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<link title="BatReturn" rel="Chapter" href="BatReturn.html"> <link title="BatScanf" rel="Chapter" href="BatScanf.html"> <link title="BatSeq" rel="Chapter" href="BatSeq.html"> <link title="BatSet" rel="Chapter" href="BatSet.html"> <link title="BatSplay" rel="Chapter" href="BatSplay.html"> <link title="BatStack" rel="Chapter" href="BatStack.html"> <link title="BatStream" rel="Chapter" href="BatStream.html"> <link title="BatString" rel="Chapter" href="BatString.html"> <link title="BatSubstring" rel="Chapter" href="BatSubstring.html"> <link title="BatSys" rel="Chapter" href="BatSys.html"> <link title="BatText" rel="Chapter" href="BatText.html"> <link title="BatTuple" rel="Chapter" href="BatTuple.html"> <link title="BatUChar" rel="Chapter" href="BatUChar.html"> <link title="BatUTF8" rel="Chapter" href="BatUTF8.html"> <link title="BatUnit" rel="Chapter" href="BatUnit.html"> <link title="BatUnix" rel="Chapter" href="BatUnix.html"> <link title="BatUref" rel="Chapter" href="BatUref.html"> <link title="BatVect" rel="Chapter" href="BatVect.html"> <link title="Batteries" rel="Chapter" href="Batteries.html"> <link title="BatteriesConfig" rel="Chapter" href="BatteriesConfig.html"> <link title="BatteriesPrint" rel="Chapter" href="BatteriesPrint.html"> <link title="BatteriesThread" rel="Chapter" href="BatteriesThread.html"> <link title="Extlib" rel="Chapter" href="Extlib.html"><title>Batteries user guide : BatFingerTree</title> </head> <body> <div class="navbar"><a class="pre" href="BatFile.html" title="BatFile">Previous</a> <a class="up" href="index.html" title="Index">Up</a> <a class="post" href="BatFloat.html" title="BatFloat">Next</a> </div> <h1>Module <a href="type_BatFingerTree.html">BatFingerTree</a></h1> <pre><span class="keyword">module</span> BatFingerTree: <code class="code"><span class="keyword">sig</span></code> <a href="BatFingerTree.html">..</a> <code class="code"><span class="keyword">end</span></code></pre><div class="info module top"> This module implements a generic finger tree datastructure as described here: Finger Trees: A Simple General-purpose Data Structure http://www.soi.city.ac.uk/~ross/papers/FingerTree.pdf <p> The finger tree itself is polymorphic over the measure and the measurement function (this is needed because sometimes the type of the measure depends on the type of the elements). <p> This module also contains an instanciation of a finger tree that implements a functional sequence with the following characteristics:<ul> <li>amortized constant time addition and deletions at both ends</li> <li>contant time size operation</li> <li>logarithmic lookup, update or deletion of the element at a given index</li> <li>logarithmic splitting and concatenation</li> </ul> If you are trying to understand the signature at first, whenever you see a type <code class="code">(something, _, _) wrap</code>, just pretend it is simply the type <code class="code">something</code> (this is what the documentation does). <p> Complexities are given assuming that the monoid combination operation and the measurement functions are constant time and space. <p> None of the functions on finger trees can cause stack overflow: they use at worst a logarithmic amount of stack space.<br> </div> <hr width="100%"> <pre><code><span id="TYPEmonoid"><span class="keyword">type</span> <code class="type">'a</code> monoid</span> = {</code></pre><table class="typetable"> <tr> <td align="left" valign="top" > <code> </code></td> <td align="left" valign="top" > <code><span id="TYPEELTmonoid.zero">zero</span> : <code class="type">'a</code>;</code></td> <td class="typefieldcomment" align="left" valign="top" ><code>(*</code></td><td class="typefieldcomment" align="left" valign="top" >The neutral element of the monoid.</td><td class="typefieldcomment" align="left" valign="bottom" ><code>*)</code></td> </tr> <tr> <td align="left" valign="top" > <code> </code></td> <td align="left" valign="top" > <code><span id="TYPEELTmonoid.combine">combine</span> : <code class="type">'a -> 'a -> 'a</code>;</code></td> <td class="typefieldcomment" align="left" valign="top" ><code>(*</code></td><td class="typefieldcomment" align="left" valign="top" ><code class="code">combine</code> should be associative, and have <code class="code">zero</code> as neutral element.</td><td class="typefieldcomment" align="left" valign="bottom" ><code>*)</code></td> </tr></table> } <div class="info "> The type of the element of a monoid.<br> </div> <pre><span id="EXCEPTIONEmpty"><span class="keyword">exception</span> Empty</span></pre> <div class="info "> An exception that is thrown by various operations when trying to get a non existing element.<br> </div> <pre><span class="keyword">module type</span> <a href="BatFingerTree.S.html">S</a> = <code class="code"><span class="keyword">sig</span></code> <a href="BatFingerTree.S.html">..</a> <code class="code"><span class="keyword">end</span></code></pre> <pre><span class="keyword">module</span> <a href="BatFingerTree.Generic.html">Generic</a>: <code class="code"><span class="keyword">sig</span></code> <a href="BatFingerTree.Generic.html">..</a> <code class="code"><span class="keyword">end</span></code></pre> <pre><span id="TYPEt"><span class="keyword">type</span> <code class="type">'a</code> t</span> </pre> <pre><span class="keyword">include</span> <a href="BatFingerTree.S.html">BatFingerTree.S</a></pre> <pre><span id="VALsize"><span class="keyword">val</span> size</span> : <code class="type">'a <a href="BatFingerTree.html#TYPEt">t</a> -> int</code></pre><div class="info "> <code class="code">size t</code> returns the number of elements in the sequence. <p> Unlike the generic <code class="code">size</code> on finger trees, this one has complexity O(1).<br> </div> <pre><span id="VALsplit_at"><span class="keyword">val</span> split_at</span> : <code class="type">'a <a href="BatFingerTree.html#TYPEt">t</a> -> int -> 'a <a href="BatFingerTree.html#TYPEt">t</a> * 'a <a href="BatFingerTree.html#TYPEt">t</a></code></pre><div class="info "> <code class="code">split_at</code> is equivalent to <code class="code"><span class="constructor">List</span>.split_at</code>.<br> <b>Raises</b> <code>Invalid_argument</code> when the index is out of bounds. <p> O(log(n)).<br> </div> <pre><span id="VALget"><span class="keyword">val</span> get</span> : <code class="type">'a <a href="BatFingerTree.html#TYPEt">t</a> -> int -> 'a</code></pre><div class="info "> <code class="code">get t i</code> returns the <code class="code">i</code>-th element of <code class="code">t</code>.<br> <b>Raises</b> <code>Invalid_argument</code> when the index is out of bounds. <p> O(log(n)).<br> </div> <pre><span id="VALset"><span class="keyword">val</span> set</span> : <code class="type">'a <a href="BatFingerTree.html#TYPEt">t</a> -> int -> 'a -> 'a <a href="BatFingerTree.html#TYPEt">t</a></code></pre><div class="info "> <code class="code">set t i v</code> returns <code class="code">t</code> where the <code class="code">i</code>-th element is now <code class="code">v</code>.<br> <b>Raises</b> <code>Invalid_argument</code> when the index is out of bounds. <p> O(log(n)).<br> </div> <pre><span id="VALupdate"><span class="keyword">val</span> update</span> : <code class="type">'a <a href="BatFingerTree.html#TYPEt">t</a> -> int -> ('a -> 'a) -> 'a <a href="BatFingerTree.html#TYPEt">t</a></code></pre><div class="info "> <code class="code">update t i f</code> returns <code class="code">t</code> where the <code class="code">i</code>-th element is now <code class="code">f (get i t)</code>.<br> <b>Raises</b> <code>Invalid_argument</code> when the index is out of bounds. <p> O(log(n)).<br> </div> </body></html>