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cg-examples-3.0.0018-0.3.mga3.nonfree.i586.rpm


This CgFX 2.0 example demonstrates improved quadrilateral rendering
with barycentric coordinate interpolation of attributes based on mean
value coordinates implemented via a geometry shader in combination with
a fragment shader.

Attribute interpolation is perspective-correct.

Fragments exterior to a bow-tied quadrilateral are discarded properly.