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<script type="text/javascript"> var searchBox = new SearchBox("searchBox", "search",false,'Search'); </script> <script type="text/javascript" src="dynsections.js"></script> </div> <div id="side-nav" class="ui-resizable side-nav-resizable"> <div id="nav-tree"> <div id="nav-tree-contents"> </div> </div> <div id="splitbar" style="-moz-user-select:none;" class="ui-resizable-handle"> </div> </div> <script type="text/javascript"> initNavTree('structirr_1_1scene_1_1quake3_1_1_i_shader.html',''); </script> <div id="doc-content"> <div class="header"> <div class="summary"> <a href="#pub-methods">Public Member Functions</a> | <a href="#pub-attribs">Public Attributes</a> </div> <div class="headertitle"> <div class="title">irr::scene::quake3::IShader Struct Reference</div> </div> </div> <div class="contents"> <!-- doxytag: class="irr::scene::quake3::IShader" --> <p>A Parsed Shader Holding Variables ordered in Groups. <a href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#details">More...</a></p> <p><code>#include <<a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a>></code></p> <p><a href="structirr_1_1scene_1_1quake3_1_1_i_shader-members.html">List of all members.</a></p> <h2><a name="pub-methods"></a> Public Member Functions</h2> <ul> <li><a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#ac6f55608afaa395ac45e9963e3f72932">IShader</a> () <li>virtual <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#ac2b09ca200765652543c5bdcc1a41da2">~IShader</a> () <li>const <a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_var_group.html">SVarGroup</a> * <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#a1a4f3fea074e734337362017d69dd459">getGroup</a> (<a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> stage) const <li><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#a85179cfb96f1d3e2b648054510172360">getGroupSize</a> () const <li>bool <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#ad8d5e2e7a52e060f33dbf42a3cfd99e3">operator<</a> (const <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">IShader</a> &other) const <li>void <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#af295696f6ee3b36cde6112e684041a4c">operator=</a> (const <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">IShader</a> &other) <li>bool <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#af656ec5925b2e612117f23b433b9acc9">operator==</a> (const <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">IShader</a> &other) const </ul> <h2><a name="pub-attribs"></a> Public Attributes</h2> <ul> <li><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#a5ab9a652ea9719bd94437876bf6c8bb4">ID</a> <li><a class="el" href="namespaceirr_1_1core.html#ade1071a878633f2f6d8a75c5d11fec19">core::stringc</a> <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#a583a33b3a69ee2047c14d60dad147862">name</a> <li><a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_var_group_list.html">SVarGroupList</a> * <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#a874bb594c148e7aed177b79ce5c85362">VarGroup</a> </ul> <hr/><a name="details" id="details"></a><h2>Detailed Description</h2> <div class="textblock"><p>A Parsed Shader Holding Variables ordered in Groups. </p> <p>Definition at line <a class="el" href="_i_q3_shader_8h_source.html#l00638">638</a> of file <a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a>.</p> </div><hr/><h2>Constructor & Destructor Documentation</h2> <a class="anchor" id="ac6f55608afaa395ac45e9963e3f72932"></a><!-- doxytag: member="irr::scene::quake3::IShader::IShader" ref="ac6f55608afaa395ac45e9963e3f72932" args="()" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">irr::scene::quake3::IShader::IShader </td> <td>(</td> <td class="paramname"></td><td>)</td> <td><code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Definition at line <a class="el" href="_i_q3_shader_8h_source.html#l00640">640</a> of file <a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a>.</p> </div> </div> <a class="anchor" id="ac2b09ca200765652543c5bdcc1a41da2"></a><!-- doxytag: member="irr::scene::quake3::IShader::~IShader" ref="ac2b09ca200765652543c5bdcc1a41da2" args="()" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual irr::scene::quake3::IShader::~IShader </td> <td>(</td> <td class="paramname"></td><td>)</td> <td><code> [inline, virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Definition at line <a class="el" href="_i_q3_shader_8h_source.html#l00642">642</a> of file <a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a>.</p> </div> </div> <hr/><h2>Member Function Documentation</h2> <a class="anchor" id="a1a4f3fea074e734337362017d69dd459"></a><!-- doxytag: member="irr::scene::quake3::IShader::getGroup" ref="a1a4f3fea074e734337362017d69dd459" args="(u32 stage) const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">const <a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_var_group.html">SVarGroup</a>* irr::scene::quake3::IShader::getGroup </td> <td>(</td> <td class="paramtype"><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> </td> <td class="paramname"><em>stage</em></td><td>)</td> <td> const<code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Definition at line <a class="el" href="_i_q3_shader_8h_source.html#l00670">670</a> of file <a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a>.</p> <p>References <a class="el" href="irr_array_8h_source.html#l00368">irr::core::array< T, TAlloc >::size()</a>, <a class="el" href="_i_q3_shader_8h_source.html#l00680">VarGroup</a>, and <a class="el" href="_i_q3_shader_8h_source.html#l00633">irr::scene::quake3::SVarGroupList::VariableGroup</a>.</p> </div> </div> <a class="anchor" id="a85179cfb96f1d3e2b648054510172360"></a><!-- doxytag: member="irr::scene::quake3::IShader::getGroupSize" ref="a85179cfb96f1d3e2b648054510172360" args="() const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> irr::scene::quake3::IShader::getGroupSize </td> <td>(</td> <td class="paramname"></td><td>)</td> <td> const<code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Definition at line <a class="el" href="_i_q3_shader_8h_source.html#l00663">663</a> of file <a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a>.</p> <p>References <a class="el" href="irr_array_8h_source.html#l00368">irr::core::array< T, TAlloc >::size()</a>, <a class="el" href="_i_q3_shader_8h_source.html#l00680">VarGroup</a>, and <a class="el" href="_i_q3_shader_8h_source.html#l00633">irr::scene::quake3::SVarGroupList::VariableGroup</a>.</p> </div> </div> <a class="anchor" id="ad8d5e2e7a52e060f33dbf42a3cfd99e3"></a><!-- doxytag: member="irr::scene::quake3::IShader::operator<" ref="ad8d5e2e7a52e060f33dbf42a3cfd99e3" args="(const IShader &other) const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">bool irr::scene::quake3::IShader::operator< </td> <td>(</td> <td class="paramtype">const <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">IShader</a> & </td> <td class="paramname"><em>other</em></td><td>)</td> <td> const<code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Definition at line <a class="el" href="_i_q3_shader_8h_source.html#l00657">657</a> of file <a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a>.</p> <p>References <a class="el" href="irr_string_8h_source.html#l00495">irr::core::string< T, TAlloc >::c_str()</a>, and <a class="el" href="_i_q3_shader_8h_source.html#l00684">name</a>.</p> </div> </div> <a class="anchor" id="af295696f6ee3b36cde6112e684041a4c"></a><!-- doxytag: member="irr::scene::quake3::IShader::operator=" ref="af295696f6ee3b36cde6112e684041a4c" args="(const IShader &other)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">void irr::scene::quake3::IShader::operator= </td> <td>(</td> <td class="paramtype">const <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">IShader</a> & </td> <td class="paramname"><em>other</em></td><td>)</td> <td><code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Definition at line <a class="el" href="_i_q3_shader_8h_source.html#l00644">644</a> of file <a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a>.</p> <p>References <a class="el" href="_i_q3_shader_8h_source.html#l00679">ID</a>, <a class="el" href="_i_q3_shader_8h_source.html#l00684">name</a>, and <a class="el" href="_i_q3_shader_8h_source.html#l00680">VarGroup</a>.</p> </div> </div> <a class="anchor" id="af656ec5925b2e612117f23b433b9acc9"></a><!-- doxytag: member="irr::scene::quake3::IShader::operator==" ref="af656ec5925b2e612117f23b433b9acc9" args="(const IShader &other) const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">bool irr::scene::quake3::IShader::operator== </td> <td>(</td> <td class="paramtype">const <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">IShader</a> & </td> <td class="paramname"><em>other</em></td><td>)</td> <td> const<code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Definition at line <a class="el" href="_i_q3_shader_8h_source.html#l00651">651</a> of file <a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a>.</p> <p>References <a class="el" href="irr_string_8h_source.html#l00495">irr::core::string< T, TAlloc >::c_str()</a>, and <a class="el" href="_i_q3_shader_8h_source.html#l00684">name</a>.</p> </div> </div> <hr/><h2>Member Data Documentation</h2> <a class="anchor" id="a5ab9a652ea9719bd94437876bf6c8bb4"></a><!-- doxytag: member="irr::scene::quake3::IShader::ID" ref="a5ab9a652ea9719bd94437876bf6c8bb4" args="" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#a5ab9a652ea9719bd94437876bf6c8bb4">irr::scene::quake3::IShader::ID</a></td> </tr> </table> </div> <div class="memdoc"> <p>Definition at line <a class="el" href="_i_q3_shader_8h_source.html#l00679">679</a> of file <a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a>.</p> <p>Referenced by <a class="el" href="_i_q3_shader_8h_source.html#l00644">operator=()</a>.</p> </div> </div> <a class="anchor" id="a583a33b3a69ee2047c14d60dad147862"></a><!-- doxytag: member="irr::scene::quake3::IShader::name" ref="a583a33b3a69ee2047c14d60dad147862" args="" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="namespaceirr_1_1core.html#ade1071a878633f2f6d8a75c5d11fec19">core::stringc</a> <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#a583a33b3a69ee2047c14d60dad147862">irr::scene::quake3::IShader::name</a></td> </tr> </table> </div> <div class="memdoc"> <p>Definition at line <a class="el" href="_i_q3_shader_8h_source.html#l00684">684</a> of file <a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a>.</p> <p>Referenced by <a class="el" href="_i_q3_shader_8h_source.html#l00657">operator<()</a>, <a class="el" href="_i_q3_shader_8h_source.html#l00644">operator=()</a>, and <a class="el" href="_i_q3_shader_8h_source.html#l00651">operator==()</a>.</p> </div> </div> <a class="anchor" id="a874bb594c148e7aed177b79ce5c85362"></a><!-- doxytag: member="irr::scene::quake3::IShader::VarGroup" ref="a874bb594c148e7aed177b79ce5c85362" args="" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_s_var_group_list.html">SVarGroupList</a>* <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html#a874bb594c148e7aed177b79ce5c85362">irr::scene::quake3::IShader::VarGroup</a></td> </tr> </table> </div> <div class="memdoc"> <p>Definition at line <a class="el" href="_i_q3_shader_8h_source.html#l00680">680</a> of file <a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a>.</p> <p>Referenced by <a class="el" href="_i_q3_shader_8h_source.html#l00739">irr::scene::quake3::dumpShader()</a>, <a class="el" href="_i_q3_shader_8h_source.html#l00670">getGroup()</a>, <a class="el" href="_i_q3_shader_8h_source.html#l00663">getGroupSize()</a>, and <a class="el" href="_i_q3_shader_8h_source.html#l00644">operator=()</a>.</p> </div> </div> <hr/>The documentation for this struct was generated from the following file:<ul> <li><a class="el" href="_i_q3_shader_8h_source.html">IQ3Shader.h</a></li> </ul> </div> </div> <div id="nav-path" class="navpath"> <ul> <li class="navelem"><a class="el" href="namespaceirr.html">irr</a> </li> <li class="navelem"><a class="el" href="namespaceirr_1_1scene.html">scene</a> </li> <li class="navelem"><a class="el" href="namespaceirr_1_1scene_1_1quake3.html">quake3</a> </li> <li class="navelem"><a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">IShader</a> </li> <!-- window showing the filter options --> <div id="MSearchSelectWindow" onmouseover="return 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