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<title>Batteries user guide : Batteries.Enum</title>
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<h1>Module <a href="type_Batteries.Enum.html">Batteries.Enum</a></h1>

<pre><span class="keyword">module</span> Enum: <code class="type">BatEnum</code></pre><hr width="100%">

<pre><span id="TYPEt"><span class="keyword">type</span> <code class="type">'a</code> t</span> </pre>


<pre><span class="keyword">module type</span> <a href="BatEnum.Enumerable.html">Enumerable</a> = <code class="code"><span class="keyword">sig</span></code> <a href="BatEnum.Enumerable.html">..</a> <code class="code"><span class="keyword">end</span></code></pre><div class="info">
A signature for data structures which may be converted to and from <code class="code">enum</code>.
</div>

<pre><span class="keyword">include</span> <a href="BatEnum.Enumerable.html">BatEnum.Enumerable</a></pre>

<pre><span class="keyword">include</span> <a href="BatInterfaces.Mappable.html">BatInterfaces.Mappable</a></pre>
<br>
<h6 id="6_Finalfunctions">Final functions</h6>
<p>

    These functions consume the enumeration until
    it ends or an exception is raised by the first
    argument function.<br>

<pre><span id="VALiter"><span class="keyword">val</span> iter</span> : <code class="type">('a -> unit) -> 'a <a href="BatEnum.html#TYPEt">t</a> -> unit</code></pre><div class="info ">
<code class="code">iter f e</code> calls the function <code class="code">f</code> with each elements of <code class="code">e</code> in turn.<br>
</div>

<pre><span id="VALiter2"><span class="keyword">val</span> iter2</span> : <code class="type">('a -> 'b -> unit) -> 'a <a href="BatEnum.html#TYPEt">t</a> -> 'b <a href="BatEnum.html#TYPEt">t</a> -> unit</code></pre><div class="info ">
<code class="code">iter2 f e1 e2</code> calls the function <code class="code">f</code> with the next elements of <code class="code">e1</code> and
    <code class="code">e2</code> repeatedly until one of the two enumerations ends.<br>
</div>

<pre><span id="VALexists"><span class="keyword">val</span> exists</span> : <code class="type">('a -> bool) -> 'a <a href="BatEnum.html#TYPEt">t</a> -> bool</code></pre><div class="info ">
<code class="code">exists f e</code> returns <code class="code"><span class="keyword">true</span></code> if there is some <code class="code">x</code> in <code class="code">e</code> such
    that <code class="code">f x</code><br>
</div>

<pre><span id="VALfor_all"><span class="keyword">val</span> for_all</span> : <code class="type">('a -> bool) -> 'a <a href="BatEnum.html#TYPEt">t</a> -> bool</code></pre><div class="info ">
<code class="code">for_all f e</code> returns <code class="code"><span class="keyword">true</span></code> if for every <code class="code">x</code> in <code class="code">e</code>, <code class="code">f x</code> is true<br>
</div>

<pre><span id="VALfold"><span class="keyword">val</span> fold</span> : <code class="type">('b -> 'a -> 'b) -> 'b -> 'a <a href="BatEnum.html#TYPEt">t</a> -> 'b</code></pre><div class="info ">
A general loop on an enumeration.
<p>

    If <code class="code">e</code> is empty, <code class="code">fold f v e</code> returns <code class="code">v</code>. Otherwise, <code class="code">fold v e</code>
    returns <code class="code">f (... (f (f v a0) a1) ...) aN</code> where <code class="code">a0,a1..aN</code> are the
    elements of <code class="code">e</code>. This function may be used, for instance, to
    compute the sum of all elements of an enumeration <code class="code">e</code> as follows:
    <code class="code">fold ( + ) 0 e</code>. Eager.<br>
</div>

<pre><span id="VALreduce"><span class="keyword">val</span> reduce</span> : <code class="type">('a -> 'a -> 'a) -> 'a <a href="BatEnum.html#TYPEt">t</a> -> 'a</code></pre><div class="info ">
A simplified version of <code class="code">fold</code>, which uses the first element
    of the enumeration as a default value.
<p>

      <code class="code">reduce f e</code> throws <code class="code"><span class="constructor">Not_found</span></code> if <code class="code">e</code> is empty, returns its only
      element if e is a singleton, otherwise <code class="code">f (... (f (f a0 a1)
      a2)...) aN</code> where <code class="code">a0,a1..aN</code> are the elements of <code class="code">e</code>.<br>
</div>

<pre><span id="VALsum"><span class="keyword">val</span> sum</span> : <code class="type">int <a href="BatEnum.html#TYPEt">t</a> -> int</code></pre><div class="info ">
<code class="code">sum</code> returns the sum of the given int enum.  If the argument is
    empty, returns 0. Eager<br>
</div>

<pre><span id="VALfsum"><span class="keyword">val</span> fsum</span> : <code class="type">float <a href="BatEnum.html#TYPEt">t</a> -> float</code></pre><div class="info ">
<b>Since</b> 2.0<br>
</div>

<pre><span id="VALfold2"><span class="keyword">val</span> fold2</span> : <code class="type">('a -> 'b -> 'c -> 'c) -> 'c -> 'a <a href="BatEnum.html#TYPEt">t</a> -> 'b <a href="BatEnum.html#TYPEt">t</a> -> 'c</code></pre><div class="info ">
<code class="code">fold2</code> is similar to <code class="code">fold</code> but will fold over two enumerations at the
    same time until one of the two enumerations ends.<br>
</div>

<pre><span id="VALscanl"><span class="keyword">val</span> scanl</span> : <code class="type">('b -> 'a -> 'b) -> 'b -> 'a <a href="BatEnum.html#TYPEt">t</a> -> 'b <a href="BatEnum.html#TYPEt">t</a></code></pre><div class="info ">
A variant of <code class="code">fold</code> producing an enumeration of its intermediate values.
    If <code class="code">e</code> contains <code class="code">x0</code>, <code class="code">x1</code>, ..., <code class="code">scanl f init e</code> is the enumeration
    containing <code class="code">init</code>, <code class="code">f init x0</code>, <code class="code">f (f init x0) x1</code>... Lazy.<br>
</div>

<pre><span id="VALscan"><span class="keyword">val</span> scan</span> : <code class="type">('a -> 'a -> 'a) -> 'a <a href="BatEnum.html#TYPEt">t</a> -> 'a <a href="BatEnum.html#TYPEt">t</a></code></pre><div class="info ">
<code class="code">scan</code> is similar to <code class="code">scanl</code> but without the <code class="code">init</code> value: if <code class="code">e</code>
    contains <code class="code">x0</code>, <code class="code">x1</code>, <code class="code">x2</code> ..., <code class="code">scan f e</code> is the enumeration containing
    <code class="code">x0</code>, <code class="code">f x0 x1</code>, <code class="code">f (f x0 x1) x2</code>...
<p>

    For instance, <code class="code">scan ( * ) (1 -- 10)</code> will produce an enumeration
    containing the successive values of the factorial function.<br>
</div>
<br>
Indexed functions : these functions are similar to previous ones
    except that they call the function with one additional argument which
    is an index starting at 0 and incremented after each call to the function.<br>

<pre><span id="VALiteri"><span class="keyword">val</span> iteri</span> : <code class="type">(int -> 'a -> unit) -> 'a <a href="BatEnum.html#TYPEt">t</a> -> unit</code></pre>
<pre><span id="VALiter2i"><span class="keyword">val</span> iter2i</span> : <code class="type">(int -> 'a -> 'b -> unit) -> 'a <a href="BatEnum.html#TYPEt">t</a> -> 'b <a href="BatEnum.html#TYPEt">t</a> -> unit</code></pre>
<pre><span id="VALfoldi"><span class="keyword">val</span> foldi</span> : <code class="type">(int -> 'a -> 'b -> 'b) -> 'b -> 'a <a href="BatEnum.html#TYPEt">t</a> -> 'b</code></pre>
<pre><span id="VALfold2i"><span class="keyword">val</span> fold2i</span> : <code class="type">(int -> 'a -> 'b -> 'c -> 'c) -> 'c -> 'a <a href="BatEnum.html#TYPEt">t</a> -> 'b <a href="BatEnum.html#TYPEt">t</a> -> 'c</code></pre><br>
<h6 id="6_Usefulfunctions">Useful functions</h6><br>

<pre><span id="VALfind"><span class="keyword">val</span> find</span> : <code class="type">('a -> bool) -> 'a <a href="BatEnum.html#TYPEt">t</a> -> 'a</code></pre><div class="info ">
<code class="code">find f e</code> returns the first element <code class="code">x</code> of <code class="code">e</code> such that <code class="code">f x</code> returns
    <code class="code"><span class="keyword">true</span></code>, consuming the enumeration up to and including the
    found element.<br>
<b>Raises</b> <code>Not_found</code> if no such element exists
    in the enumeration, consuming the whole enumeration in the search.
<p>

    Since <code class="code">find</code> (eagerly) consumes a prefix of the enumeration, it
    can be used several times on the same enumeration to find the
    next element.<br>
</div>

<pre><span id="VALfind_map"><span class="keyword">val</span> find_map</span> : <code class="type">('a -> 'b option) -> 'a <a href="BatEnum.html#TYPEt">t</a> -> 'b</code></pre><div class="info ">
<code class="code">find_map f e</code> finds the first element <code class="code">x</code> of <code class="code">e</code> such that <code class="code">f x</code> returns
    <code class="code"><span class="constructor">Some</span> r</code>, then returns r. It consumes the enumeration up to and including
    the found element.<br>
<b>Since</b> 2.0<br>
<b>Raises</b> <code>Not_found</code> if no such element exists in the
    enumeration, consuming the whole enumeration in the search.
<p>

    Since <code class="code">find_map</code> (eagerly) consumes a prefix of the enumeration, it can be
    used several times on the same enumeration to find the next element.<br>
</div>

<pre><span id="VALis_empty"><span class="keyword">val</span> is_empty</span> : <code class="type">'a <a href="BatEnum.html#TYPEt">t</a> -> bool</code></pre><div class="info ">
<code class="code">is_empty e</code> returns true if <code class="code">e</code> does not contains any element.
    Forces at most one element.<br>
</div>

<pre><span id="VALpeek"><span class="keyword">val</span> peek</span> : <code class="type">'a <a href="BatEnum.html#TYPEt">t</a> -> 'a option</code></pre><div class="info ">
<code class="code">peek e</code> returns <code class="code"><span class="constructor">None</span></code> if <code class="code">e</code> is empty or <code class="code"><span class="constructor">Some</span> x</code> where <code class="code">x</code> is
    the next element of <code class="code">e</code>. The element is not removed from the
    enumeration.<br>
</div>

<pre><span id="VALget"><span class="keyword">val</span> get</span> : <code class="type">'a <a href="BatEnum.html#TYPEt">t</a> -> 'a option</code></pre><div class="info ">
<code class="code">get e</code> returns <code class="code"><span class="constructor">None</span></code> if <code class="code">e</code> is empty or <code class="code"><span class="constructor">Some</span> x</code> where <code class="code">x</code> is
    the next element of <code class="code">e</code>, in which case the element is removed
    from the enumeration.<br>
</div>

<pre><span id="VALget_exn"><span class="keyword">val</span> get_exn</span> : <code class="type">'a <a href="BatEnum.html#TYPEt">t</a> -> 'a</code></pre><div class="info ">
<code class="code">get_exn e</code> returns the first element of <code class="code">e</code>.<br>
<b>Since</b> 2.0<br>
<b>Raises</b> <code>No_more_elements</code> if <code class="code">e</code> is empty.<br>
</div>

<pre><span id="VALpush"><span class="keyword">val</span> push</span> : <code class="type">'a <a href="BatEnum.html#TYPEt">t</a> -> 'a -> unit</code></pre><div class="info ">
<code class="code">push e x</code> will add <code class="code">x</code> at the beginning of <code class="code">e</code>.<br>
</div>

<pre><span id="VALjunk"><span class="keyword">val</span> junk</span> : <code class="type">'a <a href="BatEnum.html#TYPEt">t</a> -> unit</code></pre><div class="info ">
<code class="code">junk e</code> removes the first element from the enumeration, if any.<br>
</div>

<pre><span id="VALclone"><span class="keyword">val</span> clone</span> : <code class="type">'a <a href="BatEnum.html#TYPEt">t</a> -> 'a <a href="BatEnum.html#TYPEt">t</a></code></pre><div class="info ">
<code class="code">clone e</code> creates a new enumeration that is copy of <code class="code">e</code>. If <code class="code">e</code>
    is consumed by later operations, the clone will not get affected.<br>
</div>

<pre><span id="VALforce"><span class="keyword">val</span> force</span> : <code class="type">'a <a href="BatEnum.html#TYPEt">t</a> -> unit</code></pre><div class="info ">
<code class="code">force e</code> forces the application of all lazy functions and the
    enumeration of all elements, exhausting the enumeration.
<p>

    An efficient intermediate data structure
    of enumerated elements is constructed and <code class="code">e</code> will now enumerate over
    that data structure.<br>
</div>

<pre><span id="VALtake"><span class="keyword">val</span> take</span> : <code class="type">int -> 'a <a href="BatEnum.html#TYPEt">t</a> -> 'a <a href="BatEnum.html#TYPEt">t</a></code></pre><div class="info ">
<code class="code">take n e</code> returns the prefix of <code class="code">e</code> of length <code class="code">n</code>, or <code class="code">e</code>
    itself if <code class="code">n</code> is greater than the length of <code class="code">e</code><br>
</div>

<pre><span id="VALdrop"><span class="keyword">val</span> drop</span> : <code class="type">int -> 'a <a href="BatEnum.html#TYPEt">t</a> -> unit</code></pre><div class="info ">
<code class="code">drop n e</code> removes the first <code class="code">n</code> element from the enumeration, if any.<br>
</div>

<pre><span id="VALskip"><span class="keyword">val</span> skip</span> : <code class="type">int -> 'a <a href="BatEnum.html#TYPEt">t</a> -> 'a <a href="BatEnum.html#TYPEt">t</a></code></pre><div class="info ">
<code class="code">skip n e</code> removes the first <code class="code">n</code> element from the enumeration, if any,
    then returns <code class="code">e</code>.
<p>

    This function has the same behavior as <code class="code">drop</code> but is often easier to
    compose with, e.g., <code class="code">skip 5 %&gt; take 3</code> is a new function which skips
    5 elements and then returns the next 3 elements.<br>
</div>

<pre><span id="VALtake_while"><span class="keyword">val</span> take_while</span> : <code class="type">('a -> bool) -> 'a <a href="BatEnum.html#TYPEt">t</a> -> 'a <a href="BatEnum.html#TYPEt">t</a></code></pre><div class="info ">
<code class="code">take_while f e</code> produces a new enumeration in which only remain
    the first few elements <code class="code">x</code> of <code class="code">e</code> such that <code class="code">f x</code><br>
</div>

<pre><span id="VALdrop_while"><span class="keyword">val</span> drop_while</span> : <code class="type">('a -> bool) -> 'a <a href="BatEnum.html#TYPEt">t</a> -> 'a <a href="BatEnum.html#TYPEt">t</a></code></pre><div class="info ">
<code class="code">drop_while p e</code> produces a new enumeration in which only
    all the first elements such that <code class="code">f e</code> have been junked.<br>
</div>

<pre><span id="VALspan"><span class="keyword">val</span> span</span> : <code class="type">('a -> bool) -> 'a <a href="BatEnum.html#TYPEt">t</a> -> 'a <a href="BatEnum.html#TYPEt">t</a> * 'a <a href="BatEnum.html#TYPEt">t</a></code></pre><div class="info ">
<code class="code">span test e</code> produces two enumerations <code class="code">(hd, tl)</code>, such that
    <code class="code">hd</code> is the same as <code class="code">take_while test e</code> and <code class="code">tl</code> is the same
    as <code class="code">drop_while test e</code>.<br>
</div>

<pre><span id="VALbreak"><span class="keyword">val</span> break</span> : <code class="type">('a -> bool) -> 'a <a href="BatEnum.html#TYPEt">t</a> -> 'a <a href="BatEnum.html#TYPEt">t</a> * 'a <a href="BatEnum.html#TYPEt">t</a></code></pre><div class="info ">
Negated span.
    <code class="code">break test e</code> is equivalent to <code class="code">span (<span class="keyword">fun</span> x <span class="keywordsign">-&gt;</span> not (test x)) e</code><br>
</div>

<pre><span id="VALgroup"><span class="keyword">val</span> group</span> : <code class="type">('a -> 'b) -> 'a <a href="BatEnum.html#TYPEt">t</a> -> 'a <a href="BatEnum.html#TYPEt">t</a> <a href="BatEnum.html#TYPEt">t</a></code></pre><div class="info ">
<code class="code">group test e</code> divides <code class="code">e</code> into an enumeration of enumerations,
    where each sub-enumeration is the longest continuous enumeration
    of elements whose <code class="code">test</code> results are the same.
<p>

    <code class="code"><span class="constructor">Enum</span>.group (x <span class="keywordsign">-&gt;</span> x <span class="keyword">mod</span> 2) [1;2;4;1] = [[1];[2;4];[1]]</code>
<p>

    <code class="code"><span class="constructor">Enum</span>.group (<span class="keyword">fun</span> x <span class="keywordsign">-&gt;</span> x <span class="keyword">mod</span> 3) [1;2;4;1] = [[1];[2];[4;1]]</code>
<p>

    <code class="code"><span class="constructor">Enum</span>.group (<span class="keyword">fun</span> s <span class="keywordsign">-&gt;</span> s.[0]) [<span class="string">"cat"</span>; <span class="string">"canary"</span>; <span class="string">"dog"</span>; <span class="string">"dodo"</span>; <span class="string">"ant"</span>; <span class="string">"cow"</span>] = [[<span class="string">"cat"</span>; <span class="string">"canary"</span>];[<span class="string">"dog"</span>;<span class="string">"dodo"</span>];[<span class="string">"ant"</span>];[<span class="string">"cow"</span>]]</code>
<p>

    Warning: The result of this operation cannot be directly cloned
    safely; instead, reify to a non-lazy structure and read from that
    structure multiple times.<br>
</div>

<pre><span id="VALgroup_by"><span class="keyword">val</span> group_by</span> : <code class="type">('a -> 'a -> bool) -> 'a <a href="BatEnum.html#TYPEt">t</a> -> 'a <a href="BatEnum.html#TYPEt">t</a> <a href="BatEnum.html#TYPEt">t</a></code></pre><div class="info ">
<code class="code">group_by eq e</code> divides <code class="code">e</code> into an enumeration of enumerations,
    where each sub-enumeration is the longest continuous enumeration
    of elements that are equal, as judged by <code class="code">eq</code>.
<p>

    Warning: The result of this operation cannot be directly cloned
    safely; instead, reify to a non-lazy structure and read from that
    structure multiple times.<br>
</div>

<pre><span id="VALclump"><span class="keyword">val</span> clump</span> : <code class="type">int -> ('a -> unit) -> (unit -> 'b) -> 'a <a href="BatEnum.html#TYPEt">t</a> -> 'b <a href="BatEnum.html#TYPEt">t</a></code></pre><div class="info ">
<code class="code">clump size add get e</code> runs <code class="code">add</code> on <code class="code">size</code> (or less at the end)
    elements of <code class="code">e</code> and then runs <code class="code">get</code> to produce value for the
    result enumeration.  Useful to convert a char enum into string
    enum.<br>
</div>
<br>
<h6 id="6_Lazyconstructors">Lazy constructors</h6>
<p>

    These functions are lazy which means that they will create a new modified
    enumeration without actually enumerating any element until they are asked
    to do so by the programmer (using one of the functions above).
<p>

    When the resulting enumerations of these functions are consumed, the
    underlying enumerations they were created from are also consumed.<br>

<pre><span id="VALmap"><span class="keyword">val</span> map</span> : <code class="type">('a -> 'b) -> 'a <a href="BatEnum.html#TYPEt">t</a> -> 'b <a href="BatEnum.html#TYPEt">t</a></code></pre><div class="info ">
<code class="code">map f e</code> returns an enumeration over <code class="code">(f a0, f a1, ...)</code> where
    <code class="code">a0,a1...</code> are the elements of <code class="code">e</code>. Lazy.<br>
</div>

<pre><span id="VALmapi"><span class="keyword">val</span> mapi</span> : <code class="type">(int -> 'a -> 'b) -> 'a <a href="BatEnum.html#TYPEt">t</a> -> 'b <a href="BatEnum.html#TYPEt">t</a></code></pre><div class="info ">
<code class="code">mapi</code> is similar to <code class="code">map</code> except that <code class="code">f</code> is passed one extra argument
    which is the index of the element in the enumeration, starting from 0 :
    mapi f e returns an enumeration over <code class="code">(f 0 a0, f 1 a1, ...)</code> where
    <code class="code">a0,a1...</code> are the elements of <code class="code">e</code>.<br>
</div>

<pre><span id="VALfilter"><span class="keyword">val</span> filter</span> : <code class="type">('a -> bool) -> 'a <a href="BatEnum.html#TYPEt">t</a> -> 'a <a href="BatEnum.html#TYPEt">t</a></code></pre><div class="info ">
<code class="code">filter f e</code> returns an enumeration over all elements <code class="code">x</code> of <code class="code">e</code> such
    as <code class="code">f x</code> returns <code class="code"><span class="keyword">true</span></code>. Lazy.
<p>

    <b>Note</b> filter is lazy in that it returns a lazy enumeration, but
    each element in the result is eagerly searched in the input
    enumeration. Therefore, the access to a given element in the result
    will diverge if it is preceded, in the input enumeration, by
    infinitely many false elements (elements on which the predicate
    <code class="code">p</code> returns <code class="code"><span class="keyword">false</span></code>).
<p>

    Other functions that may drop an unbound number of elements
    (<code class="code">filter_map</code>, <code class="code">take_while</code>, etc.) have the same behavior.<br>
</div>

<pre><span id="VALfilter_map"><span class="keyword">val</span> filter_map</span> : <code class="type">('a -> 'b option) -> 'a <a href="BatEnum.html#TYPEt">t</a> -> 'b <a href="BatEnum.html#TYPEt">t</a></code></pre><div class="info ">
<code class="code">filter_map f e</code> returns an enumeration over all elements <code class="code">x</code> such as
    <code class="code">f y</code> returns <code class="code"><span class="constructor">Some</span> x</code> , where <code class="code">y</code> is an element of <code class="code">e</code>.
<p>

    <code class="code">filter_map</code> works on infinite enumerations; see <code class="code">filter</code>.<br>
</div>

<pre><span id="VALappend"><span class="keyword">val</span> append</span> : <code class="type">'a <a href="BatEnum.html#TYPEt">t</a> -> 'a <a href="BatEnum.html#TYPEt">t</a> -> 'a <a href="BatEnum.html#TYPEt">t</a></code></pre><div class="info ">
<code class="code">append e1 e2</code> returns an enumeration that will enumerate over all
    elements of <code class="code">e1</code> followed by all elements of <code class="code">e2</code>. Lazy.
<p>

    <b>Note</b> The behavior of appending <code class="code">e</code> to itself or to something
    derived from <code class="code">e</code> is not specified. In particular, cloning <code class="code">append e e</code>
    may destroy any sharing between the first and the second argument.<br>
</div>

<pre><span id="VALprefix_action"><span class="keyword">val</span> prefix_action</span> : <code class="type">(unit -> unit) -> 'a <a href="BatEnum.html#TYPEt">t</a> -> 'a <a href="BatEnum.html#TYPEt">t</a></code></pre><div class="info ">
<code class="code">prefix_action f e</code> will behave as <code class="code">e</code> but guarantees that <code class="code">f ()</code>
    will be invoked exactly once before the current first element of <code class="code">e</code>
    is read.
<p>

    If <code class="code">prefix_action f e</code> is cloned, <code class="code">f</code> is invoked only once, during
    the cloning. If <code class="code">prefix_action f e</code> is counted, <code class="code">f</code> is invoked
    only once, during the counting.
<p>

    May be used for signalling that reading starts or for performing
    delayed evaluations.<br>
</div>

<pre><span id="VALsuffix_action"><span class="keyword">val</span> suffix_action</span> : <code class="type">(unit -> unit) -> 'a <a href="BatEnum.html#TYPEt">t</a> -> 'a <a href="BatEnum.html#TYPEt">t</a></code></pre><div class="info ">
<code class="code">suffix_action f e</code> will behave as <code class="code">e</code> but guarantees that <code class="code">f ()</code>
    will be invoked after the contents of <code class="code">e</code> are exhausted.
<p>

    If <code class="code">suffix_action f e</code> is cloned, <code class="code">f</code> is invoked only once, when
    the original enumeration is exhausted. If <code class="code">suffix_action f e</code>
    is counted, <code class="code">f</code> is only invoked if the act of counting
    requires a call to <code class="code">force</code>.
<p>

    May be used for signalling that reading stopped or for performing
    delayed evaluations.<br>
</div>

<pre><span id="VALconcat"><span class="keyword">val</span> concat</span> : <code class="type">'a <a href="BatEnum.html#TYPEt">t</a> <a href="BatEnum.html#TYPEt">t</a> -> 'a <a href="BatEnum.html#TYPEt">t</a></code></pre><div class="info ">
<code class="code">concat e</code> returns an enumeration over all elements of all enumerations
    of <code class="code">e</code>.<br>
</div>

<pre><span id="VALflatten"><span class="keyword">val</span> flatten</span> : <code class="type">'a <a href="BatEnum.html#TYPEt">t</a> <a href="BatEnum.html#TYPEt">t</a> -> 'a <a href="BatEnum.html#TYPEt">t</a></code></pre><div class="info ">
Synonym of <a href="BatEnum.html#VALconcat"><code class="code"><span class="constructor">BatEnum</span>.concat</code></a><br>
</div>
<br>
<h6 id="6_Constructors">Constructors</h6>
<p>

    In this section the word <i>shall</i> denotes a semantic
    requirement. The correct operation of the functions in this
    interface are conditional on the client meeting these
    requirements.<br>

<pre><span id="EXCEPTIONNo_more_elements"><span class="keyword">exception</span> No_more_elements</span></pre>
<div class="info ">
This exception <i>shall</i> be raised by the <code class="code">next</code> function of <code class="code">make</code>
    or <code class="code">from</code> when no more elements can be enumerated, it <i>shall not</i>
    be raised by any function which is an argument to any
    other function specified in the interface.<br>
</div>

<pre><span id="EXCEPTIONInfinite_enum"><span class="keyword">exception</span> Infinite_enum</span></pre>
<div class="info ">
As a convenience for debugging, this exception <i>may</i> be raised by
    the <code class="code">count</code> function of <code class="code">make</code> when attempting to count an infinite enum.<br>
</div>

<pre><span id="VALempty"><span class="keyword">val</span> empty</span> : <code class="type">unit -> 'a <a href="BatEnum.html#TYPEt">t</a></code></pre><div class="info ">
The empty enumeration : contains no element<br>
</div>

<pre><span id="VALmake"><span class="keyword">val</span> make</span> : <code class="type">next:(unit -> 'a) -><br>       count:(unit -> int) -> clone:(unit -> 'a <a href="BatEnum.html#TYPEt">t</a>) -> 'a <a href="BatEnum.html#TYPEt">t</a></code></pre><div class="info ">
This function creates a fully defined enumeration.
<p>

    <ul>
<li>the <code class="code">next</code> function <i>shall</i> return the next element of the
    enumeration or raise <code class="code"><span class="constructor">No_more_elements</span></code> if the underlying data structure
    does not have any more elements to enumerate.</li>
<li>the <code class="code">count</code> function <i>shall</i> return the actual number of remaining
    elements in the enumeration or <i>may</i> raise <code class="code"><span class="constructor">Infinite_enum</span></code> if it is known
    that the enumeration is infinite.</li>
<li>the <code class="code">clone</code> function <i>shall</i> create a clone of the enumeration
    such as operations on the original enumeration will not affect the
    clone. </li>
</ul>

<p>

    For some samples on how to correctly use <code class="code">make</code>, you can have a look
    at implementation of <code class="code"><span class="constructor">BatList</span>.enum</code>.<br>
</div>

<pre><span id="VALfrom"><span class="keyword">val</span> from</span> : <code class="type">(unit -> 'a) -> 'a <a href="BatEnum.html#TYPEt">t</a></code></pre><div class="info ">
<code class="code">from next</code> creates an enumeration from the <code class="code">next</code> function.
    <code class="code">next</code> <i>shall</i> return the next element of the enumeration or raise
    <code class="code"><span class="constructor">No_more_elements</span></code> when no more elements can be enumerated. Since the
    enumeration definition is incomplete, a call to <code class="code">count</code> will result in
    a call to <code class="code">force</code> that will enumerate all elements in order to
    return a correct value.<br>
</div>

<pre><span id="VALfrom_while"><span class="keyword">val</span> from_while</span> : <code class="type">(unit -> 'a option) -> 'a <a href="BatEnum.html#TYPEt">t</a></code></pre><div class="info ">
<code class="code">from_while next</code> creates an enumeration from the <code class="code">next</code> function.
    <code class="code">next</code> <i>shall</i> return <code class="code"><span class="constructor">Some</span> x</code> where <code class="code">x</code> is the next element of the
    enumeration or <code class="code"><span class="constructor">None</span></code> when no more elements can be enumerated. Since the
    enumeration definition is incomplete, a call to <code class="code">clone</code> or <code class="code">count</code> will
    result in a call to <code class="code">force</code> that will enumerate all elements in order to
    return a correct value.<br>
</div>

<pre><span id="VALfrom_loop"><span class="keyword">val</span> from_loop</span> : <code class="type">'b -> ('b -> 'a * 'b) -> 'a <a href="BatEnum.html#TYPEt">t</a></code></pre><div class="info ">
<code class="code">from_loop data next</code> creates a (possibly infinite) enumeration from
   the successive results of applying <code class="code">next</code> to <code class="code">data</code>, then to the
   result, etc. The list ends whenever the function raises
   <a href="BatEnum.html#EXCEPTIONNo_more_elements"><code class="code"><span class="constructor">BatEnum</span>.<span class="constructor">No_more_elements</span></code></a>.<br>
</div>

<pre><span id="VALseq"><span class="keyword">val</span> seq</span> : <code class="type">'a -> ('a -> 'a) -> ('a -> bool) -> 'a <a href="BatEnum.html#TYPEt">t</a></code></pre><div class="info ">
<code class="code">seq init step cond</code> creates a sequence of data, which starts
    from <code class="code">init</code>,  extends by <code class="code">step</code>,  until the condition <code class="code">cond</code>
    fails. E.g. <code class="code">seq 1 ((+) 1) ((&gt;) 100)</code> returns <code class="code">1, 2, ... 99</code>. If <code class="code">cond
    init</code> is false, the result is empty.<br>
</div>

<pre><span id="VALunfold"><span class="keyword">val</span> unfold</span> : <code class="type">'b -> ('b -> ('a * 'b) option) -> 'a <a href="BatEnum.html#TYPEt">t</a></code></pre><div class="info ">
As <code class="code">from_loop</code>, except uses option type to signal the end of the enumeration.
<p>

   <code class="code">unfold data next</code> creates a (possibly infinite) enumeration from
   the successive results of applying <code class="code">next</code> to <code class="code">data</code>, then to the
   result, etc. The enumeration ends whenever the function returns <code class="code"><span class="constructor">None</span></code>
<p>

   Example: <code class="code"><span class="constructor">Enum</span>.unfold n (<span class="keyword">fun</span> x <span class="keywordsign">-&gt;</span> <span class="keyword">if</span> x = 1 <span class="keyword">then</span> <span class="constructor">None</span> <span class="keyword">else</span> <span class="constructor">Some</span>
   (x, <span class="keyword">if</span> x <span class="keyword">land</span> 1 = 1 <span class="keyword">then</span> 3 * x + 1 <span class="keyword">else</span> x / 2))</code> returns the
   hailstone sequence starting at <code class="code">n</code>.<br>
</div>

<pre><span id="VALinit"><span class="keyword">val</span> init</span> : <code class="type">int -> (int -> 'a) -> 'a <a href="BatEnum.html#TYPEt">t</a></code></pre><div class="info ">
<code class="code">init n f</code> creates a new enumeration over elements
    <code class="code">f 0, f 1, ..., f (n-1)</code><br>
</div>

<pre><span id="VALsingleton"><span class="keyword">val</span> singleton</span> : <code class="type">'a -> 'a <a href="BatEnum.html#TYPEt">t</a></code></pre><div class="info ">
Create an enumeration consisting of exactly one element.<br>
</div>

<pre><span id="VALrepeat"><span class="keyword">val</span> repeat</span> : <code class="type">?times:int -> 'a -> 'a <a href="BatEnum.html#TYPEt">t</a></code></pre><div class="info ">
<code class="code">repeat ~times:n x</code> creates a enum sequence filled with <code class="code">n</code> times of
    <code class="code">x</code>. It return infinite enum when <code class="code">~times</code> is absent. It returns empty
    enum when <code class="code">times &lt;= 0</code><br>
</div>

<pre><span id="VALcycle"><span class="keyword">val</span> cycle</span> : <code class="type">?times:int -> 'a <a href="BatEnum.html#TYPEt">t</a> -> 'a <a href="BatEnum.html#TYPEt">t</a></code></pre><div class="info ">
<code class="code">cycle</code> is similar to <code class="code">repeat</code>, except that the content to fill is a
    subenum rather than a single element. Note that <code class="code">times</code> represents the
    times of repeating not the length of enum. When <code class="code">~times</code> is absent the
    result is an infinite enum.<br>
</div>

<pre><span id="VALdelay"><span class="keyword">val</span> delay</span> : <code class="type">(unit -> 'a <a href="BatEnum.html#TYPEt">t</a>) -> 'a <a href="BatEnum.html#TYPEt">t</a></code></pre><div class="info ">
<code class="code">delay (<span class="keyword">fun</span> () <span class="keywordsign">-&gt;</span> e)</code> produces an enumeration which behaves as <code class="code">e</code>.
    The enumeration itself will only be computed when consumed.
<p>

    A typical use of this function is to explore lazily non-trivial
    data structures, as follows:
<p>

    <code class="code"><span class="keyword">type</span> <span class="keywordsign">'</span>a tree = <span class="constructor">Leaf</span>
                  <span class="keywordsign">|</span> <span class="constructor">Node</span> <span class="keyword">of</span> <span class="keywordsign">'</span>a * <span class="keywordsign">'</span>a tree * <span class="keywordsign">'</span>a tree

    <span class="keyword">let</span> enum_tree =
    <span class="keyword">let</span> <span class="keyword">rec</span> aux = <span class="keyword">function</span>
    <span class="keywordsign">|</span> <span class="constructor">Leaf</span>           <span class="keywordsign">-&gt;</span> <span class="constructor">BatEnum</span>.empty ()
    <span class="keywordsign">|</span> <span class="constructor">Node</span> (n, l, r) <span class="keywordsign">-&gt;</span> <span class="constructor">BatEnum</span>.append (<span class="constructor">BatEnum</span>.singleton n)
    (<span class="constructor">BatEnum</span>.append (delay (<span class="keyword">fun</span> () <span class="keywordsign">-&gt;</span> aux l))
    (delay (<span class="keyword">fun</span> () <span class="keywordsign">-&gt;</span> aux r)))
    </code><br>
</div>

<pre><span id="VALto_object"><span class="keyword">val</span> to_object</span> : <code class="type">'a <a href="BatEnum.html#TYPEt">t</a> -> (< clone : 'b; count : int; next : 'a > as 'b)</code></pre><div class="info ">
<code class="code">to_object e</code> returns a representation of <code class="code">e</code> as an object.<br>
</div>

<pre><span id="VALof_object"><span class="keyword">val</span> of_object</span> : <code class="type">(< clone : 'b; count : int; next : 'a > as 'b) -> 'a <a href="BatEnum.html#TYPEt">t</a></code></pre><div class="info ">
<code class="code">of_object e</code> returns a representation of an object as an enumeration<br>
</div>

<pre><span id="VALenum"><span class="keyword">val</span> enum</span> : <code class="type">'a <a href="BatEnum.html#TYPEt">t</a> -> 'a <a href="BatEnum.html#TYPEt">t</a></code></pre><div class="info ">
identity : added for consistency with the other data structures<br>
</div>

<pre><span id="VALof_enum"><span class="keyword">val</span> of_enum</span> : <code class="type">'a <a href="BatEnum.html#TYPEt">t</a> -> 'a <a href="BatEnum.html#TYPEt">t</a></code></pre><div class="info ">
identity : added for consistency with the other data structures<br>
</div>
<br>
<h6 id="6_Counting">Counting</h6><br>

<pre><span id="VALcount"><span class="keyword">val</span> count</span> : <code class="type">'a <a href="BatEnum.html#TYPEt">t</a> -> int</code></pre><div class="info ">
<code class="code">count e</code> returns the number of remaining elements in <code class="code">e</code> without
    consuming the enumeration.
<p>

    Depending of the underlying data structure that is implementing the
    enumeration functions, the count operation can be costly, and even sometimes
    can cause a call to <code class="code">force</code>.<br>
</div>

<pre><span id="VALfast_count"><span class="keyword">val</span> fast_count</span> : <code class="type">'a <a href="BatEnum.html#TYPEt">t</a> -> bool</code></pre><div class="info ">
For users worried about the speed of <code class="code">count</code> you can call the <code class="code">fast_count</code>
    function that will give an hint about <code class="code">count</code> implementation. Basically, if
    the enumeration has been created with <code class="code">make</code> or <code class="code">init</code> or if <code class="code">force</code> has
    been called on it, then <code class="code">fast_count</code> will return true.<br>
</div>

<pre><span id="VALhard_count"><span class="keyword">val</span> hard_count</span> : <code class="type">'a <a href="BatEnum.html#TYPEt">t</a> -> int</code></pre><div class="info ">
<code class="code">hard_count</code> returns the number of remaining in elements in <code class="code">e</code>,
    consuming the whole enumeration somewhere along the way. This
    function is always at least as fast as the fastest of either
    <code class="code">count</code> or a <code class="code">fold</code> on the elements of <code class="code">t</code>.
<p>

    This function is useful when you have opened an enumeration for
    the sole purpose of counting its elements (e.g. the number of
    lines in a file).<br>
</div>
<br>
<h6 id="6_Utilities">Utilities </h6><br>

<pre><span id="VALrange"><span class="keyword">val</span> range</span> : <code class="type">?until:int -> int -> int <a href="BatEnum.html#TYPEt">t</a></code></pre><div class="info ">
<code class="code">range p until:q</code> creates an enumeration of integers <code class="code">[p, p+1, ..., q]</code>.
    If <code class="code">until</code> is omitted, the enumeration is not bounded. Behaviour is
    not-specified once <code class="code">max_int</code> has been reached.<br>
</div>

<pre><span id="VALdup"><span class="keyword">val</span> dup</span> : <code class="type">'a <a href="BatEnum.html#TYPEt">t</a> -> 'a <a href="BatEnum.html#TYPEt">t</a> * 'a <a href="BatEnum.html#TYPEt">t</a></code></pre><div class="info ">
<code class="code">dup stream</code> returns a pair of streams which are identical to <code class="code">stream</code>. Note
    that stream is a destructive data structure, the point of <code class="code">dup</code> is to
    return two streams can be used independently.<br>
</div>

<pre><span id="VALcombine"><span class="keyword">val</span> combine</span> : <code class="type">'a <a href="BatEnum.html#TYPEt">t</a> * 'b <a href="BatEnum.html#TYPEt">t</a> -> ('a * 'b) <a href="BatEnum.html#TYPEt">t</a></code></pre><div class="info ">
<code class="code">combine</code> transform a pair of stream into a stream of pairs of corresponding
    elements. If one stream is short, excess elements of the longer stream are
    ignored.<br>
</div>

<pre><span id="VALuncombine"><span class="keyword">val</span> uncombine</span> : <code class="type">('a * 'b) <a href="BatEnum.html#TYPEt">t</a> -> 'a <a href="BatEnum.html#TYPEt">t</a> * 'b <a href="BatEnum.html#TYPEt">t</a></code></pre><div class="info ">
<code class="code">uncombine</code> is the opposite of <code class="code">combine</code><br>
</div>

<pre><span id="VALmerge"><span class="keyword">val</span> merge</span> : <code class="type">('a -> 'a -> bool) -> 'a <a href="BatEnum.html#TYPEt">t</a> -> 'a <a href="BatEnum.html#TYPEt">t</a> -> 'a <a href="BatEnum.html#TYPEt">t</a></code></pre><div class="info ">
<code class="code">merge test (a, b)</code> merge the elements from <code class="code">a</code> and <code class="code">b</code> into a single
    enumeration. At each step, <code class="code">test</code> is applied to the first element of
    <code class="code">a</code> and the first element of <code class="code">b</code> to determine which should get first
    into resulting enumeration. If <code class="code">a</code> or <code class="code">b</code> runs out of elements,
    the process will append all elements of the other enumeration to
    the result.<br>
</div>

<pre><span id="VALuniq"><span class="keyword">val</span> uniq</span> : <code class="type">'a <a href="BatEnum.html#TYPEt">t</a> -> 'a <a href="BatEnum.html#TYPEt">t</a></code></pre><div class="info ">
<code class="code">uniq e</code> returns a duplicate of <code class="code">e</code> with repeated values
    omitted. (similar to unix's <code class="code">uniq</code> command)<br>
</div>

<pre><span id="VALswitch"><span class="keyword">val</span> switch</span> : <code class="type">('a -> bool) -> 'a <a href="BatEnum.html#TYPEt">t</a> -> 'a <a href="BatEnum.html#TYPEt">t</a> * 'a <a href="BatEnum.html#TYPEt">t</a></code></pre><div class="info ">
<code class="code">switch test enum</code> splits <code class="code">enum</code> into two enums, where the first enum have
    all the elements satisfying <code class="code">test</code>, the second enum is opposite. The
    order of elements in the source enum is preserved.<br>
</div>

<pre><span id="VALpartition"><span class="keyword">val</span> partition</span> : <code class="type">('a -> bool) -> 'a <a href="BatEnum.html#TYPEt">t</a> -> 'a <a href="BatEnum.html#TYPEt">t</a> * 'a <a href="BatEnum.html#TYPEt">t</a></code></pre><div class="info ">
as <code class="code">switch</code><br>
</div>

<pre><span id="VALarg_min"><span class="keyword">val</span> arg_min</span> : <code class="type">('a -> 'b) -> 'a <a href="BatEnum.html#TYPEt">t</a> -> 'a</code></pre>
<pre><span id="VALarg_max"><span class="keyword">val</span> arg_max</span> : <code class="type">('a -> 'b) -> 'a <a href="BatEnum.html#TYPEt">t</a> -> 'a</code></pre><div class="info ">
<code class="code">arg_min f xs</code> returns the <code class="code">x</code> in <code class="code">xs</code> for which <code class="code">f x</code> is minimum.
    Similarly for <code class="code">arg_max</code>, except it returns the maximum.  If
    multiple values reach the maximum, one of them is
    returned. (currently the first, but this is not guaranteed)
<p>

    Example: <code class="code">-5 -- 5 |&gt; arg_min (<span class="keyword">fun</span> x <span class="keywordsign">-&gt;</span> x * x + 6 * x - 5) = -3</code>
    Example: <code class="code"><span class="constructor">List</span>.enum [<span class="string">"cat"</span>; <span class="string">"canary"</span>; <span class="string">"dog"</span>; <span class="string">"dodo"</span>; <span class="string">"ant"</span>; <span class="string">"cow"</span>] |&gt; arg_max <span class="constructor">String</span>.length = <span class="string">"canary"</span></code><br>
<b>Raises</b> <code>Invalid_argument</code> if the input enum is empty<br>
</div>
<br>
<h6 id="6_Trampolining">Trampolining</h6><br>

<pre><span id="VALwhile_do"><span class="keyword">val</span> while_do</span> : <code class="type">('a -> bool) -><br>       ('a <a href="BatEnum.html#TYPEt">t</a> -> 'a <a href="BatEnum.html#TYPEt">t</a>) -> 'a <a href="BatEnum.html#TYPEt">t</a> -> 'a <a href="BatEnum.html#TYPEt">t</a></code></pre><div class="info ">
<code class="code">while_do cont f e</code> is a loop on <code class="code">e</code> using <code class="code">f</code> as body and <code class="code">cont</code> as
    condition for continuing.
<p>

    If <code class="code">e</code> contains elements <code class="code">x0</code>, <code class="code">x1</code>, <code class="code">x2</code>..., then if <code class="code">cont x0</code> is <code class="code"><span class="keyword">false</span></code>,
    <code class="code">x0</code> is returned as such and treatment stops. On the other hand, if <code class="code">cont x0</code>
    is <code class="code"><span class="keyword">true</span></code>, <code class="code">f x0</code> is returned and the loop proceeds with <code class="code">x1</code>...
<p>

    Note that f is used as halting condition <i>after</i> the
    corresponding element has been added to the result stream.<br>
</div>
<br>
<h6 id="6_Infixoperators">Infix operators</h6><br>
<br>
Infix versions of some functions
<p>

	This module groups together all infix operators so that
    you can open it without opening the whole batEnum module.<br>

<pre><span class="keyword">module</span> <a href="BatEnum.Infix.html">Infix</a>: <code class="code"><span class="keyword">sig</span></code> <a href="BatEnum.Infix.html">..</a> <code class="code"><span class="keyword">end</span></code></pre>
<pre><span id="VAL(--)"><span class="keyword">val</span> (--)</span> : <code class="type">int -> int -> int <a href="BatEnum.html#TYPEt">t</a></code></pre>
<pre><span id="VAL(--^)"><span class="keyword">val</span> (--^)</span> : <code class="type">int -> int -> int <a href="BatEnum.html#TYPEt">t</a></code></pre>
<pre><span id="VAL(--.)"><span class="keyword">val</span> (--.)</span> : <code class="type">float * float -> float -> float <a href="BatEnum.html#TYPEt">t</a></code></pre>
<pre><span id="VAL(---)"><span class="keyword">val</span> (---)</span> : <code class="type">int -> int -> int <a href="BatEnum.html#TYPEt">t</a></code></pre>
<pre><span id="VAL(--~)"><span class="keyword">val</span> (--~)</span> : <code class="type">char -> char -> char <a href="BatEnum.html#TYPEt">t</a></code></pre>
<pre><span id="VAL(//)"><span class="keyword">val</span> (//)</span> : <code class="type">'a <a href="BatEnum.html#TYPEt">t</a> -> ('a -> bool) -> 'a <a href="BatEnum.html#TYPEt">t</a></code></pre>
<pre><span id="VAL(/@)"><span class="keyword">val</span> (/@)</span> : <code class="type">'a <a href="BatEnum.html#TYPEt">t</a> -> ('a -> 'b) -> 'b <a href="BatEnum.html#TYPEt">t</a></code></pre>
<pre><span id="VAL(@/)"><span class="keyword">val</span> (@/)</span> : <code class="type">('a -> 'b) -> 'a <a href="BatEnum.html#TYPEt">t</a> -> 'b <a href="BatEnum.html#TYPEt">t</a></code></pre>
<pre><span id="VAL(//@)"><span class="keyword">val</span> (//@)</span> : <code class="type">'a <a href="BatEnum.html#TYPEt">t</a> -> ('a -> 'b option) -> 'b <a href="BatEnum.html#TYPEt">t</a></code></pre>
<pre><span id="VAL(@//)"><span class="keyword">val</span> (@//)</span> : <code class="type">('a -> 'b option) -> 'a <a href="BatEnum.html#TYPEt">t</a> -> 'b <a href="BatEnum.html#TYPEt">t</a></code></pre><br>
<h6 id="6_Monadrelatedmodules">Monad related modules</h6><br>

<pre><span class="keyword">module</span> <a href="BatEnum.WithMonad.html">WithMonad</a>: <div class="sig_block"><code class="code"><span class="keyword">functor</span> (</code><code class="code"><span class="constructor">Mon</span></code><code class="code"> : </code><code class="type"><a href="BatInterfaces.Monad.html">BatInterfaces.Monad</a></code><code class="code">) <span class="keywordsign">-&gt;</span> </code><code class="code"><span class="keyword">sig</span></code> <a href="BatEnum.WithMonad.html">..</a> <code class="code"><span class="keyword">end</span></code></div></pre><div class="info">
Monadic operations on Enumerations containing monadic elements
</div>

<pre><span class="keyword">module</span> <a href="BatEnum.Monad.html">Monad</a>: <code class="code"><span class="keyword">sig</span></code> <a href="BatEnum.Monad.html">..</a> <code class="code"><span class="keyword">end</span></code></pre><div class="info">
The BatEnum Monad
</div>
<br>
<h6 id="6_Boilerplatecode">Boilerplate code</h6><br>

<pre><span id="VALprint"><span class="keyword">val</span> print</span> : <code class="type">?first:string -><br>       ?last:string -><br>       ?sep:string -><br>       ('a <a href="BatInnerIO.html#TYPEoutput">BatInnerIO.output</a> -> 'b -> unit) -><br>       'a <a href="BatInnerIO.html#TYPEoutput">BatInnerIO.output</a> -> 'b <a href="BatEnum.html#TYPEt">t</a> -> unit</code></pre><div class="info ">
Print and consume the contents of an enumeration.<br>
</div>

<pre><span id="VALcompare"><span class="keyword">val</span> compare</span> : <code class="type">('a -> 'a -> int) -> 'a <a href="BatEnum.html#TYPEt">t</a> -> 'a <a href="BatEnum.html#TYPEt">t</a> -> int</code></pre><div class="info ">
<code class="code">compare cmp a b</code> compares enumerations <code class="code">a</code> and <code class="code">b</code>
    by lexicographical order using comparison <code class="code">cmp</code>.<br>
<b>Returns</b> <code class="code">compare cmp a' b'</code>, where <code class="code">a'</code> and <code class="code">b'</code> are
    respectively equal to <code class="code">a</code> and <code class="code">b</code> without their first
    element, if both <code class="code">a</code> and <code class="code">b</code> are non-empty and <code class="code">cmp x y = 0</code>,
    where <code class="code">x</code> is the first element of <code class="code">a</code> and <code class="code">y</code> is the first
    element of <code class="code">b</code><br>
</div>

<pre><span id="VALord"><span class="keyword">val</span> ord</span> : <code class="type">('a -> 'a -> <a href="BatOrd.html#TYPEorder">BatOrd.order</a>) -> 'a <a href="BatEnum.html#TYPEt">t</a> -> 'a <a href="BatEnum.html#TYPEt">t</a> -> <a href="BatOrd.html#TYPEorder">BatOrd.order</a></code></pre><div class="info ">
Same as <code class="code">compare</code> but returning a <a href="BatOrd.html#TYPEorder"><code class="code"><span class="constructor">BatOrd</span>.order</code></a> instead of an interger.<br>
</div>

<pre><span id="VALequal"><span class="keyword">val</span> equal</span> : <code class="type">('a -> 'a -> bool) -> 'a <a href="BatEnum.html#TYPEt">t</a> -> 'a <a href="BatEnum.html#TYPEt">t</a> -> bool</code></pre><div class="info ">
<code class="code">equal eq a b</code> returns <code class="code"><span class="keyword">true</span></code> when <code class="code">a</code> and <code class="code">b</code> contain
    the same sequence of elements.<br>
</div>
<br>
<h6 id="6_Overridemodules">Override modules</h6><br>
<br>
The following modules replace functions defined in <a href="BatEnum.html"><code class="code"><span class="constructor">BatEnum</span></code></a> with functions
   behaving slightly differently but having the same name. This is by design:
   the functions meant to override the corresponding functions of <a href="BatEnum.html"><code class="code"><span class="constructor">BatEnum</span></code></a>.<br>

<pre><span class="keyword">module</span> <a href="BatEnum.Exceptionless.html">Exceptionless</a>: <code class="code"><span class="keyword">sig</span></code> <a href="BatEnum.Exceptionless.html">..</a> <code class="code"><span class="keyword">end</span></code></pre><div class="info">
Operations on <a href="BatEnum.html"><code class="code"><span class="constructor">BatEnum</span></code></a> without exceptions.
</div>

<pre><span class="keyword">module</span> <a href="BatEnum.Labels.html">Labels</a>: <code class="code"><span class="keyword">sig</span></code> <a href="BatEnum.Labels.html">..</a> <code class="code"><span class="keyword">end</span></code></pre><div class="info">
Operations on <a href="BatEnum.html"><code class="code"><span class="constructor">BatEnum</span></code></a> with labels.
</div>
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