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ocaml-lwt-doc-2.4.2-5.mga3.i586.rpm

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<link title="Pa_lwt_log" rel="Chapter" href="Pa_lwt_log.html"><title>Lwt_term.Draw</title>
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<h1>Module <a href="type_Lwt_term.Draw.html">Lwt_term.Draw</a></h1>
<pre><span class="keyword">module</span> Draw: <code class="code"><span class="keyword">sig</span></code> <a href="Lwt_term.Draw.html">..</a> <code class="code"><span class="keyword">end</span></code></pre><div class="info">
Drawing helpers<br>
</div>
<hr width="100%">
<br>
Note: except for <a href="Lwt_term.Draw.html#VALget"><code class="code"><span class="constructor">Lwt_term</span>.<span class="constructor">Draw</span>.get</code></a>, all function ignore points that are
      outside the zone<br>
<pre><span id="VALget"><span class="keyword">val</span> get</span> : <code class="type">zone:<a href="Lwt_term.Zone.html#TYPEt">Lwt_term.Zone.t</a> -> x:int -> y:int -> <a href="Lwt_term.html#TYPEpoint">Lwt_term.point</a></code></pre><div class="info">
<code class="code">get ~zone ~x ~y</code> returns the point at relative position <code class="code">x</code>
        and <code class="code">y</code>.<br>
<b>Raises</b> <code>Invalid_argument</code> if the coordinates are outside the
        zone<br>
</div>
<pre><span id="VALset"><span class="keyword">val</span> set</span> : <code class="type">zone:<a href="Lwt_term.Zone.html#TYPEt">Lwt_term.Zone.t</a> -> x:int -> y:int -> point:<a href="Lwt_term.html#TYPEpoint">Lwt_term.point</a> -> unit</code></pre><div class="info">
<code class="code">set ~zone ~x ~y ~popint</code> sets point at relative position <code class="code">x</code>
        and <code class="code">y</code>.<br>
</div>
<pre><span id="VALmap"><span class="keyword">val</span> map</span> : <code class="type">zone:<a href="Lwt_term.Zone.html#TYPEt">Lwt_term.Zone.t</a> -><br>       x:int -> y:int -> (<a href="Lwt_term.html#TYPEpoint">Lwt_term.point</a> -> <a href="Lwt_term.html#TYPEpoint">Lwt_term.point</a>) -> unit</code></pre><div class="info">
<code class="code">map ~zone ~x ~y f</code> replace the point at coordinates <code class="code">(x, y)</code>
        by the result of <code class="code">f</code> applied on it.<br>
</div>
<pre><span id="VALtext"><span class="keyword">val</span> text</span> : <code class="type">zone:<a href="Lwt_term.Zone.html#TYPEt">Lwt_term.Zone.t</a> -> x:int -> y:int -> text:Text.t -> unit</code></pre><div class="info">
Draw the given text at the given positon<br>
</div>
<pre><span id="VALtextf"><span class="keyword">val</span> textf</span> : <code class="type"><a href="Lwt_term.Zone.html#TYPEt">Lwt_term.Zone.t</a> -><br>       int -> int -> ('a, unit, string, unit) Pervasives.format4 -> 'a</code></pre><div class="info">
Same as <a href="Lwt_term.Draw.html#VALtext"><code class="code"><span class="constructor">Lwt_term</span>.<span class="constructor">Draw</span>.text</code></a> but uses a format string<br>
</div>
<pre><span id="VALtextc"><span class="keyword">val</span> textc</span> : <code class="type">zone:<a href="Lwt_term.Zone.html#TYPEt">Lwt_term.Zone.t</a> -> x:int -> y:int -> text:<a href="Lwt_term.html#TYPEstyled_text">Lwt_term.styled_text</a> -> unit</code></pre><div class="info">
Same as <a href="Lwt_term.Draw.html#VALtext"><code class="code"><span class="constructor">Lwt_term</span>.<span class="constructor">Draw</span>.text</code></a> but takes a text with styles<br>
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