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<h1>Module <a href="type_Batteries.Int32.html">Batteries.Int32</a></h1>

<pre><span class="keyword">module</span> Int32: <code class="type">BatInt32</code></pre><hr width="100%">

<pre><span id="TYPEt"><span class="keyword">type</span> <code class="type"></code>t</span> = <code class="type">int32</code> </pre>


<pre><span id="VALzero"><span class="keyword">val</span> zero</span> : <code class="type">int32</code></pre><div class="info ">
The 32-bit integer 0.<br>
</div>

<pre><span id="VALone"><span class="keyword">val</span> one</span> : <code class="type">int32</code></pre><div class="info ">
The 32-bit integer 1.<br>
</div>

<pre><span id="VALminus_one"><span class="keyword">val</span> minus_one</span> : <code class="type">int32</code></pre><div class="info ">
The 32-bit integer -1.<br>
</div>

<pre><span id="VALneg"><span class="keyword">val</span> neg</span> : <code class="type">int32 -> int32</code></pre><div class="info ">
Unary negation.<br>
</div>

<pre><span id="VALadd"><span class="keyword">val</span> add</span> : <code class="type">int32 -> int32 -> int32</code></pre><div class="info ">
Addition.<br>
</div>

<pre><span id="VALsub"><span class="keyword">val</span> sub</span> : <code class="type">int32 -> int32 -> int32</code></pre><div class="info ">
Subtraction.<br>
</div>

<pre><span id="VALmul"><span class="keyword">val</span> mul</span> : <code class="type">int32 -> int32 -> int32</code></pre><div class="info ">
Multiplication.<br>
</div>

<pre><span id="VALdiv"><span class="keyword">val</span> div</span> : <code class="type">int32 -> int32 -> int32</code></pre><div class="info ">
Integer division.
    This division rounds the real quotient of
    its arguments towards zero, as specified for <code class="code"><span class="constructor">Pervasives</span>.(/)</code>.<br>
<b>Raises</b> <code>Division_by_zero</code> if the second argument is zero.<br>
</div>

<pre><span id="VALrem"><span class="keyword">val</span> rem</span> : <code class="type">int32 -> int32 -> int32</code></pre><div class="info ">
Integer remainder.  If <code class="code">y</code> is not zero, the result
    of <code class="code"><span class="constructor">Int32</span>.rem x y</code> satisfies the following property:
    <code class="code">x = <span class="constructor">Int32</span>.add (<span class="constructor">Int32</span>.mul (<span class="constructor">Int32</span>.div x y) y) (<span class="constructor">Int32</span>.rem x y)</code>.<br>
<b>Raises</b> <code>Division_by_zero</code> if the second argument is zero.<br>
</div>

<pre><span id="VALmodulo"><span class="keyword">val</span> modulo</span> : <code class="type">int32 -> int32 -> int32</code></pre>
<pre><span id="VALpow"><span class="keyword">val</span> pow</span> : <code class="type">int32 -> int32 -> int32</code></pre>
<pre><span id="VALmin_num"><span class="keyword">val</span> min_num</span> : <code class="type">int32</code></pre>
<pre><span id="VALmax_num"><span class="keyword">val</span> max_num</span> : <code class="type">int32</code></pre>
<pre><span id="VALsucc"><span class="keyword">val</span> succ</span> : <code class="type">int32 -> int32</code></pre><div class="info ">
Successor.  <code class="code"><span class="constructor">Int32</span>.succ x</code> is <code class="code"><span class="constructor">Int32</span>.add x <span class="constructor">Int32</span>.one</code>.<br>
</div>

<pre><span id="VALpred"><span class="keyword">val</span> pred</span> : <code class="type">int32 -> int32</code></pre><div class="info ">
Predecessor.  <code class="code"><span class="constructor">Int32</span>.pred x</code> is <code class="code"><span class="constructor">Int32</span>.sub x <span class="constructor">Int32</span>.one</code>.<br>
</div>

<pre><span id="VALabs"><span class="keyword">val</span> abs</span> : <code class="type">int32 -> int32</code></pre><div class="info ">
Return the absolute value of its argument.<br>
</div>

<pre><span id="VALmax_int"><span class="keyword">val</span> max_int</span> : <code class="type">int32</code></pre><div class="info ">
The greatest representable 32-bit integer, 2<sup class="superscript">31</sup> - 1.<br>
</div>

<pre><span id="VALmin_int"><span class="keyword">val</span> min_int</span> : <code class="type">int32</code></pre><div class="info ">
The smallest representable 32-bit integer, -2<sup class="superscript">31</sup>.<br>
</div>

<pre><span id="VALlogand"><span class="keyword">val</span> logand</span> : <code class="type">int32 -> int32 -> int32</code></pre><div class="info ">
Bitwise logical and.<br>
</div>

<pre><span id="VALlogor"><span class="keyword">val</span> logor</span> : <code class="type">int32 -> int32 -> int32</code></pre><div class="info ">
Bitwise logical or.<br>
</div>

<pre><span id="VALlogxor"><span class="keyword">val</span> logxor</span> : <code class="type">int32 -> int32 -> int32</code></pre><div class="info ">
Bitwise logical exclusive or.<br>
</div>

<pre><span id="VALlognot"><span class="keyword">val</span> lognot</span> : <code class="type">int32 -> int32</code></pre><div class="info ">
Bitwise logical negation<br>
</div>

<pre><span id="VALshift_left"><span class="keyword">val</span> shift_left</span> : <code class="type">int32 -> int -> int32</code></pre><div class="info ">
<code class="code"><span class="constructor">Int32</span>.shift_left x y</code> shifts <code class="code">x</code> to the left by <code class="code">y</code> bits.
    The result is unspecified if <code class="code">y &lt; 0</code> or <code class="code">y &gt;= 32</code>.<br>
</div>

<pre><span id="VALshift_right"><span class="keyword">val</span> shift_right</span> : <code class="type">int32 -> int -> int32</code></pre><div class="info ">
<code class="code"><span class="constructor">Int32</span>.shift_right x y</code> shifts <code class="code">x</code> to the right by <code class="code">y</code> bits.
    This is an arithmetic shift: the sign bit of <code class="code">x</code> is replicated
    and inserted in the vacated bits.
    The result is unspecified if <code class="code">y &lt; 0</code> or <code class="code">y &gt;= 32</code>.<br>
</div>

<pre><span id="VALshift_right_logical"><span class="keyword">val</span> shift_right_logical</span> : <code class="type">int32 -> int -> int32</code></pre><div class="info ">
<code class="code"><span class="constructor">Int32</span>.shift_right_logical x y</code> shifts <code class="code">x</code> to the right by <code class="code">y</code> bits.
    This is a logical shift: zeroes are inserted in the vacated bits
    regardless of the sign of <code class="code">x</code>.
    The result is unspecified if <code class="code">y &lt; 0</code> or <code class="code">y &gt;= 32</code>.<br>
</div>

<pre><span id="VAL(--)"><span class="keyword">val</span> (--)</span> : <code class="type"><a href="BatInt32.html#TYPEt">t</a> -> <a href="BatInt32.html#TYPEt">t</a> -> <a href="BatInt32.html#TYPEt">t</a> <a href="BatEnum.html#TYPEt">BatEnum.t</a></code></pre><div class="info ">
Enumerate an interval.
<p>

    <code class="code">5l -- 10l</code> is the enumeration 5l,6l,7l,8l,9l,10l.
    <code class="code">10l -- 5l</code> is the empty enumeration<br>
</div>

<pre><span id="VAL(---)"><span class="keyword">val</span> (---)</span> : <code class="type"><a href="BatInt32.html#TYPEt">t</a> -> <a href="BatInt32.html#TYPEt">t</a> -> <a href="BatInt32.html#TYPEt">t</a> <a href="BatEnum.html#TYPEt">BatEnum.t</a></code></pre><div class="info ">
Enumerate an interval.
<p>

    <code class="code">5l -- 10l</code> is the enumeration 5l,6l,7l,8l,9l,10l.
    <code class="code">10l -- 5l</code> is the enumeration 10l,9l,8l,7l,6l,5l.<br>
</div>

<pre><span id="VALof_int"><span class="keyword">val</span> of_int</span> : <code class="type">int -> int32</code></pre><div class="info ">
Convert the given integer (type <code class="code">int</code>) to a 32-bit integer
    (type <code class="code">int32</code>).<br>
</div>

<pre><span id="VALto_int"><span class="keyword">val</span> to_int</span> : <code class="type">int32 -> int</code></pre><div class="info ">
Convert the given 32-bit integer (type <code class="code">int32</code>) to an
    integer (type <code class="code">int</code>).  On 32-bit platforms, the 32-bit integer
    is taken modulo 2<sup class="superscript">31</sup>, i.e. the high-order bit is lost
    during the conversion.  On 64-bit platforms, the conversion
    is exact.<br>
</div>

<pre><span id="VALof_float"><span class="keyword">val</span> of_float</span> : <code class="type">float -> int32</code></pre><div class="info ">
Convert the given floating-point number to a 32-bit integer,
    discarding the fractional part (truncate towards 0).
    The result of the conversion is undefined if, after truncation,
    the number is outside the range [<code class="code"><span class="constructor">Int32</span>.min_int</code>, <code class="code"><span class="constructor">Int32</span>.max_int</code>].<br>
</div>

<pre><span id="VALto_float"><span class="keyword">val</span> to_float</span> : <code class="type">int32 -> float</code></pre><div class="info ">
Convert the given 32-bit integer to a floating-point number.<br>
</div>

<pre><span id="VALof_int64"><span class="keyword">val</span> of_int64</span> : <code class="type">int64 -> int32</code></pre><div class="info ">
Convert the given 64-bit integer (type <code class="code">int64</code>) to a
    32-bit integer (type <code class="code">int32</code>). The 64-bit integer
    is taken modulo 2<sup class="superscript">32</sup>, i.e. the top 32 bits are lost
    during the conversion.<br>
</div>

<pre><span id="VALto_int64"><span class="keyword">val</span> to_int64</span> : <code class="type">int32 -> int64</code></pre><div class="info ">
Convert the given 32-bit integer (type <code class="code">int32</code>)
    to a 64-bit integer (type <code class="code">int64</code>).<br>
</div>

<pre><span id="VALof_nativeint"><span class="keyword">val</span> of_nativeint</span> : <code class="type">nativeint -> int32</code></pre><div class="info ">
Convert the given native integer (type <code class="code">nativeint</code>)
    to a 32-bit integer (type <code class="code">int32</code>). On 64-bits platform
    the top 32 bits are lost.<br>
</div>

<pre><span id="VALto_nativeint"><span class="keyword">val</span> to_nativeint</span> : <code class="type">int32 -> nativeint</code></pre><div class="info ">
Convert the given 32-bit integer (type <code class="code">int32</code>) to a
    native integer.<br>
</div>

<pre><span id="VALof_string"><span class="keyword">val</span> of_string</span> : <code class="type">string -> int32</code></pre><div class="info ">
Convert the given string to a 32-bit integer.
    The string is read in decimal (by default) or in hexadecimal,
    octal or binary if the string begins with <code class="code">0x</code>, <code class="code">0o</code> or <code class="code">0b</code>
    respectively.<br>
<b>Raises</b> <code>Failure</code> if the given string is not
    a valid representation of an integer, or if the integer represented
    exceeds the range of integers representable in type <code class="code">int32</code>.<br>
</div>

<pre><span id="VALto_string"><span class="keyword">val</span> to_string</span> : <code class="type">int32 -> string</code></pre><div class="info ">
Return the string representation of its argument, in signed decimal.<br>
</div>

<pre><span id="VALbits_of_float"><span class="keyword">val</span> bits_of_float</span> : <code class="type">float -> int32</code></pre><div class="info ">
Return the internal representation of the given float according
    to the IEEE 754 floating-point ``single format'' bit layout.
    Bit 31 of the result represents the sign of the float;
    bits 30 to 23 represent the (biased) exponent; bits 22 to 0
    represent the mantissa.<br>
</div>

<pre><span id="VALfloat_of_bits"><span class="keyword">val</span> float_of_bits</span> : <code class="type">int32 -> float</code></pre><div class="info ">
Return the floating-point number whose internal representation,
    according to the IEEE 754 floating-point ``single format'' bit layout,
    is the given <code class="code">int32</code>.<br>
</div>

<pre><span id="VALof_byte"><span class="keyword">val</span> of_byte</span> : <code class="type">char -> int32</code></pre>
<pre><span id="VALto_byte"><span class="keyword">val</span> to_byte</span> : <code class="type">int32 -> char</code></pre>
<pre><span id="VALpack"><span class="keyword">val</span> pack</span> : <code class="type">string -> int -> int32 -> unit</code></pre><div class="info ">
<code class="code">pack str off i</code> writes the little endian bit representation
    of <code class="code">i</code> into string <code class="code">str</code> at offset <code class="code">off</code><br>
</div>

<pre><span id="VALpack_big"><span class="keyword">val</span> pack_big</span> : <code class="type">string -> int -> int32 -> unit</code></pre><div class="info ">
<code class="code">pack_big str off i</code> writes the big endian bit
    representation of <code class="code">i</code> into string <code class="code">str</code> at offset <code class="code">off</code><br>
</div>

<pre><span id="VALunpack"><span class="keyword">val</span> unpack</span> : <code class="type">string -> int -> int32</code></pre><div class="info ">
<code class="code">unpack str off</code> reads 4 bytes from string <code class="code">str</code> starting at
    offset <code class="code">off</code> as a little-endian int32<br>
</div>

<pre><span id="VALunpack_big"><span class="keyword">val</span> unpack_big</span> : <code class="type">string -> int -> int32</code></pre><div class="info ">
<code class="code">unpack str off</code> reads 4 bytes from string <code class="code">str</code> starting at
    offset <code class="code">off</code> as a big-endian int32<br>
</div>

<pre><span id="VALcompare"><span class="keyword">val</span> compare</span> : <code class="type"><a href="BatInt32.html#TYPEt">t</a> -> <a href="BatInt32.html#TYPEt">t</a> -> int</code></pre><div class="info ">
The comparison function for 32-bit integers, with the same specification as
    <code class="code"><span class="constructor">Pervasives</span>.compare</code>.  Along with the type <code class="code">t</code>, this function <code class="code">compare</code>
    allows the module <code class="code"><span class="constructor">Int32</span></code> to be passed as argument to the functors
    <code class="code"><span class="constructor">Set</span>.<span class="constructor">Make</span></code> and <code class="code"><span class="constructor">Map</span>.<span class="constructor">Make</span></code>.<br>
</div>

<pre><span id="VALequal"><span class="keyword">val</span> equal</span> : <code class="type"><a href="BatInt32.html#TYPEt">t</a> -> <a href="BatInt32.html#TYPEt">t</a> -> bool</code></pre><div class="info ">
Equality function for 32-bit integers, useful for <code class="code"><span class="constructor">HashedType</span></code>.<br>
</div>

<pre><span id="VALord"><span class="keyword">val</span> ord</span> : <code class="type"><a href="BatInt32.html#TYPEt">t</a> -> <a href="BatInt32.html#TYPEt">t</a> -> <a href="BatOrd.html#TYPEorder">BatOrd.order</a></code></pre></body></html>