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libSDL_gfx-devel-2.0.22-1.mga1.i586.rpm

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<h1>Data Structures</h1>Here are the data structures with brief descriptions:<table>
  <tr><td class="indexkey"><a class="el" href="struct_f_p_smanager.html">FPSmanager</a></td><td class="indexvalue">Structure holding the state and timing information of the framerate controller </td></tr>
  <tr><td class="indexkey"><a class="el" href="struct_s_d_l__gfx_blit_info.html">SDL_gfxBlitInfo</a></td><td class="indexvalue">The structure passed to the low level blit functions </td></tr>
  <tr><td class="indexkey"><a class="el" href="struct_s_d_l__gfx_bresenham_iterator.html">SDL_gfxBresenhamIterator</a></td><td class="indexvalue">The structure passed to the internal Bresenham iterator </td></tr>
  <tr><td class="indexkey"><a class="el" href="struct_s_d_l__gfx_murphy_iterator.html">SDL_gfxMurphyIterator</a></td><td class="indexvalue">The structure passed to the internal Murphy iterator </td></tr>
  <tr><td class="indexkey"><a class="el" href="structt_color_r_g_b_a.html">tColorRGBA</a></td><td class="indexvalue">A 32 bit RGBA pixel </td></tr>
  <tr><td class="indexkey"><a class="el" href="structt_color_y.html">tColorY</a></td><td class="indexvalue">A 8bit Y/palette pixel </td></tr>
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