<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> <title>Irrlicht 3D Engine: IMeshSceneNode.h Source File</title> <link href="tabs.css" rel="stylesheet" type="text/css"/> <link href="doxygen.css" rel="stylesheet" type="text/css" /> <link href="navtree.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript" src="resize.js"></script> <script type="text/javascript" src="navtree.js"></script> <script type="text/javascript"> $(document).ready(initResizable); </script> <link href="search/search.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="search/search.js"></script> <script type="text/javascript"> $(document).ready(function() { searchBox.OnSelectItem(0); }); </script> </head> <body> <div id="top"><!-- do not remove this div! --> <div id="titlearea"> <table cellspacing="0" cellpadding="0"> <tbody> <tr style="height: 56px;"> <td id="projectlogo"><img alt="Logo" src="irrlichtlogo.png"/></td> <td style="padding-left: 0.5em;"> <div id="projectname">Irrlicht 3D Engine </div> </td> <td> <div id="MSearchBox" class="MSearchBoxInactive"> <span class="left"> <img id="MSearchSelect" src="search/mag_sel.png" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return searchBox.OnSearchSelectHide()" alt=""/> <input type="text" id="MSearchField" value="Search" accesskey="S" onfocus="searchBox.OnSearchFieldFocus(true)" onblur="searchBox.OnSearchFieldFocus(false)" onkeyup="searchBox.OnSearchFieldChange(event)"/> </span><span class="right"> <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a> </span> </div> </td> </tr> </tbody> </table> </div> <!-- Generated by Doxygen 1.7.5.1 --> <script type="text/javascript"> var searchBox = new SearchBox("searchBox", "search",false,'Search'); </script> <script type="text/javascript" src="dynsections.js"></script> </div> <div id="side-nav" class="ui-resizable side-nav-resizable"> <div id="nav-tree"> <div id="nav-tree-contents"> </div> </div> <div id="splitbar" style="-moz-user-select:none;" class="ui-resizable-handle"> </div> </div> <script type="text/javascript"> initNavTree('_i_mesh_scene_node_8h.html',''); </script> <div id="doc-content"> <div class="header"> <div class="headertitle"> <div class="title">IMeshSceneNode.h</div> </div> </div> <div class="contents"> <a href="_i_mesh_scene_node_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2012 Nikolaus Gebhardt</span> <a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span> <a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span> <a name="l00004"></a>00004 <a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_MESH_SCENE_NODE_H_INCLUDED__</span> <a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_MESH_SCENE_NODE_H_INCLUDED__</span> <a name="l00007"></a>00007 <span class="preprocessor"></span> <a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="_i_scene_node_8h.html">ISceneNode.h</a>"</span> <a name="l00009"></a>00009 <a name="l00010"></a>00010 <span class="keyword">namespace </span>irr <a name="l00011"></a>00011 { <a name="l00012"></a>00012 <span class="keyword">namespace </span>scene <a name="l00013"></a>00013 { <a name="l00014"></a>00014 <a name="l00015"></a>00015 <span class="keyword">class </span>IShadowVolumeSceneNode; <a name="l00016"></a>00016 <span class="keyword">class </span>IMesh; <a name="l00017"></a>00017 <a name="l00018"></a>00018 <a name="l00020"></a><a class="code" href="classirr_1_1scene_1_1_i_mesh_scene_node.html">00020</a> <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_mesh_scene_node.html" title="A scene node displaying a static mesh.">IMeshSceneNode</a> : <span class="keyword">public</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a> <a name="l00021"></a>00021 { <a name="l00022"></a>00022 <span class="keyword">public</span>: <a name="l00023"></a>00023 <a name="l00025"></a>00025 <a name="l00027"></a><a class="code" href="classirr_1_1scene_1_1_i_mesh_scene_node.html#a491d6cac4ec270ab01c24e27c88e6ca4">00027</a> <a class="code" href="classirr_1_1scene_1_1_i_mesh_scene_node.html#a491d6cac4ec270ab01c24e27c88e6ca4" title="Constructor.">IMeshSceneNode</a>(<a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* parent, <a class="code" href="classirr_1_1scene_1_1_i_scene_manager.html" title="The Scene Manager manages scene nodes, mesh recources, cameras and all the other stuff.">ISceneManager</a>* mgr, <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <span class="keywordtype">id</span>, <a name="l00028"></a>00028 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>& position = <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(0,0,0), <a name="l00029"></a>00029 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>& rotation = <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(0,0,0), <a name="l00030"></a>00030 <span class="keyword">const</span> <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>& scale = <a class="code" href="classirr_1_1core_1_1vector3d.html">core::vector3df</a>(1,1,1)) <a name="l00031"></a>00031 : <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>(parent, mgr, id, position, rotation, scale) {} <a name="l00032"></a>00032 <a name="l00034"></a>00034 <a name="l00035"></a>00035 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_scene_node.html#a8d7e98ddfb990bfc354c9c410a4d788f" title="Sets a new mesh to display.">setMesh</a>(<a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* mesh) = 0; <a name="l00036"></a>00036 <a name="l00038"></a>00038 <a name="l00039"></a>00039 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* <a class="code" href="classirr_1_1scene_1_1_i_mesh_scene_node.html#afe540de69bc3a058919cd5ce465be634" title="Get the currently defined mesh for display.">getMesh</a>(<span class="keywordtype">void</span>) = 0; <a name="l00040"></a>00040 <a name="l00042"></a>00042 <a name="l00059"></a>00059 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_shadow_volume_scene_node.html" title="Scene node for rendering a shadow volume into a stencil buffer.">IShadowVolumeSceneNode</a>* <a class="code" href="classirr_1_1scene_1_1_i_mesh_scene_node.html#ad7cd00b302466dea891c7a0b6b28de19" title="Creates shadow volume scene node as child of this node.">addShadowVolumeSceneNode</a>(<span class="keyword">const</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object.">IMesh</a>* shadowMesh=0, <a name="l00060"></a>00060 <a class="code" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6" title="32 bit signed variable.">s32</a> <span class="keywordtype">id</span>=-1, <span class="keywordtype">bool</span> zfailmethod=<span class="keyword">true</span>, <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> infinity=1000.0f) = 0; <a name="l00061"></a>00061 <a name="l00063"></a>00063 <a name="l00066"></a>00066 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_scene_node.html#a3bae73b4f7b1a6b265a62ece964c008f" title="Sets if the scene node should not copy the materials of the mesh but use them in a read only style...">setReadOnlyMaterials</a>(<span class="keywordtype">bool</span> readonly) = 0; <a name="l00067"></a>00067 <a name="l00069"></a>00069 <a name="l00071"></a>00071 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_mesh_scene_node.html#a1d7de4331b84480598f636c929418e3d" title="Check if the scene node should not copy the materials of the mesh but use them in a read only style...">isReadOnlyMaterials</a>() <span class="keyword">const</span> = 0; <a name="l00072"></a>00072 }; <a name="l00073"></a>00073 <a name="l00074"></a>00074 } <span class="comment">// end namespace scene</span> <a name="l00075"></a>00075 } <span class="comment">// end namespace irr</span> <a name="l00076"></a>00076 <a name="l00077"></a>00077 <a name="l00078"></a>00078 <span class="preprocessor">#endif</span> <a name="l00079"></a>00079 <span class="preprocessor"></span> </pre></div></div> </div> <div id="nav-path" class="navpath"> <ul> <li class="navelem"><a class="el" href="_i_mesh_scene_node_8h.html">IMeshSceneNode.h</a> </li> <!-- window showing the filter options --> <div id="MSearchSelectWindow" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return searchBox.OnSearchSelectHide()" onkeydown="return searchBox.OnSearchSelectKey(event)"> <a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark"> </span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark"> </span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark"> </span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark"> </span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark"> </span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark"> </span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark"> </span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark"> </span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(9)"><span class="SelectionMark"> </span>Friends</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(10)"><span class="SelectionMark"> </span>Defines</a></div> <!-- iframe showing the search results (closed by default) --> <div id="MSearchResultsWindow"> <iframe src="javascript:void(0)" frameborder="0" name="MSearchResults" id="MSearchResults"> </iframe> </div> <li class="footer"> <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht Engine</a> Documentation © 2003-2012 by Nikolaus Gebhardt. 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