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<h1>Class CL_SoundBuffer_Session</h1>
<p>  CL_SoundBuffer_Session provides control over a playing soundeffect. <a href="#description">More...</a></p>
<p>Derived from:
<i>none</i>
<br>
Derived by:
<i>none</i>
<br>Group: Sound (Audio Mixing)</p>
<p>
#include &lt;ClanLib/sound.h&gt;
<p>
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<p><b>Construction:</b></p>
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<tr><td width=30% valign=top><p><a href="CL_SoundBuffer_Session__CL_SoundBuffer_Session.html">CL_SoundBuffer_Session</a></p></td><td valign=top><p>  Creates a soundbuffer session.</p></td></tr></table>
<p><b>Attributes:</b></p>
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<tr><td width=30% valign=top><p><a href="CL_SoundBuffer_Session__get_position.html">get_position</a></p></td><td valign=top><p>  Returns the current sample position of the playback.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundBuffer_Session__get_position_relative.html">get_position_relative</a></p></td><td valign=top><p>  Returns the sample position relative to the full length.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundBuffer_Session__get_length.html">get_length</a></p></td><td valign=top><p>  Returns the total length (in samples) of the sound buffer played.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundBuffer_Session__get_frequency.html">get_frequency</a></p></td><td valign=top><p>  Returns the frequency of the session.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundBuffer_Session__get_volume.html">get_volume</a></p></td><td valign=top><p>  Returns the linear relative volume of the soundeffect.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundBuffer_Session__get_pan.html">get_pan</a></p></td><td valign=top><p>  Returns the current pan (in a measure from -1 -> 1).</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundBuffer_Session__get_speedfactor.html">get_speedfactor</a></p></td><td valign=top><p>  Returns the current speedfactor.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundBuffer_Session__is_playing.html">is_playing</a></p></td><td valign=top><p>  Returns true if the session is playing</p></td></tr></table>
<p><b>Operations:</b></p>
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<tr><td width=30% valign=top><p><a href="CL_SoundBuffer_Session__set_position.html">set_position</a></p></td><td valign=top><p>  Sets the session position to 'new_pos'.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundBuffer_Session__set_position_relative.html">set_position_relative</a></p></td><td valign=top><p>  Sets the relative position of the session.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundBuffer_Session__set_frequency.html">set_frequency</a></p></td><td valign=top><p>  Sets the frequency of the session.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundBuffer_Session__set_volume.html">set_volume</a></p></td><td valign=top><p>  Sets the volume of the session in a relative measure (0->1)</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundBuffer_Session__set_pan.html">set_pan</a></p></td><td valign=top><p>  Sets the panning of the session played in measures from -1 -> 1</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundBuffer_Session__set_speedfactor.html">set_speedfactor</a></p></td><td valign=top><p>  Sets the speedfactor of the session.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundBuffer_Session__play.html">play</a></p></td><td valign=top><p>  Starts playback of the session.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundBuffer_Session__stop.html">stop</a></p></td><td valign=top><p>  Stops playback of the session.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundBuffer_Session__rewind.html">rewind</a></p></td><td valign=top><p>  Rewinds the session so playback will start from the beginning.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundBuffer_Session__set_looping.html">set_looping</a></p></td><td valign=top><p>  Determines whether this session should loop</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundBuffer_Session__add_filter.html">add_filter</a></p></td><td valign=top><p>  Adds the sound filter to the session. See CL_SoundFilter for details.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundBuffer_Session__remove_filter.html">remove_filter</a></p></td><td valign=top><p>  Remove the sound filter from the session. See CL_SoundFilter for details.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_SoundBuffer_Session__remove_all_filters.html">remove_all_filters</a></p></td><td valign=top><p>  Removes all filters from the session.</p></td></tr></table>
<a name="#description"><p><b>Detailed description:</b></p>
  !group=Sound/Audio Mixing!
  !header=sound.h!
  <p>Whenever a soundbuffer is played, it returns a CL_SoundBuffer_Session
  class, which can be used to control the sound (its volume, pitch, 
  pan, position). It can also be used to retrigger the sound
  or to stop it.</p>


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