<map id="Graphical Class Hierarchy" name="Graphical Class Hierarchy"> <area shape="rect" id="node1" href="$a00030.html" title="Base class for checking address and label information about allocations. Create a std::map between th..." alt="" coords="235,74,405,99"/> <area shape="rect" id="node3" href="$a00073.html" title="Allocator class with logging and exception generation control. Intended to be used as an allocator_ty..." alt="" coords="477,5,649,43"/> <area shape="rect" id="node5" href="$a00073.html" title="__gnu_cxx::throw_allocator\l_base\< _Tp, limit_condition \>" alt="" coords="471,130,654,169"/> <area shape="rect" id="node9" href="$a00073.html" title="__gnu_cxx::throw_allocator\l_base\< _Tp, random_condition \>" alt="" coords="461,67,664,106"/> <area shape="rect" id="node7" href="$a00074.html" title="Allocator throwing via limit condition." alt="" coords="713,130,885,169"/> <area shape="rect" id="node11" href="$a00075.html" title="Allocator throwing via random condition." alt="" coords="713,67,885,106"/> <area shape="rect" id="node12" href="$a00037.html" title="Base struct for condition policy." alt="" coords="6,187,178,213"/> <area shape="rect" id="node14" href="$a00051.html" title="Base class for incremental control and throw." alt="" coords="237,211,403,237"/> <area shape="rect" id="node21" href="$a00059.html" title="Base class for random probability control and throw." alt="" coords="227,162,413,187"/> <area shape="rect" id="node17" href="$a00076.html" title="__gnu_cxx::throw_value\l_base\< limit_condition \>" alt="" coords="485,255,640,294"/> <area shape="rect" id="node19" href="$a00077.html" title="Type throwing via limit condition." alt="" coords="721,255,876,294"/> <area shape="rect" id="node24" href="$a00076.html" title="__gnu_cxx::throw_value\l_base\< random_condition \>" alt="" coords="475,193,650,231"/> <area shape="rect" id="node26" href="$a00078.html" title="Type throwing via random condition." alt="" coords="721,193,876,231"/> </map>