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<li class="navelem"><a class="el" href="namespaceost.html">ost</a></li><li class="navelem"><a class="el" href="classost_1_1_semaphore.html">Semaphore</a></li>  </ul>
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<p>A semaphore is generally used as a synchronization object between multiple threads or to protect a limited and finite resource such as a memory or thread pool.  
 <a href="classost_1_1_semaphore.html#details">More...</a></p>

<p><code>#include &lt;<a class="el" href="thread_8h_source.html">thread.h</a>&gt;</code></p>
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Inheritance diagram for ost::Semaphore:</div>
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<area href="classost_1_1_thread_queue.html" title="Somewhat generic queue processing class to establish a producer consumer queue. " alt="ost::ThreadQueue" shape="rect" coords="0,56,112,80"/>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a0a6f933da386bbe01b2b0b6b266bcc85"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classost_1_1_semaphore.html#a0a6f933da386bbe01b2b0b6b266bcc85">Semaphore</a> (unsigned resource=0)</td></tr>
<tr class="memdesc:a0a6f933da386bbe01b2b0b6b266bcc85"><td class="mdescLeft">&#160;</td><td class="mdescRight">The initial value of the semaphore can be specified.  <a href="#a0a6f933da386bbe01b2b0b6b266bcc85">More...</a><br/></td></tr>
<tr class="separator:a0a6f933da386bbe01b2b0b6b266bcc85"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a138de594478446aa07f3bad15dce3846"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classost_1_1_semaphore.html#a138de594478446aa07f3bad15dce3846">~Semaphore</a> ()</td></tr>
<tr class="memdesc:a138de594478446aa07f3bad15dce3846"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroying a semaphore also removes any system resources associated with it.  <a href="#a138de594478446aa07f3bad15dce3846">More...</a><br/></td></tr>
<tr class="separator:a138de594478446aa07f3bad15dce3846"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a1f2526be16a463d2392a74f668a91d80"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classost_1_1_semaphore.html#a1f2526be16a463d2392a74f668a91d80">wait</a> (<a class="el" href="thread_8h.html#af412159e5cef839836a5e7b19ee75d1c">timeout_t</a> timeout=0)</td></tr>
<tr class="memdesc:a1f2526be16a463d2392a74f668a91d80"><td class="mdescLeft">&#160;</td><td class="mdescRight">Wait is used to keep a thread held until the semaphore counter is greater than 0.  <a href="#a1f2526be16a463d2392a74f668a91d80">More...</a><br/></td></tr>
<tr class="separator:a1f2526be16a463d2392a74f668a91d80"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a7535c9c3f3c60596b21b5275342cbe1e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classost_1_1_semaphore.html#a7535c9c3f3c60596b21b5275342cbe1e">post</a> (void)</td></tr>
<tr class="memdesc:a7535c9c3f3c60596b21b5275342cbe1e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Posting to a semaphore increments its current value and releases the first thread waiting for the semaphore if it is currently at 0.  <a href="#a7535c9c3f3c60596b21b5275342cbe1e">More...</a><br/></td></tr>
<tr class="separator:a7535c9c3f3c60596b21b5275342cbe1e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a23c458d249a3f68b83deaa5c7986dfca"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classost_1_1_semaphore.html#a23c458d249a3f68b83deaa5c7986dfca">force_unlock_after_cancellation</a> ()</td></tr>
<tr class="memdesc:a23c458d249a3f68b83deaa5c7986dfca"><td class="mdescLeft">&#160;</td><td class="mdescRight">Call it after a deferred cancellation to avoid deadlocks.  <a href="#a23c458d249a3f68b83deaa5c7986dfca">More...</a><br/></td></tr>
<tr class="separator:a23c458d249a3f68b83deaa5c7986dfca"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>A semaphore is generally used as a synchronization object between multiple threads or to protect a limited and finite resource such as a memory or thread pool. </p>
<p>The semaphore has a counter which only permits access by one or more threads when the value of the semaphore is non-zero. Each access reduces the current value of the semaphore by 1. One or more threads can wait on a semaphore until it is no longer 0, and hence the semaphore can be used as a simple thread synchronization object to enable one thread to pause others until the thread is ready or has provided data for them. Semaphores are typically used as a counter for protecting or limiting concurrent access to a given resource, such as to permitting at most "x" number of threads to use resource "y", for example.</p>
<dl class="section author"><dt>Author</dt><dd>David Sugar <a href="#" onclick="location.href='mai'+'lto:'+'dyf'+'et'+'@os'+'te'+'l.c'+'om'; return false;">dyfet<span style="display: none;">.nosp@m.</span>@ost<span style="display: none;">.nosp@m.</span>el.co<span style="display: none;">.nosp@m.</span>m</a> <a class="el" href="classost_1_1_semaphore.html" title="A semaphore is generally used as a synchronization object between multiple threads or to protect a li...">Semaphore</a> counter for thread synchronization. </dd></dl>
<dl><dt><b>Examples: </b></dt><dd><a class="el" href="tcpservice_8cpp-example.html#_a5">tcpservice.cpp</a>.</dd>
</dl></div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
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          <td class="memname">ost::Semaphore::Semaphore </td>
          <td>(</td>
          <td class="paramtype">unsigned&#160;</td>
          <td class="paramname"><em>resource</em> = <code>0</code></td><td>)</td>
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<p>The initial value of the semaphore can be specified. </p>
<p>An initial value is often used When used to lock a finite resource or to specify the maximum number of thread instances that can access a specified resource.</p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">resource</td><td>specify initial resource count or 0 default. </td></tr>
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  </dd>
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          <td class="memname">virtual ost::Semaphore::~Semaphore </td>
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<p>Destroying a semaphore also removes any system resources associated with it. </p>
<p>If a semaphore has threads currently waiting on it, those threads will all continue when a semaphore is destroyed. </p>

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<h2 class="groupheader">Member Function Documentation</h2>
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<p>Call it after a deferred cancellation to avoid deadlocks. </p>
<p>From PTHREAD_COND_TIMEDWAIT(3P): A condition wait (whether timed or not) is a cancellation point. When the cancelability enable state of a thread is set to PTHREAD_CANCEL_DEFERRED, a side effect of acting upon a cancellation request while in a condition wait is that the mutex is (in effect) re-acquired before calling the first cancellation cleanup handler. </p>

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          <td class="memname">void ost::Semaphore::post </td>
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          <td class="paramtype">void&#160;</td>
          <td class="paramname"></td><td>)</td>
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<p>Posting to a semaphore increments its current value and releases the first thread waiting for the semaphore if it is currently at 0. </p>
<p>Interestingly, there is no support to increment a semaphore by any value greater than 1 to release multiple waiting threads in either pthread or the win32 API. Hence, if one wants to release a semaphore to enable multiple threads to execute, one must perform multiple post operations.</p>
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="classost_1_1_semaphore.html#a1f2526be16a463d2392a74f668a91d80" title="Wait is used to keep a thread held until the semaphore counter is greater than 0. ...">wait</a> </dd></dl>

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          <td class="memname">bool ost::Semaphore::wait </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="thread_8h.html#af412159e5cef839836a5e7b19ee75d1c">timeout_t</a>&#160;</td>
          <td class="paramname"><em>timeout</em> = <code>0</code></td><td>)</td>
          <td></td>
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<p>Wait is used to keep a thread held until the semaphore counter is greater than 0. </p>
<p>If the current thread is held, then another thread must increment the semaphore. Once the thread is accepted, the semaphore is automatically decremented, and the thread continues execution.</p>
<p>The pthread semaphore object does not support a timed "wait", and hence to maintain consistancy, neither the posix nor win32 source trees support "timed" semaphore objects.</p>
<dl class="section return"><dt>Returns</dt><dd>false if timed out </dd></dl>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">timeout</td><td>period in milliseconds to wait </td></tr>
  </table>
  </dd>
</dl>
<dl class="section see"><dt>See Also</dt><dd><a class="el" href="classost_1_1_semaphore.html#a7535c9c3f3c60596b21b5275342cbe1e" title="Posting to a semaphore increments its current value and releases the first thread waiting for the sem...">post</a> </dd></dl>

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<hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="thread_8h_source.html">thread.h</a></li>
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