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lib64SDL_sound-devel-1.0.3-13.mga4.x86_64.rpm

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   <div id="projectname">SDL_sound
   &#160;<span id="projectnumber">1.0.1</span>
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<div class="title">SDL_sound </div>  </div>
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<div class="textblock"><p>The latest version of SDL_sound can be found at: <a href="http://icculus.org/SDL_sound/">http://icculus.org/SDL_sound/</a></p>
<p>The basic gist of SDL_sound is that you use an SDL_RWops to get sound data into this library, and SDL_sound will take that data, in one of several popular formats, and decode it into raw waveform data in the format of your choice. This gives you a nice abstraction for getting sound into your game or application; just feed it to SDL_sound, and it will handle decoding and converting, so you can just pass it to your SDL audio callback (or whatever). Since it gets data from an SDL_RWops, you can get the initial sound data from any number of sources: file, memory buffer, network connection, etc.</p>
<p>As the name implies, this library depends on SDL: Simple Directmedia Layer, which is a powerful, free, and cross-platform multimedia library. It can be found at <a href="http://www.libsdl.org/">http://www.libsdl.org/</a></p>
<p>Support is in place or planned for the following sound formats:</p>
<ul>
<li>.WAV (Microsoft WAVfile RIFF data, internal.)</li>
<li>.VOC (Creative Labs' Voice format, internal.)</li>
<li>.MP3 (MPEG-1 Layer 3 support, via the SMPEG and mpglib libraries.)</li>
<li>.MID (MIDI music converted to Waveform data, internal.)</li>
<li>.MOD (MOD files, via MikMod and ModPlug.)</li>
<li>.OGG (Ogg files, via Ogg Vorbis libraries.)</li>
<li>.SPX (Speex files, via libspeex.)</li>
<li>.SHN (Shorten files, internal.)</li>
<li>.RAW (Raw sound data in any format, internal.)</li>
<li>.AU (Sun's Audio format, internal.)</li>
<li>.AIFF (Audio Interchange format, internal.)</li>
<li>.FLAC (Lossless audio compression, via libFLAC.)</li>
</ul>
<p>(...and more to come...)</p>
<p>Please see the file COPYING in the source's root directory.</p>
<dl class="section author"><dt>Author</dt><dd>Ryan C. Gordon (<a href="#" onclick="location.href='mai'+'lto:'+'icc'+'ul'+'us@'+'ic'+'cul'+'us'+'.or'+'g'; return false;">iccul<span style="display: none;">.nosp@m.</span>us@i<span style="display: none;">.nosp@m.</span>cculu<span style="display: none;">.nosp@m.</span>s.or<span style="display: none;">.nosp@m.</span>g</a>) </dd>
<dd>
many others, please see CREDITS in the source's root directory. </dd></dl>
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