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rel="Chapter" href="BatUref.html"> <link title="BatVect" rel="Chapter" href="BatVect.html"> <link title="Batteries" rel="Chapter" href="Batteries.html"> <link title="BatteriesConfig" rel="Chapter" href="BatteriesConfig.html"> <link title="BatteriesPrint" rel="Chapter" href="BatteriesPrint.html"> <link title="BatteriesThread" rel="Chapter" href="BatteriesThread.html"> <link title="Extlib" rel="Chapter" href="Extlib.html"><link title="Boilerplate code" rel="Section" href="#6_Boilerplatecode"> <title>Batteries user guide : Batteries.Buffer</title> </head> <body> <div class="navbar"><a class="pre" href="Batteries.Array.html" title="Batteries.Array">Previous</a> <a class="up" href="Batteries.html" title="Batteries">Up</a> <a class="post" href="Batteries.Char.html" title="Batteries.Char">Next</a> </div> <h1>Module <a href="type_Batteries.Buffer.html">Batteries.Buffer</a></h1> <pre><span class="keyword">module</span> Buffer: <code class="type">BatBuffer</code></pre><hr width="100%"> <pre><span id="TYPEt"><span class="keyword">type</span> <code class="type"></code>t</span> = <code class="type">Buffer.t</code> </pre> <div class="info "> The abstract type of buffers.<br> </div> <pre><span id="VALcreate"><span class="keyword">val</span> create</span> : <code class="type">int -> <a href="BatBuffer.html#TYPEt">t</a></code></pre><div class="info "> <code class="code">create n</code> returns a fresh buffer, initially empty. The <code class="code">n</code> parameter is the initial size of the internal string that holds the buffer contents. That string is automatically reallocated when more than <code class="code">n</code> characters are stored in the buffer, but shrinks back to <code class="code">n</code> characters when <code class="code">reset</code> is called. For best performance, <code class="code">n</code> should be of the same order of magnitude as the number of characters that are expected to be stored in the buffer (for instance, 80 for a buffer that holds one output line). Nothing bad will happen if the buffer grows beyond that limit, however. In doubt, take <code class="code">n = 16</code> for instance. If <code class="code">n</code> is not between 1 and <code class="code"><span class="constructor">Sys</span>.max_string_length</code>, it will be clipped to that interval.<br> </div> <pre><span id="VALcontents"><span class="keyword">val</span> contents</span> : <code class="type"><a href="BatBuffer.html#TYPEt">t</a> -> string</code></pre><div class="info "> Return a copy of the current contents of the buffer. The buffer itself is unchanged.<br> </div> <pre><span id="VALsub"><span class="keyword">val</span> sub</span> : <code class="type"><a href="BatBuffer.html#TYPEt">t</a> -> int -> int -> string</code></pre><div class="info "> <code class="code"><span class="constructor">Buffer</span>.sub b off len</code> returns (a copy of) the substring of the current contents of the buffer <code class="code">b</code> starting at offset <code class="code">off</code> of length <code class="code">len</code> bytes. May raise <code class="code"><span class="constructor">Invalid_argument</span></code> if out of bounds request. The buffer itself is unaffected.<br> </div> <pre><span id="VALblit"><span class="keyword">val</span> blit</span> : <code class="type"><a href="BatBuffer.html#TYPEt">t</a> -> int -> string -> int -> int -> unit</code></pre><div class="info "> <code class="code"><span class="constructor">Buffer</span>.blit src srcoff dst dstoff len</code> copies <code class="code">len</code> characters from the current contents of the buffer <code class="code">src</code>, starting at offset <code class="code">srcoff</code> to string <code class="code">dst</code>, starting at character <code class="code">dstoff</code>.<br> <b>Since</b> 3.11.2<br> <b>Raises</b> <code>Invalid_argument</code> if <code class="code">srcoff</code> and <code class="code">len</code> do not designate a valid substring of <code class="code">src</code>, or if <code class="code">dstoff</code> and <code class="code">len</code> do not designate a valid substring of <code class="code">dst</code>.<br> </div> <pre><span id="VALnth"><span class="keyword">val</span> nth</span> : <code class="type"><a href="BatBuffer.html#TYPEt">t</a> -> int -> char</code></pre><div class="info "> get the n-th character of the buffer.<br> <b>Raises</b> <code>Invalid_argument</code> if index out of bounds<br> </div> <pre><span id="VALlength"><span class="keyword">val</span> length</span> : <code class="type"><a href="BatBuffer.html#TYPEt">t</a> -> int</code></pre><div class="info "> Return the number of characters currently contained in the buffer.<br> </div> <pre><span id="VALclear"><span class="keyword">val</span> clear</span> : <code class="type"><a href="BatBuffer.html#TYPEt">t</a> -> unit</code></pre><div class="info "> Empty the buffer.<br> </div> <pre><span id="VALreset"><span class="keyword">val</span> reset</span> : <code class="type"><a href="BatBuffer.html#TYPEt">t</a> -> unit</code></pre><div class="info "> Empty the buffer and deallocate the internal string holding the buffer contents, replacing it with the initial internal string of length <code class="code">n</code> that was allocated by <code class="code"><span class="constructor">Buffer</span>.create</code> <code class="code">n</code>. For long-lived buffers that may have grown a lot, <code class="code">reset</code> allows faster reclamation of the space used by the buffer.<br> </div> <pre><span id="VALadd_char"><span class="keyword">val</span> add_char</span> : <code class="type"><a href="BatBuffer.html#TYPEt">t</a> -> char -> unit</code></pre><div class="info "> <code class="code">add_char b c</code> appends the character <code class="code">c</code> at the end of the buffer <code class="code">b</code>.<br> </div> <pre><span id="VALadd_string"><span class="keyword">val</span> add_string</span> : <code class="type"><a href="BatBuffer.html#TYPEt">t</a> -> string -> unit</code></pre><div class="info "> <code class="code">add_string b s</code> appends the string <code class="code">s</code> at the end of the buffer <code class="code">b</code>.<br> </div> <pre><span id="VALadd_substring"><span class="keyword">val</span> add_substring</span> : <code class="type"><a href="BatBuffer.html#TYPEt">t</a> -> string -> int -> int -> unit</code></pre><div class="info "> <code class="code">add_substring b s ofs len</code> takes <code class="code">len</code> characters from offset <code class="code">ofs</code> in string <code class="code">s</code> and appends them at the end of the buffer <code class="code">b</code>.<br> </div> <pre><span id="VALadd_substitute"><span class="keyword">val</span> add_substitute</span> : <code class="type"><a href="BatBuffer.html#TYPEt">t</a> -> (string -> string) -> string -> unit</code></pre><div class="info "> <code class="code">add_substitute b f s</code> appends the string pattern <code class="code">s</code> at the end of the buffer <code class="code">b</code> with substitution. The substitution process looks for variables into the pattern and substitutes each variable name by its value, as obtained by applying the mapping <code class="code">f</code> to the variable name. Inside the string pattern, a variable name immediately follows a non-escaped <code class="code">$</code> character and is one of the following:<ul> <li>a non empty sequence of alphanumeric or <code class="code">_</code> characters,</li> <li>an arbitrary sequence of characters enclosed by a pair of matching parentheses or curly brackets. An escaped <code class="code">$</code> character is a <code class="code">$</code> that immediately follows a backslash character; it then stands for a plain <code class="code">$</code>.</li> </ul> <br> <b>Raises</b> <code>Not_found</code> if the closing character of a parenthesized variable cannot be found.<br> </div> <pre><span id="VALadd_buffer"><span class="keyword">val</span> add_buffer</span> : <code class="type"><a href="BatBuffer.html#TYPEt">t</a> -> <a href="BatBuffer.html#TYPEt">t</a> -> unit</code></pre><div class="info "> <code class="code">add_buffer b1 b2</code> appends the current contents of buffer <code class="code">b2</code> at the end of buffer <code class="code">b1</code>. <code class="code">b2</code> is not modified.<br> </div> <pre><span id="VALadd_input"><span class="keyword">val</span> add_input</span> : <code class="type"><a href="BatBuffer.html#TYPEt">t</a> -> <a href="BatInnerIO.html#TYPEinput">BatInnerIO.input</a> -> int -> unit</code></pre><div class="info "> <code class="code">add_input b ic n</code> reads exactly <code class="code">n</code> character from the input <code class="code">ic</code> and stores them at the end of buffer <code class="code">b</code>.<br> <b>Raises</b> <code>End_of_file</code> if the channel contains fewer than <code class="code">n</code> characters.<br> </div> <pre><span id="VALadd_channel"><span class="keyword">val</span> add_channel</span> : <code class="type"><a href="BatBuffer.html#TYPEt">t</a> -> <a href="BatInnerIO.html#TYPEinput">BatInnerIO.input</a> -> int -> unit</code></pre><div class="info "> </div> <pre><span id="VALoutput_buffer"><span class="keyword">val</span> output_buffer</span> : <code class="type"><a href="BatBuffer.html#TYPEt">t</a> -> string <a href="BatInnerIO.html#TYPEoutput">BatInnerIO.output</a></code></pre><div class="info "> <code class="code">output_buffer b</code> creates an output channel that writes to that buffer, and when closed, returns the contents of the buffer.<br> </div> <br> <h6 id="6_Boilerplatecode">Boilerplate code</h6><br> <pre><span id="VALenum"><span class="keyword">val</span> enum</span> : <code class="type"><a href="BatBuffer.html#TYPEt">t</a> -> char <a href="BatEnum.html#TYPEt">BatEnum.t</a></code></pre><div class="info "> Returns an enumeration of the characters of a buffer. <p> Contents of the enumeration is unspecified if the buffer is modified after the enumeration is returned.<br> </div> <pre><span id="VALof_enum"><span class="keyword">val</span> of_enum</span> : <code class="type">char <a href="BatEnum.html#TYPEt">BatEnum.t</a> -> <a href="BatBuffer.html#TYPEt">t</a></code></pre><div class="info "> Creates a buffer from a character enumeration.<br> </div> <pre><span id="VALprint"><span class="keyword">val</span> print</span> : <code class="type">'a <a href="BatInnerIO.html#TYPEoutput">BatInnerIO.output</a> -> <a href="BatBuffer.html#TYPEt">t</a> -> unit</code></pre></body></html>