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clanlib0.8-docs-0.8.1-6.mga1.i586.rpm


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<h1>Class CL_DisplayWindow</h1>
<p>  Toplevel window class. <a href="#description">More...</a></p>
<p>Derived from:
<i>none</i>
<br>
Derived by:
<a href="CL_OpenGLWindow.html">CL_OpenGLWindow</a>
<br>Group: Display (Display 2D)</p>
<p>
#include &lt;ClanLib/display.h&gt;
<p>
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<p><b>Construction:</b></p>
<table border=0 width=100%>
<tr><td width=30% valign=top><p><a href="CL_DisplayWindow__CL_DisplayWindow.html">CL_DisplayWindow</a></p></td><td valign=top><p>  Constructs a window.</p></td></tr></table>
<p><b>Attributes:</b></p>
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<tr><td width=30% valign=top><p><a href="CL_DisplayWindow__get_width.html">get_width</a></p></td><td valign=top><p>  Returns the current width of the window.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_DisplayWindow__get_height.html">get_height</a></p></td><td valign=top><p>  Returns the current height of the window.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_DisplayWindow__is_fullscreen.html">is_fullscreen</a></p></td><td valign=top><p>  Returns true if window is currently running fullscreen.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_DisplayWindow__has_focus.html">has_focus</a></p></td><td valign=top><p>  Returns true if window has focus.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_DisplayWindow__get_buffer.html">get_buffer</a></p></td><td valign=top><p>  Returns the pixel buffer for the specified flipping buffer.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_DisplayWindow__get_buffer_count.html">get_buffer_count</a></p></td><td valign=top><p>  Returns the amount of flipping buffers being used.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_DisplayWindow__get_front_buffer.html">get_front_buffer</a></p></td><td valign=top><p>  Returns the current flipping buffer being used as the front buffer.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_DisplayWindow__get_back_buffer.html">get_back_buffer</a></p></td><td valign=top><p>  Returns the current flipping buffer being used as the back buffer.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_DisplayWindow__get_gc.html">get_gc</a></p></td><td valign=top><p>  Returns the graphic context of the current back buffer.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_DisplayWindow__get_ic.html">get_ic</a></p></td><td valign=top><p>  Returns the input context of this window.</p></td></tr></table>
<p><b>Operations:</b></p>
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<tr><td width=30% valign=top><p><a href="CL_DisplayWindow__operator =.html">operator =</a></p></td><td valign=top><p>  Copy assignment operator.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_DisplayWindow__set_fullscreen.html">set_fullscreen</a></p></td><td valign=top><p>  Change window to running fullscreen mode.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_DisplayWindow__set_windowed.html">set_windowed</a></p></td><td valign=top><p>  Change window to running windowed mode.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_DisplayWindow__set_title.html">set_title</a></p></td><td valign=top><p>  Change window title.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_DisplayWindow__set_position.html">set_position</a></p></td><td valign=top><p>  Set window position and size.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_DisplayWindow__set_size.html">set_size</a></p></td><td valign=top><p>  Resize window.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_DisplayWindow__set_buffer_count.html">set_buffer_count</a></p></td><td valign=top><p>  Changes the amount of pixel buffers used in the flipping system.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_DisplayWindow__update.html">update</a></p></td><td valign=top><p>  Copy the specified rectangle area from back buffer to front buffer.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_DisplayWindow__flip.html">flip</a></p></td><td valign=top><p>  Flip back buffer to front, making changes visible on screen.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_DisplayWindow__set_cursor.html">set_cursor</a></p></td><td valign=top><p>  Sets the mouse cursor shape.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_DisplayWindow__show_cursor.html">show_cursor</a></p></td><td valign=top><p>  Shows the mouse cursor.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_DisplayWindow__hide_cursor.html">hide_cursor</a></p></td><td valign=top><p>  Hides the mouse cursor.</p></td></tr></table>
<p><b>Signals:</b></p>
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<tr><td width=30% valign=top><p><a href="CL_DisplayWindow__sig_lost_focus.html">sig_lost_focus</a></p></td><td valign=top><p>  Signal emitted when window lost focus.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_DisplayWindow__sig_got_focus.html">sig_got_focus</a></p></td><td valign=top><p>  Signal emitted when window gain focus.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_DisplayWindow__sig_resize.html">sig_resize</a></p></td><td valign=top><p>  Signal emitted when window is resized.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_DisplayWindow__sig_paint.html">sig_paint</a></p></td><td valign=top><p>  Signal emitted when an area of the window is invalidated.</p></td></tr><tr><td width=30% valign=top><p><a href="CL_DisplayWindow__sig_window_close.html">sig_window_close</a></p></td><td valign=top><p>  Signal emitted when window is closed.</p></td></tr></table>
<p><b>Implementation:</b></p>
<table border=0 width=100%>
<tr><td width=30% valign=top><p><a href="CL_DisplayWindow__impl.html">impl</a></p></td><td valign=top><p></p></td></tr></table>
<a name="#description"><p><b>Detailed description:</b></p>
  !group=Display/Display 2D!
  !header=display.h!
  <p>CL_DisplayWindow represents a window in your windowing system
  (Windows, X11). You need to create at least one display window in order
  to draw graphics in ClanLib.</p>


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