- Name: libbullet2
- Version: 2.79
- Release: 1.1.mga1
- Epoch:
- Group: System/Libraries
- License: Zlib
- Url: http://www.bulletphysics.com
- Summary: Professional 3D collision detection library
- Architecture: i586
- Size: 2669372
- Distribution: Mageia
- Vendor: Mageia.Org
- Packager: dams <dams>
Description:
Bullet 3D Game Multiphysics Library provides state of the art
collision detection, soft body and rigid body dynamics.
* Modular extendible C++ design with hot-swap of most components
* Optimized back-ends with multi-threaded support for Playstation 3
Cell SPU and other platforms
* Discrete and continuous collision detection (CCD)
* Swept collision queries
* Ray casting with custom collision filtering
* Generic convex support (using GJK), capsule, cylinder, cone, sphere,
box and non-convex triangle meshes.
* Rigid body dynamics including constraint solvers, generic
constraints, ragdolls, hinge, ball-socket
* Support for constraint limits and motors
* Soft body support including cloth, rope and deformable
* Bullet is integrated into Blender 3D and provides a Maya Plugin
* Supports import and export into COLLADA 1.4 Physics format
* Support for dynamic deformation of non-convex triangle meshes, by
refitting the acceleration structures
The Library is free for commercial use and open source
under the ZLib License.
- OptFlags: -O2 -g -pipe -Wformat -Werror=format-security -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -fomit-frame-pointer -march=i586 -mtune=generic -fasynchronous-unwind-tables
- Cookie: jonund 1326425355
- Buildhost: jonund
Sources packages:
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