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<h1>Module <a href="type_WebGL.html">WebGL</a></h1>
<pre><span class="keyword">module</span> WebGL: <code class="code">sig</code> <a href="WebGL.html">..</a> <code class="code">end</code></pre><div class="info">
5.1 Types<br>
</div>
<hr width="100%">
<pre><span id="TYPEsizei"><span class="keyword">type</span> <code class="type"></code>sizei</span> = <code class="type">int</code> </pre>
<div class="info">
5.1 Types<br>
</div>

<pre><span id="TYPEsizeiptr"><span class="keyword">type</span> <code class="type"></code>sizeiptr</span> = <code class="type">int</code> </pre>

<pre><span id="TYPEintptr"><span class="keyword">type</span> <code class="type"></code>intptr</span> = <code class="type">int</code> </pre>

<pre><span id="TYPEuint"><span class="keyword">type</span> <code class="type"></code>uint</span> = <code class="type">int</code> </pre>

<pre><span id="TYPEclampf"><span class="keyword">type</span> <code class="type"></code>clampf</span> = <code class="type">float</code> </pre>

<pre><span id="TYPEclearBufferMask"><span class="keyword">type</span> <code class="type"></code>clearBufferMask</span> = <code class="type">int</code> </pre>

<pre><span id="TYPEbeginMode"><span class="keyword">type</span> <code class="type"></code>beginMode</span> </pre>

<pre><span id="TYPEblendingFactor"><span class="keyword">type</span> <code class="type"></code>blendingFactor</span> </pre>

<pre><span id="TYPEblendMode"><span class="keyword">type</span> <code class="type"></code>blendMode</span> </pre>

<pre><span id="TYPEbufferTarget"><span class="keyword">type</span> <code class="type"></code>bufferTarget</span> </pre>

<pre><span id="TYPEbufferUsage"><span class="keyword">type</span> <code class="type"></code>bufferUsage</span> </pre>

<pre><span id="TYPEcullFaceMode"><span class="keyword">type</span> <code class="type"></code>cullFaceMode</span> </pre>

<pre><span id="TYPEdepthFunction"><span class="keyword">type</span> <code class="type"></code>depthFunction</span> </pre>

<pre><span id="TYPEenableCap"><span class="keyword">type</span> <code class="type"></code>enableCap</span> </pre>

<pre><span id="TYPEerrorCode"><span class="keyword">type</span> <code class="type"></code>errorCode</span> </pre>

<pre><span id="TYPEfrontFaceDir"><span class="keyword">type</span> <code class="type"></code>frontFaceDir</span> </pre>

<pre><span id="TYPEhintTarget"><span class="keyword">type</span> <code class="type"></code>hintTarget</span> </pre>

<pre><span id="TYPEhintMode"><span class="keyword">type</span> <code class="type"></code>hintMode</span> </pre>

<pre><span id="TYPEtextureUnit"><span class="keyword">type</span> <code class="type"></code>textureUnit</span> = <code class="type">int</code> </pre>

<pre><span id="TYPEpixelStoreParam"><span class="keyword">type</span> <code class="type">'a</code> pixelStoreParam</span> </pre>

<pre><span id="TYPEstencilOp"><span class="keyword">type</span> <code class="type"></code>stencilOp</span> </pre>

<pre><span id="TYPEfbTarget"><span class="keyword">type</span> <code class="type"></code>fbTarget</span> </pre>

<pre><span id="TYPEattachmentPoint"><span class="keyword">type</span> <code class="type"></code>attachmentPoint</span> </pre>

<pre><span id="TYPErbTarget"><span class="keyword">type</span> <code class="type"></code>rbTarget</span> </pre>

<pre><span id="TYPEtexTarget"><span class="keyword">type</span> <code class="type"></code>texTarget</span> </pre>

<pre><span id="TYPEparameter"><span class="keyword">type</span> <code class="type">'a</code> parameter</span> </pre>

<pre><span id="TYPEbufferParameter"><span class="keyword">type</span> <code class="type"></code>bufferParameter</span> </pre>

<pre><span id="TYPEvertexAttribParam"><span class="keyword">type</span> <code class="type">'a</code> vertexAttribParam</span> </pre>

<pre><span id="TYPEvertexAttribPointerParam"><span class="keyword">type</span> <code class="type"></code>vertexAttribPointerParam</span> </pre>

<pre><span id="TYPEattachParam"><span class="keyword">type</span> <code class="type">'a</code> attachParam</span> </pre>

<pre><span id="TYPEframebufferStatus"><span class="keyword">type</span> <code class="type"></code>framebufferStatus</span> </pre>

<pre><span id="TYPErenderbufferParam"><span class="keyword">type</span> <code class="type"></code>renderbufferParam</span> </pre>

<pre><span id="TYPEformat"><span class="keyword">type</span> <code class="type"></code>format</span> </pre>

<pre><span id="TYPEpixelFormat"><span class="keyword">type</span> <code class="type"></code>pixelFormat</span> </pre>

<pre><span id="TYPEpixelType"><span class="keyword">type</span> <code class="type"></code>pixelType</span> </pre>

<pre><span id="TYPEtexParam"><span class="keyword">type</span> <code class="type">'a</code> texParam</span> </pre>

<pre><span id="TYPEdataType"><span class="keyword">type</span> <code class="type"></code>dataType</span> </pre>

<pre><span id="TYPEshaderType"><span class="keyword">type</span> <code class="type"></code>shaderType</span> </pre>

<pre><span id="TYPEprogramParam"><span class="keyword">type</span> <code class="type">'a</code> programParam</span> </pre>

<pre><span id="TYPEshaderParam"><span class="keyword">type</span> <code class="type">'a</code> shaderParam</span> </pre>

<pre><span id="TYPEtextureFilter"><span class="keyword">type</span> <code class="type"></code>textureFilter</span> </pre>

<pre><span id="TYPEwrapMode"><span class="keyword">type</span> <code class="type"></code>wrapMode</span> </pre>

<pre><span id="TYPEtexFilter"><span class="keyword">type</span> <code class="type"></code>texFilter</span> </pre>

<pre><span id="TYPEuniformType"><span class="keyword">type</span> <code class="type"></code>uniformType</span> </pre>

<pre><span id="TYPEcolorspaceConversion"><span class="keyword">type</span> <code class="type"></code>colorspaceConversion</span> </pre>

<pre><span id="TYPEcontextAttributes"><span class="keyword">class type</span> <a href="WebGL.contextAttributes-c.html">contextAttributes</a></span> = <code class="code">object</code> <a href="WebGL.contextAttributes-c.html">..</a> <code class="code">end</code></pre><div class="info">
5.2 WebGLContextAttributes
</div>
<pre><span id="TYPEbuffer"><span class="keyword">type</span> <code class="type"></code>buffer</span> </pre>

<pre><span id="TYPEframebuffer"><span class="keyword">type</span> <code class="type"></code>framebuffer</span> </pre>

<pre><span id="TYPEprogram"><span class="keyword">type</span> <code class="type"></code>program</span> </pre>

<pre><span id="TYPErenderbuffer"><span class="keyword">type</span> <code class="type"></code>renderbuffer</span> </pre>

<pre><span id="TYPEshader"><span class="keyword">type</span> <code class="type"></code>shader</span> </pre>

<pre><span id="TYPEtexture"><span class="keyword">type</span> <code class="type"></code>texture</span> </pre>

<pre><span id="TYPEuniformLocation"><span class="keyword">type</span> <code class="type">'a</code> uniformLocation</span> </pre>

<pre><span id="TYPEactiveInfo"><span class="keyword">class type</span> <a href="WebGL.activeInfo-c.html">activeInfo</a></span> = <code class="code">object</code> <a href="WebGL.activeInfo-c.html">..</a> <code class="code">end</code></pre><pre><span id="TYPErenderingContext"><span class="keyword">class type</span> <a href="WebGL.renderingContext-c.html">renderingContext</a></span> = <code class="code">object</code> <a href="WebGL.renderingContext-c.html">..</a> <code class="code">end</code></pre><br>
5.14 WebGLContextEvent<br>
<pre><span id="TYPEcontextEvent"><span class="keyword">class type</span> <a href="WebGL.contextEvent-c.html">contextEvent</a></span> = <code class="code">object</code> <a href="WebGL.contextEvent-c.html">..</a> <code class="code">end</code></pre><pre><span class="keyword">module</span> <a href="WebGL.Event.html">Event</a>: <code class="code">sig</code> <a href="WebGL.Event.html">..</a> <code class="code">end</code></pre><br>
Get a context<br>
<pre><span id="VALgetContext"><span class="keyword">val</span> getContext</span> : <code class="type"><a href="Dom_html.canvasElement-c.html">Dom_html.canvasElement</a> <a href="Js.html#TYPEt">Js.t</a> -> <a href="WebGL.renderingContext-c.html">renderingContext</a> <a href="Js.html#TYPEt">Js.t</a> <a href="Js.html#TYPEopt">Js.opt</a></code></pre></body></html>