<html><head> <link rel="stylesheet" href="style.css" type="text/css"> <meta content="text/html; charset=iso-8859-1" http-equiv="Content-Type"> <link rel="Start" href="index.html"> <link title="Index of types" rel=Appendix href="index_types.html"> <link title="Index of exceptions" rel=Appendix href="index_exceptions.html"> <link title="Index of values" rel=Appendix href="index_values.html"> <link title="Index of class methods" rel=Appendix href="index_methods.html"> <link title="Index of class types" rel=Appendix href="index_class_types.html"> <link title="Index of modules" rel=Appendix href="index_modules.html"> <link title="Index of module types" rel=Appendix href="index_module_types.html"> <link title="CSS" rel="Chapter" href="CSS.html"> <link title="Dom" rel="Chapter" href="Dom.html"> <link title="Dom_events" rel="Chapter" href="Dom_events.html"> <link title="Dom_html" rel="Chapter" href="Dom_html.html"> <link title="Event_arrows" rel="Chapter" href="Event_arrows.html"> <link title="File" rel="Chapter" href="File.html"> <link title="Firebug" rel="Chapter" href="Firebug.html"> <link title="Form" rel="Chapter" href="Form.html"> <link title="Js" rel="Chapter" href="Js.html"> <link title="Json" rel="Chapter" href="Json.html"> <link title="Lwt_js" rel="Chapter" href="Lwt_js.html"> <link title="Lwt_js_events" rel="Chapter" href="Lwt_js_events.html"> <link title="Regexp" rel="Chapter" href="Regexp.html"> <link title="Typed_array" rel="Chapter" href="Typed_array.html"> <link title="Url" rel="Chapter" href="Url.html"> <link title="WebGL" rel="Chapter" href="WebGL.html"> <link title="XmlHttpRequest" rel="Chapter" href="XmlHttpRequest.html"><title>WebGL.renderingContext</title> </head> <body> <code class="code"><span class="keyword">object</span><br> <span class="keyword">method</span> _ACTIVE_ATTRIBUTES_ : int <span class="constructor">WebGL</span>.programParam <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _ACTIVE_TEXTURE_ : int <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _ACTIVE_UNIFORMS_ : int <span class="constructor">WebGL</span>.programParam <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _ALIASED_LINE_WIDTH_RANGE_ :<br> <span class="constructor">Typed_array</span>.float32Array <span class="constructor">Js</span>.t <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _ALIASED_POINT_SIZE_RANGE_ :<br> <span class="constructor">Typed_array</span>.float32Array <span class="constructor">Js</span>.t <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _ALPHA : <span class="constructor">WebGL</span>.pixelFormat <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _ALPHA_BITS_ : int <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _ALWAYS : <span class="constructor">WebGL</span>.depthFunction <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _ARRAY_BUFFER_ : <span class="constructor">WebGL</span>.bufferTarget <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _ARRAY_BUFFER_BINDING_ :<br> <span class="constructor">WebGL</span>.buffer <span class="constructor">Js</span>.t <span class="constructor">Js</span>.opt <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _ATTACHED_SHADERS_ : int <span class="constructor">WebGL</span>.programParam <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _BACK : <span class="constructor">WebGL</span>.cullFaceMode <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _BLEND : <span class="constructor">WebGL</span>.enableCap <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _BLEND_COLOR_ :<br> <span class="constructor">Typed_array</span>.float32Array <span class="constructor">Js</span>.t <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _BLEND_DST_ALPHA_ :<br> <span class="constructor">WebGL</span>.blendingFactor <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _BLEND_DST_RGB_ :<br> <span class="constructor">WebGL</span>.blendingFactor <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _BLEND_EQUATION_ : <span class="constructor">WebGL</span>.blendMode <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _BLEND_EQUATION_ALPHA_ :<br> <span class="constructor">WebGL</span>.blendMode <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _BLEND_EQUATION_RGB_ :<br> <span class="constructor">WebGL</span>.blendMode <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _BLEND_PARAM : bool <span class="constructor">Js</span>.t <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _BLEND_SRC_ALPHA_ :<br> <span class="constructor">WebGL</span>.blendingFactor <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _BLEND_SRC_RGB_ :<br> <span class="constructor">WebGL</span>.blendingFactor <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _BLUE_BITS_ : int <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _BOOL : <span class="constructor">WebGL</span>.uniformType <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _BOOL_VEC2_ : <span class="constructor">WebGL</span>.uniformType <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _BOOL_VEC3_ : <span class="constructor">WebGL</span>.uniformType <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _BOOL_VEC4_ : <span class="constructor">WebGL</span>.uniformType <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _BROWSER_DEFAULT_WEBGL_ :<br> <span class="constructor">WebGL</span>.colorspaceConversion <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _BUFFER_SIZE_ : <span class="constructor">WebGL</span>.bufferParameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _BUFFER_USAGE_ : <span class="constructor">WebGL</span>.bufferParameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _BYTE : <span class="constructor">WebGL</span>.dataType <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _CCW : <span class="constructor">WebGL</span>.frontFaceDir <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _CLAMP_TO_EDGE_ : <span class="constructor">WebGL</span>.wrapMode <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _COLOR_ATTACHMENT0_ : <span class="constructor">WebGL</span>.attachmentPoint <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _COLOR_BUFFER_BIT_ : <span class="constructor">WebGL</span>.clearBufferMask <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _COLOR_CLEAR_VALUE_ :<br> <span class="constructor">Typed_array</span>.float32Array <span class="constructor">Js</span>.t <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _COLOR_WRITEMASK_ :<br> bool <span class="constructor">Js</span>.t <span class="constructor">Js</span>.js_array <span class="constructor">Js</span>.t <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _COMPILE_STATUS_ : bool <span class="constructor">Js</span>.t <span class="constructor">WebGL</span>.shaderParam <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _COMPRESSED_TEXTURE_FORMATS_ :<br> unit <span class="constructor">Js</span>.opt <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _CONSTANT_ALPHA_ : <span class="constructor">WebGL</span>.blendMode <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _CONSTANT_COLOR_ : <span class="constructor">WebGL</span>.blendMode <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _CONTEXT_LOST_WEBGL : <span class="constructor">WebGL</span>.errorCode <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _CULL_FACE_ : <span class="constructor">WebGL</span>.enableCap <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _CULL_FACE_MODE_ :<br> <span class="constructor">WebGL</span>.cullFaceMode <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _CULL_FACE_PARAM : bool <span class="constructor">Js</span>.t <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _CURRENT_PROGRAM_ :<br> <span class="constructor">WebGL</span>.program <span class="constructor">Js</span>.t <span class="constructor">Js</span>.opt <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _CURRENT_VERTEX_ATTRIB_ :<br> <span class="constructor">Typed_array</span>.float32Array <span class="constructor">Js</span>.t <span class="constructor">WebGL</span>.vertexAttribParam <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _CW : <span class="constructor">WebGL</span>.frontFaceDir <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _DECR : <span class="constructor">WebGL</span>.stencilOp <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _DECR_WRAP_ : <span class="constructor">WebGL</span>.stencilOp <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _DELETE_STATUS_ : bool <span class="constructor">Js</span>.t <span class="constructor">WebGL</span>.shaderParam <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _DELETE_STATUS_PROG : bool <span class="constructor">Js</span>.t <span class="constructor">WebGL</span>.programParam <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _DEPTH_ATTACHMENT_ : <span class="constructor">WebGL</span>.attachmentPoint <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _DEPTH_BITS_ : int <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _DEPTH_BUFFER_BIT_ : <span class="constructor">WebGL</span>.clearBufferMask <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _DEPTH_CLEAR_VALUE_ : float <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _DEPTH_COMPONENT16_ : <span class="constructor">WebGL</span>.format <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _DEPTH_COMPONENT_ : <span class="constructor">WebGL</span>.pixelFormat <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _DEPTH_FUNC_ : <span class="constructor">WebGL</span>.depthFunction <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _DEPTH_RANGE_ :<br> <span class="constructor">Typed_array</span>.float32Array <span class="constructor">Js</span>.t <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _DEPTH_STENCIL_ : <span class="constructor">WebGL</span>.pixelFormat <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _DEPTH_STENCIL_ATTACHMENT_ : <span class="constructor">WebGL</span>.attachmentPoint <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _DEPTH_TEST_ : <span class="constructor">WebGL</span>.enableCap <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _DEPTH_TEST_PARAM : bool <span class="constructor">Js</span>.t <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _DEPTH_WRITEMASK_ : bool <span class="constructor">Js</span>.t <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _DITHER : <span class="constructor">WebGL</span>.enableCap <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _DITHER_PARAM : bool <span class="constructor">Js</span>.t <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _DONT_CARE : <span class="constructor">WebGL</span>.hintMode <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _DST_ALPHA_ : <span class="constructor">WebGL</span>.blendingFactor <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _DST_COLOR_ : <span class="constructor">WebGL</span>.blendingFactor <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _DYNAMIC_DRAW_ : <span class="constructor">WebGL</span>.bufferUsage <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _ELEMENT_ARRAY_BUFFER_ : <span class="constructor">WebGL</span>.bufferTarget <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _ELEMENT_ARRAY_BUFFER_BINDING_ :<br> <span class="constructor">WebGL</span>.buffer <span class="constructor">Js</span>.t <span class="constructor">Js</span>.opt <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _EQUAL : <span class="constructor">WebGL</span>.depthFunction <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _FASTEST : <span class="constructor">WebGL</span>.hintMode <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _FLOAT : <span class="constructor">WebGL</span>.dataType <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _FLOAT_ : <span class="constructor">WebGL</span>.uniformType <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _FLOAT_MAT2_ : <span class="constructor">WebGL</span>.uniformType <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _FLOAT_MAT3_ : <span class="constructor">WebGL</span>.uniformType <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _FLOAT_MAT4_ : <span class="constructor">WebGL</span>.uniformType <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _FLOAT_VEC2_ : <span class="constructor">WebGL</span>.uniformType <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _FLOAT_VEC3_ : <span class="constructor">WebGL</span>.uniformType <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _FLOAT_VEC4_ : <span class="constructor">WebGL</span>.uniformType <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _FRAGMENT_SHADER_ : <span class="constructor">WebGL</span>.shaderType <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _FRAMEBUFFER : <span class="constructor">WebGL</span>.fbTarget <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_RENDERBUFFER :<br> <span class="constructor">WebGL</span>.renderbuffer <span class="constructor">Js</span>.t <span class="constructor">WebGL</span>.attachParam <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_TEXTURE :<br> <span class="constructor">WebGL</span>.texture <span class="constructor">Js</span>.t <span class="constructor">WebGL</span>.attachParam <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_ :<br> int <span class="constructor">WebGL</span>.attachParam <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_ :<br> int <span class="constructor">WebGL</span>.attachParam <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_ :<br> int <span class="constructor">WebGL</span>.attachParam <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _FRAMEBUFFER_BINDING_ :<br> <span class="constructor">WebGL</span>.framebuffer <span class="constructor">Js</span>.t <span class="constructor">Js</span>.opt <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _FRAMEBUFFER_COMPLETE_ : <span class="constructor">WebGL</span>.framebufferStatus <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _FRAMEBUFFER_INCOMPLETE_ATTACHMENT_ :<br> <span class="constructor">WebGL</span>.framebufferStatus <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _FRAMEBUFFER_INCOMPLETE_DIMENSIONS_ :<br> <span class="constructor">WebGL</span>.framebufferStatus <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_ :<br> <span class="constructor">WebGL</span>.framebufferStatus <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _FRAMEBUFFER_UNSUPPORTED_ : <span class="constructor">WebGL</span>.framebufferStatus <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _FRONT : <span class="constructor">WebGL</span>.cullFaceMode <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _FRONT_AND_BACK_ : <span class="constructor">WebGL</span>.cullFaceMode <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _FRONT_FACE_ : <span class="constructor">WebGL</span>.frontFaceDir <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _FUNC_ADD_ : <span class="constructor">WebGL</span>.blendMode <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _FUNC_REVERSE_SUBTRACT_ : <span class="constructor">WebGL</span>.blendMode <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _FUNC_SUBTRACT_ : <span class="constructor">WebGL</span>.blendMode <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _GENERATE_MIPMAP_HINT_ : <span class="constructor">WebGL</span>.hintTarget <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _GENERATE_MIPMAP_HINT_PARAM_ :<br> <span class="constructor">WebGL</span>.hintMode <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _GEQUAL : <span class="constructor">WebGL</span>.depthFunction <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _GREATER : <span class="constructor">WebGL</span>.depthFunction <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _GREEN_BITS_ : int <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _INCR : <span class="constructor">WebGL</span>.stencilOp <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _INCR_WRAP_ : <span class="constructor">WebGL</span>.stencilOp <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _INT : <span class="constructor">WebGL</span>.dataType <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _INT_VEC2_ : <span class="constructor">WebGL</span>.uniformType <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _INT_VEC3_ : <span class="constructor">WebGL</span>.uniformType <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _INT_VEC4_ : <span class="constructor">WebGL</span>.uniformType <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _INVALID_ENUM : <span class="constructor">WebGL</span>.errorCode <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _INVALID_FRAMEBUFFER_OPERATION_ : <span class="constructor">WebGL</span>.errorCode <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _INVALID_OPERATION : <span class="constructor">WebGL</span>.errorCode <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _INVALID_VALUE : <span class="constructor">WebGL</span>.errorCode <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _INVERT : <span class="constructor">WebGL</span>.stencilOp <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _KEEP : <span class="constructor">WebGL</span>.stencilOp <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _LEQUAL : <span class="constructor">WebGL</span>.depthFunction <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _LESS : <span class="constructor">WebGL</span>.depthFunction <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _LINEAR : <span class="constructor">WebGL</span>.texFilter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _LINEAR_MIPMAP_LINEAR_ : <span class="constructor">WebGL</span>.texFilter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _LINEAR_MIPMAP_NEAREST_ : <span class="constructor">WebGL</span>.texFilter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _LINES : <span class="constructor">WebGL</span>.beginMode <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _LINE_LOOP_ : <span class="constructor">WebGL</span>.beginMode <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _LINE_STRIP_ : <span class="constructor">WebGL</span>.beginMode <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _LINE_WIDTH_ : float <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _LINK_STATUS_ : bool <span class="constructor">Js</span>.t <span class="constructor">WebGL</span>.programParam <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _LUMINANCE : <span class="constructor">WebGL</span>.pixelFormat <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _LUMINANCE_ALPHA_ : <span class="constructor">WebGL</span>.pixelFormat <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _MAX_COMBINED_TEXTURE_IMAGE_UNITS_ :<br> int <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _MAX_CUBE_MAP_TEXTURE_SIZE_ : int <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _MAX_FRAGMENT_UNIFORM_VECTORS_ :<br> int <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _MAX_RENDERBUFFER_SIZE : int <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _MAX_TEXTURE_IMAGE_UNITS_ : int <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _MAX_TEXTURE_SIZE_ : int <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _MAX_VARYING_VECTORS_ : int <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _MAX_VERTEX_ATTRIBS_ : int <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _MAX_VERTEX_TEXTURE_IMAGE_UNITS_ :<br> int <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _MAX_VERTEX_UNIFORM_VECTORS_ : int <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _MAX_VIEWPORT_DIMS_ :<br> <span class="constructor">Typed_array</span>.int32Array <span class="constructor">Js</span>.t <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _MIRRORED_REPEAT_ : <span class="constructor">WebGL</span>.wrapMode <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _NEAREST : <span class="constructor">WebGL</span>.texFilter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _NEAREST_MIPMAP_LINEAR_ : <span class="constructor">WebGL</span>.texFilter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _NEAREST_MIPMAP_NEAREST_ : <span class="constructor">WebGL</span>.texFilter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _NEVER : <span class="constructor">WebGL</span>.depthFunction <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _NICEST : <span class="constructor">WebGL</span>.hintMode <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _NONE : <span class="constructor">WebGL</span>.colorspaceConversion <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _NOTEQUAL : <span class="constructor">WebGL</span>.depthFunction <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _NO_ERROR : <span class="constructor">WebGL</span>.errorCode <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _NUM_COMPRESSED_TEXTURE_FORMATS_ :<br> int <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _ONE : <span class="constructor">WebGL</span>.blendingFactor <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _ONE_MINUS_CONSTANT_ALPHA_ : <span class="constructor">WebGL</span>.blendMode <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _ONE_MINUS_CONSTANT_COLOR_ : <span class="constructor">WebGL</span>.blendMode <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _ONE_MINUS_DST_ALPHA_ : <span class="constructor">WebGL</span>.blendingFactor <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _ONE_MINUS_DST_COLOR_ : <span class="constructor">WebGL</span>.blendingFactor <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _ONE_MINUS_SRC_ALPHA_ : <span class="constructor">WebGL</span>.blendingFactor <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _ONE_MINUS_SRC_COLOR_ : <span class="constructor">WebGL</span>.blendingFactor <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _OUT_OF_MEMORY : <span class="constructor">WebGL</span>.errorCode <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _PACK_ALIGNMENT_ : int <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _POINTS : <span class="constructor">WebGL</span>.beginMode <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _POLYGON_OFFSET_FACTOR_ : float <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _POLYGON_OFFSET_FILL_ : <span class="constructor">WebGL</span>.enableCap <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _POLYGON_OFFSET_FILL_PARAM :<br> bool <span class="constructor">Js</span>.t <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _POLYGON_OFFSET_UNITS_ : float <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _RED_BITS_ : int <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _RENDERBUFFER : <span class="constructor">WebGL</span>.rbTarget <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _RENDERBUFFER_ALPHA_SIZE_ : <span class="constructor">WebGL</span>.renderbufferParam <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _RENDERBUFFER_BINDING_ :<br> <span class="constructor">WebGL</span>.renderbuffer <span class="constructor">Js</span>.t <span class="constructor">Js</span>.opt <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _RENDERBUFFER_BLUE_SIZE_ : <span class="constructor">WebGL</span>.renderbufferParam <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _RENDERBUFFER_DEPTH_SIZE_ : <span class="constructor">WebGL</span>.renderbufferParam <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _RENDERBUFFER_GREEN_SIZE_ : <span class="constructor">WebGL</span>.renderbufferParam <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _RENDERBUFFER_HEIGHT_ : <span class="constructor">WebGL</span>.renderbufferParam <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _RENDERBUFFER_INTERNAL_FORMAT_ :<br> <span class="constructor">WebGL</span>.renderbufferParam <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _RENDERBUFFER_RED_SIZE_ : <span class="constructor">WebGL</span>.renderbufferParam <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _RENDERBUFFER_STENCIL_SIZE_ :<br> <span class="constructor">WebGL</span>.renderbufferParam <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _RENDERBUFFER_WIDTH_ : <span class="constructor">WebGL</span>.renderbufferParam <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _RENDERER : <span class="constructor">Js</span>.js_string <span class="constructor">Js</span>.t <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _REPEAT : <span class="constructor">WebGL</span>.wrapMode <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _REPLACE : <span class="constructor">WebGL</span>.stencilOp <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _RGB : <span class="constructor">WebGL</span>.pixelFormat <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _RGB565 : <span class="constructor">WebGL</span>.format <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _RGB5_A1_ : <span class="constructor">WebGL</span>.format <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _RGBA : <span class="constructor">WebGL</span>.pixelFormat <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _RGBA4 : <span class="constructor">WebGL</span>.format <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _SAMPLER_2D_ : <span class="constructor">WebGL</span>.uniformType <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _SAMPLER_CUBE_ : <span class="constructor">WebGL</span>.uniformType <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _SAMPLES_ : int <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _SAMPLE_ALPHA_TO_COVERAGE : <span class="constructor">WebGL</span>.enableCap <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _SAMPLE_BUFFERS_ : int <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _SAMPLE_COVERAGE : <span class="constructor">WebGL</span>.enableCap <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _SAMPLE_COVERAGE_INVERT_ :<br> bool <span class="constructor">Js</span>.t <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _SAMPLE_COVERAGE_VALUE_ : float <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _SCISSOR_BOX_ :<br> <span class="constructor">Typed_array</span>.int32Array <span class="constructor">Js</span>.t <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _SCISSOR_TEST_ : <span class="constructor">WebGL</span>.enableCap <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _SCISSOR_TEST_PARAM : bool <span class="constructor">Js</span>.t <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _SHADER_TYPE_ : int <span class="constructor">WebGL</span>.shaderParam <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _SHADING_LANGUAGE_VERSION_ :<br> <span class="constructor">Js</span>.js_string <span class="constructor">Js</span>.t <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _SHORT : <span class="constructor">WebGL</span>.dataType <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _SRC_ALPHA_ : <span class="constructor">WebGL</span>.blendingFactor <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _SRC_ALPHA_SATURATE_ : <span class="constructor">WebGL</span>.blendingFactor <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _SRC_COLOR_ : <span class="constructor">WebGL</span>.blendingFactor <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _STATIC_DRAW_ : <span class="constructor">WebGL</span>.bufferUsage <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _STENCIL_ATTACHMENT_ : <span class="constructor">WebGL</span>.attachmentPoint <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _STENCIL_BACK_FAIL_ : int <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _STENCIL_BACK_FUNC_ : int <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _STENCIL_BACK_PASS_DEPTH_FAIL_ :<br> int <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _STENCIL_BACK_PASS_DEPTH_PASS_ :<br> int <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _STENCIL_BACK_REF_ : int <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _STENCIL_BACK_VALUE_MASK_ : int <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _STENCIL_BACK_WRITEMASK_ : int <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _STENCIL_BITS_ : int <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _STENCIL_BUFFER_BIT_ : <span class="constructor">WebGL</span>.clearBufferMask <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _STENCIL_CLEAR_VALUE_ : int <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _STENCIL_FAIL_ : int <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _STENCIL_FUNC_ : int <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _STENCIL_INDEX8_ : <span class="constructor">WebGL</span>.format <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _STENCIL_INDEX_ : <span class="constructor">WebGL</span>.pixelFormat <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _STENCIL_PASS_DEPTH_FAIL_ : int <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _STENCIL_PASS_DEPTH_PASS_ : int <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _STENCIL_REF_ : int <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _STENCIL_TEST_ : <span class="constructor">WebGL</span>.enableCap <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _STENCIL_TEST_PARAM : bool <span class="constructor">Js</span>.t <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _STENCIL_VALUE_MASK_ : int <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _STENCIL_WRITEMASK_ : int <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _STREAM_DRAW_ : <span class="constructor">WebGL</span>.bufferUsage <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _SUBPIXEL_BITS_ : int <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TEXTURE0 : <span class="constructor">WebGL</span>.textureUnit <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TEXTURE1 : <span class="constructor">WebGL</span>.textureUnit <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TEXTURE10 : <span class="constructor">WebGL</span>.textureUnit <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TEXTURE11 : <span class="constructor">WebGL</span>.textureUnit <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TEXTURE12 : <span class="constructor">WebGL</span>.textureUnit <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TEXTURE13 : <span class="constructor">WebGL</span>.textureUnit <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TEXTURE14 : <span class="constructor">WebGL</span>.textureUnit <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TEXTURE15 : <span class="constructor">WebGL</span>.textureUnit <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TEXTURE16 : <span class="constructor">WebGL</span>.textureUnit <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TEXTURE17 : <span class="constructor">WebGL</span>.textureUnit <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TEXTURE18 : <span class="constructor">WebGL</span>.textureUnit <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TEXTURE19 : <span class="constructor">WebGL</span>.textureUnit <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TEXTURE2 : <span class="constructor">WebGL</span>.textureUnit <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TEXTURE20 : <span class="constructor">WebGL</span>.textureUnit <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TEXTURE21 : <span class="constructor">WebGL</span>.textureUnit <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TEXTURE22 : <span class="constructor">WebGL</span>.textureUnit <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TEXTURE23 : <span class="constructor">WebGL</span>.textureUnit <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TEXTURE24 : <span class="constructor">WebGL</span>.textureUnit <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TEXTURE25 : <span class="constructor">WebGL</span>.textureUnit <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TEXTURE26 : <span class="constructor">WebGL</span>.textureUnit <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TEXTURE27 : <span class="constructor">WebGL</span>.textureUnit <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TEXTURE28 : <span class="constructor">WebGL</span>.textureUnit <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TEXTURE29 : <span class="constructor">WebGL</span>.textureUnit <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TEXTURE3 : <span class="constructor">WebGL</span>.textureUnit <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TEXTURE30 : <span class="constructor">WebGL</span>.textureUnit <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TEXTURE31 : <span class="constructor">WebGL</span>.textureUnit <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TEXTURE4 : <span class="constructor">WebGL</span>.textureUnit <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TEXTURE5 : <span class="constructor">WebGL</span>.textureUnit <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TEXTURE6 : <span class="constructor">WebGL</span>.textureUnit <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TEXTURE7 : <span class="constructor">WebGL</span>.textureUnit <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TEXTURE8 : <span class="constructor">WebGL</span>.textureUnit <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TEXTURE9 : <span class="constructor">WebGL</span>.textureUnit <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TEXTURE_2D_ : <span class="constructor">WebGL</span>.texTarget <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TEXTURE_BINDING_2D_ :<br> <span class="constructor">WebGL</span>.texture <span class="constructor">Js</span>.t <span class="constructor">Js</span>.opt <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TEXTURE_BINDING_CUBE_MAP_ :<br> <span class="constructor">WebGL</span>.texture <span class="constructor">Js</span>.t <span class="constructor">Js</span>.opt <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TEXTURE_CUBE_MAP_ : <span class="constructor">WebGL</span>.texTarget <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TEXTURE_CUBE_MAP_NEGATIVE_X_ : <span class="constructor">WebGL</span>.texTarget <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TEXTURE_CUBE_MAP_NEGATIVE_Y_ : <span class="constructor">WebGL</span>.texTarget <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TEXTURE_CUBE_MAP_NEGATIVE_Z_ : <span class="constructor">WebGL</span>.texTarget <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TEXTURE_CUBE_MAP_POSITIVE_X_ : <span class="constructor">WebGL</span>.texTarget <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TEXTURE_CUBE_MAP_POSITIVE_Y_ : <span class="constructor">WebGL</span>.texTarget <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TEXTURE_CUBE_MAP_POSITIVE_Z_ : <span class="constructor">WebGL</span>.texTarget <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TEXTURE_MAG_FILTER_ :<br> <span class="constructor">WebGL</span>.texFilter <span class="constructor">WebGL</span>.texParam <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TEXTURE_MIN_FILTER_ :<br> <span class="constructor">WebGL</span>.texFilter <span class="constructor">WebGL</span>.texParam <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TEXTURE_WRAP_S_ : <span class="constructor">WebGL</span>.wrapMode <span class="constructor">WebGL</span>.texParam <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TEXTURE_WRAP_T_ : <span class="constructor">WebGL</span>.wrapMode <span class="constructor">WebGL</span>.texParam <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TRIANGLES : <span class="constructor">WebGL</span>.beginMode <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TRIANGLE_FAN_ : <span class="constructor">WebGL</span>.beginMode <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _TRIANGLE_STRIP_ : <span class="constructor">WebGL</span>.beginMode <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _UNPACK_ALIGNMENT_ : int <span class="constructor">WebGL</span>.pixelStoreParam <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _UNPACK_ALIGNMENT_PARAM : int <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _UNPACK_COLORSPACE_CONVERSION_WEBGL_ :<br> int <span class="constructor">WebGL</span>.pixelStoreParam <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _UNPACK_COLORSPACE_CONVERSION_WEBGL_PARAM :<br> <span class="constructor">WebGL</span>.colorspaceConversion <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _UNPACK_FLIP_Y_WEBGL_ :<br> bool <span class="constructor">Js</span>.t <span class="constructor">WebGL</span>.pixelStoreParam <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _UNPACK_FLIP_Y_WEBGL_PARAM :<br> bool <span class="constructor">Js</span>.t <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _UNPACK_PREMULTIPLY_ALPHA_WEBGL_ :<br> bool <span class="constructor">Js</span>.t <span class="constructor">WebGL</span>.pixelStoreParam <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _UNPACK_PREMULTIPLY_ALPHA_WEBGL_PARAM :<br> bool <span class="constructor">Js</span>.t <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _UNSIGNED_BYTE_ : <span class="constructor">WebGL</span>.pixelType <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _UNSIGNED_BYTE_DT : <span class="constructor">WebGL</span>.dataType <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _UNSIGNED_INT_ : <span class="constructor">WebGL</span>.dataType <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _UNSIGNED_SHORT_ : <span class="constructor">WebGL</span>.dataType <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _UNSIGNED_SHORT_4_4_4_4_ : <span class="constructor">WebGL</span>.pixelType <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _UNSIGNED_SHORT_5_5_5_1_ : <span class="constructor">WebGL</span>.pixelType <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _UNSIGNED_SHORT_5_6_5_ : <span class="constructor">WebGL</span>.pixelType <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _VALIDATE_STATUS_ : bool <span class="constructor">Js</span>.t <span class="constructor">WebGL</span>.programParam <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _VENDOR : <span class="constructor">Js</span>.js_string <span class="constructor">Js</span>.t <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _VERSION : <span class="constructor">Js</span>.js_string <span class="constructor">Js</span>.t <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ :<br> <span class="constructor">WebGL</span>.buffer <span class="constructor">Js</span>.t <span class="constructor">Js</span>.opt <span class="constructor">WebGL</span>.vertexAttribParam <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _VERTEX_ATTRIB_ARRAY_ENABLED_ :<br> bool <span class="constructor">Js</span>.t <span class="constructor">WebGL</span>.vertexAttribParam <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _VERTEX_ATTRIB_ARRAY_NORMALIZED_ :<br> bool <span class="constructor">Js</span>.t <span class="constructor">WebGL</span>.vertexAttribParam <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _VERTEX_ATTRIB_ARRAY_POINTER_ :<br> <span class="constructor">WebGL</span>.vertexAttribPointerParam <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _VERTEX_ATTRIB_ARRAY_SIZE_ :<br> int <span class="constructor">WebGL</span>.vertexAttribParam <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _VERTEX_ATTRIB_ARRAY_STRIDE_ :<br> int <span class="constructor">WebGL</span>.vertexAttribParam <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _VERTEX_ATTRIB_ARRAY_TYPE_ :<br> int <span class="constructor">WebGL</span>.vertexAttribParam <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _VERTEX_SHADER_ : <span class="constructor">WebGL</span>.shaderType <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _VIEWPORT :<br> <span class="constructor">Typed_array</span>.int32Array <span class="constructor">Js</span>.t <span class="constructor">WebGL</span>.parameter <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _ZERO : <span class="constructor">WebGL</span>.blendingFactor <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> _ZERO_ : <span class="constructor">WebGL</span>.stencilOp <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> activeTexture : <span class="constructor">WebGL</span>.textureUnit <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> attachShader :<br> <span class="constructor">WebGL</span>.program <span class="constructor">Js</span>.t <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.shader <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> bindAttribLocation :<br> <span class="constructor">WebGL</span>.program <span class="constructor">Js</span>.t <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.uint <span class="keywordsign">-></span> <span class="constructor">Js</span>.js_string <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> bindBuffer : <span class="constructor">WebGL</span>.bufferTarget <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.buffer <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> bindBuffer_ :<br> <span class="constructor">WebGL</span>.bufferTarget <span class="constructor">Js</span>.opt <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.buffer <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> bindFramebuffer :<br> <span class="constructor">WebGL</span>.fbTarget <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.framebuffer <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> bindFramebuffer_ :<br> <span class="constructor">WebGL</span>.fbTarget <span class="constructor">Js</span>.opt <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.framebuffer <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> bindRenderbuffer :<br> <span class="constructor">WebGL</span>.rbTarget <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.renderbuffer <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> bindRenderbuffer_ :<br> <span class="constructor">WebGL</span>.rbTarget <span class="constructor">Js</span>.opt <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.renderbuffer <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> bindTexture : <span class="constructor">WebGL</span>.texTarget <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.texture <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> bindTexture_ :<br> <span class="constructor">WebGL</span>.texTarget <span class="constructor">Js</span>.opt <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.texture <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> blendColor :<br> <span class="constructor">WebGL</span>.clampf <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.clampf <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.clampf <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.clampf <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> blendEquation : <span class="constructor">WebGL</span>.blendMode <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> blendEquationSeparate :<br> <span class="constructor">WebGL</span>.blendMode <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.blendMode <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> blendFunc :<br> <span class="constructor">WebGL</span>.blendingFactor <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.blendingFactor <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> blendFuncSeparate :<br> <span class="constructor">WebGL</span>.blendingFactor <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.blendingFactor <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.blendingFactor <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.blendingFactor <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> bufferData :<br> <span class="constructor">WebGL</span>.bufferTarget <span class="keywordsign">-></span><br> <span class="keywordsign">#</span><span class="constructor">Typed_array</span>.arrayBufferView <span class="constructor">Js</span>.t <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.bufferUsage <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> bufferData_create :<br> <span class="constructor">WebGL</span>.bufferTarget <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.sizeiptr <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.bufferUsage <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> bufferData_raw :<br> <span class="constructor">WebGL</span>.bufferTarget <span class="keywordsign">-></span><br> <span class="constructor">Typed_array</span>.arrayBuffer <span class="constructor">Js</span>.t <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.bufferUsage <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> bufferSubData :<br> <span class="constructor">WebGL</span>.bufferTarget <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.intptr <span class="keywordsign">-></span> <span class="keywordsign">#</span><span class="constructor">Typed_array</span>.arrayBufferView <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> bufferSubData_raw :<br> <span class="constructor">WebGL</span>.bufferTarget <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.intptr <span class="keywordsign">-></span> <span class="constructor">Typed_array</span>.arrayBuffer <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> canvas : <span class="constructor">Dom_html</span>.canvasElement <span class="constructor">Js</span>.t <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> checkFramebufferStatus :<br> <span class="constructor">WebGL</span>.fbTarget <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.framebufferStatus <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> clear : <span class="constructor">WebGL</span>.clearBufferMask <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> clearColor :<br> <span class="constructor">WebGL</span>.clampf <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.clampf <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.clampf <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.clampf <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> clearDepth : <span class="constructor">WebGL</span>.clampf <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> clearStencil : int <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> colorMask :<br> bool <span class="constructor">Js</span>.t <span class="keywordsign">-></span> bool <span class="constructor">Js</span>.t <span class="keywordsign">-></span> bool <span class="constructor">Js</span>.t <span class="keywordsign">-></span> bool <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> compileShader : <span class="constructor">WebGL</span>.shader <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> copyTexImage2D :<br> <span class="constructor">WebGL</span>.texTarget <span class="keywordsign">-></span><br> int <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.pixelFormat <span class="keywordsign">-></span><br> int <span class="keywordsign">-></span> int <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.sizei <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.sizei <span class="keywordsign">-></span> int <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> copyTexSubImage2D :<br> <span class="constructor">WebGL</span>.texTarget <span class="keywordsign">-></span><br> int <span class="keywordsign">-></span><br> int <span class="keywordsign">-></span> int <span class="keywordsign">-></span> int <span class="keywordsign">-></span> int <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.sizei <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.sizei <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> createBuffer : <span class="constructor">WebGL</span>.buffer <span class="constructor">Js</span>.t <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> createFramebuffer : <span class="constructor">WebGL</span>.framebuffer <span class="constructor">Js</span>.t <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> createProgram : <span class="constructor">WebGL</span>.program <span class="constructor">Js</span>.t <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> createRenderbuffer : <span class="constructor">WebGL</span>.renderbuffer <span class="constructor">Js</span>.t <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> createShader : <span class="constructor">WebGL</span>.shaderType <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.shader <span class="constructor">Js</span>.t <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> createTexture : <span class="constructor">WebGL</span>.texture <span class="constructor">Js</span>.t <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> cullFace : <span class="constructor">WebGL</span>.cullFaceMode <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> deleteBuffer : <span class="constructor">WebGL</span>.buffer <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> deleteFramebuffer : <span class="constructor">WebGL</span>.framebuffer <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> deleteProgram : <span class="constructor">WebGL</span>.program <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> deleteRenderbuffer : <span class="constructor">WebGL</span>.renderbuffer <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> deleteShader : <span class="constructor">WebGL</span>.shader <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> deleteTexture : <span class="constructor">WebGL</span>.texture <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> depthFunc : <span class="constructor">WebGL</span>.depthFunction <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> depthMask : bool <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> depthRange : <span class="constructor">WebGL</span>.clampf <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.clampf <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> detachShader :<br> <span class="constructor">WebGL</span>.program <span class="constructor">Js</span>.t <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.shader <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> disable : <span class="constructor">WebGL</span>.enableCap <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> disableVertexAttribArray : <span class="constructor">WebGL</span>.uint <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> drawArrays : <span class="constructor">WebGL</span>.beginMode <span class="keywordsign">-></span> int <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.sizei <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> drawElements :<br> <span class="constructor">WebGL</span>.beginMode <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.sizei <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.dataType <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.intptr <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> drawingBufferHeight : <span class="constructor">WebGL</span>.sizei <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> drawingBufferWidth : <span class="constructor">WebGL</span>.sizei <span class="constructor">Js</span>.readonly_prop<br> <span class="keyword">method</span> enable : <span class="constructor">WebGL</span>.enableCap <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> enableVertexAttribArray : <span class="constructor">WebGL</span>.uint <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> finish : unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> flush : unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> framebufferRenderbuffer :<br> <span class="constructor">WebGL</span>.fbTarget <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.attachmentPoint <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.rbTarget <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.renderbuffer <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> framebufferTexture2D :<br> <span class="constructor">WebGL</span>.fbTarget <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.attachmentPoint <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.texTarget <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.texture <span class="keywordsign">-></span> int <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> frontFace : <span class="constructor">WebGL</span>.frontFaceDir <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> generateMipmap : <span class="constructor">WebGL</span>.texTarget <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> getActiveAttrib :<br> <span class="constructor">WebGL</span>.program <span class="constructor">Js</span>.t <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.uint <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.activeInfo <span class="constructor">Js</span>.t <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> getActiveUniform :<br> <span class="constructor">WebGL</span>.program <span class="constructor">Js</span>.t <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.uint <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.activeInfo <span class="constructor">Js</span>.t <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> getAttachedShaders :<br> <span class="constructor">WebGL</span>.program <span class="constructor">Js</span>.t <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.shader <span class="constructor">Js</span>.t <span class="constructor">Js</span>.js_array <span class="constructor">Js</span>.t <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> getAttribLocation :<br> <span class="constructor">WebGL</span>.program <span class="constructor">Js</span>.t <span class="keywordsign">-></span> <span class="constructor">Js</span>.js_string <span class="constructor">Js</span>.t <span class="keywordsign">-></span> int <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> getBufferParameter :<br> <span class="constructor">WebGL</span>.bufferTarget <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.bufferParameter <span class="keywordsign">-></span> int <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> getContextAttributes : <span class="constructor">WebGL</span>.contextAttributes <span class="constructor">Js</span>.t <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> getError : <span class="constructor">WebGL</span>.errorCode <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> getExtension : <span class="constructor">Js</span>.js_string <span class="constructor">Js</span>.t <span class="keywordsign">-></span> <span class="keywordsign">'</span>a <span class="constructor">Js</span>.t <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> getFramebufferAttachmentParameter :<br> <span class="constructor">WebGL</span>.fbTarget <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.attachmentPoint <span class="keywordsign">-></span> <span class="keywordsign">'</span>a <span class="constructor">WebGL</span>.attachParam <span class="keywordsign">-></span> <span class="keywordsign">'</span>a <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> getParameter : <span class="keywordsign">'</span>a <span class="constructor">WebGL</span>.parameter <span class="keywordsign">-></span> <span class="keywordsign">'</span>a <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> getProgramInfoLog : <span class="constructor">WebGL</span>.program <span class="constructor">Js</span>.t <span class="keywordsign">-></span> <span class="constructor">Js</span>.js_string <span class="constructor">Js</span>.t <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> getProgramParameter :<br> <span class="constructor">WebGL</span>.program <span class="constructor">Js</span>.t <span class="keywordsign">-></span> <span class="keywordsign">'</span>a <span class="constructor">WebGL</span>.programParam <span class="keywordsign">-></span> <span class="keywordsign">'</span>a <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> getRenderbufferParameter :<br> <span class="constructor">WebGL</span>.rbTarget <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.renderbufferParam <span class="keywordsign">-></span> int <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> getShaderInfoLog : <span class="constructor">WebGL</span>.shader <span class="constructor">Js</span>.t <span class="keywordsign">-></span> <span class="constructor">Js</span>.js_string <span class="constructor">Js</span>.t <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> getShaderParameter :<br> <span class="constructor">WebGL</span>.shader <span class="constructor">Js</span>.t <span class="keywordsign">-></span> <span class="keywordsign">'</span>a <span class="constructor">WebGL</span>.shaderParam <span class="keywordsign">-></span> <span class="keywordsign">'</span>a <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> getShaderSource : <span class="constructor">WebGL</span>.shader <span class="constructor">Js</span>.t <span class="keywordsign">-></span> <span class="constructor">Js</span>.js_string <span class="constructor">Js</span>.t <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> getSupportedExtensions : <span class="constructor">Js</span>.js_string <span class="constructor">Js</span>.t <span class="constructor">Js</span>.js_array <span class="constructor">Js</span>.t <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> getTexParameter : <span class="constructor">WebGL</span>.texTarget <span class="keywordsign">-></span> <span class="keywordsign">'</span>a <span class="constructor">WebGL</span>.texParam <span class="keywordsign">-></span> <span class="keywordsign">'</span>a <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> getUniform :<br> <span class="constructor">WebGL</span>.program <span class="constructor">Js</span>.t <span class="keywordsign">-></span> <span class="keywordsign">'</span>a <span class="constructor">WebGL</span>.uniformLocation <span class="constructor">Js</span>.t <span class="keywordsign">-></span> <span class="keywordsign">'</span>b <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> getUniformLocation :<br> <span class="constructor">WebGL</span>.program <span class="constructor">Js</span>.t <span class="keywordsign">-></span><br> <span class="constructor">Js</span>.js_string <span class="constructor">Js</span>.t <span class="keywordsign">-></span> <span class="keywordsign">'</span>a <span class="constructor">WebGL</span>.uniformLocation <span class="constructor">Js</span>.t <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> getVertexAttrib :<br> <span class="constructor">WebGL</span>.uint <span class="keywordsign">-></span> <span class="keywordsign">'</span>a <span class="constructor">WebGL</span>.vertexAttribParam <span class="keywordsign">-></span> <span class="keywordsign">'</span>a <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> getVertexAttribOffset :<br> <span class="constructor">WebGL</span>.uint <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.vertexAttribPointerParam <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.sizeiptr <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> hint : <span class="constructor">WebGL</span>.hintTarget <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.hintMode <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> isBuffer : <span class="constructor">WebGL</span>.buffer <span class="constructor">Js</span>.t <span class="keywordsign">-></span> bool <span class="constructor">Js</span>.t <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> isContextLost : bool <span class="constructor">Js</span>.t <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> isEnabled : <span class="constructor">WebGL</span>.enableCap <span class="keywordsign">-></span> bool <span class="constructor">Js</span>.t <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> isFramebuffer : <span class="constructor">WebGL</span>.framebuffer <span class="constructor">Js</span>.t <span class="keywordsign">-></span> bool <span class="constructor">Js</span>.t <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> isProgram : <span class="constructor">WebGL</span>.program <span class="constructor">Js</span>.t <span class="keywordsign">-></span> bool <span class="constructor">Js</span>.t <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> isRenderbuffer : <span class="constructor">WebGL</span>.renderbuffer <span class="constructor">Js</span>.t <span class="keywordsign">-></span> bool <span class="constructor">Js</span>.t <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> isShader : <span class="constructor">WebGL</span>.shader <span class="constructor">Js</span>.t <span class="keywordsign">-></span> bool <span class="constructor">Js</span>.t <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> isTexture : <span class="constructor">WebGL</span>.texture <span class="constructor">Js</span>.t <span class="keywordsign">-></span> bool <span class="constructor">Js</span>.t <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> lineWidth : float <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> linkProgram : <span class="constructor">WebGL</span>.program <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> pixelStorei : <span class="keywordsign">'</span>a <span class="constructor">WebGL</span>.pixelStoreParam <span class="keywordsign">-></span> <span class="keywordsign">'</span>a <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> polygonOffset : float <span class="keywordsign">-></span> float <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> readPixels :<br> int <span class="keywordsign">-></span><br> int <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.sizei <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.sizei <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.pixelFormat <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.pixelType <span class="keywordsign">-></span> <span class="keywordsign">#</span><span class="constructor">Typed_array</span>.arrayBufferView <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> renderbufferStorage :<br> <span class="constructor">WebGL</span>.rbTarget <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.format <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.sizei <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.sizei <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> sampleCoverage : <span class="constructor">WebGL</span>.clampf <span class="keywordsign">-></span> bool <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> scissor : int <span class="keywordsign">-></span> int <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.sizei <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.sizei <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> shaderSource :<br> <span class="constructor">WebGL</span>.shader <span class="constructor">Js</span>.t <span class="keywordsign">-></span> <span class="constructor">Js</span>.js_string <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> stencilFunc :<br> <span class="constructor">WebGL</span>.depthFunction <span class="keywordsign">-></span> int <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.uint <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> stencilFuncSeparate :<br> <span class="constructor">WebGL</span>.cullFaceMode <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.depthFunction <span class="keywordsign">-></span> int <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.uint <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> stencilMask : <span class="constructor">WebGL</span>.uint <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> stencilMaskSeparate :<br> <span class="constructor">WebGL</span>.cullFaceMode <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.uint <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> stencilOp :<br> <span class="constructor">WebGL</span>.stencilOp <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.stencilOp <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.stencilOp <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> stencilOpSeparate :<br> <span class="constructor">WebGL</span>.cullFaceMode <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.stencilOp <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.stencilOp <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.stencilOp <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> texImage2D_fromCanvas :<br> <span class="constructor">WebGL</span>.texTarget <span class="keywordsign">-></span><br> int <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.pixelFormat <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.pixelFormat <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.pixelType <span class="keywordsign">-></span> <span class="constructor">Dom_html</span>.canvasElement <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> texImage2D_fromImage :<br> <span class="constructor">WebGL</span>.texTarget <span class="keywordsign">-></span><br> int <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.pixelFormat <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.pixelFormat <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.pixelType <span class="keywordsign">-></span> <span class="constructor">Dom_html</span>.imageElement <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> texImage2D_fromImageData :<br> <span class="constructor">WebGL</span>.texTarget <span class="keywordsign">-></span><br> int <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.pixelFormat <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.pixelFormat <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.pixelType <span class="keywordsign">-></span> <span class="constructor">Dom_html</span>.imageData <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> texImage2D_fromVideo :<br> <span class="constructor">WebGL</span>.texTarget <span class="keywordsign">-></span><br> int <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.pixelFormat <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.pixelFormat <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.pixelType <span class="keywordsign">-></span> <span class="constructor">Dom_html</span>.videoElement <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> texImage2D_fromView :<br> <span class="constructor">WebGL</span>.texTarget <span class="keywordsign">-></span><br> int <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.pixelFormat <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.sizei <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.sizei <span class="keywordsign">-></span><br> int <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.pixelFormat <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.pixelType <span class="keywordsign">-></span> <span class="keywordsign">#</span><span class="constructor">Typed_array</span>.arrayBufferView <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit<br> <span class="keyword">method</span> texParameteri :<br> <span class="constructor">WebGL</span>.texTarget <span class="keywordsign">-></span> <span class="keywordsign">'</span>a <span class="constructor">WebGL</span>.texParam <span class="keywordsign">-></span> <span class="keywordsign">'</span>a <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> texSubImage2D_fromCanvas :<br> <span class="constructor">WebGL</span>.texTarget <span class="keywordsign">-></span><br> int <span class="keywordsign">-></span><br> int <span class="keywordsign">-></span><br> int <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.pixelFormat <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.pixelType <span class="keywordsign">-></span> <span class="constructor">Dom_html</span>.canvasElement <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> texSubImage2D_fromImage :<br> <span class="constructor">WebGL</span>.texTarget <span class="keywordsign">-></span><br> int <span class="keywordsign">-></span><br> int <span class="keywordsign">-></span><br> int <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.pixelFormat <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.pixelType <span class="keywordsign">-></span> <span class="constructor">Dom_html</span>.imageElement <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> texSubImage2D_fromImageData :<br> <span class="constructor">WebGL</span>.texTarget <span class="keywordsign">-></span><br> int <span class="keywordsign">-></span><br> int <span class="keywordsign">-></span><br> int <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.pixelFormat <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.pixelType <span class="keywordsign">-></span> <span class="constructor">Dom_html</span>.imageData <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> texSubImage2D_fromVideo :<br> <span class="constructor">WebGL</span>.texTarget <span class="keywordsign">-></span><br> int <span class="keywordsign">-></span><br> int <span class="keywordsign">-></span><br> int <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.pixelFormat <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.pixelType <span class="keywordsign">-></span> <span class="constructor">Dom_html</span>.videoElement <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> texSubImage2D_fromView :<br> <span class="constructor">WebGL</span>.texTarget <span class="keywordsign">-></span><br> int <span class="keywordsign">-></span><br> int <span class="keywordsign">-></span><br> int <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.sizei <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.sizei <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.pixelFormat <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.pixelType <span class="keywordsign">-></span> <span class="keywordsign">#</span><span class="constructor">Typed_array</span>.arrayBufferView <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> uniform1f :<br> float <span class="constructor">WebGL</span>.uniformLocation <span class="constructor">Js</span>.t <span class="keywordsign">-></span> float <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> uniform1fv :<br> float <span class="constructor">WebGL</span>.uniformLocation <span class="constructor">Js</span>.t <span class="keywordsign">-></span><br> float <span class="constructor">Js</span>.js_array <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> uniform1fv_typed :<br> float <span class="constructor">WebGL</span>.uniformLocation <span class="constructor">Js</span>.t <span class="keywordsign">-></span><br> <span class="constructor">Typed_array</span>.float32Array <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> uniform1i : int <span class="constructor">WebGL</span>.uniformLocation <span class="constructor">Js</span>.t <span class="keywordsign">-></span> int <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> uniform1iv :<br> int <span class="constructor">WebGL</span>.uniformLocation <span class="constructor">Js</span>.t <span class="keywordsign">-></span> int <span class="constructor">Js</span>.js_array <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> uniform1iv_typed :<br> int <span class="constructor">WebGL</span>.uniformLocation <span class="constructor">Js</span>.t <span class="keywordsign">-></span><br> <span class="constructor">Typed_array</span>.int32Array <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> uniform2f :<br> [ <span class="keywordsign">`</span>vec2 ] <span class="constructor">WebGL</span>.uniformLocation <span class="constructor">Js</span>.t <span class="keywordsign">-></span> float <span class="keywordsign">-></span> float <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> uniform2fv :<br> [ <span class="keywordsign">`</span>vec2 ] <span class="constructor">WebGL</span>.uniformLocation <span class="constructor">Js</span>.t <span class="keywordsign">-></span><br> float <span class="constructor">Js</span>.js_array <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> uniform2fv_typed :<br> [ <span class="keywordsign">`</span>vec2 ] <span class="constructor">WebGL</span>.uniformLocation <span class="constructor">Js</span>.t <span class="keywordsign">-></span><br> <span class="constructor">Typed_array</span>.float32Array <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> uniform2i :<br> [ <span class="keywordsign">`</span>ivec2 ] <span class="constructor">WebGL</span>.uniformLocation <span class="constructor">Js</span>.t <span class="keywordsign">-></span> int <span class="keywordsign">-></span> int <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> uniform2iv :<br> [ <span class="keywordsign">`</span>ivec2 ] <span class="constructor">WebGL</span>.uniformLocation <span class="constructor">Js</span>.t <span class="keywordsign">-></span><br> int <span class="constructor">Js</span>.js_array <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> uniform2iv_typed :<br> [ <span class="keywordsign">`</span>ivec2 ] <span class="constructor">WebGL</span>.uniformLocation <span class="constructor">Js</span>.t <span class="keywordsign">-></span><br> <span class="constructor">Typed_array</span>.int32Array <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> uniform3f :<br> [ <span class="keywordsign">`</span>vec3 ] <span class="constructor">WebGL</span>.uniformLocation <span class="constructor">Js</span>.t <span class="keywordsign">-></span><br> float <span class="keywordsign">-></span> float <span class="keywordsign">-></span> float <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> uniform3fv :<br> [ <span class="keywordsign">`</span>vec3 ] <span class="constructor">WebGL</span>.uniformLocation <span class="constructor">Js</span>.t <span class="keywordsign">-></span><br> float <span class="constructor">Js</span>.js_array <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> uniform3fv_typed :<br> [ <span class="keywordsign">`</span>vec3 ] <span class="constructor">WebGL</span>.uniformLocation <span class="constructor">Js</span>.t <span class="keywordsign">-></span><br> <span class="constructor">Typed_array</span>.float32Array <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> uniform3i :<br> [ <span class="keywordsign">`</span>ivec3 ] <span class="constructor">WebGL</span>.uniformLocation <span class="constructor">Js</span>.t <span class="keywordsign">-></span><br> int <span class="keywordsign">-></span> int <span class="keywordsign">-></span> int <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> uniform3iv :<br> [ <span class="keywordsign">`</span>ivec3 ] <span class="constructor">WebGL</span>.uniformLocation <span class="constructor">Js</span>.t <span class="keywordsign">-></span><br> int <span class="constructor">Js</span>.js_array <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> uniform3iv_typed :<br> [ <span class="keywordsign">`</span>ivec3 ] <span class="constructor">WebGL</span>.uniformLocation <span class="constructor">Js</span>.t <span class="keywordsign">-></span><br> <span class="constructor">Typed_array</span>.int32Array <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> uniform4f :<br> [ <span class="keywordsign">`</span>vec4 ] <span class="constructor">WebGL</span>.uniformLocation <span class="constructor">Js</span>.t <span class="keywordsign">-></span><br> float <span class="keywordsign">-></span> float <span class="keywordsign">-></span> float <span class="keywordsign">-></span> float <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> uniform4fv :<br> [ <span class="keywordsign">`</span>vec4 ] <span class="constructor">WebGL</span>.uniformLocation <span class="constructor">Js</span>.t <span class="keywordsign">-></span><br> float <span class="constructor">Js</span>.js_array <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> uniform4fv_typed :<br> [ <span class="keywordsign">`</span>vec4 ] <span class="constructor">WebGL</span>.uniformLocation <span class="constructor">Js</span>.t <span class="keywordsign">-></span><br> <span class="constructor">Typed_array</span>.float32Array <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> uniform4i :<br> [ <span class="keywordsign">`</span>ivec4 ] <span class="constructor">WebGL</span>.uniformLocation <span class="constructor">Js</span>.t <span class="keywordsign">-></span><br> int <span class="keywordsign">-></span> int <span class="keywordsign">-></span> int <span class="keywordsign">-></span> int <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> uniform4iv :<br> [ <span class="keywordsign">`</span>ivec4 ] <span class="constructor">WebGL</span>.uniformLocation <span class="constructor">Js</span>.t <span class="keywordsign">-></span><br> int <span class="constructor">Js</span>.js_array <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> uniform4iv_typed :<br> [ <span class="keywordsign">`</span>ivec4 ] <span class="constructor">WebGL</span>.uniformLocation <span class="constructor">Js</span>.t <span class="keywordsign">-></span><br> <span class="constructor">Typed_array</span>.int32Array <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> uniformMatrix2fv :<br> [ <span class="keywordsign">`</span>mat2 ] <span class="constructor">WebGL</span>.uniformLocation <span class="constructor">Js</span>.t <span class="keywordsign">-></span><br> bool <span class="constructor">Js</span>.t <span class="keywordsign">-></span> float <span class="constructor">Js</span>.js_array <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> uniformMatrix2fv_typed :<br> [ <span class="keywordsign">`</span>mat2 ] <span class="constructor">WebGL</span>.uniformLocation <span class="constructor">Js</span>.t <span class="keywordsign">-></span><br> bool <span class="constructor">Js</span>.t <span class="keywordsign">-></span> <span class="constructor">Typed_array</span>.float32Array <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> uniformMatrix3fv :<br> [ <span class="keywordsign">`</span>mat3 ] <span class="constructor">WebGL</span>.uniformLocation <span class="constructor">Js</span>.t <span class="keywordsign">-></span><br> bool <span class="constructor">Js</span>.t <span class="keywordsign">-></span> float <span class="constructor">Js</span>.js_array <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> uniformMatrix3fv_typed :<br> [ <span class="keywordsign">`</span>mat3 ] <span class="constructor">WebGL</span>.uniformLocation <span class="constructor">Js</span>.t <span class="keywordsign">-></span><br> bool <span class="constructor">Js</span>.t <span class="keywordsign">-></span> <span class="constructor">Typed_array</span>.float32Array <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> uniformMatrix4fv :<br> [ <span class="keywordsign">`</span>mat4 ] <span class="constructor">WebGL</span>.uniformLocation <span class="constructor">Js</span>.t <span class="keywordsign">-></span><br> bool <span class="constructor">Js</span>.t <span class="keywordsign">-></span> float <span class="constructor">Js</span>.js_array <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> uniformMatrix4fv_typed :<br> [ <span class="keywordsign">`</span>mat4 ] <span class="constructor">WebGL</span>.uniformLocation <span class="constructor">Js</span>.t <span class="keywordsign">-></span><br> bool <span class="constructor">Js</span>.t <span class="keywordsign">-></span> <span class="constructor">Typed_array</span>.float32Array <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> useProgram : <span class="constructor">WebGL</span>.program <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> useProgram_ : <span class="constructor">WebGL</span>.program <span class="constructor">Js</span>.t <span class="constructor">Js</span>.opt <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> validateProgram : <span class="constructor">WebGL</span>.program <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> vertexAttrib1f : <span class="constructor">WebGL</span>.uint <span class="keywordsign">-></span> float <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> vertexAttrib1fv :<br> <span class="constructor">WebGL</span>.uint <span class="keywordsign">-></span> float <span class="constructor">Js</span>.js_array <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> vertexAttrib1fv_typed :<br> <span class="constructor">WebGL</span>.uint <span class="keywordsign">-></span> <span class="constructor">Typed_array</span>.float32Array <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> vertexAttrib2f : <span class="constructor">WebGL</span>.uint <span class="keywordsign">-></span> float <span class="keywordsign">-></span> float <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> vertexAttrib2fv :<br> <span class="constructor">WebGL</span>.uint <span class="keywordsign">-></span> float <span class="constructor">Js</span>.js_array <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> vertexAttrib2fv_typed :<br> <span class="constructor">WebGL</span>.uint <span class="keywordsign">-></span> <span class="constructor">Typed_array</span>.float32Array <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> vertexAttrib3f :<br> <span class="constructor">WebGL</span>.uint <span class="keywordsign">-></span> float <span class="keywordsign">-></span> float <span class="keywordsign">-></span> float <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> vertexAttrib3fv :<br> <span class="constructor">WebGL</span>.uint <span class="keywordsign">-></span> float <span class="constructor">Js</span>.js_array <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> vertexAttrib3fv_typed :<br> <span class="constructor">WebGL</span>.uint <span class="keywordsign">-></span> <span class="constructor">Typed_array</span>.float32Array <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> vertexAttrib4f :<br> <span class="constructor">WebGL</span>.uint <span class="keywordsign">-></span> float <span class="keywordsign">-></span> float <span class="keywordsign">-></span> float <span class="keywordsign">-></span> float <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> vertexAttrib4fv :<br> <span class="constructor">WebGL</span>.uint <span class="keywordsign">-></span> float <span class="constructor">Js</span>.js_array <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> vertexAttrib4fv_typed :<br> <span class="constructor">WebGL</span>.uint <span class="keywordsign">-></span> <span class="constructor">Typed_array</span>.float32Array <span class="constructor">Js</span>.t <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> vertexAttribPointer :<br> <span class="constructor">WebGL</span>.uint <span class="keywordsign">-></span><br> int <span class="keywordsign">-></span><br> <span class="constructor">WebGL</span>.dataType <span class="keywordsign">-></span><br> bool <span class="constructor">Js</span>.t <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.sizei <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.intptr <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">method</span> viewport : int <span class="keywordsign">-></span> int <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.sizei <span class="keywordsign">-></span> <span class="constructor">WebGL</span>.sizei <span class="keywordsign">-></span> unit <span class="constructor">Js</span>.meth<br> <span class="keyword">end</span></code></body></html>