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<a href="gobj__handle_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">/* Copyright (C) 2005 to 2013 Chris Vine</span></div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">The library comprised in this file or of which this file is part is</span></div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">distributed by Chris Vine under the GNU Lesser General Public</span></div>
<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">License as follows:</span></div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">   This library is free software; you can redistribute it and/or</span></div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">   modify it under the terms of the GNU Lesser General Public License</span></div>
<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">   as published by the Free Software Foundation; either version 2.1 of</span></div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">   the License, or (at your option) any later version.</span></div>
<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">   This library is distributed in the hope that it will be useful, but</span></div>
<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">   WITHOUT ANY WARRANTY; without even the implied warranty of</span></div>
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<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">   Lesser General Public License, version 2.1, for more details.</span></div>
<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">   You should have received a copy of the GNU Lesser General Public</span></div>
<div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">   License, version 2.1, along with this library (see the file LGPL.TXT</span></div>
<div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">   which came with this source code package in the c++-gtk-utils</span></div>
<div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">   sub-directory); if not, write to the Free Software Foundation, Inc.,</span></div>
<div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">   51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.</span></div>
<div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;<span class="comment">However, it is not intended that the object code of a program whose</span></div>
<div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment">source code instantiates a template from this file or uses macros or</span></div>
<div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;<span class="comment">inline functions (of any length) should by reason only of that</span></div>
<div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="comment">instantiation or use be subject to the restrictions of use in the GNU</span></div>
<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="comment">Lesser General Public License.  With that in mind, the words &quot;and</span></div>
<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;<span class="comment">macros, inline functions and instantiations of templates (of any</span></div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;<span class="comment">length)&quot; shall be treated as substituted for the words &quot;and small</span></div>
<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="comment">macros and small inline functions (ten lines or less in length)&quot; in</span></div>
<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="comment">the fourth paragraph of section 5 of that licence.  This does not</span></div>
<div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="comment">affect any other reason why object code may be subject to the</span></div>
<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;<span class="comment">restrictions in that licence (nor for the avoidance of doubt does it</span></div>
<div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="comment">affect the application of section 2 of that licence to modifications</span></div>
<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;<span class="comment">of the source code in this file).</span></div>
<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;<span class="comment">*/</span></div>
<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;</div>
<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;<span class="preprocessor">#ifndef CGU_GOBJ_HANDLE_H</span></div>
<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define CGU_GOBJ_HANDLE_H</span></div>
<div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;<span class="preprocessor">#include &lt;exception&gt;</span></div>
<div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;<span class="preprocessor">#include &lt;functional&gt;</span> <span class="comment">// for std::less and std::hash&lt;T*&gt;</span></div>
<div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;<span class="preprocessor">#include &lt;cstddef&gt;</span>    <span class="comment">// for std::size_t</span></div>
<div class="line"><a name="l00045"></a><span class="lineno">   45</span>&#160;</div>
<div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;<span class="preprocessor">#include &lt;glib-object.h&gt;</span></div>
<div class="line"><a name="l00047"></a><span class="lineno">   47</span>&#160;</div>
<div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;<span class="preprocessor">#include &lt;<a class="code" href="cgu__config_8h.html">c++-gtk-utils/cgu_config.h</a>&gt;</span></div>
<div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;<span class="comment">/**</span></div>
<div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;<span class="comment"> * @addtogroup handles handles and smart pointers</span></div>
<div class="line"><a name="l00052"></a><span class="lineno">   52</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00053"></a><span class="lineno">   53</span>&#160;</div>
<div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;<span class="keyword">namespace </span>Cgu {</div>
<div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;<span class="comment">/**</span></div>
<div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;<span class="comment"> * @class GobjHandle gobj_handle.h c++-gtk-utils/gobj_handle.h</span></div>
<div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;<span class="comment"> * @brief This is a handle for managing the reference count of</span></div>
<div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;<span class="comment"> * GObjects.</span></div>
<div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;<span class="comment"> * @ingroup handles</span></div>
<div class="line"><a name="l00061"></a><span class="lineno">   61</span>&#160;<span class="comment"> * @sa MainWidgetBase GobjWeakHandle</span></div>
<div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00063"></a><span class="lineno">   63</span>&#160;<span class="comment"> * This is a class which manages the reference count of GObjects.  It</span></div>
<div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;<span class="comment"> * does not maintain its own reference count, but interfaces with that</span></div>
<div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;<span class="comment"> * kept by the glib object system.</span></div>
<div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;<span class="comment"> * GobjHandles are most useful to manage GObjects which are not also</span></div>
<div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;<span class="comment"> * GtkWidgets or GInitiallyUnowned objects - GtkWidgets and</span></div>
<div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;<span class="comment"> * GInitiallyUnowned objects have initial floating references which</span></div>
<div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;<span class="comment"> * will result in them being automatically managed by the container in</span></div>
<div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;<span class="comment"> * which they are held.  Nonetheless, GobjHandles can be used to hold</span></div>
<div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;<span class="comment"> * GtkWidgets and GInitiallyUnowned objects, as the constructor of a</span></div>
<div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;<span class="comment"> * GobjHandle which takes a pointer will automatically take ownership</span></div>
<div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;<span class="comment"> * of a newly created GtkWidget or GInitiallyUnowned object, by</span></div>
<div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;<span class="comment"> * calling g_object_ref_sink().  Plain GObjects do not need to be sunk</span></div>
<div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;<span class="comment"> * to be owned by the GobjHandle.</span></div>
<div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;<span class="comment"> * Note that g_object_ref_sink() is not called by the constructor</span></div>
<div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;<span class="comment"> * taking a pointer if the floating reference has already been sunk,</span></div>
<div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;<span class="comment"> * so if that constructor is passed an object already owned by a GTK+</span></div>
<div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;<span class="comment"> * container it will be necessary to call g_object_ref() on it</span></div>
<div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;<span class="comment"> * explicitly.  This behaviour will ensure that the handle behaves the</span></div>
<div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;<span class="comment"> * same whether it is holding a plain GObject, or it is holding a</span></div>
<div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;<span class="comment"> * GInitiallyUnowned/GtkWidget object.  Generally however, where an</span></div>
<div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;<span class="comment"> * object is already owned by a container, the object should be passed</span></div>
<div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;<span class="comment"> * by another handle - ie by the copy constructor (or by the</span></div>
<div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;<span class="comment"> * assignment operator), as those always increment the reference count</span></div>
<div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;<span class="comment"> * automatically.</span></div>
<div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;<span class="comment"> * In other words, invoke the constructor taking a pointer only with a</span></div>
<div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;<span class="comment"> * newly created object (whether a GObject, GInitiallyUnowned or</span></div>
<div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;<span class="comment"> * GtkWidget object), and everything else will take care of itself. In</span></div>
<div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;<span class="comment"> * this respect, GobjHandles work the same way as conventional shared</span></div>
<div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;<span class="comment"> * pointer implementations managing objects allocated on free store.</span></div>
<div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;<span class="comment"> * The same applies to the reset() method.  (Care is required however</span></div>
<div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;<span class="comment"> * if initializing a Cgu::GobjHandle with a widget or GObject object</span></div>
<div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;<span class="comment"> * obtained from GtkBuilder, since these are not &quot;newly created&quot; in</span></div>
<div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;<span class="comment"> * this sense.  It is necessary to call g_object_ref() by hand in that</span></div>
<div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;<span class="comment"> * case, since GtkBuilder does not by itself pass ownership of any</span></div>
<div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;<span class="comment"> * objects it creates.)</span></div>
<div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;<span class="comment"> * Because any GTK+ containers themselves increment the reference</span></div>
<div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;<span class="comment"> * count of a GObject or GtkWidget where they need to take ownership,</span></div>
<div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;<span class="comment"> * an already-managed object held by a GobjHandle can safely be passed</span></div>
<div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;<span class="comment"> * by pointer to a GTK+ container, and that is one of the intended</span></div>
<div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;<span class="comment"> * usages.  For that purpose, although the class has operator*() and</span></div>
<div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;<span class="comment"> * operator-&gt;() dereferencing operators, and so has normal smart</span></div>
<div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;<span class="comment"> * pointer functionality, as it is intended for use with the normal C</span></div>
<div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;<span class="comment"> * GObject/pango/GTK+ interfaces, ordinary use would involve passing</span></div>
<div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;<span class="comment"> * the handle to a function taking a pointer by means of the</span></div>
<div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;<span class="comment"> * operatorT*() type conversion operator (which returns the underlying</span></div>
<div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;<span class="comment"> * pointer), or by explicitly calling the get() method to obtain the</span></div>
<div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;<span class="comment"> * underlying pointer.</span></div>
<div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;<span class="comment"> * The principal intended usage of GobjHandle is to automatically</span></div>
<div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;<span class="comment"> * handle GObject reference counts and therefore to make GObjects</span></div>
<div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;<span class="comment"> * exception-safe, but they also permit GObjects/GtkWidgets to be kept</span></div>
<div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;<span class="comment"> * in standard C++ containers.</span></div>
<div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;<span class="comment"> * As of glib-2.8, g_object_ref() and g_object_unref() are thread</span></div>
<div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;<span class="comment"> * safe, so with glib-2.8 or greater there can be different GobjHandle</span></div>
<div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;<span class="comment"> * instances in different threads referencing the same GObject object.</span></div>
<div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;<span class="comment"> * Of course, if that is done, this does not affect the need (or</span></div>
<div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;<span class="comment"> * otherwise) in the particular use in question to lock anything other</span></div>
<div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;<span class="comment"> * than the reference count - say when accessing the referenced object</span></div>
<div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;<span class="comment"> * itself in different threads.</span></div>
<div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;<span class="comment"> * Typical usage might be, for example, as follows:</span></div>
<div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;<span class="comment"> * @code</span></div>
<div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;<span class="comment"> *   using namespace Cgu;</span></div>
<div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;<span class="comment"> *   GobjHandle&lt;GtkListStore&gt; store(gtk_list_store_new(1, G_TYPE_STRING));</span></div>
<div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;<span class="comment"> *   [ ... fill the list store ... ]</span></div>
<div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;<span class="comment"> *   GobjHandle&lt;GtkWidget&gt; view(gtk_tree_view_new_with_model(GTK_TREE_MODEL(store.get()));</span></div>
<div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;<span class="comment"> *   // &#39;view&#39; will take sole ownership of the list store when &#39;store&#39; goes out of scope, or</span></div>
<div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;<span class="comment"> *   // &#39;store&#39; could be kept alive so that the list store will survive removal from the view</span></div>
<div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;<span class="comment"> *   [ ... set up an interface including a GtkVBox &#39;vbox&#39; which will hold the tree view ... ]</span></div>
<div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;<span class="comment"> *   gtk_container_add(GTK_CONTAINER(vbox), view);</span></div>
<div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;<span class="comment"> *   // &#39;vbox&#39; will take sole ownership of the tree view when &#39;view&#39; goes out of scope, or</span></div>
<div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;<span class="comment"> *   // &#39;view&#39; could be kept alive so that the tree view will survive removal from the vbox</span></div>
<div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;<span class="comment"> * @endcode</span></div>
<div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;</div>
<div class="line"><a name="l00148"></a><span class="lineno"><a class="code" href="classCgu_1_1GobjHandle.html">  148</a></span>&#160;<span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt; <span class="keyword">class </span><a class="code" href="classCgu_1_1GobjHandle.html" title="This is a handle for managing the reference count of GObjects. ">GobjHandle</a> {</div>
<div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;</div>
<div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;  T* obj_p;</div>
<div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;</div>
<div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;  <span class="keywordtype">void</span> unreference() {</div>
<div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;    <span class="keywordflow">if</span> (obj_p) g_object_unref(obj_p);</div>
<div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;  }</div>
<div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;</div>
<div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;  <span class="keywordtype">void</span> reference() noexcept {</div>
<div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;    <span class="keywordflow">if</span> (obj_p) g_object_ref(obj_p);</div>
<div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;  }</div>
<div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;</div>
<div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;<span class="keyword">public</span>:</div>
<div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;<span class="comment"> /**</span></div>
<div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;<span class="comment">  * The constructor does not throw.  g_object_ref_sink() is called if</span></div>
<div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;<span class="comment">  * the managed object has a floating reference.</span></div>
<div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;<span class="comment">  * @param ptr The object which the GobjHandle is to manage (if any).</span></div>
<div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;<span class="comment">  * @note The object passed should not normally be already owned by a</span></div>
<div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160;<span class="comment">  * GTK+ container or managed by any other GobjHandle object.  If it</span></div>
<div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;<span class="comment">  * is, g_object_ref() must be called explicitly by the user code.</span></div>
<div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00170"></a><span class="lineno"><a class="code" href="classCgu_1_1GobjHandle.html#ac93d923d4899beca947f82e4dd2b01e1">  170</a></span>&#160;  <span class="keyword">explicit</span> <a class="code" href="classCgu_1_1GobjHandle.html#ac93d923d4899beca947f82e4dd2b01e1">GobjHandle</a>(T* ptr = 0) noexcept {</div>
<div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;    obj_p = ptr;</div>
<div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;</div>
<div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;    <span class="comment">// if an object with a floating reference has been passed to this constructor,</span></div>
<div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;    <span class="comment">// take ownership of it</span></div>
<div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;    <span class="keywordflow">if</span> (ptr &amp;&amp; g_object_is_floating(ptr)) {</div>
<div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;      g_object_ref_sink(ptr);</div>
<div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;    }</div>
<div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;  }</div>
<div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00180"></a><span class="lineno">  180</span>&#160;<span class="comment"> /**</span></div>
<div class="line"><a name="l00181"></a><span class="lineno">  181</span>&#160;<span class="comment">  * Causes the handle to cease to manage its managed object (if any)</span></div>
<div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160;<span class="comment">  * and decrements its reference count, so destroying it if the</span></div>
<div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;<span class="comment">  * reference count thereby becomes 0.  If the argument passed is not</span></div>
<div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;<span class="comment">  * NULL, the handle will manage the new object passed and</span></div>
<div class="line"><a name="l00185"></a><span class="lineno">  185</span>&#160;<span class="comment">  * g_object_ref_sink() is called if the new object has a floating</span></div>
<div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;<span class="comment">  * reference.  This method does not throw (unless this method</span></div>
<div class="line"><a name="l00187"></a><span class="lineno">  187</span>&#160;<span class="comment">  * destroys a sub-classed GObject which has a member object whose</span></div>
<div class="line"><a name="l00188"></a><span class="lineno">  188</span>&#160;<span class="comment">  * destructor throws).</span></div>
<div class="line"><a name="l00189"></a><span class="lineno">  189</span>&#160;<span class="comment">  * @param ptr NULL (the default), or a new object to manage.</span></div>
<div class="line"><a name="l00190"></a><span class="lineno">  190</span>&#160;<span class="comment">  * @note The new object passed should not normally be already owned</span></div>
<div class="line"><a name="l00191"></a><span class="lineno">  191</span>&#160;<span class="comment">  * by a GTK+ container or managed by any other GobjHandle object.  If</span></div>
<div class="line"><a name="l00192"></a><span class="lineno">  192</span>&#160;<span class="comment">  * it is, g_object_ref() must be called explicitly by the user code.</span></div>
<div class="line"><a name="l00193"></a><span class="lineno">  193</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00194"></a><span class="lineno"><a class="code" href="classCgu_1_1GobjHandle.html#a93e0943687dc51f7bbb115cee4138629">  194</a></span>&#160;  <span class="keywordtype">void</span> <a class="code" href="classCgu_1_1GobjHandle.html#a93e0943687dc51f7bbb115cee4138629">reset</a>(T* ptr = 0) {</div>
<div class="line"><a name="l00195"></a><span class="lineno">  195</span>&#160;    </div>
<div class="line"><a name="l00196"></a><span class="lineno">  196</span>&#160;    unreference();</div>
<div class="line"><a name="l00197"></a><span class="lineno">  197</span>&#160;    obj_p = ptr;</div>
<div class="line"><a name="l00198"></a><span class="lineno">  198</span>&#160;</div>
<div class="line"><a name="l00199"></a><span class="lineno">  199</span>&#160;    <span class="comment">// if an object with a floating reference has been passed to this method,</span></div>
<div class="line"><a name="l00200"></a><span class="lineno">  200</span>&#160;    <span class="comment">// take ownership of it</span></div>
<div class="line"><a name="l00201"></a><span class="lineno">  201</span>&#160;    <span class="keywordflow">if</span> (ptr &amp;&amp; g_object_is_floating(ptr)) {</div>
<div class="line"><a name="l00202"></a><span class="lineno">  202</span>&#160;      g_object_ref_sink(ptr);</div>
<div class="line"><a name="l00203"></a><span class="lineno">  203</span>&#160;    }</div>
<div class="line"><a name="l00204"></a><span class="lineno">  204</span>&#160;  }</div>
<div class="line"><a name="l00205"></a><span class="lineno">  205</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00206"></a><span class="lineno">  206</span>&#160;<span class="comment"> /**</span></div>
<div class="line"><a name="l00207"></a><span class="lineno">  207</span>&#160;<span class="comment">  * The copy constructor does not throw.  It increments the reference</span></div>
<div class="line"><a name="l00208"></a><span class="lineno">  208</span>&#160;<span class="comment">  * count of the managed object.</span></div>
<div class="line"><a name="l00209"></a><span class="lineno">  209</span>&#160;<span class="comment">  * @param gobj The handle to be copied.</span></div>
<div class="line"><a name="l00210"></a><span class="lineno">  210</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00211"></a><span class="lineno"><a class="code" href="classCgu_1_1GobjHandle.html#a2bbd77d0e3b0f2bb1e96cc03e02b15be">  211</a></span>&#160;  <a class="code" href="classCgu_1_1GobjHandle.html#a2bbd77d0e3b0f2bb1e96cc03e02b15be">GobjHandle</a>(<span class="keyword">const</span> <a class="code" href="classCgu_1_1GobjHandle.html" title="This is a handle for managing the reference count of GObjects. ">GobjHandle</a>&amp; gobj) noexcept {</div>
<div class="line"><a name="l00212"></a><span class="lineno">  212</span>&#160;    obj_p = gobj.obj_p;</div>
<div class="line"><a name="l00213"></a><span class="lineno">  213</span>&#160;    reference();</div>
<div class="line"><a name="l00214"></a><span class="lineno">  214</span>&#160;  }</div>
<div class="line"><a name="l00215"></a><span class="lineno">  215</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00216"></a><span class="lineno">  216</span>&#160;<span class="comment"> /**</span></div>
<div class="line"><a name="l00217"></a><span class="lineno">  217</span>&#160;<span class="comment">  * The move constructor does not throw.  It has move semantics.</span></div>
<div class="line"><a name="l00218"></a><span class="lineno">  218</span>&#160;<span class="comment">  * @param gobj The handle to be moved.</span></div>
<div class="line"><a name="l00219"></a><span class="lineno">  219</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00220"></a><span class="lineno"><a class="code" href="classCgu_1_1GobjHandle.html#a73aa088c57f9a3793a66c22bb6f76dd3">  220</a></span>&#160;  <a class="code" href="classCgu_1_1GobjHandle.html#a73aa088c57f9a3793a66c22bb6f76dd3">GobjHandle</a>(<a class="code" href="classCgu_1_1GobjHandle.html" title="This is a handle for managing the reference count of GObjects. ">GobjHandle</a>&amp;&amp; gobj) noexcept {</div>
<div class="line"><a name="l00221"></a><span class="lineno">  221</span>&#160;    obj_p = gobj.obj_p;</div>
<div class="line"><a name="l00222"></a><span class="lineno">  222</span>&#160;    gobj.obj_p = 0;</div>
<div class="line"><a name="l00223"></a><span class="lineno">  223</span>&#160;  }</div>
<div class="line"><a name="l00224"></a><span class="lineno">  224</span>&#160;</div>
<div class="line"><a name="l00225"></a><span class="lineno">  225</span>&#160;  <span class="comment">// We don&#39;t have a constructor for GobjHandle taking a GobjWeakHandle</span></div>
<div class="line"><a name="l00226"></a><span class="lineno">  226</span>&#160;  <span class="comment">// object. If we did that, we would have to remove the GobjWeakHandle</span></div>
<div class="line"><a name="l00227"></a><span class="lineno">  227</span>&#160;  <span class="comment">// constructor taking a pointer so we know that its tracked object</span></div>
<div class="line"><a name="l00228"></a><span class="lineno">  228</span>&#160;  <span class="comment">// always has an owner when initialising a new GobjHandle with the</span></div>
<div class="line"><a name="l00229"></a><span class="lineno">  229</span>&#160;  <span class="comment">// GobjWeakHandle, so we can in turn know we can increase the reference</span></div>
<div class="line"><a name="l00230"></a><span class="lineno">  230</span>&#160;  <span class="comment">// count when initialising the GobjHandle.  However, removing that</span></div>
<div class="line"><a name="l00231"></a><span class="lineno">  231</span>&#160;  <span class="comment">// constructor would be inconsistent with one of the purposes of having</span></div>
<div class="line"><a name="l00232"></a><span class="lineno">  232</span>&#160;  <span class="comment">// a GobjWeakHandle class. For the same reason, we don&#39;t have an</span></div>
<div class="line"><a name="l00233"></a><span class="lineno">  233</span>&#160;  <span class="comment">// assignment operator for GobjHandle taking such an object.</span><span class="comment"></span></div>
<div class="line"><a name="l00234"></a><span class="lineno">  234</span>&#160;<span class="comment"> /**</span></div>
<div class="line"><a name="l00235"></a><span class="lineno">  235</span>&#160;<span class="comment">  * This method decrements the reference count of the former managed</span></div>
<div class="line"><a name="l00236"></a><span class="lineno">  236</span>&#160;<span class="comment">  * object (if any), so destroying it if the reference count thereby</span></div>
<div class="line"><a name="l00237"></a><span class="lineno">  237</span>&#160;<span class="comment">  * becomes 0, and increments the reference count of the new managed</span></div>
<div class="line"><a name="l00238"></a><span class="lineno">  238</span>&#160;<span class="comment">  * object.  This method does not throw (unless this method destroys a</span></div>
<div class="line"><a name="l00239"></a><span class="lineno">  239</span>&#160;<span class="comment">  * sub-classed GObject which has a member object whose destructor</span></div>
<div class="line"><a name="l00240"></a><span class="lineno">  240</span>&#160;<span class="comment">  * throws).</span></div>
<div class="line"><a name="l00241"></a><span class="lineno">  241</span>&#160;<span class="comment">  * @param gobj The assignor.</span></div>
<div class="line"><a name="l00242"></a><span class="lineno">  242</span>&#160;<span class="comment">  * @return The GobjHandle object after assignment.</span></div>
<div class="line"><a name="l00243"></a><span class="lineno">  243</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00244"></a><span class="lineno"><a class="code" href="classCgu_1_1GobjHandle.html#a8cd42c69b5eea1725b891ee3b81e4995">  244</a></span>&#160;  <a class="code" href="classCgu_1_1GobjHandle.html" title="This is a handle for managing the reference count of GObjects. ">GobjHandle</a>&amp; <a class="code" href="classCgu_1_1GobjHandle.html#a8cd42c69b5eea1725b891ee3b81e4995">operator=</a>(<span class="keyword">const</span> <a class="code" href="classCgu_1_1GobjHandle.html" title="This is a handle for managing the reference count of GObjects. ">GobjHandle</a>&amp; gobj) {</div>
<div class="line"><a name="l00245"></a><span class="lineno">  245</span>&#160;</div>
<div class="line"><a name="l00246"></a><span class="lineno">  246</span>&#160;    <span class="comment">// check whether we are already referencing this object -</span></div>
<div class="line"><a name="l00247"></a><span class="lineno">  247</span>&#160;    <span class="comment">// if so make this a null op.  This will also deal with</span></div>
<div class="line"><a name="l00248"></a><span class="lineno">  248</span>&#160;    <span class="comment">// self-assignment</span></div>
<div class="line"><a name="l00249"></a><span class="lineno">  249</span>&#160;    <span class="keywordflow">if</span> (obj_p != gobj.obj_p) {</div>
<div class="line"><a name="l00250"></a><span class="lineno">  250</span>&#160;</div>
<div class="line"><a name="l00251"></a><span class="lineno">  251</span>&#160;      <span class="comment">// first unreference any object referenced by this handle</span></div>
<div class="line"><a name="l00252"></a><span class="lineno">  252</span>&#160;      unreference();</div>
<div class="line"><a name="l00253"></a><span class="lineno">  253</span>&#160;</div>
<div class="line"><a name="l00254"></a><span class="lineno">  254</span>&#160;      <span class="comment">// now inherit the GObject from the assigning handle</span></div>
<div class="line"><a name="l00255"></a><span class="lineno">  255</span>&#160;      <span class="comment">// and reference it</span></div>
<div class="line"><a name="l00256"></a><span class="lineno">  256</span>&#160;      obj_p = gobj.obj_p;</div>
<div class="line"><a name="l00257"></a><span class="lineno">  257</span>&#160;      reference();</div>
<div class="line"><a name="l00258"></a><span class="lineno">  258</span>&#160;    }</div>
<div class="line"><a name="l00259"></a><span class="lineno">  259</span>&#160;    <span class="keywordflow">return</span> *<span class="keyword">this</span>;</div>
<div class="line"><a name="l00260"></a><span class="lineno">  260</span>&#160;  }</div>
<div class="line"><a name="l00261"></a><span class="lineno">  261</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00262"></a><span class="lineno">  262</span>&#160;<span class="comment"> /**</span></div>
<div class="line"><a name="l00263"></a><span class="lineno">  263</span>&#160;<span class="comment">  * This method decrements the reference count of the former managed</span></div>
<div class="line"><a name="l00264"></a><span class="lineno">  264</span>&#160;<span class="comment">  * object (if any), so destroying it if the reference count thereby</span></div>
<div class="line"><a name="l00265"></a><span class="lineno">  265</span>&#160;<span class="comment">  * becomes 0, and has move semantics with respect to the new managed</span></div>
<div class="line"><a name="l00266"></a><span class="lineno">  266</span>&#160;<span class="comment">  * object.  This method does not throw (unless this method destroys a</span></div>
<div class="line"><a name="l00267"></a><span class="lineno">  267</span>&#160;<span class="comment">  * sub-classed GObject which has a member object whose destructor</span></div>
<div class="line"><a name="l00268"></a><span class="lineno">  268</span>&#160;<span class="comment">  * throws).</span></div>
<div class="line"><a name="l00269"></a><span class="lineno">  269</span>&#160;<span class="comment">  * @param gobj The handle to be moved.</span></div>
<div class="line"><a name="l00270"></a><span class="lineno">  270</span>&#160;<span class="comment">  * @return The GobjHandle object after the move operation.</span></div>
<div class="line"><a name="l00271"></a><span class="lineno">  271</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00272"></a><span class="lineno"><a class="code" href="classCgu_1_1GobjHandle.html#a03be4ca53ebef146acc19b42b89676f6">  272</a></span>&#160;  <a class="code" href="classCgu_1_1GobjHandle.html" title="This is a handle for managing the reference count of GObjects. ">GobjHandle</a>&amp; <a class="code" href="classCgu_1_1GobjHandle.html#a03be4ca53ebef146acc19b42b89676f6">operator=</a>(<a class="code" href="classCgu_1_1GobjHandle.html" title="This is a handle for managing the reference count of GObjects. ">GobjHandle</a>&amp;&amp; gobj) {</div>
<div class="line"><a name="l00273"></a><span class="lineno">  273</span>&#160;</div>
<div class="line"><a name="l00274"></a><span class="lineno">  274</span>&#160;    <span class="comment">// check for self-assignment</span></div>
<div class="line"><a name="l00275"></a><span class="lineno">  275</span>&#160;    <span class="keywordflow">if</span> (<span class="keyword">this</span> != &amp;gobj) {</div>
<div class="line"><a name="l00276"></a><span class="lineno">  276</span>&#160;</div>
<div class="line"><a name="l00277"></a><span class="lineno">  277</span>&#160;      <span class="comment">// first unreference any object referenced by this handle</span></div>
<div class="line"><a name="l00278"></a><span class="lineno">  278</span>&#160;      unreference();</div>
<div class="line"><a name="l00279"></a><span class="lineno">  279</span>&#160;</div>
<div class="line"><a name="l00280"></a><span class="lineno">  280</span>&#160;      <span class="comment">// now inherit the GObject from the moving handle</span></div>
<div class="line"><a name="l00281"></a><span class="lineno">  281</span>&#160;      obj_p = gobj.obj_p;</div>
<div class="line"><a name="l00282"></a><span class="lineno">  282</span>&#160;      gobj.obj_p = 0;</div>
<div class="line"><a name="l00283"></a><span class="lineno">  283</span>&#160;    }</div>
<div class="line"><a name="l00284"></a><span class="lineno">  284</span>&#160;    <span class="keywordflow">return</span> *<span class="keyword">this</span>;</div>
<div class="line"><a name="l00285"></a><span class="lineno">  285</span>&#160;  }</div>
<div class="line"><a name="l00286"></a><span class="lineno">  286</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00287"></a><span class="lineno">  287</span>&#160;<span class="comment"> /**</span></div>
<div class="line"><a name="l00288"></a><span class="lineno">  288</span>&#160;<span class="comment">  * This method does not throw.</span></div>
<div class="line"><a name="l00289"></a><span class="lineno">  289</span>&#160;<span class="comment">  * @return A pointer to the handled GObject (or NULL if none is</span></div>
<div class="line"><a name="l00290"></a><span class="lineno">  290</span>&#160;<span class="comment">  * handled).</span></div>
<div class="line"><a name="l00291"></a><span class="lineno">  291</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00292"></a><span class="lineno"><a class="code" href="classCgu_1_1GobjHandle.html#ab3084128f75535d4a0260dd055c5f01e">  292</a></span>&#160;  T* <span class="keyword">get</span>() <span class="keyword">const</span> noexcept {<span class="keywordflow">return</span> obj_p;}</div>
<div class="line"><a name="l00293"></a><span class="lineno">  293</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00294"></a><span class="lineno">  294</span>&#160;<span class="comment"> /**</span></div>
<div class="line"><a name="l00295"></a><span class="lineno">  295</span>&#160;<span class="comment">  * This method does not throw.</span></div>
<div class="line"><a name="l00296"></a><span class="lineno">  296</span>&#160;<span class="comment">  * @return A reference to the handled GObject.</span></div>
<div class="line"><a name="l00297"></a><span class="lineno">  297</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00298"></a><span class="lineno"><a class="code" href="classCgu_1_1GobjHandle.html#af93d18a058f5eb8ea2f6234c9c0bccc6">  298</a></span>&#160;  T&amp; <a class="code" href="classCgu_1_1GobjHandle.html#af93d18a058f5eb8ea2f6234c9c0bccc6">operator*</a>() const noexcept {<span class="keywordflow">return</span> *obj_p;}</div>
<div class="line"><a name="l00299"></a><span class="lineno">  299</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00300"></a><span class="lineno">  300</span>&#160;<span class="comment"> /**</span></div>
<div class="line"><a name="l00301"></a><span class="lineno">  301</span>&#160;<span class="comment">  * This method does not throw.</span></div>
<div class="line"><a name="l00302"></a><span class="lineno">  302</span>&#160;<span class="comment">  * @return A pointer to the handled GObject (or NULL if none is</span></div>
<div class="line"><a name="l00303"></a><span class="lineno">  303</span>&#160;<span class="comment">  * handled).</span></div>
<div class="line"><a name="l00304"></a><span class="lineno">  304</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00305"></a><span class="lineno"><a class="code" href="classCgu_1_1GobjHandle.html#a7aeaeada0661ce711c1767861e98c4c4">  305</a></span>&#160;  T* <a class="code" href="classCgu_1_1GobjHandle.html#a7aeaeada0661ce711c1767861e98c4c4">operator-&gt;</a>() const noexcept {<span class="keywordflow">return</span> obj_p;}</div>
<div class="line"><a name="l00306"></a><span class="lineno">  306</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00307"></a><span class="lineno">  307</span>&#160;<span class="comment"> /**</span></div>
<div class="line"><a name="l00308"></a><span class="lineno">  308</span>&#160;<span class="comment">  * This method does not throw.</span></div>
<div class="line"><a name="l00309"></a><span class="lineno">  309</span>&#160;<span class="comment">  * @return A pointer to the handled GObject (or NULL if none is</span></div>
<div class="line"><a name="l00310"></a><span class="lineno">  310</span>&#160;<span class="comment">  * handled).</span></div>
<div class="line"><a name="l00311"></a><span class="lineno">  311</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00312"></a><span class="lineno"><a class="code" href="classCgu_1_1GobjHandle.html#ad9815db18f4baa77a8176335b09317ca">  312</a></span>&#160;  <span class="keyword">operator</span> T*() <span class="keyword">const</span> noexcept {<span class="keywordflow">return</span> obj_p;}</div>
<div class="line"><a name="l00313"></a><span class="lineno">  313</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00314"></a><span class="lineno">  314</span>&#160;<span class="comment"> /**</span></div>
<div class="line"><a name="l00315"></a><span class="lineno">  315</span>&#160;<span class="comment">  * The destructor does not throw.  It decrements the reference count</span></div>
<div class="line"><a name="l00316"></a><span class="lineno">  316</span>&#160;<span class="comment">  * of the managed object (if any), so destroying it if the reference</span></div>
<div class="line"><a name="l00317"></a><span class="lineno">  317</span>&#160;<span class="comment">  * count thereby becomes 0.</span></div>
<div class="line"><a name="l00318"></a><span class="lineno">  318</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00319"></a><span class="lineno"><a class="code" href="classCgu_1_1GobjHandle.html#a85ac74d4fa9650241e2480ff1308b1bd">  319</a></span>&#160;  <a class="code" href="classCgu_1_1GobjHandle.html#a85ac74d4fa9650241e2480ff1308b1bd">~GobjHandle</a>() {unreference();}</div>
<div class="line"><a name="l00320"></a><span class="lineno">  320</span>&#160;};</div>
<div class="line"><a name="l00321"></a><span class="lineno">  321</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00322"></a><span class="lineno">  322</span>&#160;<span class="comment">/**</span></div>
<div class="line"><a name="l00323"></a><span class="lineno">  323</span>&#160;<span class="comment"> * @class GobjWeakHandle gobj_handle.h c++-gtk-utils/gobj_handle.h</span></div>
<div class="line"><a name="l00324"></a><span class="lineno">  324</span>&#160;<span class="comment"> * @brief This is a handle for managing weak references to GObjects.</span></div>
<div class="line"><a name="l00325"></a><span class="lineno">  325</span>&#160;<span class="comment"> * @ingroup handles</span></div>
<div class="line"><a name="l00326"></a><span class="lineno">  326</span>&#160;<span class="comment"> * @sa GobjHandle</span></div>
<div class="line"><a name="l00327"></a><span class="lineno">  327</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00328"></a><span class="lineno">  328</span>&#160;<span class="comment"> * This class tracks a GObject, so that if that GObject no longer</span></div>
<div class="line"><a name="l00329"></a><span class="lineno">  329</span>&#160;<span class="comment"> * exists then operator bool() or the valid() method will return</span></div>
<div class="line"><a name="l00330"></a><span class="lineno">  330</span>&#160;<span class="comment"> * false, but does not take a strong reference by incrementing the</span></div>
<div class="line"><a name="l00331"></a><span class="lineno">  331</span>&#160;<span class="comment"> * reference count to the GObject and so take ownership of it.  It has</span></div>
<div class="line"><a name="l00332"></a><span class="lineno">  332</span>&#160;<span class="comment"> * two main use areas: first, in order to break reference cycles that</span></div>
<div class="line"><a name="l00333"></a><span class="lineno">  333</span>&#160;<span class="comment"> * may otherwise arise if two classes would otherwise hold strong</span></div>
<div class="line"><a name="l00334"></a><span class="lineno">  334</span>&#160;<span class="comment"> * references to each other.  Secondly, to manage a pointer to a</span></div>
<div class="line"><a name="l00335"></a><span class="lineno">  335</span>&#160;<span class="comment"> * GObject returned by a GTK+ getter function where ownership is not</span></div>
<div class="line"><a name="l00336"></a><span class="lineno">  336</span>&#160;<span class="comment"> * passed (that is, where the user is not expected to call</span></div>
<div class="line"><a name="l00337"></a><span class="lineno">  337</span>&#160;<span class="comment"> * g_object_unref() when finished with the return value).  A typical</span></div>
<div class="line"><a name="l00338"></a><span class="lineno">  338</span>&#160;<span class="comment"> * example of this is the GtkTreeSelection object returned by</span></div>
<div class="line"><a name="l00339"></a><span class="lineno">  339</span>&#160;<span class="comment"> * gtk_tree_view_get_selection().  The GtkTreeSelection object is part</span></div>
<div class="line"><a name="l00340"></a><span class="lineno">  340</span>&#160;<span class="comment"> * of the GtkTreeView&#39;s implemention and will become invalid as soon</span></div>
<div class="line"><a name="l00341"></a><span class="lineno">  341</span>&#160;<span class="comment"> * as the GtkTreeView object is finalized.</span></div>
<div class="line"><a name="l00342"></a><span class="lineno">  342</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00343"></a><span class="lineno">  343</span>&#160;<span class="comment"> * As in the case of the GobjHandle class, although this class has</span></div>
<div class="line"><a name="l00344"></a><span class="lineno">  344</span>&#160;<span class="comment"> * operator*() and operator-&gt;() dereferencing operators, and so has</span></div>
<div class="line"><a name="l00345"></a><span class="lineno">  345</span>&#160;<span class="comment"> * normal smart pointer functionality, as it is intended for use with</span></div>
<div class="line"><a name="l00346"></a><span class="lineno">  346</span>&#160;<span class="comment"> * the normal C GObject/pango/GTK+ interfaces, ordinary use would</span></div>
<div class="line"><a name="l00347"></a><span class="lineno">  347</span>&#160;<span class="comment"> * involve passing the handle to a function taking a pointer by means</span></div>
<div class="line"><a name="l00348"></a><span class="lineno">  348</span>&#160;<span class="comment"> * of the operatorT*() type conversion operator (which returns the</span></div>
<div class="line"><a name="l00349"></a><span class="lineno">  349</span>&#160;<span class="comment"> * underlying pointer), or by explicitly calling the get() method to</span></div>
<div class="line"><a name="l00350"></a><span class="lineno">  350</span>&#160;<span class="comment"> * obtain the underlying pointer.</span></div>
<div class="line"><a name="l00351"></a><span class="lineno">  351</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00352"></a><span class="lineno">  352</span>&#160;<span class="comment"> * Typical usage is as follows:</span></div>
<div class="line"><a name="l00353"></a><span class="lineno">  353</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00354"></a><span class="lineno">  354</span>&#160;<span class="comment"> * @code</span></div>
<div class="line"><a name="l00355"></a><span class="lineno">  355</span>&#160;<span class="comment"> *   using namespace Cgu;</span></div>
<div class="line"><a name="l00356"></a><span class="lineno">  356</span>&#160;<span class="comment"> *   GobjWeakHandle&lt;GtkTreeSelection&gt; s(gtk_tree_view_get_selection(tree_view));</span></div>
<div class="line"><a name="l00357"></a><span class="lineno">  357</span>&#160;<span class="comment"> *   gtk_tree_selection_set_mode(s, GTK_SELECTION_SINGLE);</span></div>
<div class="line"><a name="l00358"></a><span class="lineno">  358</span>&#160;<span class="comment"> *   ...</span></div>
<div class="line"><a name="l00359"></a><span class="lineno">  359</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00360"></a><span class="lineno">  360</span>&#160;<span class="comment"> *   [some code blocks later]</span></div>
<div class="line"><a name="l00361"></a><span class="lineno">  361</span>&#160;<span class="comment"> *   if (s) { // check that the GtkTreeSelection object still exists.</span></div>
<div class="line"><a name="l00362"></a><span class="lineno">  362</span>&#160;<span class="comment"> *     GtkTreeIter iter;</span></div>
<div class="line"><a name="l00363"></a><span class="lineno">  363</span>&#160;<span class="comment"> *     GtkTreeModel* model = 0;</span></div>
<div class="line"><a name="l00364"></a><span class="lineno">  364</span>&#160;<span class="comment"> *     gtk_tree_selection_get_selected(s, &amp;model, &amp;iter);</span></div>
<div class="line"><a name="l00365"></a><span class="lineno">  365</span>&#160;<span class="comment"> *     ...</span></div>
<div class="line"><a name="l00366"></a><span class="lineno">  366</span>&#160;<span class="comment"> *   }</span></div>
<div class="line"><a name="l00367"></a><span class="lineno">  367</span>&#160;<span class="comment"> *   else [report error];</span></div>
<div class="line"><a name="l00368"></a><span class="lineno">  368</span>&#160;<span class="comment"> * @endcode</span></div>
<div class="line"><a name="l00369"></a><span class="lineno">  369</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00370"></a><span class="lineno">  370</span>&#160;<span class="comment"> * Or instead of an &#39;if&#39; block, GobjWeakHandleError could be caught:</span></div>
<div class="line"><a name="l00371"></a><span class="lineno">  371</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00372"></a><span class="lineno">  372</span>&#160;<span class="comment"> * @code</span></div>
<div class="line"><a name="l00373"></a><span class="lineno">  373</span>&#160;<span class="comment"> *   using namespace Cgu;</span></div>
<div class="line"><a name="l00374"></a><span class="lineno">  374</span>&#160;<span class="comment"> *   GobjWeakHandle&lt;GtkTreeSelection&gt; s(gtk_tree_view_get_selection(tree_view));</span></div>
<div class="line"><a name="l00375"></a><span class="lineno">  375</span>&#160;<span class="comment"> *   gtk_tree_selection_set_mode(s, GTK_SELECTION_SINGLE);</span></div>
<div class="line"><a name="l00376"></a><span class="lineno">  376</span>&#160;<span class="comment"> *   ...</span></div>
<div class="line"><a name="l00377"></a><span class="lineno">  377</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00378"></a><span class="lineno">  378</span>&#160;<span class="comment"> *   [some code blocks later]</span></div>
<div class="line"><a name="l00379"></a><span class="lineno">  379</span>&#160;<span class="comment"> *   GtkTreeIter iter;</span></div>
<div class="line"><a name="l00380"></a><span class="lineno">  380</span>&#160;<span class="comment"> *   GtkTreeModel* model = 0;</span></div>
<div class="line"><a name="l00381"></a><span class="lineno">  381</span>&#160;<span class="comment"> *   try {</span></div>
<div class="line"><a name="l00382"></a><span class="lineno">  382</span>&#160;<span class="comment"> *     gtk_tree_selection_get_selected(s, &amp;model, &amp;iter);</span></div>
<div class="line"><a name="l00383"></a><span class="lineno">  383</span>&#160;<span class="comment"> *     ...</span></div>
<div class="line"><a name="l00384"></a><span class="lineno">  384</span>&#160;<span class="comment"> *   }</span></div>
<div class="line"><a name="l00385"></a><span class="lineno">  385</span>&#160;<span class="comment"> *   catch (GobjWeakHandleError&amp;) {[report error]}</span></div>
<div class="line"><a name="l00386"></a><span class="lineno">  386</span>&#160;<span class="comment"> * @endcode</span></div>
<div class="line"><a name="l00387"></a><span class="lineno">  387</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00388"></a><span class="lineno">  388</span>&#160;<span class="comment"> * @b Thread-safe @b use</span></div>
<div class="line"><a name="l00389"></a><span class="lineno">  389</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00390"></a><span class="lineno">  390</span>&#160;<span class="comment"> * This class wraps</span></div>
<div class="line"><a name="l00391"></a><span class="lineno">  391</span>&#160;<span class="comment"> * g_object_add_weak_pointer()/g_object_remove_weak_pointer(), and as</span></div>
<div class="line"><a name="l00392"></a><span class="lineno">  392</span>&#160;<span class="comment"> * those GObject functions have practical limitations concerning</span></div>
<div class="line"><a name="l00393"></a><span class="lineno">  393</span>&#160;<span class="comment"> * thread-safe use, this class has the same practical limitations.  As</span></div>
<div class="line"><a name="l00394"></a><span class="lineno">  394</span>&#160;<span class="comment"> * shown above, typical usage for a weak pointer &#39;s&#39; would be &#39;if (s)</span></div>
<div class="line"><a name="l00395"></a><span class="lineno">  395</span>&#160;<span class="comment"> * do_it(s)&#39;, but if the thread calling that sequence (thread A) were</span></div>
<div class="line"><a name="l00396"></a><span class="lineno">  396</span>&#160;<span class="comment"> * not the thread controlling the lifetime of the referenced GObject</span></div>
<div class="line"><a name="l00397"></a><span class="lineno">  397</span>&#160;<span class="comment"> * (thread B), then thread B may have destroyed the GObject between</span></div>
<div class="line"><a name="l00398"></a><span class="lineno">  398</span>&#160;<span class="comment"> * thread A testing &#39;s&#39; and then calling the referenced object.  The</span></div>
<div class="line"><a name="l00399"></a><span class="lineno">  399</span>&#160;<span class="comment"> * same applies to the test leading to GobjWeakHandleError being</span></div>
<div class="line"><a name="l00400"></a><span class="lineno">  400</span>&#160;<span class="comment"> * thrown.</span></div>
<div class="line"><a name="l00401"></a><span class="lineno">  401</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00402"></a><span class="lineno">  402</span>&#160;<span class="comment"> * In other words, in the GtkTreeSelection code example above, if the</span></div>
<div class="line"><a name="l00403"></a><span class="lineno">  403</span>&#160;<span class="comment"> * thread calling gtk_tree_selection_get_selected() were not the main</span></div>
<div class="line"><a name="l00404"></a><span class="lineno">  404</span>&#160;<span class="comment"> * GUI thread (which would anyway require the use of</span></div>
<div class="line"><a name="l00405"></a><span class="lineno">  405</span>&#160;<span class="comment"> * gdk_threads_enter()/gdk_threads_leave()), then the calling thread</span></div>
<div class="line"><a name="l00406"></a><span class="lineno">  406</span>&#160;<span class="comment"> * must ensure that the main GUI thread does not destroy the relevant</span></div>
<div class="line"><a name="l00407"></a><span class="lineno">  407</span>&#160;<span class="comment"> * tree view, and so the GtkTreeSelection object, from the beginning</span></div>
<div class="line"><a name="l00408"></a><span class="lineno">  408</span>&#160;<span class="comment"> * of the &#39;if&#39; test to the end of the &#39;if&#39; block, or for the duration</span></div>
<div class="line"><a name="l00409"></a><span class="lineno">  409</span>&#160;<span class="comment"> * of the try block.  (This cannot be done just by incrementing the</span></div>
<div class="line"><a name="l00410"></a><span class="lineno">  410</span>&#160;<span class="comment"> * reference count of the tree view or the tree selection in the</span></div>
<div class="line"><a name="l00411"></a><span class="lineno">  411</span>&#160;<span class="comment"> * calling thread before the &#39;if&#39; test or the try block is entered,</span></div>
<div class="line"><a name="l00412"></a><span class="lineno">  412</span>&#160;<span class="comment"> * because by the time the reference is incremented and the weak</span></div>
<div class="line"><a name="l00413"></a><span class="lineno">  413</span>&#160;<span class="comment"> * pointer tested, the tree view and tree selection may already be in</span></div>
<div class="line"><a name="l00414"></a><span class="lineno">  414</span>&#160;<span class="comment"> * their dispose functions but the tree selection&#39;s dispose function</span></div>
<div class="line"><a name="l00415"></a><span class="lineno">  415</span>&#160;<span class="comment"> * may not yet have reached the point of dispatching the callback</span></div>
<div class="line"><a name="l00416"></a><span class="lineno">  416</span>&#160;<span class="comment"> * NULLing the weak pointer.  As a general design issue, it is usually</span></div>
<div class="line"><a name="l00417"></a><span class="lineno">  417</span>&#160;<span class="comment"> * best only to call GTK+ functions in one thread, and in order to</span></div>
<div class="line"><a name="l00418"></a><span class="lineno">  418</span>&#160;<span class="comment"> * make that straightforward, this library contains a number of</span></div>
<div class="line"><a name="l00419"></a><span class="lineno">  419</span>&#160;<span class="comment"> * classes and functions for inter-thread communication.)</span></div>
<div class="line"><a name="l00420"></a><span class="lineno">  420</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00421"></a><span class="lineno">  421</span>&#160;</div>
<div class="line"><a name="l00422"></a><span class="lineno"><a class="code" href="structCgu_1_1GobjWeakHandleError.html">  422</a></span>&#160;<span class="keyword">struct </span><a class="code" href="structCgu_1_1GobjWeakHandleError.html">GobjWeakHandleError</a>: <span class="keyword">public</span> std::exception {</div>
<div class="line"><a name="l00423"></a><span class="lineno"><a class="code" href="structCgu_1_1GobjWeakHandleError.html#a8490ab5ae0cd61c3b6fb38b8225b8b2c">  423</a></span>&#160;  <span class="keyword">virtual</span> <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="structCgu_1_1GobjWeakHandleError.html#a8490ab5ae0cd61c3b6fb38b8225b8b2c">what</a>() <span class="keyword">const</span> throw() {<span class="keywordflow">return</span> <span class="stringliteral">&quot;GobjWeakHandleError\n&quot;</span>;}</div>
<div class="line"><a name="l00424"></a><span class="lineno">  424</span>&#160;};</div>
<div class="line"><a name="l00425"></a><span class="lineno">  425</span>&#160;</div>
<div class="line"><a name="l00426"></a><span class="lineno"><a class="code" href="classCgu_1_1GobjWeakHandle.html">  426</a></span>&#160;<span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt; <span class="keyword">class </span><a class="code" href="classCgu_1_1GobjWeakHandle.html" title="This is a handle for managing weak references to GObjects. ">GobjWeakHandle</a> {</div>
<div class="line"><a name="l00427"></a><span class="lineno">  427</span>&#160;</div>
<div class="line"><a name="l00428"></a><span class="lineno">  428</span>&#160;  T* obj_p;</div>
<div class="line"><a name="l00429"></a><span class="lineno">  429</span>&#160;</div>
<div class="line"><a name="l00430"></a><span class="lineno">  430</span>&#160;<span class="keyword">public</span>:</div>
<div class="line"><a name="l00431"></a><span class="lineno">  431</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00432"></a><span class="lineno">  432</span>&#160;<span class="comment"> /**</span></div>
<div class="line"><a name="l00433"></a><span class="lineno">  433</span>&#160;<span class="comment">  * This constructor does not throw.</span></div>
<div class="line"><a name="l00434"></a><span class="lineno">  434</span>&#160;<span class="comment">  * @param ptr The object which the GobjWeakHandle is to track (if any).</span></div>
<div class="line"><a name="l00435"></a><span class="lineno">  435</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00436"></a><span class="lineno"><a class="code" href="classCgu_1_1GobjWeakHandle.html#ae632149e0669e3987d68cef8cb0afa25">  436</a></span>&#160;  <span class="keyword">explicit</span> <a class="code" href="classCgu_1_1GobjWeakHandle.html#ae632149e0669e3987d68cef8cb0afa25">GobjWeakHandle</a>(T* ptr = 0) noexcept {</div>
<div class="line"><a name="l00437"></a><span class="lineno">  437</span>&#160;    obj_p = ptr;</div>
<div class="line"><a name="l00438"></a><span class="lineno">  438</span>&#160;    <span class="keywordflow">if</span> (ptr) g_object_add_weak_pointer((GObject*)ptr,</div>
<div class="line"><a name="l00439"></a><span class="lineno">  439</span>&#160;                                       (<span class="keywordtype">void</span>**)&amp;obj_p);</div>
<div class="line"><a name="l00440"></a><span class="lineno">  440</span>&#160;  }</div>
<div class="line"><a name="l00441"></a><span class="lineno">  441</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00442"></a><span class="lineno">  442</span>&#160;<span class="comment"> /**</span></div>
<div class="line"><a name="l00443"></a><span class="lineno">  443</span>&#160;<span class="comment">  * Causes the handle to cease to track its tracked object (if any).</span></div>
<div class="line"><a name="l00444"></a><span class="lineno">  444</span>&#160;<span class="comment">  * If the argument passed is not NULL, the handle will track the new</span></div>
<div class="line"><a name="l00445"></a><span class="lineno">  445</span>&#160;<span class="comment">  * object passed.  This method does not throw.</span></div>
<div class="line"><a name="l00446"></a><span class="lineno">  446</span>&#160;<span class="comment">  * @param ptr NULL (the default), or a new object to track.</span></div>
<div class="line"><a name="l00447"></a><span class="lineno">  447</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00448"></a><span class="lineno"><a class="code" href="classCgu_1_1GobjWeakHandle.html#a710d142d3e2f25a25f9883f9a279d531">  448</a></span>&#160;  <span class="keywordtype">void</span> <a class="code" href="classCgu_1_1GobjWeakHandle.html#a710d142d3e2f25a25f9883f9a279d531">reset</a>(T* ptr = 0) noexcept {</div>
<div class="line"><a name="l00449"></a><span class="lineno">  449</span>&#160;    </div>
<div class="line"><a name="l00450"></a><span class="lineno">  450</span>&#160;    <span class="keywordflow">if</span> (obj_p) g_object_remove_weak_pointer((GObject*)obj_p,</div>
<div class="line"><a name="l00451"></a><span class="lineno">  451</span>&#160;                                            (<span class="keywordtype">void</span>**)&amp;obj_p);</div>
<div class="line"><a name="l00452"></a><span class="lineno">  452</span>&#160;    obj_p = ptr;</div>
<div class="line"><a name="l00453"></a><span class="lineno">  453</span>&#160;    <span class="keywordflow">if</span> (ptr) g_object_add_weak_pointer((GObject*)ptr,</div>
<div class="line"><a name="l00454"></a><span class="lineno">  454</span>&#160;                                       (<span class="keywordtype">void</span>**)&amp;obj_p);</div>
<div class="line"><a name="l00455"></a><span class="lineno">  455</span>&#160;  }</div>
<div class="line"><a name="l00456"></a><span class="lineno">  456</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00457"></a><span class="lineno">  457</span>&#160;<span class="comment"> /**</span></div>
<div class="line"><a name="l00458"></a><span class="lineno">  458</span>&#160;<span class="comment">  * The copy constructor does not throw.  It constructs a new weak</span></div>
<div class="line"><a name="l00459"></a><span class="lineno">  459</span>&#160;<span class="comment">  * pointer tracking the same GObject as that tracked by the existing</span></div>
<div class="line"><a name="l00460"></a><span class="lineno">  460</span>&#160;<span class="comment">  * weak pointer.</span></div>
<div class="line"><a name="l00461"></a><span class="lineno">  461</span>&#160;<span class="comment">  * @param gobj The handle to be copied.</span></div>
<div class="line"><a name="l00462"></a><span class="lineno">  462</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00463"></a><span class="lineno"><a class="code" href="classCgu_1_1GobjWeakHandle.html#ad4e5c7224b293708097fbddd18390198">  463</a></span>&#160;  <a class="code" href="classCgu_1_1GobjWeakHandle.html#ad4e5c7224b293708097fbddd18390198">GobjWeakHandle</a>(<span class="keyword">const</span> <a class="code" href="classCgu_1_1GobjWeakHandle.html" title="This is a handle for managing weak references to GObjects. ">GobjWeakHandle</a>&amp; gobj) noexcept {</div>
<div class="line"><a name="l00464"></a><span class="lineno">  464</span>&#160;    obj_p = gobj.obj_p;</div>
<div class="line"><a name="l00465"></a><span class="lineno">  465</span>&#160;    <span class="keywordflow">if</span> (obj_p) g_object_add_weak_pointer((GObject*)obj_p,</div>
<div class="line"><a name="l00466"></a><span class="lineno">  466</span>&#160;                                         (<span class="keywordtype">void</span>**)&amp;obj_p);</div>
<div class="line"><a name="l00467"></a><span class="lineno">  467</span>&#160;  }</div>
<div class="line"><a name="l00468"></a><span class="lineno">  468</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00469"></a><span class="lineno">  469</span>&#160;<span class="comment"> /**</span></div>
<div class="line"><a name="l00470"></a><span class="lineno">  470</span>&#160;<span class="comment">  * This constructor constructs a weak pointer for a GObject managed</span></div>
<div class="line"><a name="l00471"></a><span class="lineno">  471</span>&#160;<span class="comment">  * by a GobjHandle handle.  It does not throw.</span></div>
<div class="line"><a name="l00472"></a><span class="lineno">  472</span>&#160;<span class="comment">  * @param gobj The GobjHandle managing the GObject which the</span></div>
<div class="line"><a name="l00473"></a><span class="lineno">  473</span>&#160;<span class="comment">  * GobjWeakHandle is to track.</span></div>
<div class="line"><a name="l00474"></a><span class="lineno">  474</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00475"></a><span class="lineno"><a class="code" href="classCgu_1_1GobjWeakHandle.html#a121643b6472003c5345608c70d918372">  475</a></span>&#160;  <a class="code" href="classCgu_1_1GobjWeakHandle.html#a121643b6472003c5345608c70d918372">GobjWeakHandle</a>(<span class="keyword">const</span> <a class="code" href="classCgu_1_1GobjHandle.html" title="This is a handle for managing the reference count of GObjects. ">GobjHandle&lt;T&gt;</a>&amp; gobj) noexcept {</div>
<div class="line"><a name="l00476"></a><span class="lineno">  476</span>&#160;    obj_p = gobj.get();</div>
<div class="line"><a name="l00477"></a><span class="lineno">  477</span>&#160;    <span class="keywordflow">if</span> (obj_p) g_object_add_weak_pointer((GObject*)obj_p,</div>
<div class="line"><a name="l00478"></a><span class="lineno">  478</span>&#160;                                         (<span class="keywordtype">void</span>**)&amp;obj_p);</div>
<div class="line"><a name="l00479"></a><span class="lineno">  479</span>&#160;  }</div>
<div class="line"><a name="l00480"></a><span class="lineno">  480</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00481"></a><span class="lineno">  481</span>&#160;<span class="comment"> /**</span></div>
<div class="line"><a name="l00482"></a><span class="lineno">  482</span>&#160;<span class="comment">  * This method does not throw.  It causes the handle to cease to</span></div>
<div class="line"><a name="l00483"></a><span class="lineno">  483</span>&#160;<span class="comment">  * track its tracked object (if any), and begin tracking the same</span></div>
<div class="line"><a name="l00484"></a><span class="lineno">  484</span>&#160;<span class="comment">  * GObject as that tracked by the assignor.  This method does not</span></div>
<div class="line"><a name="l00485"></a><span class="lineno">  485</span>&#160;<span class="comment">  * throw.</span></div>
<div class="line"><a name="l00486"></a><span class="lineno">  486</span>&#160;<span class="comment">  * @param gobj The assignor.</span></div>
<div class="line"><a name="l00487"></a><span class="lineno">  487</span>&#160;<span class="comment">  * @return The GobjWeakHandle object after assignment.</span></div>
<div class="line"><a name="l00488"></a><span class="lineno">  488</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00489"></a><span class="lineno"><a class="code" href="classCgu_1_1GobjWeakHandle.html#ac59bf139838f3c43a6d20006f134591e">  489</a></span>&#160;  <a class="code" href="classCgu_1_1GobjWeakHandle.html" title="This is a handle for managing weak references to GObjects. ">GobjWeakHandle</a>&amp; <a class="code" href="classCgu_1_1GobjWeakHandle.html#ac59bf139838f3c43a6d20006f134591e">operator=</a>(<span class="keyword">const</span> <a class="code" href="classCgu_1_1GobjWeakHandle.html" title="This is a handle for managing weak references to GObjects. ">GobjWeakHandle</a>&amp; gobj) noexcept {</div>
<div class="line"><a name="l00490"></a><span class="lineno">  490</span>&#160;    <span class="comment">// self assignment takes care of itself</span></div>
<div class="line"><a name="l00491"></a><span class="lineno">  491</span>&#160;    <a class="code" href="classCgu_1_1GobjWeakHandle.html#a710d142d3e2f25a25f9883f9a279d531">reset</a>(gobj.obj_p);</div>
<div class="line"><a name="l00492"></a><span class="lineno">  492</span>&#160;    <span class="keywordflow">return</span> *<span class="keyword">this</span>;</div>
<div class="line"><a name="l00493"></a><span class="lineno">  493</span>&#160;  }</div>
<div class="line"><a name="l00494"></a><span class="lineno">  494</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00495"></a><span class="lineno">  495</span>&#160;<span class="comment"> /**</span></div>
<div class="line"><a name="l00496"></a><span class="lineno">  496</span>&#160;<span class="comment">  * This method does not throw.  It causes the handle to cease to</span></div>
<div class="line"><a name="l00497"></a><span class="lineno">  497</span>&#160;<span class="comment">  * track its tracked object (if any), and begin tracking the GObject</span></div>
<div class="line"><a name="l00498"></a><span class="lineno">  498</span>&#160;<span class="comment">  * managed by the GobjHandle argument.  This method does not throw.</span></div>
<div class="line"><a name="l00499"></a><span class="lineno">  499</span>&#160;<span class="comment">  * @param gobj The assignor GobjHandle.</span></div>
<div class="line"><a name="l00500"></a><span class="lineno">  500</span>&#160;<span class="comment">  * @return The GobjWeakHandle object after assignment.</span></div>
<div class="line"><a name="l00501"></a><span class="lineno">  501</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00502"></a><span class="lineno"><a class="code" href="classCgu_1_1GobjWeakHandle.html#a8115232812af59deae9f1b3e6ef7bfc1">  502</a></span>&#160;  <a class="code" href="classCgu_1_1GobjWeakHandle.html" title="This is a handle for managing weak references to GObjects. ">GobjWeakHandle</a>&amp; <a class="code" href="classCgu_1_1GobjWeakHandle.html#a8115232812af59deae9f1b3e6ef7bfc1">operator=</a>(<span class="keyword">const</span> <a class="code" href="classCgu_1_1GobjHandle.html" title="This is a handle for managing the reference count of GObjects. ">GobjHandle&lt;T&gt;</a>&amp; gobj) noexcept {</div>
<div class="line"><a name="l00503"></a><span class="lineno">  503</span>&#160;    <a class="code" href="classCgu_1_1GobjWeakHandle.html#a710d142d3e2f25a25f9883f9a279d531">reset</a>(gobj.get());</div>
<div class="line"><a name="l00504"></a><span class="lineno">  504</span>&#160;    <span class="keywordflow">return</span> *<span class="keyword">this</span>;</div>
<div class="line"><a name="l00505"></a><span class="lineno">  505</span>&#160;  }</div>
<div class="line"><a name="l00506"></a><span class="lineno">  506</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00507"></a><span class="lineno">  507</span>&#160;<span class="comment"> /**</span></div>
<div class="line"><a name="l00508"></a><span class="lineno">  508</span>&#160;<span class="comment">  * This method does not throw.</span></div>
<div class="line"><a name="l00509"></a><span class="lineno">  509</span>&#160;<span class="comment">  * @return True if the tracked GObject still exists, or false if it</span></div>
<div class="line"><a name="l00510"></a><span class="lineno">  510</span>&#160;<span class="comment">  * does not or no GObject is being tracked.</span></div>
<div class="line"><a name="l00511"></a><span class="lineno">  511</span>&#160;<span class="comment">  * @note The valid() method is a synonym for this method.</span></div>
<div class="line"><a name="l00512"></a><span class="lineno">  512</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00513"></a><span class="lineno"><a class="code" href="classCgu_1_1GobjWeakHandle.html#a40b81e9485a31920c30f6141cd703320">  513</a></span>&#160;  <span class="keyword">operator</span> bool() const noexcept {<span class="keywordflow">return</span> obj_p;}</div>
<div class="line"><a name="l00514"></a><span class="lineno">  514</span>&#160;</div>
<div class="line"><a name="l00515"></a><span class="lineno">  515</span>&#160;<span class="preprocessor">#ifndef DOXYGEN_PARSING</span></div>
<div class="line"><a name="l00516"></a><span class="lineno">  516</span>&#160;<span class="preprocessor"></span> <span class="comment">/*</span></div>
<div class="line"><a name="l00517"></a><span class="lineno">  517</span>&#160;<span class="comment">  * DEPRECATED: Do not use this method as it is only retained for</span></div>
<div class="line"><a name="l00518"></a><span class="lineno">  518</span>&#160;<span class="comment">  * source compatibility.  Its semantics are the wrong way around:</span></div>
<div class="line"><a name="l00519"></a><span class="lineno">  519</span>&#160;<span class="comment">  * expired() returns true if the GObject still exists, instead of</span></div>
<div class="line"><a name="l00520"></a><span class="lineno">  520</span>&#160;<span class="comment">  * false.  Use operator bool() or the valid() method instead, which</span></div>
<div class="line"><a name="l00521"></a><span class="lineno">  521</span>&#160;<span class="comment">  * have the correct semantics.  This method does not throw.</span></div>
<div class="line"><a name="l00522"></a><span class="lineno">  522</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00523"></a><span class="lineno">  523</span>&#160;  <span class="keywordtype">bool</span> expired() const noexcept {<span class="keywordflow">return</span> obj_p;}</div>
<div class="line"><a name="l00524"></a><span class="lineno">  524</span>&#160;<span class="preprocessor">#endif</span></div>
<div class="line"><a name="l00525"></a><span class="lineno">  525</span>&#160;<span class="preprocessor"></span><span class="comment"></span></div>
<div class="line"><a name="l00526"></a><span class="lineno">  526</span>&#160;<span class="comment"> /**</span></div>
<div class="line"><a name="l00527"></a><span class="lineno">  527</span>&#160;<span class="comment">  * This method does not throw.</span></div>
<div class="line"><a name="l00528"></a><span class="lineno">  528</span>&#160;<span class="comment">  * @return True if the tracked GObject still exists, or false if it</span></div>
<div class="line"><a name="l00529"></a><span class="lineno">  529</span>&#160;<span class="comment">  * does not or no GObject is being tracked.</span></div>
<div class="line"><a name="l00530"></a><span class="lineno">  530</span>&#160;<span class="comment">  * @note operator bool() is a synonym for this method.</span></div>
<div class="line"><a name="l00531"></a><span class="lineno">  531</span>&#160;<span class="comment">  *</span></div>
<div class="line"><a name="l00532"></a><span class="lineno">  532</span>&#160;<span class="comment">  * Since 2.0.5</span></div>
<div class="line"><a name="l00533"></a><span class="lineno">  533</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00534"></a><span class="lineno"><a class="code" href="classCgu_1_1GobjWeakHandle.html#accc28e4f5c9b9c05ed328e166b8096b3">  534</a></span>&#160;  <span class="keywordtype">bool</span> <a class="code" href="classCgu_1_1GobjWeakHandle.html#accc28e4f5c9b9c05ed328e166b8096b3">valid</a>() const noexcept {<span class="keywordflow">return</span> obj_p;}</div>
<div class="line"><a name="l00535"></a><span class="lineno">  535</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00536"></a><span class="lineno">  536</span>&#160;<span class="comment"> /**</span></div>
<div class="line"><a name="l00537"></a><span class="lineno">  537</span>&#160;<span class="comment">  * This method does not throw.</span></div>
<div class="line"><a name="l00538"></a><span class="lineno">  538</span>&#160;<span class="comment">  * @return A pointer to the tracked GObject.</span></div>
<div class="line"><a name="l00539"></a><span class="lineno">  539</span>&#160;<span class="comment">  * @exception GobjWeakHandleError This method will throw</span></div>
<div class="line"><a name="l00540"></a><span class="lineno">  540</span>&#160;<span class="comment">  * GobjWeakHandleError if the tracked object no longer exists or none</span></div>
<div class="line"><a name="l00541"></a><span class="lineno">  541</span>&#160;<span class="comment">  * is being tracked.  There is no need to check for this exception if</span></div>
<div class="line"><a name="l00542"></a><span class="lineno">  542</span>&#160;<span class="comment">  * the status of the tracked object has been established with</span></div>
<div class="line"><a name="l00543"></a><span class="lineno">  543</span>&#160;<span class="comment">  * operator bool() or valid().</span></div>
<div class="line"><a name="l00544"></a><span class="lineno">  544</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00545"></a><span class="lineno"><a class="code" href="classCgu_1_1GobjWeakHandle.html#af2f7af5374905d3455c21b6604a2ebc2">  545</a></span>&#160;  T* <span class="keyword">get</span>() <span class="keyword">const</span> {<span class="keywordflow">if</span> (!obj_p) <span class="keywordflow">throw</span> <a class="code" href="structCgu_1_1GobjWeakHandleError.html">GobjWeakHandleError</a>(); <span class="keywordflow">return</span> obj_p;}</div>
<div class="line"><a name="l00546"></a><span class="lineno">  546</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00547"></a><span class="lineno">  547</span>&#160;<span class="comment"> /**</span></div>
<div class="line"><a name="l00548"></a><span class="lineno">  548</span>&#160;<span class="comment">  * This method does not throw.</span></div>
<div class="line"><a name="l00549"></a><span class="lineno">  549</span>&#160;<span class="comment">  * @return A reference to the tracked GObject.</span></div>
<div class="line"><a name="l00550"></a><span class="lineno">  550</span>&#160;<span class="comment">  * @exception GobjWeakHandleError This method will throw</span></div>
<div class="line"><a name="l00551"></a><span class="lineno">  551</span>&#160;<span class="comment">  * GobjWeakHandleError if the tracked object no longer exists or none</span></div>
<div class="line"><a name="l00552"></a><span class="lineno">  552</span>&#160;<span class="comment">  * is being tracked.  There is no need to check for this exception if</span></div>
<div class="line"><a name="l00553"></a><span class="lineno">  553</span>&#160;<span class="comment">  * the status of the tracked object has been established with</span></div>
<div class="line"><a name="l00554"></a><span class="lineno">  554</span>&#160;<span class="comment">  * operator bool() or valid().</span></div>
<div class="line"><a name="l00555"></a><span class="lineno">  555</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00556"></a><span class="lineno"><a class="code" href="classCgu_1_1GobjWeakHandle.html#a3b771b8d830f6645ed7cf4de21645237">  556</a></span>&#160;  T&amp; <a class="code" href="classCgu_1_1GobjWeakHandle.html#a3b771b8d830f6645ed7cf4de21645237">operator*</a>()<span class="keyword"> const </span>{<span class="keywordflow">if</span> (!obj_p) <span class="keywordflow">throw</span> <a class="code" href="structCgu_1_1GobjWeakHandleError.html">GobjWeakHandleError</a>(); <span class="keywordflow">return</span> *obj_p;}</div>
<div class="line"><a name="l00557"></a><span class="lineno">  557</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00558"></a><span class="lineno">  558</span>&#160;<span class="comment"> /**</span></div>
<div class="line"><a name="l00559"></a><span class="lineno">  559</span>&#160;<span class="comment">  * This method does not throw.</span></div>
<div class="line"><a name="l00560"></a><span class="lineno">  560</span>&#160;<span class="comment">  * @return A pointer to the tracked GObject.</span></div>
<div class="line"><a name="l00561"></a><span class="lineno">  561</span>&#160;<span class="comment">  * @exception GobjWeakHandleError This method will throw</span></div>
<div class="line"><a name="l00562"></a><span class="lineno">  562</span>&#160;<span class="comment">  * GobjWeakHandleError if the tracked object no longer exists or none</span></div>
<div class="line"><a name="l00563"></a><span class="lineno">  563</span>&#160;<span class="comment">  * is being tracked.  There is no need to check for this exception if</span></div>
<div class="line"><a name="l00564"></a><span class="lineno">  564</span>&#160;<span class="comment">  * the status of the tracked object has been established with</span></div>
<div class="line"><a name="l00565"></a><span class="lineno">  565</span>&#160;<span class="comment">  * operator bool() or valid().</span></div>
<div class="line"><a name="l00566"></a><span class="lineno">  566</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00567"></a><span class="lineno"><a class="code" href="classCgu_1_1GobjWeakHandle.html#a5d89f9287f8ec51d430664eedcfe1d84">  567</a></span>&#160;  T* <a class="code" href="classCgu_1_1GobjWeakHandle.html#a5d89f9287f8ec51d430664eedcfe1d84">operator-&gt;</a>()<span class="keyword"> const </span>{<span class="keywordflow">if</span> (!obj_p) <span class="keywordflow">throw</span> <a class="code" href="structCgu_1_1GobjWeakHandleError.html">GobjWeakHandleError</a>(); <span class="keywordflow">return</span> obj_p;}</div>
<div class="line"><a name="l00568"></a><span class="lineno">  568</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00569"></a><span class="lineno">  569</span>&#160;<span class="comment"> /**</span></div>
<div class="line"><a name="l00570"></a><span class="lineno">  570</span>&#160;<span class="comment">  * This method does not throw.</span></div>
<div class="line"><a name="l00571"></a><span class="lineno">  571</span>&#160;<span class="comment">  * @return A pointer to the tracked GObject.</span></div>
<div class="line"><a name="l00572"></a><span class="lineno">  572</span>&#160;<span class="comment">  * @exception GobjWeakHandleError This method will throw</span></div>
<div class="line"><a name="l00573"></a><span class="lineno">  573</span>&#160;<span class="comment">  * GobjWeakHandleError if the tracked object no longer exists or none</span></div>
<div class="line"><a name="l00574"></a><span class="lineno">  574</span>&#160;<span class="comment">  * is being tracked.  There is no need to check for this exception if</span></div>
<div class="line"><a name="l00575"></a><span class="lineno">  575</span>&#160;<span class="comment">  * the status of the tracked object has been established with</span></div>
<div class="line"><a name="l00576"></a><span class="lineno">  576</span>&#160;<span class="comment">  * operator bool() or valid().</span></div>
<div class="line"><a name="l00577"></a><span class="lineno">  577</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00578"></a><span class="lineno"><a class="code" href="classCgu_1_1GobjWeakHandle.html#adbb0fb409983c07cee2951d979efbdaf">  578</a></span>&#160;  <span class="keyword">operator</span> T*() <span class="keyword">const</span> {<span class="keywordflow">if</span> (!obj_p) <span class="keywordflow">throw</span> <a class="code" href="structCgu_1_1GobjWeakHandleError.html">GobjWeakHandleError</a>(); <span class="keywordflow">return</span> obj_p;}</div>
<div class="line"><a name="l00579"></a><span class="lineno">  579</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00580"></a><span class="lineno">  580</span>&#160;<span class="comment"> /**</span></div>
<div class="line"><a name="l00581"></a><span class="lineno">  581</span>&#160;<span class="comment">  * The destructor does not throw.</span></div>
<div class="line"><a name="l00582"></a><span class="lineno">  582</span>&#160;<span class="comment">  */</span></div>
<div class="line"><a name="l00583"></a><span class="lineno"><a class="code" href="classCgu_1_1GobjWeakHandle.html#a8029d4ca55421db20872ec1753fa3d58">  583</a></span>&#160;  <a class="code" href="classCgu_1_1GobjWeakHandle.html#a8029d4ca55421db20872ec1753fa3d58">~GobjWeakHandle</a>() {<span class="keywordflow">if</span> (obj_p) g_object_remove_weak_pointer((GObject*)obj_p,</div>
<div class="line"><a name="l00584"></a><span class="lineno">  584</span>&#160;                                                             (<span class="keywordtype">void</span>**)&amp;obj_p);}</div>
<div class="line"><a name="l00585"></a><span class="lineno">  585</span>&#160;};</div>
<div class="line"><a name="l00586"></a><span class="lineno">  586</span>&#160;</div>
<div class="line"><a name="l00587"></a><span class="lineno">  587</span>&#160;<span class="preprocessor">#if defined(CGU_USE_SMART_PTR_COMPARISON) || defined(DOXYGEN_PARSING)</span></div>
<div class="line"><a name="l00588"></a><span class="lineno">  588</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00589"></a><span class="lineno">  589</span>&#160;<span class="comment">// we can use built-in operator == when comparing pointers referencing</span></div>
<div class="line"><a name="l00590"></a><span class="lineno">  590</span>&#160;<span class="comment">// different objects of the same type</span><span class="comment"></span></div>
<div class="line"><a name="l00591"></a><span class="lineno">  591</span>&#160;<span class="comment">/**</span></div>
<div class="line"><a name="l00592"></a><span class="lineno">  592</span>&#160;<span class="comment"> * @ingroup handles</span></div>
<div class="line"><a name="l00593"></a><span class="lineno">  593</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00594"></a><span class="lineno">  594</span>&#160;<span class="comment"> * This comparison operator does not throw.  It compares the addresses</span></div>
<div class="line"><a name="l00595"></a><span class="lineno">  595</span>&#160;<span class="comment"> * of the managed objects.</span></div>
<div class="line"><a name="l00596"></a><span class="lineno">  596</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00597"></a><span class="lineno">  597</span>&#160;<span class="comment"> * Since 2.0.0-rc2</span></div>
<div class="line"><a name="l00598"></a><span class="lineno">  598</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00599"></a><span class="lineno">  599</span>&#160;<span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;</div>
<div class="line"><a name="l00600"></a><span class="lineno"><a class="code" href="group__handles.html#gae31f500ae48d467e4f19a85238317aeb">  600</a></span>&#160;<span class="keywordtype">bool</span> <a class="code" href="group__handles.html#gae31f500ae48d467e4f19a85238317aeb">operator==</a>(<span class="keyword">const</span> <a class="code" href="classCgu_1_1GobjHandle.html" title="This is a handle for managing the reference count of GObjects. ">GobjHandle&lt;T&gt;</a>&amp; h1, <span class="keyword">const</span> <a class="code" href="classCgu_1_1GobjHandle.html" title="This is a handle for managing the reference count of GObjects. ">GobjHandle&lt;T&gt;</a>&amp; h2) noexcept {</div>
<div class="line"><a name="l00601"></a><span class="lineno">  601</span>&#160;  <span class="keywordflow">return</span> (h1.get() == h2.get());</div>
<div class="line"><a name="l00602"></a><span class="lineno">  602</span>&#160;}</div>
<div class="line"><a name="l00603"></a><span class="lineno">  603</span>&#160;<span class="comment"></span></div>
<div class="line"><a name="l00604"></a><span class="lineno">  604</span>&#160;<span class="comment">/**</span></div>
<div class="line"><a name="l00605"></a><span class="lineno">  605</span>&#160;<span class="comment"> * @ingroup handles</span></div>
<div class="line"><a name="l00606"></a><span class="lineno">  606</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00607"></a><span class="lineno">  607</span>&#160;<span class="comment"> * This comparison operator does not throw.  It compares the addresses</span></div>
<div class="line"><a name="l00608"></a><span class="lineno">  608</span>&#160;<span class="comment"> * of the managed objects.</span></div>
<div class="line"><a name="l00609"></a><span class="lineno">  609</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00610"></a><span class="lineno">  610</span>&#160;<span class="comment"> * Since 2.0.0-rc2</span></div>
<div class="line"><a name="l00611"></a><span class="lineno">  611</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00612"></a><span class="lineno">  612</span>&#160;<span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;</div>
<div class="line"><a name="l00613"></a><span class="lineno"><a class="code" href="group__handles.html#ga1a3dd375618ebb42260ee6c4c2478bd4">  613</a></span>&#160;<span class="keywordtype">bool</span> <a class="code" href="group__handles.html#ga1a3dd375618ebb42260ee6c4c2478bd4">operator!=</a>(<span class="keyword">const</span> <a class="code" href="classCgu_1_1GobjHandle.html" title="This is a handle for managing the reference count of GObjects. ">GobjHandle&lt;T&gt;</a>&amp; h1, <span class="keyword">const</span> <a class="code" href="classCgu_1_1GobjHandle.html" title="This is a handle for managing the reference count of GObjects. ">GobjHandle&lt;T&gt;</a>&amp; h2) noexcept {</div>
<div class="line"><a name="l00614"></a><span class="lineno">  614</span>&#160;  <span class="keywordflow">return</span> !(h1 == h2);</div>
<div class="line"><a name="l00615"></a><span class="lineno">  615</span>&#160;}</div>
<div class="line"><a name="l00616"></a><span class="lineno">  616</span>&#160;</div>
<div class="line"><a name="l00617"></a><span class="lineno">  617</span>&#160;<span class="comment">// we must use std::less rather than the &lt; built-in operator for</span></div>
<div class="line"><a name="l00618"></a><span class="lineno">  618</span>&#160;<span class="comment">// pointers to objects not within the same array or object: &quot;For</span></div>
<div class="line"><a name="l00619"></a><span class="lineno">  619</span>&#160;<span class="comment">// templates greater, less, greater_equal, and less_equal, the</span></div>
<div class="line"><a name="l00620"></a><span class="lineno">  620</span>&#160;<span class="comment">// specializations for any pointer type yield a total order, even if</span></div>
<div class="line"><a name="l00621"></a><span class="lineno">  621</span>&#160;<span class="comment">// the built-in operators &lt;, &gt;, &lt;=, &gt;= do not.&quot; (para 20.3.3/8).</span><span class="comment"></span></div>
<div class="line"><a name="l00622"></a><span class="lineno">  622</span>&#160;<span class="comment">/**</span></div>
<div class="line"><a name="l00623"></a><span class="lineno">  623</span>&#160;<span class="comment"> * @ingroup handles</span></div>
<div class="line"><a name="l00624"></a><span class="lineno">  624</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00625"></a><span class="lineno">  625</span>&#160;<span class="comment"> * This comparison operator does not throw unless std::less applied to</span></div>
<div class="line"><a name="l00626"></a><span class="lineno">  626</span>&#160;<span class="comment"> * pointer types throws (which it would not do with any sane</span></div>
<div class="line"><a name="l00627"></a><span class="lineno">  627</span>&#160;<span class="comment"> * implementation).  It compares the addresses of the managed objects.</span></div>
<div class="line"><a name="l00628"></a><span class="lineno">  628</span>&#160;<span class="comment"> *</span></div>
<div class="line"><a name="l00629"></a><span class="lineno">  629</span>&#160;<span class="comment"> * Since 2.0.0-rc2</span></div>
<div class="line"><a name="l00630"></a><span class="lineno">  630</span>&#160;<span class="comment"> */</span></div>
<div class="line"><a name="l00631"></a><span class="lineno">  631</span>&#160;<span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;</div>
<div class="line"><a name="l00632"></a><span class="lineno"><a class="code" href="group__handles.html#gae28b173eb28864721ad19cf0b511aa1a">  632</a></span>&#160;<span class="keywordtype">bool</span> operator&lt;(const GobjHandle&lt;T&gt;&amp; h1, <span class="keyword">const</span> <a class="code" href="classCgu_1_1GobjHandle.html" title="This is a handle for managing the reference count of GObjects. ">GobjHandle&lt;T&gt;</a>&amp; h2) {</div>
<div class="line"><a name="l00633"></a><span class="lineno">  633</span>&#160;  <span class="keywordflow">return</span> std::less&lt;T*&gt;()(h1.get(), h2.get());</div>
<div class="line"><a name="l00634"></a><span class="lineno">  634</span>&#160;}</div>
<div class="line"><a name="l00635"></a><span class="lineno">  635</span>&#160;</div>
<div class="line"><a name="l00636"></a><span class="lineno">  636</span>&#160;<span class="preprocessor">#endif // CGU_USE_SMART_PTR_COMPARISON</span></div>
<div class="line"><a name="l00637"></a><span class="lineno">  637</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00638"></a><span class="lineno">  638</span>&#160;} <span class="comment">// namespace Cgu</span></div>
<div class="line"><a name="l00639"></a><span class="lineno">  639</span>&#160;</div>
<div class="line"><a name="l00640"></a><span class="lineno">  640</span>&#160;<span class="comment">// doxygen produces long filenames that tar can&#39;t handle:</span></div>
<div class="line"><a name="l00641"></a><span class="lineno">  641</span>&#160;<span class="comment">// we have generic documentation for std::hash specialisations</span></div>
<div class="line"><a name="l00642"></a><span class="lineno">  642</span>&#160;<span class="comment">// in doxygen.main.in</span></div>
<div class="line"><a name="l00643"></a><span class="lineno">  643</span>&#160;<span class="preprocessor">#if defined(CGU_USE_SMART_PTR_COMPARISON) &amp;&amp; !defined(DOXYGEN_PARSING)</span></div>
<div class="line"><a name="l00644"></a><span class="lineno">  644</span>&#160;<span class="preprocessor"></span><span class="comment">/* This struct allows GobjHandle objects to be keys in unordered</span></div>
<div class="line"><a name="l00645"></a><span class="lineno">  645</span>&#160;<span class="comment">   associative containers */</span></div>
<div class="line"><a name="l00646"></a><span class="lineno">  646</span>&#160;<span class="keyword">namespace </span>std {</div>
<div class="line"><a name="l00647"></a><span class="lineno">  647</span>&#160;<span class="keyword">template</span> &lt;<span class="keyword">class</span> T&gt;</div>
<div class="line"><a name="l00648"></a><span class="lineno">  648</span>&#160;<span class="keyword">struct </span>hash&lt;Cgu::GobjHandle&lt;T&gt;&gt; {</div>
<div class="line"><a name="l00649"></a><span class="lineno">  649</span>&#160;  <span class="keyword">typedef</span> std::size_t result_type;</div>
<div class="line"><a name="l00650"></a><span class="lineno">  650</span>&#160;  <span class="keyword">typedef</span> <a class="code" href="classCgu_1_1GobjHandle.html" title="This is a handle for managing the reference count of GObjects. ">Cgu::GobjHandle&lt;T&gt;</a> argument_type;</div>
<div class="line"><a name="l00651"></a><span class="lineno">  651</span>&#160;  result_type operator()(<span class="keyword">const</span> argument_type&amp; h)<span class="keyword"> const </span>{</div>
<div class="line"><a name="l00652"></a><span class="lineno">  652</span>&#160;    <span class="comment">// this is fine: std::hash structs do not normally contain data and</span></div>
<div class="line"><a name="l00653"></a><span class="lineno">  653</span>&#160;    <span class="comment">// std::hash&lt;T*&gt; certainly won&#39;t, so we don&#39;t have overhead constructing</span></div>
<div class="line"><a name="l00654"></a><span class="lineno">  654</span>&#160;    <span class="comment">// std::hash&lt;T*&gt; on the fly</span></div>
<div class="line"><a name="l00655"></a><span class="lineno">  655</span>&#160;    <span class="keywordflow">return</span> <a class="code" href="classstd_1_1hash.html" title="A specialization of std::hash for Cgu::Callback::FunctorArg, Cgu::Callback::SafeFunctorArg, Cgu::GobjHandle, Cgu::GvarHandle, Cgu::IntrusivePtr, Cgu::SharedHandle, Cgu::SharedLockHandle, Cgu::SharedPtr and Cgu::SharedLockPtr so that such objects may be keys of unordered associative containers. ">std::hash&lt;T*&gt;</a>()(h.get());</div>
<div class="line"><a name="l00656"></a><span class="lineno">  656</span>&#160;  }</div>
<div class="line"><a name="l00657"></a><span class="lineno">  657</span>&#160;};</div>
<div class="line"><a name="l00658"></a><span class="lineno">  658</span>&#160;} <span class="comment">// namespace std</span></div>
<div class="line"><a name="l00659"></a><span class="lineno">  659</span>&#160;<span class="preprocessor">#endif // CGU_USE_SMART_PTR_COMPARISON</span></div>
<div class="line"><a name="l00660"></a><span class="lineno">  660</span>&#160;<span class="preprocessor"></span></div>
<div class="line"><a name="l00661"></a><span class="lineno">  661</span>&#160;<span class="preprocessor">#endif</span></div>
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