Sophie

Sophie

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kde-l10n-handbooks-nl-4.11.4-1.mga4.noarch.rpm

<?xml version="1.0" ?>
<!--IMPORTANT: please note that'do not change this!' notice does not apply to translators -->
<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.2-Based Variant V1.1//EN" "dtd/kdex.dtd" [
  <!ENTITY klickety "<application
>Klickety</application
>">
  <!ENTITY kappname "&klickety;">
  <!ENTITY package "kdegames"
><!-- do not change this! -->
  <!ENTITY kappversion "2.0"
><!--Applicaion version. Use this variable everywhere it's needed.-->
  <!ENTITY % addindex "IGNORE"
><!-- do not change this! -->
  <!ENTITY % Dutch "INCLUDE"
><!-- change language only here -->
]>

<book id="klickety" lang="&language;"
><!-- do not change this! -->
<bookinfo>
<title
>Het handboek van &klickety;</title
><!-- This is the title of the docbook. Leave as is unless change is necessary.-->
<!-- List of immediate authors begins here. -->
<authorgroup>
<author
><personname
> <firstname
>Thomas</firstname
> <surname
>Davey</surname
> </personname
> <email
>thomas.davey@gmail.com</email
> </author>
<author
><personname
> <firstname
>Hui</firstname
> <surname
>Ni</surname
> </personname
> <email
>shuizhuyuanluo@126.com</email
> </author>
&ged.vertaald;&Freek.de.Kruijf; 
</authorgroup>

<copyright>
<year
>2005</year>
<holder
>Thomas Davey</holder>
</copyright>
<copyright>
<year
>2010</year>
<holder
>Ni Hui</holder>
</copyright>

<legalnotice
>&FDLNotice;</legalnotice>

<date
>2013-05-06</date
><!-- Date of (re)writing, or update.-->
<releaseinfo
>&kappversion; (4.11)</releaseinfo
><!-- Application version number. Use the variable definitions within header to change this value.-->

<abstract>
<para
>&klickety; is een strategiespel voor &kde;, een aanpassing van het <application
>Clickomania</application
> spel.</para>
</abstract>

<!--List of relevan keywords-->
<keywordset>
<keyword
>KDE</keyword
><!-- do not change this! -->
<keyword
>kdegames</keyword
><!-- do not change this! -->
<keyword
>spel</keyword
><!-- do not change this! -->
<keyword
>Klickety</keyword
><!--Application name goes here-->
<!-- Game genre. Use as many as necessary. Available game types are: Arcade, Board, Card, Dice, Toys, Logic, Strategy.-->
<keyword
>bord</keyword>
<keyword
>logica</keyword>
<keyword
>strategie</keyword>
<!--Number of possible players. It can be: One, Two,..., Multiplayer-->
<keyword
>één speler</keyword>
<!--All other relevant keywords-->
</keywordset>

</bookinfo>
<!--Content begins here: -->
<chapter id="introduction">
<title
>Inleiding</title
><!-- do not change this! -->
<note
><title
>Speltype:</title
><para
>Bord</para
></note>
<note
><title
>Aantal mogelijke spelers:</title
><para
>Eén</para
></note>
<para
>&klickety; is an adaptation of the Clickomania game. The rules are similar to those of the Same game: your goal is to clear the board by clicking on groups to destroy them. The overall aim is to get the lowest score possible. It will provide entertainment for all abilities, but a challenge in logical thought if you want to get a really low score. </para>
</chapter>

<chapter id="how-to-play">
<title
>Hoe te spelen</title
><!-- do not change this! -->
<note
><title
>Doel:</title
><para
>Verwijder alle gekleurde blokken in de kortst mogelijke tijd.</para
></note>
<!--How to play description. Don't be to specific on rules as they have a separate section in this document-->
<para
>When you start the program you will get a screen that looks something like the screenshot in the previous section. The idea of the game is to remove blocks, which you do by clicking on them. </para>
<para
>However, you can only remove a block if it is adjacent to one or more other blocks of the same color on one or more of its sides. Diagonal connections do not count. You get a random board every time you start a new game. </para>
<para
>If you click on a block which is connected as described, it will disappear. Any adjacent blocks of the same color will also disappear, along with all of the same color adjacent to <emphasis
>them</emphasis
>, and so on. Any blocks above them drop down to fill the gaps left by the disappeared pieces. If you clear an entire column, all the columns to the right move across to fill the gap. </para>
<para
>Het spel eindigt wanneer er geen blokken naast andere blokken van dezelfde kleur liggen. </para>

<sect1 id="game-screen">
<title
>Het speelveld</title>
<para>
<screenshot>
<screeninfo
>Een schermafdruk van &klickety;</screeninfo>
<mediaobject>
<imageobject
><imagedata fileref="gamescreen.png" format="PNG"/></imageobject>
<textobject
><phrase
>Schermafdruk</phrase
></textobject>
</mediaobject>
</screenshot>
Een korte uitleg van de onderdelen van het speelveld. </para>
<variablelist>
<varlistentry>
<term
>Speelveld</term>
<listitem
><para
>The Game screen is in the center of the screen and is the largest section of the window. </para
></listitem>
</varlistentry>
<varlistentry>
<term
>Statusbalk</term>
<listitem
><para
>The Status bar is located at the bottom of the screen. It displays how many pieces are left currently and the game timer, which keeps track of the elapsed time from the start of the game until the game is finished. </para
></listitem>
</varlistentry>
</variablelist>
</sect1>

</chapter>

<chapter id="ksame_mode">
<title
>The KSame Mode</title
><!-- do not change this! -->
<para
>&klickety; provides a &ksame; scoring mode. </para>
<para
>Het puntentotaal wordt als volgt berekend:</para>
<para
>Trek 2 af van het aantal verwijderde parels, en neem daar het kwadraat van. </para>
<para
>Als voorbeeld, als u 7 ballen verwijdert, dan krijgt u 25 punten (7 min 2 = 5, het kwadraat van 5 is 25 punten). Als u 8 ballen verwijdert, dan krijgt u 36 punten (8 min 2 = 6, het kwadraat van 6 is 36). </para>
<para
>Pak zoveel parels als u kunt en verwijder ze met een muisklik. Op die manier krijgt u de meeste punten. Het spel is afgelopen als er geen parels meer kunnen worden verwijderd. </para>
<para
>Het puntentotaal wordt dan verminderd met het aantal achtergebleven parels. Als u alle parels verwijdert, dan krijgt u 1.000 bonuspunten. </para>
<screenshot>
<screeninfo
>A screenshot of &klickety; in KSame mode</screeninfo>
<mediaobject>
<imageobject
><imagedata fileref="ksamemode.png" format="PNG"/></imageobject>
<textobject
><phrase
>Schermafdruk</phrase
></textobject>
</mediaobject>
</screenshot>
</chapter>

<chapter id="interface">
<title
>Overzicht van het interface</title
><!-- do not change this! -->
<!-- This section has to do with menubar. Describe every single entry in order. Use <variablelist
> and <varlistentry
>. Split the chapter into sections using <sect1(2,3)
> for better viewing.-->
<sect1 id="default-keybindings">
<title id="keybindings-title"
>Standaard sneltoetsen</title>
<para
>Standaard sneltoetsen zijn:</para>

<table>
<title
>Sneltoetsen</title>
<tgroup cols="2">
<tbody>
<row>
<entry
>New</entry>
<entry
><keycombo action="simul"
>&Ctrl;<keycap
>N</keycap
></keycombo
></entry>
</row>
<row>
<entry
>Laden</entry>
<entry
><keycombo action="simul"
>&Ctrl;<keycap
>O</keycap
></keycombo
></entry>
</row>
<row>
<entry
>Spel herstarten</entry>
<entry
><keycap
>F5</keycap
></entry>
</row>
<row>
<entry
>Opslaan</entry>
<entry
><keycombo action="simul"
>&Ctrl;<keycap
>S</keycap
></keycombo
></entry>
</row>
<row>
<entry
>Pauzeren</entry>
<entry
><keycap
>P</keycap
></entry>
</row>
<row>
<entry
>Hoogste scores tonen.</entry>
<entry
><keycombo action="simul"
>&Ctrl;<keycap
>H</keycap
></keycombo
></entry>
</row>
<row>
<entry
>Afsluiten</entry>
<entry
><keycombo action="simul"
>&Ctrl;<keycap
>Q</keycap
></keycombo
></entry>
</row>
<row>
<entry
>Ongedaan maken</entry>
<entry
><keycombo action="simul"
>&Ctrl;<keycap
>Z</keycap
></keycombo
></entry>
</row>
<row>
<entry
>Opnieuw</entry>
<entry
><keycombo action="simul"
>&Ctrl;&Shift;<keycap
>Z</keycap
></keycombo
></entry>
</row>
<row>
<entry
>Help</entry>
<entry
><keycap
>F1</keycap
></entry>
</row>
<row>
<entry
>Wat is dit?</entry>
<entry
><keycombo action="simul"
>&Shift;<keycap
>F1</keycap
></keycombo
></entry>
</row>
</tbody>
</tgroup>
</table>
</sect1>

<sect1 id="menu">
<title
>Menu Items</title>

<variablelist>

<varlistentry>
<term
><menuchoice
><shortcut
> <keycombo action="simul"
>&Ctrl;<keycap
>N</keycap
></keycombo
> </shortcut
> <guimenu
>Spel</guimenu
> <guimenuitem
>Nieuw</guimenuitem
> </menuchoice
></term>
<listitem
><para
>Start een nieuw spel.</para
></listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><shortcut
><keycombo action="simul"
>&Ctrl;<keycap
>O</keycap
></keycombo
> </shortcut
> <guimenu
>Spel</guimenu
> <guimenuitem
>Laden...</guimenuitem
> </menuchoice
></term>
<listitem
><para
>Hiermee wordt een eerder opgeslagen spel weer ingelezen.</para
></listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><shortcut
><keycap
>F5</keycap
></shortcut
> <guimenu
>Spel</guimenu
> <guimenuitem
>Spel herstarten</guimenuitem
> </menuchoice
></term>
<listitem
><para
>This will restart the current game.</para
></listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><guimenu
>Spel</guimenu
> <guimenuitem
>Nieuw genummerd spel...</guimenuitem
> </menuchoice
></term>
<listitem
><para
><action
>Start een opgegeven genummerd spel.</action>
    <screenshot>
    <screeninfo
>Dialoog Nieuw spel</screeninfo>
    <mediaobject>
    <imageobject
><imagedata fileref="numbered.png" format="PNG"/></imageobject>
    <textobject
><phrase
>Dialoog nieuw spel</phrase
></textobject>
    </mediaobject>
    </screenshot>
</para
></listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><shortcut
><keycombo action="simul"
>&Ctrl;<keycap
>S</keycap
></keycombo
> </shortcut
> <guimenu
>Spel</guimenu
> <guimenuitem
>Opslaan</guimenuitem
> </menuchoice
></term>
<listitem
><para
>Saves the current state of the game to the disk.</para
></listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><shortcut
> <keycap
>P</keycap
></shortcut
> <guimenu
>Spel</guimenu
> <guimenuitem
>Pauzeren</guimenuitem
> </menuchoice
></term>
<listitem
><para
><action
>Pauzeert of gaat verder met het spel. Wanneer het spel is gepauzeerd zijn de stenen niet te zien.</action
></para
></listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><shortcut
><keycombo action="simul"
>&Ctrl;<keycap
>H</keycap
></keycombo
> </shortcut
> <guimenu
>Spel</guimenu
> <guimenuitem
>Topscores tonen</guimenuitem
> </menuchoice
></term>
<listitem
><para
><action
>Toont de lijst met de tien hoogste scores.</action>
    <screenshot>
    <screeninfo
>Topscores tonen</screeninfo>
    <mediaobject>
    <imageobject
><imagedata fileref="highscore.png" format="PNG"/></imageobject>
    <textobject
><phrase
>Topscores tonen</phrase
></textobject>
    </mediaobject>
    </screenshot>
</para>
<para
>Wanneer u een score behaalt die hoog genoeg is om in de lijst te worden opgenomen wordt u gevraagd uw naam in te voeren. </para
> </listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><shortcut
><keycombo action="simul"
>&Ctrl;<keycap
>Q</keycap
></keycombo
></shortcut
> <guimenu
>Spel</guimenu
> <guimenuitem
>Afsluiten</guimenuitem
> </menuchoice
></term>
<listitem
><para
>Selecting this item will end your current game, and exit &klickety;.</para
></listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><shortcut
><keycombo action="simul"
>&Ctrl;<keycap
>Z</keycap
></keycombo
></shortcut
> <guimenu
>Zet</guimenu
> <guimenuitem
>Ongedaan maken</guimenuitem
> </menuchoice
></term>
<listitem
><para
><action
>Maakt uw laatste zet ongedaan.</action
></para
></listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><shortcut
><keycombo action="simul"
>&Ctrl;&Shift;<keycap
>Z</keycap
></keycombo
> </shortcut
> <guimenu
>Zet</guimenu
> <guimenuitem
>Opnieuw</guimenuitem
> </menuchoice
></term>
<listitem
><para
><action
>Als u eerder een zet ongedaan hebt gemaakt, dan kunt u die hiermee opnieuw uitvoeren.</action
></para
></listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><guimenu
>Zet</guimenu
> <guimenuitem
>Alles ongedaan maken</guimenuitem
> </menuchoice
></term>
<listitem
><para
><action
>Undo</action
> all moves you made.</para
></listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><guimenu
>Zet</guimenu
> <guimenuitem
>Alles opnieuw doen</guimenuitem
> </menuchoice
></term>
<listitem
><para
><action
>Redo</action
> all undone moves.</para
></listitem>
</varlistentry>

<varlistentry>
<term
><menuchoice
><guimenu
>Instellingen</guimenu
> <guisubmenu
>Moeilijkheidsgraad</guisubmenu
> </menuchoice
></term>
<listitem>
<para
>Hier kunt u de moeilijkheidsgraad in een submenu selecteren.</para>
<para
>There are four levels of difficulty: <itemizedlist>
<listitem
><para
><guimenuitem
>Very easy</guimenuitem
>: 16 rows, 10 columns, 3 types of pieces.</para
></listitem>
<listitem
><para
><guimenuitem
>Easy</guimenuitem
>: 16 rows, 10 columns, 4 types of pieces.</para
></listitem>
<listitem
><para
><guimenuitem
>Medium</guimenuitem
>: 16 rows, 10 columns, 5 types of pieces.</para
></listitem>
<listitem
><para
><guimenuitem
>Hard</guimenuitem
>: 16 rows, 10 columns, 6 types of pieces.</para
></listitem>
</itemizedlist>
</para>
<para
>There is also a <guimenuitem
>Custom</guimenuitem
> level settings.</para>
<para
>If you select <guimenuitem
>Custom</guimenuitem
>, then the settings you have configured in the <guimenuitem
>Configure &klickety;</guimenuitem
> dialog will be used.</para>
</listitem>
</varlistentry>

</variablelist>

<para
>Additionally &kappname; has the common &kde; <guimenu
>Settings</guimenu
> and <guimenu
>Help</guimenu
> menu items, for more information read the sections about the <ulink url="help:/fundamentals/ui.html#menus-settings"
>Settings Menu</ulink
> and <ulink url="help:/fundamentals/ui.html#menus-help"
>Help Menu</ulink
> of the &kde; Fundamentals. </para>

</sect1>

</chapter>

<chapter id="faq">
<title
>Veel voorkomende vragen</title
> <!-- do not change this! -->
<!--This chapter is for frequently asked questions. Please use <qandaset
> <qandaentry
> only!-->
<qandaset>

<!--Following is a standard list of FAQ questions.-->
<qandaentry>
<question
><para
>Ik wil het uiterlijk van dit spel wijzigen. Kan dat? </para
></question>
<answer
><para
>Yes. To change the way &klickety; looks use the menubar to open the <link linkend="configuration"
>configuration utility</link
>.</para
></answer>
</qandaentry>
<qandaentry>
<question
><para
>Kan ik het toetsenbord gebruiken om het spel te spelen?</para
></question>
<answer
><para
>Nee. Het is nog niet mogelijk dit spel met het toetsenbord te spelen.</para
></answer>
</qandaentry>
<qandaentry>
<question
><para
>How to start the game in KSame mode?</para
></question>
<answer
><para
>You can launch &klickety; with command <userinput
>klickety --KSameMode</userinput
> or &ksame; menu entry in K menu.</para
></answer>
</qandaentry>

</qandaset>
</chapter>

<chapter id="configuration">
<title
>Spelconfiguratie</title
><!-- do not change this! -->
<!--This section describes configuration &GUI;. If your game is configured using menubar exclusively, please remove this section.-->
<para
><menuchoice
><guimenu
>Settings</guimenu
><guimenuitem
>Configure &klickety;...</guimenuitem
></menuchoice
> opens the <guilabel
>Configure - &klickety;</guilabel
> dialog.</para>

<sect1 id="general-options">
<title
>Algemene opties</title>
<variablelist>
<varlistentry>
<term
><guilabel
>Gebonden lijnen tonen</guilabel
></term>
<listitem
><para
>This option will show bound lines between pieces with different color. </para
></listitem>
</varlistentry>
<varlistentry>
<term
><guilabel
>Animatie activeren</guilabel
></term>
<listitem
><para
>This option will enable the falling and merging animation when pieces are removed. </para
></listitem>
</varlistentry>
<varlistentry>
<term
><guilabel
>Accentuering activeren</guilabel
></term>
<listitem
><para
>This option will enable highlighting on pieces hovered if they can be removed. </para
></listitem>
</varlistentry>
</variablelist>
<screenshot>
<screeninfo
>Algemene opties</screeninfo>
<mediaobject>
<imageobject
><imagedata fileref="config-general.png" format="PNG"/></imageobject>
<textobject
><phrase
>Algemene opties</phrase
></textobject>
</mediaobject>
</screenshot>
</sect1>

<sect1 id="theme-options">
<title
>Theme options</title>
<variablelist>
<varlistentry>
<term
><guilabel
>Theme</guilabel
> selector</term>
<listitem
><para
>Use the <guilabel
>Theme</guilabel
> selector to set a theme for the game.</para
></listitem>
</varlistentry>
</variablelist>
<screenshot>
<screeninfo
>Theme options</screeninfo>
<mediaobject>
<imageobject
><imagedata fileref="config-theme.png" format="PNG"/></imageobject>
<textobject
><phrase
>Theme options</phrase
></textobject>
</mediaobject>
</screenshot>
</sect1>

<sect1 id="background-options">
<title
>Opties voor de achtergrond</title>
<para
>You can choose a background graphic for the game. There are three kinds of background type you can use. <variablelist>
<varlistentry>
<term
><guilabel
>Thema</guilabel
></term>
<listitem
><para
>Use the background shipped with the current theme.</para
></listitem>
</varlistentry>
<varlistentry>
<term
><guilabel
>Kleur</guilabel
></term>
<listitem
><para
>Use a custom solid color for the background.</para
></listitem>
</varlistentry>
<varlistentry>
<term
><guilabel
>Afbeelding</guilabel
></term>
<listitem
><para
>Een afbeelding voor de achtergrond gebruiken.</para
></listitem>
</varlistentry>
</variablelist>
</para>
<screenshot>
<screeninfo
>Opties voor de achtergrond</screeninfo>
<mediaobject>
<imageobject
><imagedata fileref="config-background.png" format="PNG"/></imageobject>
<textobject
><phrase
>Opties voor de achtergrond</phrase
></textobject>
</mediaobject>
</screenshot>
</sect1>

<sect1 id="customgame-options">
<title
>Opties voor eigen spellen</title>
<para
>You can set the <guilabel
>Height</guilabel
> and <guilabel
>Width</guilabel
> of the board and the <guilabel
>Color count</guilabel
> used in your custom level. </para>
<screenshot>
<screeninfo
>Opties voor eigen spellen</screeninfo>
<mediaobject>
<imageobject
><imagedata fileref="config-customgame.png" format="PNG"/></imageobject>
<textobject
><phrase
>Opties voor eigen spellen</phrase
></textobject>
</mediaobject>
</screenshot>
</sect1>

</chapter>

<chapter id="credits">
<title
>Dankbetuigingen en licentie</title>
<para
>&klickety;</para>
<para
>Programma Copyright &copy; 1995, Eirik Eng</para>
<para
>Programma copyright &copy; 1996&ndash;2004, &Nicolas.Hadacek; &Nicolas.Hadacek.mail;</para>
<para
>Programma Copyright &copy; 2010, Ni Hui <email
>shuizhuyuanluo@126.com</email
></para>
<para
>Documentatie Copyright &copy; 2005, Thomas Davey</para>
<para
>Documentatie Copyright &copy; 2010, Ni Hui <email
>shuizhuyuanluo@126.com</email
></para>
&meld.fouten;&vertaling.freek; 
&underFDL; &underGPL; </chapter>

<appendix id="installation">
<title
>Installatie</title>
&install.intro.documentation;
<sect1 id="Compilation">
<title
>Compilatie en installatie</title>
&install.compile.documentation; </sect1>
</appendix>

&documentation.index;
</book>