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<h1>Class CL_Surface</h1>
<p>  Construct hardware accelerated (where available) 2D surface. <a href="#description">More...</a></p>
<p>Derived from:
<i>none</i>
<br>
Derived by:
<a href="CL_OpenGLSurface.html">CL_OpenGLSurface</a>
<br>Group: Display (Display 2D)</p>
<p>
#include &lt;ClanLib/display.h&gt;
<p>
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<p><b>Construction:</b></p>
<table border=0 width=100%>
<tr><td width=30% valign=top><p><a href="CL_Surface__CL_Surface.html">CL_Surface</a></p></td><td valign=top><p>  Constructs a surface.</p></td></tr></table>
<p><b>Attributes:</b></p>
<table border=0 width=100%>
<tr><td width=30% valign=top><p><a href="CL_Surface__get_width.html">get_width</a></p></td><td valign=top><p>  Returns the width.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__get_height.html">get_height</a></p></td><td valign=top><p>  Returns the height.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__get_angle.html">get_angle</a></p></td><td valign=top><p>  Returns current angle in degrees.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__get_scale.html">get_scale</a></p></td><td valign=top><p>  Returns scale for x and y.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__get_alpha.html">get_alpha</a></p></td><td valign=top><p>  Returns current alpha.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__get_color.html">get_color</a></p></td><td valign=top><p>  Returns current color.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__get_blend_func.html">get_blend_func</a></p></td><td valign=top><p>  Returns blending functions.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__get_alignment.html">get_alignment</a></p></td><td valign=top><p>  Returns translation hotspot.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__get_rotation_hotspot.html">get_rotation_hotspot</a></p></td><td valign=top><p>  Returns rotation hotspot.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__get_pixeldata.html">get_pixeldata</a></p></td><td valign=top><p>  Returns a pixelbuffer object for accessing surface data.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__resource.html">resource</a></p></td><td valign=top><p>  Resource owning this surface, if any.</p></td></tr></table>
<p><b>Operations:</b></p>
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<tr><td width=30% valign=top><p><a href="CL_Surface__operator =.html">operator =</a></p></td><td valign=top><p>  Copy assignment operator.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__bool.html">bool</a></p></td><td valign=top><p>  Return true if the CL_Surface is valid and useable</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__set_pixeldata.html">set_pixeldata</a></p></td><td valign=top><p>  Uploads pixel data to surface.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__draw.html">draw</a></p></td><td valign=top><p>  Stateful draw surface on graphic context.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__draw_subpixel.html">draw_subpixel</a></p></td><td valign=top><p></p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__setup_params.html">setup_params</a></p></td><td valign=top><p>  Utilities for building output data</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__setup_target_params.html">setup_target_params</a></p></td><td valign=top><p></p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__setup_draw_params.html">setup_draw_params</a></p></td><td valign=top><p></p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__set_angle.html">set_angle</a></p></td><td valign=top><p>  Set absolute rotation angle in degrees.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__set_angle_pitch.html">set_angle_pitch</a></p></td><td valign=top><p>  Set absolute rotation pitch angle in degrees.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__set_angle_yaw.html">set_angle_yaw</a></p></td><td valign=top><p>  Set absolute rotation yaw angle in degrees.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__rotate.html">rotate</a></p></td><td valign=top><p>  Add angle in degrees to current angle.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__rotate_pitch.html">rotate_pitch</a></p></td><td valign=top><p>  Add angle in degrees to current pitch angle.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__rotate_yaw.html">rotate_yaw</a></p></td><td valign=top><p>  Add angle in degrees to current yaw angle.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__set_scale.html">set_scale</a></p></td><td valign=top><p>  Set scale for x and y directions individually.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__set_alpha.html">set_alpha</a></p></td><td valign=top><p>  Sets transparency.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__set_color.html">set_color</a></p></td><td valign=top><p>  Sets the color.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__set_blend_func.html">set_blend_func</a></p></td><td valign=top><p>  Sets blending functions.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__set_blend_func_separate.html">set_blend_func_separate</a></p></td><td valign=top><p>  Sets blending functions.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__set_alignment.html">set_alignment</a></p></td><td valign=top><p>  Sets translation hotspot.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__set_rotation_hotspot.html">set_rotation_hotspot</a></p></td><td valign=top><p>  Sets rotation hotspot.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__get_handle.html">get_handle</a></p></td><td valign=top><p></p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__impl.html">impl</a></p></td><td valign=top><p></p></td></tr><tr><td width=30% valign=top><p><a href="CL_Surface__.html"></a></p></td><td valign=top><p></p></td></tr></table>
<a name="#description"><p><b>Detailed description:</b></p>
  !group=Display/Display 2D!
  !header=display.h!


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