<head> <title>META_SELECTOBJECT</title> </head> <body link="#CC0000" alink="#FF3300" vlink="#330099" text="#000000" bgcolor="#ffffff" background="pics/weave.jpg"> <h1>NAME</h1> META_SELECTOBJECT <h1>NEAREST API CALL</h1> <pre>#include <windows.h> HGDIOBJ32 SelectObject ( HDC32 hdc, HGDIOBJ32 handle ); </pre> <h1>DESCRIPTION</h1> <TABLE BORDER > <TR> <TD>U16</TD> <TD>Value</TD> </TR> <TR> <TD>0</TD> <TD>Object No</TD> </TR> </TABLE> SelectObject asks for an given object no to be selected, an internal list of objects is kept by libwmf.<br> The object no is an index into this list.<br> Object's include OBJ_PEN,OBJ_BRUSH,OBJ_PAL,OBJ_FONT & OBJ_REGION<br> SelectObject can select any of these to be the current object on their class, e.g. when you select a brush, it becomes the current brush, etc etc. libwmf handles all of this stuff for you (hopefully), see <a href="DeleteObject.html">DeleteObject</a> <p><a href="support.html">back</a> </body>