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libSDL_gfx-devel-2.0.22-1.mga1.i586.rpm

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<h1>SDL_gfxBlitFunc.h File Reference</h1><code>#include &lt;stdio.h&gt;</code><br/>
<code>#include &lt;stdlib.h&gt;</code><br/>
<code>#include &lt;SDL.h&gt;</code><br/>
<code>#include &lt;SDL_video.h&gt;</code><br/>

<p><a href="_s_d_l__gfx_blit_func_8h_source.html">Go to the source code of this file.</a></p>
<table border="0" cellpadding="0" cellspacing="0">
<tr><td colspan="2"><h2>Data Structures</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_s_d_l__gfx_blit_info.html">SDL_gfxBlitInfo</a></td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The structure passed to the low level blit functions.  <a href="struct_s_d_l__gfx_blit_info.html#_details">More...</a><br/></td></tr>
<tr><td colspan="2"><h2>Defines</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_s_d_l__gfx_blit_func_8h.html#ae6b2c815be86ad92310efb40d4b0b30e">GFX_RGBA_FROM_PIXEL</a>(pixel, fmt, r, g, b, a)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Unwrap RGBA values from a pixel using mask, shift and loss for surface.  <a href="#ae6b2c815be86ad92310efb40d4b0b30e"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_s_d_l__gfx_blit_func_8h.html#a874180f742c36ca537c247036f05c182">GFX_DISEMBLE_RGBA</a>(buf, bpp, fmt, pixel, r, g, b, a)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Disassemble buffer pointer into a pixel and separate RGBA values.  <a href="#a874180f742c36ca537c247036f05c182"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_s_d_l__gfx_blit_func_8h.html#a64927ca5690904716f7ac93b1fcd4420">GFX_PIXEL_FROM_RGBA</a>(pixel, fmt, r, g, b, a)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Wrap a pixel from RGBA values using mask, shift and loss for surface.  <a href="#a64927ca5690904716f7ac93b1fcd4420"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_s_d_l__gfx_blit_func_8h.html#a4e59f926fb98a86c01a4ffc5cc20e8d5">GFX_ASSEMBLE_RGBA</a>(buf, bpp, fmt, r, g, b, a)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Assemble pixel into buffer pointer from separate RGBA values.  <a href="#a4e59f926fb98a86c01a4ffc5cc20e8d5"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_s_d_l__gfx_blit_func_8h.html#ae3efb9e67172838c394c148a62822da6">GFX_ALPHA_BLEND</a>(sR, sG, sB, A, dR, dG, dB)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Blend the RGB values of two pixels based on a source alpha value.  <a href="#ae3efb9e67172838c394c148a62822da6"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">#define&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_s_d_l__gfx_blit_func_8h.html#a44c498dca765a515f40eecad8f19aac4">GFX_DUFFS_LOOP4</a>(pixel_copy_increment, width)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">4-times unrolled DUFFs loop.  <a href="#a44c498dca765a515f40eecad8f19aac4"></a><br/></td></tr>
<tr><td colspan="2"><h2>Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">SDL_GFXBLITFUNC_SCOPE int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_s_d_l__gfx_blit_func_8h.html#ab49c560e89b8305051b2e6b347215f03">SDL_gfxBlitRGBA</a> (SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Blitter for RGBA-&gt;RGBA blits with alpha adjustment.  <a href="#ab49c560e89b8305051b2e6b347215f03"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">SDL_GFXBLITFUNC_SCOPE int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_s_d_l__gfx_blit_func_8h.html#a4627ae4a0037d0b248bed87f3c294735">SDL_gfxSetAlpha</a> (SDL_Surface *src, Uint8 a)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Sets the alpha channel in a 32 bit surface.  <a href="#a4627ae4a0037d0b248bed87f3c294735"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">SDL_GFXBLITFUNC_SCOPE int&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="_s_d_l__gfx_blit_func_8h.html#a7c93594525ae349b5cef0156b8f758fc">SDL_gfxMultiplyAlpha</a> (SDL_Surface *src, Uint8 a)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Multiply the alpha channel in a 32bit surface.  <a href="#a7c93594525ae349b5cef0156b8f758fc"></a><br/></td></tr>
</table>
<hr/><h2>Define Documentation</h2>
<a class="anchor" id="ae3efb9e67172838c394c148a62822da6"></a><!-- doxytag: member="SDL_gfxBlitFunc.h::GFX_ALPHA_BLEND" ref="ae3efb9e67172838c394c148a62822da6" args="(sR, sG, sB, A, dR, dG, dB)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">#define GFX_ALPHA_BLEND</td>
          <td>(</td>
          <td class="paramtype">sR, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">sG, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">sB, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">A, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">dR, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">dG, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">dB&nbsp;</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td></td>
        </tr>
      </table>
</div>
<div class="memdoc">
<b>Value:</b><div class="fragment"><pre class="fragment"><span class="keywordflow">do</span> {                                            \
        dR = (((sR-dR)*(A))/255)+dR;            \
        dG = (((sG-dG)*(A))/255)+dG;            \
        dB = (((sB-dB)*(A))/255)+dB;            \
        } <span class="keywordflow">while</span>(0)
</pre></div>
<p>Blend the RGB values of two pixels based on a source alpha value. </p>

<p>Definition at line <a class="el" href="_s_d_l__gfx_blit_func_8h_source.html#l00114">114</a> of file <a class="el" href="_s_d_l__gfx_blit_func_8h_source.html">SDL_gfxBlitFunc.h</a>.</p>

</div>
</div>
<a class="anchor" id="a4e59f926fb98a86c01a4ffc5cc20e8d5"></a><!-- doxytag: member="SDL_gfxBlitFunc.h::GFX_ASSEMBLE_RGBA" ref="a4e59f926fb98a86c01a4ffc5cc20e8d5" args="(buf, bpp, fmt, r, g, b, a)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">#define GFX_ASSEMBLE_RGBA</td>
          <td>(</td>
          <td class="paramtype">buf, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">bpp, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">fmt, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">r, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">g, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">b, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">a&nbsp;</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td></td>
        </tr>
      </table>
</div>
<div class="memdoc">
<b>Value:</b><div class="fragment"><pre class="fragment">{                                                                       \
        Uint32 pixel;                                   \
        \
        <a class="code" href="_s_d_l__gfx_blit_func_8h.html#a64927ca5690904716f7ac93b1fcd4420" title="Wrap a pixel from RGBA values using mask, shift and loss for surface.">GFX_PIXEL_FROM_RGBA</a>(pixel, fmt, r, g, b, a);    \
        *((Uint32 *)(buf)) = pixel;                     \
        }
</pre></div>
<p>Assemble pixel into buffer pointer from separate RGBA values. </p>

<p>Definition at line <a class="el" href="_s_d_l__gfx_blit_func_8h_source.html#l00103">103</a> of file <a class="el" href="_s_d_l__gfx_blit_func_8h_source.html">SDL_gfxBlitFunc.h</a>.</p>

</div>
</div>
<a class="anchor" id="a874180f742c36ca537c247036f05c182"></a><!-- doxytag: member="SDL_gfxBlitFunc.h::GFX_DISEMBLE_RGBA" ref="a874180f742c36ca537c247036f05c182" args="(buf, bpp, fmt, pixel, r, g, b, a)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">#define GFX_DISEMBLE_RGBA</td>
          <td>(</td>
          <td class="paramtype">buf, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">bpp, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">fmt, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">pixel, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">r, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">g, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">b, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">a&nbsp;</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td></td>
        </tr>
      </table>
</div>
<div class="memdoc">
<b>Value:</b><div class="fragment"><pre class="fragment"><span class="keywordflow">do</span> {                                                                       \
        pixel = *((Uint32 *)(buf));                                        \
        <a class="code" href="_s_d_l__gfx_blit_func_8h.html#ae6b2c815be86ad92310efb40d4b0b30e" title="Unwrap RGBA values from a pixel using mask, shift and loss for surface.">GFX_RGBA_FROM_PIXEL</a>(pixel, fmt, r, g, b, a);                       \
        pixel &amp;= ~fmt-&gt;Amask;                                              \
        } <span class="keywordflow">while</span>(0)
</pre></div>
<p>Disassemble buffer pointer into a pixel and separate RGBA values. </p>

<p>Definition at line <a class="el" href="_s_d_l__gfx_blit_func_8h_source.html#l00082">82</a> of file <a class="el" href="_s_d_l__gfx_blit_func_8h_source.html">SDL_gfxBlitFunc.h</a>.</p>

</div>
</div>
<a class="anchor" id="a44c498dca765a515f40eecad8f19aac4"></a><!-- doxytag: member="SDL_gfxBlitFunc.h::GFX_DUFFS_LOOP4" ref="a44c498dca765a515f40eecad8f19aac4" args="(pixel_copy_increment, width)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">#define GFX_DUFFS_LOOP4</td>
          <td>(</td>
          <td class="paramtype">pixel_copy_increment, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">width&nbsp;</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td></td>
        </tr>
      </table>
</div>
<div class="memdoc">
<b>Value:</b><div class="fragment"><pre class="fragment">{ <span class="keywordtype">int</span> n = (width+3)/4;                                                  \
        <span class="keywordflow">switch</span> (width &amp; 3) {                                            \
        <span class="keywordflow">case</span> 0: <span class="keywordflow">do</span> {    pixel_copy_increment;                           \
        <span class="keywordflow">case</span> 3:         pixel_copy_increment;                           \
        <span class="keywordflow">case</span> 2:         pixel_copy_increment;                           \
        <span class="keywordflow">case</span> 1:         pixel_copy_increment;                           \
        } <span class="keywordflow">while</span> ( --n &gt; 0 );                                    \
        }                                                               \
        }
</pre></div>
<p>4-times unrolled DUFFs loop. </p>
<p>This is a very useful loop for optimizing blitters. </p>

<p>Definition at line <a class="el" href="_s_d_l__gfx_blit_func_8h_source.html#l00126">126</a> of file <a class="el" href="_s_d_l__gfx_blit_func_8h_source.html">SDL_gfxBlitFunc.h</a>.</p>

</div>
</div>
<a class="anchor" id="a64927ca5690904716f7ac93b1fcd4420"></a><!-- doxytag: member="SDL_gfxBlitFunc.h::GFX_PIXEL_FROM_RGBA" ref="a64927ca5690904716f7ac93b1fcd4420" args="(pixel, fmt, r, g, b, a)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">#define GFX_PIXEL_FROM_RGBA</td>
          <td>(</td>
          <td class="paramtype">pixel, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">fmt, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">r, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">g, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">b, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">a&nbsp;</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td></td>
        </tr>
      </table>
</div>
<div class="memdoc">
<b>Value:</b><div class="fragment"><pre class="fragment">{                                                                       \
        pixel = ((r&gt;&gt;fmt-&gt;Rloss)&lt;&lt;fmt-&gt;Rshift)|                         \
        ((g&gt;&gt;fmt-&gt;Gloss)&lt;&lt;fmt-&gt;Gshift)|                         \
        ((b&gt;&gt;fmt-&gt;Bloss)&lt;&lt;fmt-&gt;Bshift)|                         \
        ((a&lt;&lt;fmt-&gt;Aloss)&lt;&lt;fmt-&gt;Ashift);                         \
        }
</pre></div>
<p>Wrap a pixel from RGBA values using mask, shift and loss for surface. </p>

<p>Definition at line <a class="el" href="_s_d_l__gfx_blit_func_8h_source.html#l00092">92</a> of file <a class="el" href="_s_d_l__gfx_blit_func_8h_source.html">SDL_gfxBlitFunc.h</a>.</p>

</div>
</div>
<a class="anchor" id="ae6b2c815be86ad92310efb40d4b0b30e"></a><!-- doxytag: member="SDL_gfxBlitFunc.h::GFX_RGBA_FROM_PIXEL" ref="ae6b2c815be86ad92310efb40d4b0b30e" args="(pixel, fmt, r, g, b, a)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">#define GFX_RGBA_FROM_PIXEL</td>
          <td>(</td>
          <td class="paramtype">pixel, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">fmt, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">r, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">g, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">b, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">a&nbsp;</td>
          <td class="paramname"></td>
          <td>&nbsp;)&nbsp;</td>
          <td></td>
        </tr>
      </table>
</div>
<div class="memdoc">
<b>Value:</b><div class="fragment"><pre class="fragment">{                                                                       \
        r = ((pixel&amp;fmt-&gt;Rmask)&gt;&gt;fmt-&gt;Rshift)&lt;&lt;fmt-&gt;Rloss;              \
        g = ((pixel&amp;fmt-&gt;Gmask)&gt;&gt;fmt-&gt;Gshift)&lt;&lt;fmt-&gt;Gloss;              \
        b = ((pixel&amp;fmt-&gt;Bmask)&gt;&gt;fmt-&gt;Bshift)&lt;&lt;fmt-&gt;Bloss;              \
        a = ((pixel&amp;fmt-&gt;Amask)&gt;&gt;fmt-&gt;Ashift)&lt;&lt;fmt-&gt;Aloss;              \
        }
</pre></div>
<p>Unwrap RGBA values from a pixel using mask, shift and loss for surface. </p>

<p>Definition at line <a class="el" href="_s_d_l__gfx_blit_func_8h_source.html#l00071">71</a> of file <a class="el" href="_s_d_l__gfx_blit_func_8h_source.html">SDL_gfxBlitFunc.h</a>.</p>

</div>
</div>
<hr/><h2>Function Documentation</h2>
<a class="anchor" id="ab49c560e89b8305051b2e6b347215f03"></a><!-- doxytag: member="SDL_gfxBlitFunc.h::SDL_gfxBlitRGBA" ref="ab49c560e89b8305051b2e6b347215f03" args="(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect)" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">SDL_GFXBLITFUNC_SCOPE int SDL_gfxBlitRGBA </td>
          <td>(</td>
          <td class="paramtype">SDL_Surface *&nbsp;</td>
          <td class="paramname"> <em>src</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">SDL_Rect *&nbsp;</td>
          <td class="paramname"> <em>srcrect</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">SDL_Surface *&nbsp;</td>
          <td class="paramname"> <em>dst</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">SDL_Rect *&nbsp;</td>
          <td class="paramname"> <em>dstrect</em></td><td>&nbsp;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td></td><td></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Blitter for RGBA-&gt;RGBA blits with alpha adjustment. </p>
<p>Verifies the input 'src' and 'dst' surfaces and rectangles and performs blit. The destination clip rectangle is honored.</p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>src</em>&nbsp;</td><td>The source surface. </td></tr>
    <tr><td valign="top"></td><td valign="top"><em>srcrect</em>&nbsp;</td><td>The source rectangle. </td></tr>
    <tr><td valign="top"></td><td valign="top"><em>dst</em>&nbsp;</td><td>The destination surface. </td></tr>
    <tr><td valign="top"></td><td valign="top"><em>dstrect</em>&nbsp;</td><td>The destination rectangle.</td></tr>
  </table>
  </dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>Returns 1 if blit was performed, 0 otherwise, or -1 if an error occured. </dd></dl>

<p>Definition at line <a class="el" href="_s_d_l__gfx_blit_func_8c_source.html#l00390">390</a> of file <a class="el" href="_s_d_l__gfx_blit_func_8c_source.html">SDL_gfxBlitFunc.c</a>.</p>

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<a class="anchor" id="a7c93594525ae349b5cef0156b8f758fc"></a><!-- doxytag: member="SDL_gfxBlitFunc.h::SDL_gfxMultiplyAlpha" ref="a7c93594525ae349b5cef0156b8f758fc" args="(SDL_Surface *src, Uint8 a)" -->
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          <td class="memname">SDL_GFXBLITFUNC_SCOPE int SDL_gfxMultiplyAlpha </td>
          <td>(</td>
          <td class="paramtype">SDL_Surface *&nbsp;</td>
          <td class="paramname"> <em>src</em>, </td>
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          <td class="paramkey"></td>
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          <td class="paramtype">Uint8&nbsp;</td>
          <td class="paramname"> <em>a</em></td><td>&nbsp;</td>
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<p>Multiply the alpha channel in a 32bit surface. </p>
<p>Helper function that multiplies the alpha channel in a 32 bit surface with a constant value. The final alpha is always scaled to the range 0-255 (i.e. the factor is a/256). Only 32 bit surfaces can be used with this function.</p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>src</em>&nbsp;</td><td>Pointer to the target surface to change. </td></tr>
    <tr><td valign="top"></td><td valign="top"><em>a</em>&nbsp;</td><td>The alpha value to multiply with.</td></tr>
  </table>
  </dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>Returns 1 if alpha was changed, 0 otherwise. </dd></dl>

<p>Definition at line <a class="el" href="_s_d_l__gfx_blit_func_8c_source.html#l00547">547</a> of file <a class="el" href="_s_d_l__gfx_blit_func_8c_source.html">SDL_gfxBlitFunc.c</a>.</p>

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<a class="anchor" id="a4627ae4a0037d0b248bed87f3c294735"></a><!-- doxytag: member="SDL_gfxBlitFunc.h::SDL_gfxSetAlpha" ref="a4627ae4a0037d0b248bed87f3c294735" args="(SDL_Surface *src, Uint8 a)" -->
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          <td class="memname">SDL_GFXBLITFUNC_SCOPE int SDL_gfxSetAlpha </td>
          <td>(</td>
          <td class="paramtype">SDL_Surface *&nbsp;</td>
          <td class="paramname"> <em>src</em>, </td>
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          <td class="paramkey"></td>
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<p>Sets the alpha channel in a 32 bit surface. </p>
<p>Helper function that sets the alpha channel in a 32 bit surface to a constant value. Only 32 bit surfaces can be used with this function.</p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>src</em>&nbsp;</td><td>Pointer to the target surface to change. </td></tr>
    <tr><td valign="top"></td><td valign="top"><em>a</em>&nbsp;</td><td>The alpha value to set.</td></tr>
  </table>
  </dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>Returns 1 if alpha was changed, 0 otherwise. </dd></dl>

<p>Definition at line <a class="el" href="_s_d_l__gfx_blit_func_8c_source.html#l00503">503</a> of file <a class="el" href="_s_d_l__gfx_blit_func_8c_source.html">SDL_gfxBlitFunc.c</a>.</p>

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