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<link title="Pa_lwt_log" rel="Chapter" href="Pa_lwt_log.html"><link title="Events" rel="Section" href="#6_Events">
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<h1>Module <a href="type_Lwt_engine.html">Lwt_engine</a></h1>
<pre><span class="keyword">module</span> Lwt_engine: <code class="code"><span class="keyword">sig</span></code> <a href="Lwt_engine.html">..</a> <code class="code"><span class="keyword">end</span></code></pre><div class="info">
Lwt unix main loop engine<br>
</div>
<hr width="100%">
<br>
<h6 id="6_Events">Events</h6><br>
<pre><span id="TYPEevent"><span class="keyword">type</span> <code class="type"></code>event</span> </pre>
<div class="info">
Type of events. An event represent a callback registered to be
      called when some event occurs.<br>
</div>

<pre><span id="VALstop_event"><span class="keyword">val</span> stop_event</span> : <code class="type"><a href="Lwt_engine.html#TYPEevent">event</a> -> unit</code></pre><div class="info">
<code class="code">stop_event event</code> stops the given event.<br>
</div>
<pre><span id="VALfake_event"><span class="keyword">val</span> fake_event</span> : <code class="type"><a href="Lwt_engine.html#TYPEevent">event</a></code></pre><div class="info">
Event which does nothing when stopped.<br>
</div>
<br>
<h6 id="6_Eventloopfunctions">Event loop functions</h6><br>
<pre><span id="VALiter"><span class="keyword">val</span> iter</span> : <code class="type">bool -> unit</code></pre><div class="info">
<code class="code">iter block</code> performs one iteration of the main loop. If <code class="code">block</code>
      is <code class="code"><span class="keyword">true</span></code> the function must blocks until one event become
      available, otherwise it should just check for available events
      and return immediatly.<br>
</div>
<pre><span id="VALon_readable"><span class="keyword">val</span> on_readable</span> : <code class="type">Unix.file_descr -> (<a href="Lwt_engine.html#TYPEevent">event</a> -> unit) -> <a href="Lwt_engine.html#TYPEevent">event</a></code></pre><div class="info">
<code class="code">on_readable fd f</code> calls <code class="code">f</code> each time <code class="code">fd</code> becomes readable.<br>
</div>
<pre><span id="VALon_writable"><span class="keyword">val</span> on_writable</span> : <code class="type">Unix.file_descr -> (<a href="Lwt_engine.html#TYPEevent">event</a> -> unit) -> <a href="Lwt_engine.html#TYPEevent">event</a></code></pre><div class="info">
<code class="code">on_readable fd f</code> calls <code class="code">f</code> each time <code class="code">fd</code> becomes writable.<br>
</div>
<pre><span id="VALon_timer"><span class="keyword">val</span> on_timer</span> : <code class="type">float -> bool -> (<a href="Lwt_engine.html#TYPEevent">event</a> -> unit) -> <a href="Lwt_engine.html#TYPEevent">event</a></code></pre><div class="info">
<code class="code">on_timer delay repeat f</code> calls <code class="code">f</code> one time after <code class="code">delay</code>
      seconds. If <code class="code">repeat</code> is <code class="code"><span class="keyword">true</span></code> then <code class="code">f</code> is called each <code class="code">delay</code>
      seconds, otherwise it is called only one time.<br>
</div>
<pre><span id="VALreadable_count"><span class="keyword">val</span> readable_count</span> : <code class="type">unit -> int</code></pre><div class="info">
Returns the number of events waiting for a file descriptor to
      become readable.<br>
</div>
<pre><span id="VALwritable_count"><span class="keyword">val</span> writable_count</span> : <code class="type">unit -> int</code></pre><div class="info">
Returns the number of events waiting for a file descriptor to
      become writable.<br>
</div>
<pre><span id="VALtimer_count"><span class="keyword">val</span> timer_count</span> : <code class="type">unit -> int</code></pre><div class="info">
Returns the number of registered timers.<br>
</div>
<pre><span id="VALfake_io"><span class="keyword">val</span> fake_io</span> : <code class="type">Unix.file_descr -> unit</code></pre><div class="info">
Simulates activity on the given file descriptor.<br>
</div>
<br>
<h6 id="6_Engines">Engines</h6><br>
<br>
An engine represent a set of functions used to register different
    kind of callbacks for different kind of events.<br>
<pre><span name="TYPEabstract"><span class="keyword">class</span> <span class="keyword">virtual</span> <a href="Lwt_engine.abstract-c.html">abstract</a></span> : <code class="type"></code><code class="code"><span class="keyword">object</span></code> <a href="Lwt_engine.abstract-c.html">..</a> <code class="code"><span class="keyword">end</span></code></pre><div class="info">
Abstract class for engines.
</div>
<pre><span id="TYPEt"><span class="keyword">class type</span> <a href="Lwt_engine.t-c.html">t</a></span> = <code class="code"><span class="keyword">object</span></code> <a href="Lwt_engine.t-c.html">..</a> <code class="code"><span class="keyword">end</span></code></pre><div class="info">
Type of engines.
</div>
<br>
<h6 id="6_Predefinedengines">Predefined engines</h6><br>
<pre><span id="TYPEev_loop"><span class="keyword">type</span> <code class="type"></code>ev_loop</span> </pre>
<div class="info">
Type of libev loops.<br>
</div>

<pre><span name="TYPElibev"><span class="keyword">class</span> <a href="Lwt_engine.libev-c.html">libev</a></span> : <code class="type"></code><code class="code"><span class="keyword">object</span></code> <a href="Lwt_engine.libev-c.html">..</a> <code class="code"><span class="keyword">end</span></code></pre><div class="info">
Engine based on libev.
</div>
<pre><span name="TYPEselect"><span class="keyword">class</span> <a href="Lwt_engine.select-c.html">select</a></span> : <code class="type"></code><code class="type"><a href="Lwt_engine.t-c.html">t</a></code></pre><div class="info">
Engine based on <code class="code"><span class="constructor">Unix</span>.select</code>.
</div>
<pre><span name="TYPEselect_based"><span class="keyword">class</span> <span class="keyword">virtual</span> <a href="Lwt_engine.select_based-c.html">select_based</a></span> : <code class="type"></code><code class="code"><span class="keyword">object</span></code> <a href="Lwt_engine.select_based-c.html">..</a> <code class="code"><span class="keyword">end</span></code></pre><div class="info">
Abstract class for engines based on a select-like function.
</div>
<pre><span name="TYPEpoll_based"><span class="keyword">class</span> <span class="keyword">virtual</span> <a href="Lwt_engine.poll_based-c.html">poll_based</a></span> : <code class="type"></code><code class="code"><span class="keyword">object</span></code> <a href="Lwt_engine.poll_based-c.html">..</a> <code class="code"><span class="keyword">end</span></code></pre><div class="info">
Abstract class for engines based on a poll-like function.
</div>
<br>
<h6 id="6_Thecurrentengine">The current engine</h6><br>
<pre><span id="VALget"><span class="keyword">val</span> get</span> : <code class="type">unit -> <a href="Lwt_engine.t-c.html">t</a></code></pre><div class="info">
<code class="code">get ()</code> returns the engine currently in use.<br>
</div>
<pre><span id="VALset"><span class="keyword">val</span> set</span> : <code class="type">?transfer:bool -> ?destroy:bool -> #<a href="Lwt_engine.t-c.html">t</a> -> unit</code></pre><div class="info">
<code class="code">set ?transfer ?destroy engine</code> replaces the current engine by
      the given one.
<p>

      If <code class="code">transfer</code> is <code class="code"><span class="keyword">true</span></code> (the default) all events from the
      current engine are transferred to the new one.
<p>

      If <code class="code">destroy</code> is <code class="code"><span class="keyword">true</span></code> (the default) then the current engine is
      destroyed before being replaced.<br>
</div>
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