<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> <title>Irrlicht 3D Engine: IMeshCache.h Source File</title> <link href="tabs.css" rel="stylesheet" type="text/css"/> <link href="doxygen.css" rel="stylesheet" type="text/css" /> <link href="navtree.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript" src="resize.js"></script> <script type="text/javascript" src="navtree.js"></script> <script type="text/javascript"> $(document).ready(initResizable); </script> <link href="search/search.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="search/search.js"></script> <script type="text/javascript"> $(document).ready(function() { searchBox.OnSelectItem(0); }); </script> </head> <body> <div id="top"><!-- do not remove this div! --> <div id="titlearea"> <table cellspacing="0" cellpadding="0"> <tbody> <tr style="height: 56px;"> <td id="projectlogo"><img alt="Logo" src="irrlichtlogo.png"/></td> <td style="padding-left: 0.5em;"> <div id="projectname">Irrlicht 3D Engine </div> </td> <td> <div id="MSearchBox" class="MSearchBoxInactive"> <span class="left"> <img id="MSearchSelect" src="search/mag_sel.png" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return searchBox.OnSearchSelectHide()" alt=""/> <input type="text" id="MSearchField" value="Search" accesskey="S" onfocus="searchBox.OnSearchFieldFocus(true)" onblur="searchBox.OnSearchFieldFocus(false)" onkeyup="searchBox.OnSearchFieldChange(event)"/> </span><span class="right"> <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a> </span> </div> </td> </tr> </tbody> </table> </div> <!-- Generated by Doxygen 1.7.5.1 --> <script type="text/javascript"> var searchBox = new SearchBox("searchBox", "search",false,'Search'); </script> <script type="text/javascript" src="dynsections.js"></script> </div> <div id="side-nav" class="ui-resizable side-nav-resizable"> <div id="nav-tree"> <div id="nav-tree-contents"> </div> </div> <div id="splitbar" style="-moz-user-select:none;" class="ui-resizable-handle"> </div> </div> <script type="text/javascript"> initNavTree('_i_mesh_cache_8h.html',''); </script> <div id="doc-content"> <div class="header"> <div class="headertitle"> <div class="title">IMeshCache.h</div> </div> </div> <div class="contents"> <a href="_i_mesh_cache_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2012 Nikolaus Gebhardt</span> <a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span> <a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span> <a name="l00004"></a>00004 <a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_MESH_CACHE_H_INCLUDED__</span> <a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_MESH_CACHE_H_INCLUDED__</span> <a name="l00007"></a>00007 <span class="preprocessor"></span> <a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="_i_reference_counted_8h.html">IReferenceCounted.h</a>"</span> <a name="l00009"></a>00009 <span class="preprocessor">#include "<a class="code" href="path_8h.html">path.h</a>"</span> <a name="l00010"></a>00010 <a name="l00011"></a>00011 <span class="keyword">namespace </span>irr <a name="l00012"></a>00012 { <a name="l00013"></a>00013 <a name="l00014"></a>00014 <span class="keyword">namespace </span>scene <a name="l00015"></a>00015 { <a name="l00016"></a>00016 <span class="keyword">class </span>IMesh; <a name="l00017"></a>00017 <span class="keyword">class </span>IAnimatedMesh; <a name="l00018"></a>00018 <span class="keyword">class </span>IAnimatedMeshSceneNode; <a name="l00019"></a>00019 <span class="keyword">class </span>IMeshLoader; <a name="l00020"></a>00020 <a name="l00022"></a>00022 <a name="l00027"></a><a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html">00027</a> <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html" title="The mesh cache stores already loaded meshes and provides an interface to them.">IMeshCache</a> : <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1_i_reference_counted.html" title="Base class of most objects of the Irrlicht Engine.">IReferenceCounted</a> <a name="l00028"></a>00028 { <a name="l00029"></a>00029 <span class="keyword">public</span>: <a name="l00030"></a>00030 <a name="l00032"></a><a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a6d1bfbd0bda8a559d85cfd6735bc0667">00032</a> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a6d1bfbd0bda8a559d85cfd6735bc0667" title="Destructor.">~IMeshCache</a>() {} <a name="l00033"></a>00033 <a name="l00035"></a>00035 <a name="l00050"></a>00050 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a2959812a3a393817b1db42761766c49b" title="Adds a mesh to the internal list of loaded meshes.">addMesh</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1string.html">io::path</a>& name, <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh.html" title="Interface for an animated mesh.">IAnimatedMesh</a>* mesh) = 0; <a name="l00051"></a>00051 <a name="l00053"></a>00053 <a name="l00057"></a>00057 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#aa82078b06fdcaa332b44a59e4027f921" title="Removes the mesh from the cache.">removeMesh</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <span class="keyword">const</span> mesh) = 0; <a name="l00058"></a>00058 <a name="l00060"></a>00060 <a name="l00065"></a>00065 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a9dc99e46309a6ef494ef7672c9b49853" title="Returns amount of loaded meshes in the cache.">getMeshCount</a>() <span class="keyword">const</span> = 0; <a name="l00066"></a>00066 <a name="l00068"></a>00068 <a name="l00070"></a>00070 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a2b3512bd3ff11d0b290fa5d2d580eb54" title="Returns current index number of the mesh or -1 when not found.">getMeshIndex</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <span class="keyword">const</span> mesh) <span class="keyword">const</span> = 0; <a name="l00071"></a>00071 <a name="l00073"></a>00073 <a name="l00079"></a>00079 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh.html" title="Interface for an animated mesh.">IAnimatedMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a06e7755013445f9bc3d7339fbd009e31" title="Returns a mesh based on its index number.">getMeshByIndex</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> index) = 0; <a name="l00080"></a>00080 <a name="l00082"></a>00082 <a name="l00084"></a><a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#aa3946324e39cc074b1f73e01d57cae70">00084</a> <a class="code" href="irr_types_8h.html#ab68eafeefba066eff1f12c7d78f14814" title="Defines a deprecated macro which generates a warning at compile time.">_IRR_DEPRECATED_</a> <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh.html" title="Interface for an animated mesh.">IAnimatedMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#aa3946324e39cc074b1f73e01d57cae70" title="Returns a mesh based on its name (often a filename).">getMeshByFilename</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1string.html">io::path</a>& filename) <a name="l00085"></a>00085 { <a name="l00086"></a>00086 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a4c93e736bdca8c84d478afc82540d6bb" title="Returns a mesh based on its name.">getMeshByName</a>(filename); <a name="l00087"></a>00087 } <a name="l00088"></a>00088 <a name="l00090"></a>00090 <a name="l00092"></a><a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a981d182125565ef2d115774ea2f2de5e">00092</a> <a class="code" href="irr_types_8h.html#ab68eafeefba066eff1f12c7d78f14814" title="Defines a deprecated macro which generates a warning at compile time.">_IRR_DEPRECATED_</a> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1string.html">io::path</a>& <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a981d182125565ef2d115774ea2f2de5e" title="Get the name of a loaded mesh, based on its index. (Name is often identical to the filename)...">getMeshFilename</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> index)<span class="keyword"> const</span> <a name="l00093"></a>00093 <span class="keyword"> </span>{ <a name="l00094"></a>00094 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#af06efb8fb21f6bba16e52d879b5d3ddd" title="Get the name of a loaded mesh, based on its index.">getMeshName</a>(index).<a class="code" href="structirr_1_1io_1_1_s_named_path.html#ab491ba694139f03d2a8ece5d3efdd7ed">getInternalName</a>(); <a name="l00095"></a>00095 } <a name="l00096"></a>00096 <a name="l00098"></a>00098 <a name="l00100"></a><a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a194468ebfebdaa70fb57622479d5db11">00100</a> <a class="code" href="irr_types_8h.html#ab68eafeefba066eff1f12c7d78f14814" title="Defines a deprecated macro which generates a warning at compile time.">_IRR_DEPRECATED_</a> <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1string.html">io::path</a>& <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a981d182125565ef2d115774ea2f2de5e" title="Get the name of a loaded mesh, based on its index. (Name is often identical to the filename)...">getMeshFilename</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <span class="keyword">const</span> mesh)<span class="keyword"> const</span> <a name="l00101"></a>00101 <span class="keyword"> </span>{ <a name="l00102"></a>00102 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#af06efb8fb21f6bba16e52d879b5d3ddd" title="Get the name of a loaded mesh, based on its index.">getMeshName</a>(mesh).<a class="code" href="structirr_1_1io_1_1_s_named_path.html#ab491ba694139f03d2a8ece5d3efdd7ed">getInternalName</a>(); <a name="l00103"></a>00103 } <a name="l00104"></a>00104 <a name="l00106"></a>00106 <a name="l00108"></a><a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a5b87031dbfdb70a59c00a1b892b74c3d">00108</a> <a class="code" href="irr_types_8h.html#ab68eafeefba066eff1f12c7d78f14814" title="Defines a deprecated macro which generates a warning at compile time.">_IRR_DEPRECATED_</a> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a5b87031dbfdb70a59c00a1b892b74c3d" title="Renames a loaded mesh.">setMeshFilename</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> index, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1string.html">io::path</a>& filename) <a name="l00109"></a>00109 { <a name="l00110"></a>00110 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a820743b703cdc4362a3dbe6664271bcb" title="Renames a loaded mesh.">renameMesh</a>(index, filename); <a name="l00111"></a>00111 } <a name="l00112"></a>00112 <a name="l00114"></a>00114 <a name="l00116"></a><a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a9b7770a23859ddd045b3c22dfbecbcaf">00116</a> <a class="code" href="irr_types_8h.html#ab68eafeefba066eff1f12c7d78f14814" title="Defines a deprecated macro which generates a warning at compile time.">_IRR_DEPRECATED_</a> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a5b87031dbfdb70a59c00a1b892b74c3d" title="Renames a loaded mesh.">setMeshFilename</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <span class="keyword">const</span> mesh, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1string.html">io::path</a>& filename) <a name="l00117"></a>00117 { <a name="l00118"></a>00118 <span class="keywordflow">return</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a820743b703cdc4362a3dbe6664271bcb" title="Renames a loaded mesh.">renameMesh</a>(mesh, filename); <a name="l00119"></a>00119 } <a name="l00120"></a>00120 <a name="l00122"></a>00122 <a name="l00124"></a>00124 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh.html" title="Interface for an animated mesh.">IAnimatedMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a4c93e736bdca8c84d478afc82540d6bb" title="Returns a mesh based on its name.">getMeshByName</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1string.html">io::path</a>& name) = 0; <a name="l00125"></a>00125 <a name="l00127"></a>00127 <a name="l00129"></a>00129 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="structirr_1_1io_1_1_s_named_path.html" title="Used in places where we identify objects by a filename, but don't actually work with the real filenam...">io::SNamedPath</a>& <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#af06efb8fb21f6bba16e52d879b5d3ddd" title="Get the name of a loaded mesh, based on its index.">getMeshName</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> index) <span class="keyword">const</span> = 0; <a name="l00130"></a>00130 <a name="l00132"></a>00132 <a name="l00134"></a>00134 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="structirr_1_1io_1_1_s_named_path.html" title="Used in places where we identify objects by a filename, but don't actually work with the real filenam...">io::SNamedPath</a>& <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#af06efb8fb21f6bba16e52d879b5d3ddd" title="Get the name of a loaded mesh, based on its index.">getMeshName</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <span class="keyword">const</span> mesh) <span class="keyword">const</span> = 0; <a name="l00135"></a>00135 <a name="l00137"></a>00137 <a name="l00143"></a>00143 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a820743b703cdc4362a3dbe6664271bcb" title="Renames a loaded mesh.">renameMesh</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> index, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1string.html">io::path</a>& name) = 0; <a name="l00144"></a>00144 <a name="l00146"></a>00146 <a name="l00152"></a>00152 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a820743b703cdc4362a3dbe6664271bcb" title="Renames a loaded mesh.">renameMesh</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <span class="keyword">const</span> mesh, <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1string.html">io::path</a>& name) = 0; <a name="l00153"></a>00153 <a name="l00155"></a>00155 <a name="l00157"></a>00157 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a42a13fab5b76ab7142a1d47dac80548b" title="Check if a mesh was already loaded.">isMeshLoaded</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1string.html">io::path</a>& name) = 0; <a name="l00158"></a>00158 <a name="l00160"></a>00160 <a name="l00164"></a>00164 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#ad92d924e558c3a7504f9154ee29b1569" title="Clears the whole mesh cache, removing all meshes.">clear</a>() = 0; <a name="l00165"></a>00165 <a name="l00167"></a>00167 <a name="l00169"></a>00169 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_cache.html#a9f3e20b8e0f66d59bc454a311d13bbee" title="Clears all meshes that are held in the mesh cache but not used anywhere else.">clearUnusedMeshes</a>() = 0; <a name="l00170"></a>00170 }; <a name="l00171"></a>00171 <a name="l00172"></a>00172 <a name="l00173"></a>00173 } <span class="comment">// end namespace scene</span> <a name="l00174"></a>00174 } <span class="comment">// end namespace irr</span> <a name="l00175"></a>00175 <a name="l00176"></a>00176 <span class="preprocessor">#endif</span> <a name="l00177"></a>00177 <span class="preprocessor"></span> </pre></div></div> </div> <div id="nav-path" class="navpath"> <ul> <li class="navelem"><a class="el" href="_i_mesh_cache_8h.html">IMeshCache.h</a> </li> <!-- window showing the filter options --> <div id="MSearchSelectWindow" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return searchBox.OnSearchSelectHide()" onkeydown="return searchBox.OnSearchSelectKey(event)"> <a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark"> </span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark"> </span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark"> </span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark"> </span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark"> </span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark"> </span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark"> </span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark"> </span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(9)"><span class="SelectionMark"> </span>Friends</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(10)"><span class="SelectionMark"> </span>Defines</a></div> <!-- iframe showing the search results (closed by default) --> <div id="MSearchResultsWindow"> <iframe src="javascript:void(0)" frameborder="0" name="MSearchResults" id="MSearchResults"> </iframe> </div> <li class="footer"> <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht Engine</a> Documentation © 2003-2012 by Nikolaus Gebhardt. 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