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<h1>Class CL_Viewpoint</h1>
<p>  CL_Viewpoint object. <a href="#description">More...</a></p>
<p>Derived from:
<i>none</i>
<br>
Derived by:
<i>none</i>
<br>Group: GL (Display 3D)</p>
<p>
#include &lt;ClanLib/gl.h&gt;
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<p><b>Construction:</b></p>
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<tr><td width=30% valign=top><p><a href="CL_Viewpoint__CL_Viewpoint.html">CL_Viewpoint</a></p></td><td valign=top><p>  Constructs a viewpoint.</p></td></tr></table>
<p><b>Attributes:</b></p>
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<tr><td width=30% valign=top><p><a href="CL_Viewpoint__pos.html">pos</a></p></td><td valign=top><p>  Position of viewpoint.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Viewpoint__dir.html">dir</a></p></td><td valign=top><p>  Viewing direction of viewpoint.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Viewpoint__up.html">up</a></p></td><td valign=top><p>  Up direction of viewpoint.</p></td></tr></table>
<p><b>Operations:</b></p>
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<tr><td width=30% valign=top><p><a href="CL_Viewpoint__translate.html">translate</a></p></td><td valign=top><p>  Translates viewpoint position.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Viewpoint__set.html">set</a></p></td><td valign=top><p>  Sets the viewpoint position.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Viewpoint__translate_local.html">translate_local</a></p></td><td valign=top><p>  Moves the viewpoint from its local point of view.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Viewpoint__rotate_local.html">rotate_local</a></p></td><td valign=top><p>  Rotates the viewpoint from its local point view.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Viewpoint__enter_local.html">enter_local</a></p></td><td valign=top><p>  Setup OpenGL model view matrix to use local viewpoint coordinates.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Viewpoint__leave_local.html">leave_local</a></p></td><td valign=top><p>  Restores the OpenGL model view matrix prior to a call to enter_local().</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Viewpoint__make_local_direction.html">make_local_direction</a></p></td><td valign=top><p>  Converts a direction vector from world into local coordinates.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_Viewpoint__setup_modelview.html">setup_modelview</a></p></td><td valign=top><p>  Sets up the model view matrix to look from this viewpoint.</p></td></tr></table>
<a name="#description"><p><b>Detailed description:</b></p>
  !group=GL/Display 3D!
  !header=gl.h!
  <p>A viewpoint represents a position and viewing direction in 3D.</p>


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