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<p>Interface for vertex manipulators.  
 <a href="structirr_1_1scene_1_1_i_vertex_manipulator.html#details">More...</a></p>

<p><code>#include &lt;<a class="el" href="_s_vertex_manipulator_8h_source.html">SVertexManipulator.h</a>&gt;</code></p>
<div id="dynsection-0" onclick="return toggleVisibility(this)" class="dynheader closed" style="cursor:pointer;">
  <img id="dynsection-0-trigger" src="closed.png" alt="+"/> Inheritance diagram for irr::scene::IVertexManipulator:</div>
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<area href="classirr_1_1scene_1_1_s_vertex_color_brightness_manipulator.html" title="Vertex manipulator which adjusts the brightness by the given amount." alt="irr::scene::SVertexColorBrightnessManipulator" shape="rect" coords="360,56,710,80"/>
<area href="classirr_1_1scene_1_1_s_vertex_color_contrast_brightness_manipulator.html" title="Vertex manipulator which adjusts the contrast by the given factor and brightness by a signed amount..." alt="irr::scene::SVertexColorContrastBrightnessManipulator" shape="rect" coords="360,112,710,136"/>
<area href="classirr_1_1scene_1_1_s_vertex_color_contrast_manipulator.html" title="Vertex manipulator which adjusts the contrast by the given factor." alt="irr::scene::SVertexColorContrastManipulator" shape="rect" coords="360,168,710,192"/>
<area href="classirr_1_1scene_1_1_s_vertex_color_desaturate_to_average_manipulator.html" title="Vertex manipulator which desaturates the color values." alt="irr::scene::SVertexColorDesaturateToAverageManipulator" shape="rect" coords="360,224,710,248"/>
<area href="classirr_1_1scene_1_1_s_vertex_color_desaturate_to_lightness_manipulator.html" title="Vertex manipulator which desaturates the color values." alt="irr::scene::SVertexColorDesaturateToLightnessManipulator" shape="rect" coords="360,280,710,304"/>
<area href="classirr_1_1scene_1_1_s_vertex_color_desaturate_to_luminance_manipulator.html" title="Vertex manipulator which desaturates the color values." alt="irr::scene::SVertexColorDesaturateToLuminanceManipulator" shape="rect" coords="360,336,710,360"/>
<area href="classirr_1_1scene_1_1_s_vertex_color_gamma_manipulator.html" title="Vertex manipulator which adjusts the brightness by a gamma operation." alt="irr::scene::SVertexColorGammaManipulator" shape="rect" coords="360,392,710,416"/>
<area href="classirr_1_1scene_1_1_s_vertex_color_interpolate_linear_manipulator.html" title="Vertex manipulator which interpolates the color values." alt="irr::scene::SVertexColorInterpolateLinearManipulator" shape="rect" coords="360,448,710,472"/>
<area href="classirr_1_1scene_1_1_s_vertex_color_interpolate_quadratic_manipulator.html" title="Vertex manipulator which interpolates the color values." alt="irr::scene::SVertexColorInterpolateQuadraticManipulator" shape="rect" coords="360,504,710,528"/>
<area href="classirr_1_1scene_1_1_s_vertex_color_invert_manipulator.html" title="Vertex manipulator which invertes the RGB values." alt="irr::scene::SVertexColorInvertManipulator" shape="rect" coords="360,560,710,584"/>
<area href="classirr_1_1scene_1_1_s_vertex_color_scale_manipulator.html" title="Vertex manipulator which scales the color values." alt="irr::scene::SVertexColorScaleManipulator" shape="rect" coords="360,616,710,640"/>
<area href="classirr_1_1scene_1_1_s_vertex_color_set_alpha_manipulator.html" title="Vertex manipulator to set the alpha value of the vertex color to a fixed value." alt="irr::scene::SVertexColorSetAlphaManipulator" shape="rect" coords="360,672,710,696"/>
<area href="classirr_1_1scene_1_1_s_vertex_color_set_manipulator.html" title="Vertex manipulator to set color to a fixed color for all vertices." alt="irr::scene::SVertexColorSetManipulator" shape="rect" coords="360,728,710,752"/>
<area href="classirr_1_1scene_1_1_s_vertex_color_threshold_manipulator.html" title="Vertex manipulator to set vertex color to one of two values depending on a given threshold." alt="irr::scene::SVertexColorThresholdManipulator" shape="rect" coords="360,784,710,808"/>
<area href="classirr_1_1scene_1_1_s_vertex_position_scale_along_normals_manipulator.html" title="Vertex manipulator which scales the position of the vertex along the normals." alt="irr::scene::SVertexPositionScaleAlongNormalsManipulator" shape="rect" coords="360,840,710,864"/>
<area href="classirr_1_1scene_1_1_s_vertex_position_scale_manipulator.html" title="Vertex manipulator which scales the position of the vertex." alt="irr::scene::SVertexPositionScaleManipulator" shape="rect" coords="360,896,710,920"/>
<area href="classirr_1_1scene_1_1_s_vertex_position_transform_manipulator.html" title="Vertex manipulator which transforms the position of the vertex." alt="irr::scene::SVertexPositionTransformManipulator" shape="rect" coords="360,952,710,976"/>
<area href="classirr_1_1scene_1_1_s_vertex_t_coords_scale_manipulator.html" title="Vertex manipulator which scales the TCoords of the vertex." alt="irr::scene::SVertexTCoordsScaleManipulator" shape="rect" coords="360,1008,710,1032"/>
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<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><p>Interface for vertex manipulators. </p>
<p>You should derive your manipulator from this class if it shall be called for every vertex, getting as parameter just the vertex. </p>

<p>Definition at line <a class="el" href="_s_vertex_manipulator_8h_source.html#l00023">23</a> of file <a class="el" href="_s_vertex_manipulator_8h_source.html">SVertexManipulator.h</a>.</p>
</div><hr/>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="_s_vertex_manipulator_8h_source.html">SVertexManipulator.h</a></li>
</ul>
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