span> <span class="number">false</span>; <span class="name">link</span>.<span class="name">dying</span> <span class="operator">=</span> <span class="number">false</span>; } else { <span class="keyword">if</span>(<span class="name">linkComponent</span>.<span class="name">status</span> <span class="operator">!=</span> <span class="name">Component</span>.<span class="name">Ready</span>) { <span class="keyword">if</span>(<span class="name">linkComponent</span>.<span class="name">status</span> <span class="operator">==</span> <span class="name">Component</span>.<span class="name">Error</span>) <span class="name">console</span>.<span class="name">log</span>(<span class="name">linkComponent</span>.<span class="name">errorString</span>()); else <span class="name">console</span>.<span class="name">log</span>(<span class="string">"Still loading linkComponent"</span>); <span class="keyword">continue</span>;<span class="comment">//TODO: Better error handling?</span> } var <span class="name">link</span> = <span class="name">linkComponent</span>.<span class="name">createObject</span>(<span class="name">playfield</span>); <span class="name">link</span>.<span class="name">z</span> <span class="operator">=</span> <span class="name">numRows</span> <span class="operator">*</span> <span class="name">numColumns</span> <span class="operator">+</span> <span class="number">1</span> <span class="operator">-</span> <span class="name">i</span>; <span class="name">link</span>.<span class="name">type</span> <span class="operator">=</span> <span class="name">i</span> <span class="operator">==</span> <span class="number">0</span> ? <span class="number">2</span> : <span class="number">0</span>; <span class="name">link</span>.<span class="name">spawned</span> <span class="operator">=</span> <span class="number">false</span>; <span class="name">link</span>.<span class="name">dying</span> <span class="operator">=</span> <span class="number">false</span>; <span class="name">links</span>.<span class="name">push</span>(<span class="name">link</span>); } } <span class="name">head</span> <span class="operator">=</span> <span class="name">links</span>[<span class="number">0</span>]; <span class="name">snake</span>.<span class="name">push</span>(<span class="name">head</span>); <span class="name">head</span>.<span class="name">row</span> <span class="operator">=</span> <span class="name">numRows</span><span class="operator">/</span><span class="number">2</span> <span class="operator">-</span><span class="number">1</span>; <span class="name">head</span>.<span class="name">column</span> <span class="operator">=</span> <span class="name">numColumns</span><span class="operator">/</span><span class="number">2</span> <span class="operator">-</span><span class="number">1</span>; <span class="name">head</span>.<span class="name">spawned</span> <span class="operator">=</span> <span class="number">true</span>; <span class="name">linksToGrow</span> <span class="operator">=</span> <span class="number">5</span>; <span class="name">linksToDie</span> <span class="operator">=</span> <span class="number">0</span>; <span class="name">waitForCookie</span> <span class="operator">=</span> <span class="number">5</span>; <span class="name">score</span> <span class="operator">=</span> <span class="number">0</span>; <span class="name">startHeartbeatTimer</span>.<span class="name">running</span> <span class="operator">=</span> <span class="number">true</span>; } <span class="keyword">function</span> <span class="name">endGame</span>() { <span class="name">activeGame</span> <span class="operator">=</span> <span class="number">false</span>; <span class="keyword">for</span>(<span class="keyword">var</span> <span class="name">i</span> in <span class="name">snake</span>) <span class="name">snake</span>[<span class="name">i</span>].<span class="name">dying</span> <span class="operator">=</span> <span class="number">true</span>; <span class="keyword">if</span> (<span class="name">cookie</span>) { <span class="name">cookie</span>.<span class="name">dying</span> <span class="operator">=</span> <span class="number">true</span>; <span class="name">cookie</span> <span class="operator">=</span> <span class="number">0</span>; } <span class="name">lastScore</span> <span class="operator">=</span> <span class="name">score</span>; <span class="name">highScores</span>.<span class="name">saveScore</span>(<span class="name">lastScore</span>); <span class="name">state</span> <span class="operator">=</span> <span class="string">""</span>; } <span class="keyword">function</span> <span class="name">move</span>() { <span class="keyword">if</span> (!<span class="name">head</span>) <span class="keyword">return</span>; var <span class="name">dir</span> = <span class="name">direction</span>; <span class="keyword">if</span> (<span class="name">scheduledDirections</span>.<span class="name">length</span>) { <span class="name">dir</span> <span class="operator">=</span> <span class="name">scheduledDirections</span>.<span class="name">shift</span>(); } <span class="keyword">if</span> (<span class="name">state</span> <span class="operator">==</span> <span class="string">"starting"</span>) { var <span class="name">turn</span> = (<span class="name">dir</span> <span class="operator">-</span> <span class="name">headDirection</span>); <span class="name">head</span>.<span class="name">rotation</span> <span class="operator">+=</span> <span class="name">turn</span> <span class="operator">==</span> -<span class="number">3</span> ? <span class="number">1</span> : (<span class="name">turn</span> <span class="operator">==</span> <span class="number">3</span> ? -<span class="number">1</span> : <span class="name">turn</span> ); <span class="name">headDirection</span> <span class="operator">=</span> <span class="name">dir</span>; <span class="keyword">return</span>; } var <span class="name">row</span> = <span class="name">head</span>.<span class="name">row</span>; var <span class="name">column</span> = <span class="name">head</span>.<span class="name">column</span>; <span class="keyword">if</span> (<span class="name">dir</span> <span class="operator">==</span> <span class="number">0</span>) { <span class="name">row</span> <span class="operator">=</span> <span class="name">row</span> <span class="operator">-</span> <span class="number">1</span>; } else <span class="keyword">if</span> (<span class="name">dir</span> <span class="operator">==</span> <span class="number">1</span>) { <span class="name">column</span> <span class="operator">=</span> <span class="name">column</span> <span class="operator">+</span> <span class="number">1</span> } else <span class="keyword">if</span> (<span class="name">dir</span> <span class="operator">==</span> <span class="number">2</span>) { <span class="name">row</span> <span class="operator">=</span> <span class="name">row</span> <span class="operator">+</span> <span class="number">1</span>; } else <span class="keyword">if</span> (<span class="name">dir</span> <span class="operator">==</span> <span class="number">3</span>) { <span class="name">column</span> <span class="operator">=</span> <span class="name">column</span> <span class="operator">-</span> <span class="number">1</span>; } <span class="comment">//validate the new position</span> <span class="keyword">if</span> (<span class="name">row</span> <span class="operator"><</span> <span class="number">0</span> <span class="operator">||</span> <span class="name">row</span> <span class="operator">>=</span> <span class="name">numRows</span> <span class="operator">||</span> <span class="name">column</span> <span class="operator"><</span> <span class="number">0</span> <span class="operator">||</span> <span class="name">column</span> <span class="operator">>=</span> <span class="name">numColumns</span> <span class="operator">||</span> (<span class="name">row</span> <span class="operator">==</span> <span class="name">skull</span>.<span class="name">row</span> <span class="operator">&&</span> <span class="name">column</span> <span class="operator">==</span> <span class="name">skull</span>.<span class="name">column</span>) <span class="operator">||</span> !<span class="name">isFree</span>(<span class="name">row</span>, <span class="name">column</span>)) { var <span class="name">turn</span> = (<span class="name">dir</span> <span class="operator">-</span> <span class="name">headDirection</span>); <span class="name">head</span>.<span class="name">rotation</span> <span class="operator">+=</span> <span class="name">turn</span> <span class="operator">==</span> -<span class="number">3</span> ? <span class="number">1</span> : (<span class="name">turn</span> <span class="operator">==</span> <span class="number">3</span> ? -<span class="number">1</span> : <span class="name">turn</span> ); <span class="name">headDirection</span> <span class="operator">=</span> <span class="name">dir</span>; <span class="name">endGame</span>(); <span class="keyword">return</span>; } var <span class="name">newLink</span>; <span class="keyword">if</span> (<span class="name">linksToGrow</span> <span class="operator">></span> <span class="number">0</span>) { --<span class="name">linksToGrow</span>; <span class="name">newLink</span> <span class="operator">=</span> <span class="name">links</span>[<span class="name">snake</span>.<span class="name">length</span>]; <span class="name">newLink</span>.<span class="name">spawned</span> <span class="operator">=</span> <span class="number">false</span>; <span class="name">newLink</span>.<span class="name">rotation</span> <span class="operator">=</span> <span class="name">snake</span>[<span class="name">snake</span>.<span class="name">length</span><span class="operator">-</span><span class="number">1</span>].<span class="name">rotation</span>; <span class="name">newLink</span>.<span class="name">type</span> <span class="operator">=</span> <span class="name">growType</span>; <span class="name">newLink</span>.<span class="name">dying</span> <span class="operator">=</span> <span class="number">false</span>; <span class="name">snake</span>.<span class="name">push</span>(<span class="name">newLink</span>); } else { var <span class="name">lastLink</span> = <span class="name">snake</span>[<span class="name">snake</span>.<span class="name">length</span><span class="operator">-</span><span class="number">1</span>]; <span class="name">board</span>[<span class="name">lastLink</span>.<span class="name">row</span> <span class="operator">*</span> <span class="name">numColumns</span> <span class="operator">+</span> <span class="name">lastLink</span>.<span class="name">column</span>] <span class="operator">=</span> <span class="name">undefined</span>; } <span class="keyword">if</span> (<span class="name">waitForCookie</span> <span class="operator">></span> <span class="number">0</span>) { <span class="keyword">if</span> (--<span class="name">waitForCookie</span> <span class="operator">==</span> <span class="number">0</span>) <span class="name">createCookie</span>(<span class="name">cookie</span>? (<span class="name">cookie</span>.<span class="name">value</span><span class="operator">+</span><span class="number">1</span>) : <span class="number">1</span>); } <span class="keyword">for</span> (<span class="keyword">var</span> <span class="name">i</span> = <span class="name">snake</span>.<span class="name">length</span><span class="operator">-</span><span class="number">1</span>; <span class="name">i</span> <span class="operator">></span> <span class="number">0</span>; --<span class="name">i</span>) { <span class="name">snake</span>[<span class="name">i</span>].<span class="name">row</span> <span class="operator">=</span> <span class="name">snake</span>[<span class="name">i</span><span class="operator">-</span><span class="number">1</span>].<span class="name">row</span>; <span class="name">snake</span>[<span class="name">i</span>].<span class="name">column</span> <span class="operator">=</span> <span class="name">snake</span>[<span class="name">i</span><span class="operator">-</span><span class="number">1</span>].<span class="name">column</span>; <span class="name">snake</span>[<span class="name">i</span>].<span class="name">rotation</span> <span class="operator">=</span> <span class="name">snake</span>[<span class="name">i</span><span class="operator">-</span><span class="number">1</span>].<span class="name">rotation</span>; } <span class="keyword">if</span> (<span class="name">newLink</span>) { <span class="name">newLink</span>.<span class="name">spawned</span> <span class="operator">=</span> <span class="number">true</span>; } <span class="comment">// move the head</span> <span class="name">head</span>.<span class="name">row</span> <span class="operator">=</span> <span class="name">row</span>; <span class="name">head</span>.<span class="name">column</span> <span class="operator">=</span> <span class="name">column</span>; <span class="name">board</span>[<span class="name">row</span> <span class="operator">*</span> <span class="name">numColumns</span> <span class="operator">+</span> <span class="name">column</span>] <span class="operator">=</span> <span class="name">head</span>; var <span class="name">turn</span> = (<span class="name">dir</span> <span class="operator">-</span> <span class="name">headDirection</span>); <span class="name">head</span>.<span class="name">rotation</span> <span class="operator">+=</span> <span class="name">turn</span> <span class="operator">==</span> -<span class="number">3</span> ? <span class="number">1</span> : (<span class="name">turn</span> <span class="operator">==</span> <span class="number">3</span> ? -<span class="number">1</span> : <span class="name">turn</span> ); <span class="name">headDirection</span> <span class="operator">=</span> <span class="name">dir</span>; var <span class="name">value</span> = <span class="name">testCookie</span>(<span class="name">row</span>, <span class="name">column</span>); <span class="keyword">if</span> (<span class="name">value</span> <span class="operator">></span> <span class="number">0</span>) { <span class="name">linksToGrow</span> <span class="operator">+=</span> <span class="name">value</span>; <span class="name">score</span> <span class="operator">+=</span> <span class="name">value</span>; } } <span class="keyword">function</span> <span class="name">isFree</span>(<span class="name">row</span>, column) { <span class="keyword">return</span> <span class="name">board</span>[<span class="name">row</span> <span class="operator">*</span> <span class="name">numColumns</span> <span class="operator">+</span> <span class="name">column</span>] <span class="operator">==</span> <span class="name">undefined</span>; } <span class="keyword">function</span> <span class="name">isHead</span>(<span class="name">row</span>, column) { <span class="keyword">return</span> <span class="name">head</span>.<span class="name">column</span> <span class="operator">==</span> <span class="name">column</span> <span class="operator">&&</span> <span class="name">head</span>.<span class="name">row</span> <span class="operator">==</span> <span class="name">row</span>; } <span class="keyword">function</span> <span class="name">testCookie</span>(<span class="name">row</span>, column) { <span class="keyword">if</span> (<span class="name">cookie</span> <span class="operator">&&</span> !<span class="name">cookie</span>.<span class="name">dying</span> <span class="operator">&&</span> <span class="name">cookie</span>.<span class="name">row</span> <span class="operator">==</span> <span class="name">row</span> <span class="operator">&&</span> <span class="name">cookie</span>.<span class="name">column</span> <span class="operator">==</span> <span class="name">column</span>) { var <span class="name">value</span> = <span class="name">cookie</span>.<span class="name">value</span>; <span class="name">waitForCookie</span> <span class="operator">=</span> <span class="name">value</span>; <span class="name">growType</span> <span class="operator">=</span> <span class="name">snake</span>[<span class="name">snake</span>.<span class="name">length</span><span class="operator">-</span><span class="number">1</span>].<span class="name">type</span> <span class="operator">==</span> <span class="number">1</span> ? <span class="number">0</span> : <span class="number">1</span>; <span class="name">cookie</span>.<span class="name">dying</span> <span class="operator">=</span> <span class="number">true</span>; <span class="name">cookie</span>.<span class="name">z</span> <span class="operator">=</span> <span class="name">numRows</span> <span class="operator">*</span> <span class="name">numColumns</span> <span class="operator">+</span> <span class="number">2</span>; <span class="keyword">return</span> <span class="name">value</span>; } <span class="keyword">return</span> <span class="number">0</span>; } <span class="keyword">function</span> <span class="name">moveSkull</span>() { <span class="keyword">if</span> (<span class="name">linksToDie</span> <span class="operator">></span> <span class="number">0</span>) { --<span class="name">linksToDie</span>; var <span class="name">link</span> = <span class="name">snake</span>.<span class="name">pop</span>(); <span class="name">link</span>.<span class="name">dying</span> <span class="operator">=</span> <span class="number">true</span>; <span class="name">board</span>[<span class="name">link</span>.<span class="name">row</span> <span class="operator">*</span> <span class="name">numColumns</span> <span class="operator">+</span> <span class="name">link</span>.<span class="name">column</span>] <span class="operator">=</span> <span class="name">undefined</span>; <span class="keyword">if</span> (<span class="name">score</span> <span class="operator">></span> <span class="number">0</span>) --<span class="name">score</span>; <span class="keyword">if</span> (<span class="name">snake</span>.<span class="name">length</span> <span class="operator">==</span> <span class="number">0</span>) { <span class="name">endGame</span>(); <span class="keyword">return</span>; } } var <span class="name">row</span> = <span class="name">skull</span>.<span class="name">row</span>; var <span class="name">column</span> = <span class="name">skull</span>.<span class="name">column</span>; <span class="keyword">if</span> (<span class="name">isHead</span>(<span class="name">row</span>, <span class="name">column</span>)) { <span class="name">endGame</span>(); <span class="keyword">return</span>; } <span class="name">row</span> <span class="operator">+=</span> <span class="name">skull</span>.<span class="name">verticalMovement</span>; <span class="name">column</span> <span class="operator">+=</span> <span class="name">skull</span>.<span class="name">horizontalMovement</span>; var <span class="name">attempts</span> = <span class="number">4</span>; <span class="keyword">while</span> (<span class="name">skullMovementsBeforeDirectionChange</span> <span class="operator">==</span> <span class="number">0</span> <span class="operator">||</span> <span class="name">row</span> <span class="operator"><</span> <span class="number">0</span> <span class="operator">||</span> <span class="name">row</span> <span class="operator">>=</span> <span class="name">numRows</span> <span class="operator">||</span> <span class="name">column</span> <span class="operator"><</span> <span class="number">0</span> <span class="operator">||</span> <span class="name">column</span> <span class="operator">>=</span> <span class="name">numColumns</span> <span class="operator">||</span> (!<span class="name">isFree</span>(<span class="name">row</span>, <span class="name">column</span>) <span class="operator">&&</span> !<span class="name">isHead</span>(<span class="name">row</span>, <span class="name">column</span>))) { var <span class="name">d</span> = <span class="name">rand</span>(<span class="number">8</span>); <span class="name">skull</span>.<span class="name">verticalMovement</span> <span class="operator">=</span> <span class="number">0</span>; <span class="name">skull</span>.<span class="name">horizontalMovement</span> <span class="operator">=</span> <span class="number">0</span>; <span class="name">skullMovementsBeforeDirectionChange</span> <span class="operator">=</span> <span class="name">rand</span>(<span class="number">20</span>)<span class="operator">+</span><span class="number">1</span>; <span class="keyword">if</span> (<span class="name">d</span> <span class="operator">==</span> <span class="number">0</span>) { <span class="name">skull</span>.<span class="name">verticalMovement</span> <span class="operator">=</span> -<span class="number">1</span> } else <span class="keyword">if</span> (<span class="name">d</span> <span class="operator">==</span> <span class="number">1</span>) { <span class="name">skull</span>.<span class="name">horizontalMovement</span> <span class="operator">=</span> -<span class="number">1</span>; } else <span class="keyword">if</span> (<span class="name">d</span> <span class="operator">==</span> <span class="number">2</span>) { <span class="name">skull</span>.<span class="name">verticalMovement</span> <span class="operator">=</span> <span class="number">1</span> } else <span class="keyword">if</span> (<span class="name">d</span> <span class="operator">==</span> <span class="number">3</span>){ <span class="name">skull</span>.<span class="name">horizontalMovement</span> <span class="operator">=</span> <span class="number">1</span>; } else <span class="keyword">if</span> (<span class="name">cookie</span>) { var <span class="name">rd</span> = <span class="name">cookie</span>.<span class="name">row</span> <span class="operator">-</span> <span class="name">skull</span>.<span class="name">row</span>; var <span class="name">rc</span> = <span class="name">cookie</span>.<span class="name">column</span> <span class="operator">-</span> <span class="name">skull</span>.<span class="name">column</span>; <span class="keyword">if</span> (<span class="name">Math</span>.<span class="name">abs</span>(<span class="name">rd</span>) <span class="operator">></span> <span class="name">Math</span>.<span class="name">abs</span>(<span class="name">rc</span>)) { <span class="name">skull</span>.<span class="name">verticalMovement</span> <span class="operator">=</span> <span class="name">rd</span> <span class="operator">></span> <span class="number">0</span> ? <span class="number">1</span> : -<span class="number">1</span>; <span class="name">skullMovementsBeforeDirectionChange</span> <span class="operator">=</span> <span class="name">Math</span>.<span class="name">abs</span>(<span class="name">rd</span>); } else { <span class="name">skull</span>.<span class="name">horizontalMovement</span><span class="operator">=</span> <span class="name">rc</span> <span class="operator">></span> <span class="number">0</span> ? <span class="number">1</span> : -<span class="number">1</span>; <span class="name">skullMovementsBeforeDirectionChange</span> <span class="operator">=</span> <span class="name">Math</span>.<span class="name">abs</span>(<span class="name">rc</span>); } } <span class="name">row</span> <span class="operator">=</span> <span class="name">skull</span>.<span class="name">row</span> <span class="operator">+</span> <span class="name">skull</span>.<span class="name">verticalMovement</span>; <span class="name">column</span> <span class="operator">=</span> <span class="name">skull</span>.<span class="name">column</span> <span class="operator">+</span> <span class="name">skull</span>.<span class="name">horizontalMovement</span>; <span class="keyword">if</span> (--<span class="name">attempts</span> <span class="operator">==</span> <span class="number">0</span>) <span class="keyword">return</span>; } <span class="name">skull</span>.<span class="name">row</span> <span class="operator">=</span> <span class="name">row</span>; <span class="name">skull</span>.<span class="name">column</span> <span class="operator">=</span> <span class="name">column</span>; --<span class="name">skullMovementsBeforeDirectionChange</span>; var <span class="name">value</span> = <span class="name">testCookie</span>(<span class="name">row</span>, <span class="name">column</span>); <span class="keyword">if</span> (<span class="name">value</span> <span class="operator">></span> <span class="number">0</span>) <span class="name">linksToDie</span> <span class="operator">+=</span> <span class="name">value</span><span class="operator">/</span><span class="number">2</span>; <span class="keyword">if</span> (<span class="name">isHead</span>(<span class="name">row</span>, <span class="name">column</span>)) <span class="name">endGame</span>(); } <span class="keyword">function</span> <span class="name">createCookie</span>(<span class="name">value</span>) { <span class="keyword">if</span> (<span class="name">numRows</span> <span class="operator">*</span> <span class="name">numColumns</span> <span class="operator">-</span> <span class="name">snake</span>.<span class="name">length</span> <span class="operator"><</span> <span class="number">10</span>) <span class="keyword">return</span>; var <span class="name">column</span> = <span class="name">rand</span>(<span class="name">numColumns</span>); var <span class="name">row</span> = <span class="name">rand</span>(<span class="name">numRows</span>); <span class="keyword">while</span> (!<span class="name">isFree</span>(<span class="name">row</span>, <span class="name">column</span>)) { column++; <span class="keyword">if</span> (<span class="name">column</span> <span class="operator">==</span> <span class="name">numColumns</span>) { <span class="name">column</span> <span class="operator">=</span> <span class="number">0</span>; row++; <span class="keyword">if</span> (<span class="name">row</span> <span class="operator">==</span> <span class="name">numRows</span>) <span class="name">row</span> <span class="operator">=</span> <span class="number">0</span>; } } <span class="keyword">if</span>(<span class="name">cookieComponent</span>.<span class="name">status</span> <span class="operator">!=</span> <span class="name">Component</span>.<span class="name">Ready</span>) { <span class="keyword">if</span>(<span class="name">cookieComponent</span>.<span class="name">status</span> <span class="operator">==</span> <span class="name">Component</span>.<span class="name">Error</span>) <span class="name">console</span>.<span class="name">log</span>(<span class="name">cookieComponent</span>.<span class="name">errorString</span>()); else <span class="name">console</span>.<span class="name">log</span>(<span class="string">"Still loading cookieComponent"</span>); <span class="keyword">return</span>;<span class="comment">//TODO: Better error handling?</span> } <span class="name">cookie</span> <span class="operator">=</span> <span class="name">cookieComponent</span>.<span class="name">createObject</span>(<span class="name">head</span>.<span class="name">parent</span>); <span class="name">cookie</span>.<span class="name">value</span> <span class="operator">=</span> <span class="name">value</span>; <span class="name">cookie</span>.<span class="name">row</span> <span class="operator">=</span> <span class="name">row</span>; <span class="name">cookie</span>.<span class="name">column</span> <span class="operator">=</span> <span class="name">column</span>; }</pre> </div> <!-- @@@demos/declarative/snake/qml/snake/content/snake.js --> </div> </div> </div> <div class="ft"> <span></span> </div> </div> <div class="footer"> <p> <acronym title="Copyright">©</acronym> 2013 Digia Plc and/or its subsidiaries. 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