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distrib > Mageia > 4 > x86_64 > by-pkgid > 147b1d387d448b6387e6995c25f98124 > files > 158

lib64sfml2-devel-2.1-5.mga4.x86_64.rpm

uniform sampler2D texture;
uniform float blur_radius;

void main()
{
	vec2 offx = vec2(blur_radius, 0.0);
	vec2 offy = vec2(0.0, blur_radius);

	vec4 pixel = texture2D(texture, gl_TexCoord[0].xy)               * 4.0 +
                 texture2D(texture, gl_TexCoord[0].xy - offx)        * 2.0 +
                 texture2D(texture, gl_TexCoord[0].xy + offx)        * 2.0 +
                 texture2D(texture, gl_TexCoord[0].xy - offy)        * 2.0 +
                 texture2D(texture, gl_TexCoord[0].xy + offy)        * 2.0 +
                 texture2D(texture, gl_TexCoord[0].xy - offx - offy) * 1.0 +
                 texture2D(texture, gl_TexCoord[0].xy - offx + offy) * 1.0 +
                 texture2D(texture, gl_TexCoord[0].xy + offx - offy) * 1.0 +
                 texture2D(texture, gl_TexCoord[0].xy + offx + offy) * 1.0;

	gl_FragColor =  gl_Color * (pixel / 16.0);
}