Mures Copyright (C) 2001 Adam D'Angelo This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Contact information: Adam D'Angelo dangelo@ntplx.net P.O. Box 1155 Redding, CT 06875-1155 USA Mures is a cross-platform clone of Sega's "Chu Chu Rocket" written using C. It has been tested on Linux and Windows, but should work on other 32-bit platforms. Requirements ------------ SDL 1.2.0 SDL_image SDL_net SDL_ttf OpenGL (optional) How to build ------------ see INSTALL How to play ----------- Run ./mures Game configuration is now handled by a menu system. Passing the "--no3d" argument disables OpenGL output if it is compiled in. Controls -------- Press enter to start the game, press P to pause, and Q to quit. Print screen saves a screenshot to the shot.bmp in the current directory. Press escape to return to the menu from the middle of a game. F1 restarts the current game. This is useful in puzzle mode. Player 1: Use the mouse to target, and click and drag in the desired direction to place an arrow. If a joystick is detected, it may also be used by player 1. Player 2: Use the arrow keys to target, and the number keypad to place arrows. Player 3: Use A,W,S,D to target and I,J,K,L to place arrows. Multiplayer ------------ Multiplayer (multi-computer) support is currently experimental and only enjoy- able over links without packet loss. To start a server, run the game and select Server. Put in less than four players. The game will not start until it fills up. To run a client, use -c hostname, where hostname is the host name of the server. Once the game fills up, the server will automatically start it, but if you wish to play with less than four players, the person running the server may press enter to start it. If you're looking for others to play with, try #mures on irc.openprojects.net. Latest version -------------- See http://mures.sourceforge.net/, or contact dangelo@ntplx.net for the latest version.