#ifndef __DEMO_TRANSITION_H__ #define __DEMO_TRANSITION_H__ #include <allegro.h> #include "gmestate.h" /* gamestate.h */ typedef struct TRANSITION { GAMESTATE *from; GAMESTATE *to; float duration; float progress; BITMAP *from_bmp; BITMAP *to_bmp; } TRANSITION; TRANSITION *create_transition(GAMESTATE * from, GAMESTATE * to, float duration); void destroy_transition(TRANSITION * t); int update_transition(TRANSITION * t); void draw_transition(BITMAP * canvas, TRANSITION * t); #endif /* __DEMO_TRANSITION_H__ */