<HTML> <HEAD> <TITLE>cgCreateArrayState</TITLE> <STYLE TYPE="text/css" MEDIA=screen> <!-- BODY { font-family: Arial,Helvetica; } BLOCKQUOTE { margin: 10pt; } H1,A { color: #336699; } /*** Top menu style ****/ .mmenuon { font-family: Arial,Helvetica; font-weight: bold; text-decoration: none; color: #ff6600; font-size: 10pt; } .mmenuoff { font-family: Arial,Helvetica; font-weight: bold; text-decoration: none; color: #ffffff; font-size: 10pt; } .cpyright { font-family: Arial,Helvetica; font-weight: bold; text-decoration: none; color: #ffffff; font-size: xx-small; } .cpyrightText { font-family: Arial,Helvetica; font-weight: bold; text-decoration: none; color: #ffffff; font-size: xx-small; } .sections { font-family: Arial,Helvetica; font-weight: bold; text-decoration: none; color: #336699; font-size: 11pt; } .dsections { font-family: Arial,Helvetica; font-weight: bold; text-decoration: none; color: #336699; font-size: 12pt; } .slink { font-family: Arial,Helvetica; font-weight: normal; text-decoration: none; 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</PRE> <H1><A NAME="PARAMETERS"><A NAME="3">PARAMETERS </A></A></H1> <DL> <DT><STRONG>context </STRONG></DT> <DD> <P> The context in which to define the state. </P> <DT><STRONG>name </STRONG></DT> <DD> <P> The name of the new state. </P> <DT><STRONG>type </STRONG></DT> <DD> <P> The type of the new state. </P> <DT><STRONG>nelements </STRONG></DT> <DD> <P> The number of elements in the array. </P> </DD></DL> <H1><A NAME="RETURN_VALUES"><A NAME="4">RETURN VALUES </A></A></H1> <P> Returns a handle to the newly created <B>CGstate</B>. </P> <P> Returns <B>NULL</B> if there is an error. </P> <H1><A NAME="DESCRIPTION"><A NAME="5">DESCRIPTION </A></A></H1> <P> <B>cgCreateArrayState</B> adds a new array-typed state definition to <B>context</B>. Before a CgFX file is added to a context, all state assignments in the file must have previously been defined via a call to <A HREF="cgCreateState.html">cgCreateState</A> or <B>cgCreateArrayState</B>. </P> <P> Applications will typically call <A HREF="cgSetStateCallbacks.html">cgSetStateCallbacks</A> shortly after creating a new state with <B>cgCreateArrayState</B>. </P> <H1><A NAME="EXAMPLES"><A NAME="6">EXAMPLES </A></A></H1> <P> <I>to-be-written</I> </P> <H1><A NAME="ERRORS"><A NAME="7">ERRORS </A></A></H1> <P> <B>CG_INVALID_CONTEXT_HANDLE_ERROR</B> is generated if <B>context</B> is not a valid context. </P> <P> <B>CG_INVALID_PARAMETER_ERROR</B> is generated if <B>name</B> is <B>NULL</B> or not a valid identifier, if <B>type</B> is not a simple scalar, vector, or matrix-type, or if <B>nelements</B> is not a positive number. </P> <H1><A NAME="HISTORY"><A NAME="8">HISTORY </A></A></H1> <P> <B>cgCreateArrayState</B> was introduced in Cg 1.4. </P> <H1><A NAME="SEE_ALSO"><A NAME="9">SEE ALSO </A></A></H1> <P> <A HREF="cgGetStateContext.html">cgGetStateContext</A>, <A HREF="cgGetStateName.html">cgGetStateName</A>, <A HREF="cgGetStateType.html">cgGetStateType</A>, <A HREF="cgIsState.html">cgIsState</A>, <A HREF="cgSetStateCallbacks.html">cgSetStateCallbacks</A>, <A HREF="cgGLRegisterStates.html">cgGLRegisterStates</A> </P> </BLOCKQUOTE> </BODY>