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ocaml-mm-devel-0.2.1-3.mga4.x86_64.rpm

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<link title="Video" rel="Chapter" href="Video.html"><title>Audio.Mono.Effect.ADSR</title>
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<h1>Module <a href="type_Audio.Mono.Effect.ADSR.html">Audio.Mono.Effect.ADSR</a></h1>

<pre><span class="keyword">module</span> ADSR: <code class="code">sig</code> <a href="Audio.Mono.Effect.ADSR.html">..</a> <code class="code">end</code></pre><div class="info module top">
ADSR (Attack/Decay/Sustain/Release) envelopes.<br>
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<pre><span id="TYPEt"><span class="keyword">type</span> <code class="type"></code>t</span> </pre>
<div class="info ">
An ADSR enveloppe.<br>
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<pre><span id="VALmake"><span class="keyword">val</span> make</span> : <code class="type">int -> float * float * float * float -> <a href="Audio.Mono.Effect.ADSR.html#TYPEt">t</a></code></pre><div class="info ">
Create an envelope with specified Attack/Decay/Sustain/Release times
          in seconds (excepting sustain which is an amplification coefficient
          between <code class="code">0.</code> and <code class="code">1.</code>). Negative sustain means that that notes should
          be released just after decay.<br>
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<pre><span id="TYPEstate"><span class="keyword">type</span> <code class="type"></code>state</span> </pre>
<div class="info ">
Current state in the ADSR envelope.<br>
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<pre><span id="VALinit"><span class="keyword">val</span> init</span> : <code class="type">unit -> <a href="Audio.Mono.Effect.ADSR.html#TYPEstate">state</a></code></pre><div class="info ">
Initial state for processing.<br>
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<pre><span id="VALrelease"><span class="keyword">val</span> release</span> : <code class="type"><a href="Audio.Mono.Effect.ADSR.html#TYPEstate">state</a> -> <a href="Audio.Mono.Effect.ADSR.html#TYPEstate">state</a></code></pre>
<pre><span id="VALdead"><span class="keyword">val</span> dead</span> : <code class="type"><a href="Audio.Mono.Effect.ADSR.html#TYPEstate">state</a> -> bool</code></pre>
<pre><span id="VALprocess"><span class="keyword">val</span> process</span> : <code class="type"><a href="Audio.Mono.Effect.ADSR.html#TYPEt">t</a> -><br>       <a href="Audio.Mono.Effect.ADSR.html#TYPEstate">state</a> -><br>       <a href="Audio.Mono.html#TYPEbuffer">Audio.Mono.buffer</a> -> int -> int -> <a href="Audio.Mono.Effect.ADSR.html#TYPEstate">state</a></code></pre></body></html>