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Sophie

distrib > Mageia > 4 > x86_64 > by-pkgid > 147b1d387d448b6387e6995c25f98124 > files > 166

lib64sfml2-devel-2.1-5.mga4.x86_64.rpm

uniform float wave_phase;
uniform vec2 wave_amplitude;

void main()
{
    vec4 vertex = gl_Vertex;
    vertex.x += cos(gl_Vertex.y * 0.02 + wave_phase * 3.8) * wave_amplitude.x
              + sin(gl_Vertex.y * 0.02 + wave_phase * 6.3) * wave_amplitude.x * 0.3;
    vertex.y += sin(gl_Vertex.x * 0.02 + wave_phase * 2.4) * wave_amplitude.y
              + cos(gl_Vertex.x * 0.02 + wave_phase * 5.2) * wave_amplitude.y * 0.3;

	gl_Position = gl_ModelViewProjectionMatrix * vertex;
	gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
	gl_FrontColor = gl_Color;
}