<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> <title>Irrlicht 3D Engine: IParticleAnimatedMeshSceneNodeEmitter.h Source File</title> <link href="tabs.css" rel="stylesheet" type="text/css"/> <link href="doxygen.css" rel="stylesheet" type="text/css" /> <link href="navtree.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript" src="resize.js"></script> <script type="text/javascript" src="navtree.js"></script> <script type="text/javascript"> $(document).ready(initResizable); </script> <link href="search/search.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="search/search.js"></script> <script type="text/javascript"> $(document).ready(function() { searchBox.OnSelectItem(0); }); </script> </head> <body> <div id="top"><!-- do not remove this div! --> <div id="titlearea"> <table cellspacing="0" cellpadding="0"> <tbody> <tr style="height: 56px;"> <td id="projectlogo"><img alt="Logo" src="irrlichtlogo.png"/></td> <td style="padding-left: 0.5em;"> <div id="projectname">Irrlicht 3D Engine </div> </td> <td> <div id="MSearchBox" class="MSearchBoxInactive"> <span class="left"> <img id="MSearchSelect" src="search/mag_sel.png" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return searchBox.OnSearchSelectHide()" alt=""/> <input type="text" id="MSearchField" value="Search" accesskey="S" onfocus="searchBox.OnSearchFieldFocus(true)" onblur="searchBox.OnSearchFieldFocus(false)" onkeyup="searchBox.OnSearchFieldChange(event)"/> </span><span class="right"> <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a> </span> </div> </td> </tr> </tbody> </table> </div> <!-- Generated by Doxygen 1.7.5.1 --> <script type="text/javascript"> var searchBox = new SearchBox("searchBox", "search",false,'Search'); </script> <script type="text/javascript" src="dynsections.js"></script> </div> <div id="side-nav" class="ui-resizable side-nav-resizable"> <div id="nav-tree"> <div id="nav-tree-contents"> </div> </div> <div id="splitbar" style="-moz-user-select:none;" class="ui-resizable-handle"> </div> </div> <script type="text/javascript"> initNavTree('_i_particle_animated_mesh_scene_node_emitter_8h.html',''); </script> <div id="doc-content"> <div class="header"> <div class="headertitle"> <div class="title">IParticleAnimatedMeshSceneNodeEmitter.h</div> </div> </div> <div class="contents"> <a href="_i_particle_animated_mesh_scene_node_emitter_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2012 Nikolaus Gebhardt</span> <a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span> <a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span> <a name="l00004"></a>00004 <a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__</span> <a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__</span> <a name="l00007"></a>00007 <span class="preprocessor"></span> <a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="_i_particle_emitter_8h.html">IParticleEmitter.h</a>"</span> <a name="l00009"></a>00009 <span class="preprocessor">#include "<a class="code" href="_i_animated_mesh_scene_node_8h.html">IAnimatedMeshSceneNode.h</a>"</span> <a name="l00010"></a>00010 <a name="l00011"></a>00011 <span class="keyword">namespace </span>irr <a name="l00012"></a>00012 { <a name="l00013"></a>00013 <span class="keyword">namespace </span>scene <a name="l00014"></a>00014 { <a name="l00015"></a>00015 <a name="l00017"></a><a class="code" href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html">00017</a> <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html" title="A particle emitter which emits particles from mesh vertices.">IParticleAnimatedMeshSceneNodeEmitter</a> : <span class="keyword">public</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_emitter.html" title="A particle emitter for using with particle systems.">IParticleEmitter</a> <a name="l00018"></a>00018 { <a name="l00019"></a>00019 <span class="keyword">public</span>: <a name="l00020"></a>00020 <a name="l00022"></a>00022 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html#aea7018c57995b67aaf86db6df5bf6967" title="Set Mesh to emit particles from.">setAnimatedMeshSceneNode</a>( <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html" title="Scene node capable of displaying an animated mesh and its shadow.">IAnimatedMeshSceneNode</a>* node ) = 0; <a name="l00023"></a>00023 <a name="l00025"></a>00025 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html#a2ce1db214df2ce15444e10460a06859a" title="Set whether to use vertex normal for direction, or direction specified.">setUseNormalDirection</a>( <span class="keywordtype">bool</span> useNormalDirection = <span class="keyword">true</span> ) = 0; <a name="l00026"></a>00026 <a name="l00028"></a>00028 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html#a0f7da6d0e149de9169091b3a144632e8" title="Set the amount that the normal is divided by for getting a particles direction.">setNormalDirectionModifier</a>( <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> normalDirectionModifier ) = 0; <a name="l00029"></a>00029 <a name="l00031"></a>00031 <span class="keyword">virtual</span> <span class="keywordtype">void</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html#adfb1ff0bef8f6a86be81f928f5d27784" title="Sets whether to emit min<->max particles for every vertex or to pick min<->max vertices.">setEveryMeshVertex</a>( <span class="keywordtype">bool</span> everyMeshVertex = <span class="keyword">true</span> ) = 0; <a name="l00032"></a>00032 <a name="l00034"></a>00034 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="classirr_1_1scene_1_1_i_animated_mesh_scene_node.html" title="Scene node capable of displaying an animated mesh and its shadow.">IAnimatedMeshSceneNode</a>* <a class="code" href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html#a7db412dd66d33b05074b59005798fc00" title="Get mesh we're emitting particles from.">getAnimatedMeshSceneNode</a>() <span class="keyword">const</span> = 0; <a name="l00035"></a>00035 <a name="l00037"></a>00037 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html#aa72ac0294ad9b01710e5e935c77a8191" title="Get whether to use vertex normal for direction, or direction specified.">isUsingNormalDirection</a>() <span class="keyword">const</span> = 0; <a name="l00038"></a>00038 <a name="l00040"></a>00040 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07" title="32 bit floating point variable.">f32</a> <a class="code" href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html#a473f626357779e7aaf4080aa41414b4a" title="Get the amount that the normal is divided by for getting a particles direction.">getNormalDirectionModifier</a>() <span class="keyword">const</span> = 0; <a name="l00041"></a>00041 <a name="l00043"></a>00043 <span class="keyword">virtual</span> <span class="keywordtype">bool</span> <a class="code" href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html#afe672788259a71157ab26ff334d68c52" title="Gets whether to emit min<->max particles for every vertex or to pick min<->max vertices.">getEveryMeshVertex</a>() <span class="keyword">const</span> = 0; <a name="l00044"></a>00044 <a name="l00046"></a><a class="code" href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html#a488fcef26840b57f0f4dd807ab77c663">00046</a> <span class="keyword">virtual</span> <a class="code" href="namespaceirr_1_1scene.html#a3e251a881c886884a78adea2e546272b" title="Types of built in particle emitters.">E_PARTICLE_EMITTER_TYPE</a> <a class="code" href="classirr_1_1scene_1_1_i_particle_animated_mesh_scene_node_emitter.html#a488fcef26840b57f0f4dd807ab77c663" title="Get emitter type.">getType</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <a class="code" href="namespaceirr_1_1scene.html#a3e251a881c886884a78adea2e546272ba448cfefed583b0d3248414c8fb5a2e80">EPET_ANIMATED_MESH</a>; } <a name="l00047"></a>00047 }; <a name="l00048"></a>00048 <a name="l00049"></a>00049 } <span class="comment">// end namespace scene</span> <a name="l00050"></a>00050 } <span class="comment">// end namespace irr</span> <a name="l00051"></a>00051 <a name="l00052"></a>00052 <a name="l00053"></a>00053 <span class="preprocessor">#endif // __I_PARTICLE_ANIMATED_MESH_SCENE_NODE_EMITTER_H_INCLUDED__</span> <a name="l00054"></a>00054 <span class="preprocessor"></span> </pre></div></div> </div> <div id="nav-path" class="navpath"> <ul> <li class="navelem"><a class="el" href="_i_particle_animated_mesh_scene_node_emitter_8h.html">IParticleAnimatedMeshSceneNodeEmitter.h</a> </li> <!-- window showing the filter options --> <div id="MSearchSelectWindow" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return searchBox.OnSearchSelectHide()" onkeydown="return searchBox.OnSearchSelectKey(event)"> <a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark"> </span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark"> </span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark"> </span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark"> </span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark"> </span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark"> </span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark"> </span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark"> </span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(9)"><span class="SelectionMark"> </span>Friends</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(10)"><span class="SelectionMark"> </span>Defines</a></div> <!-- iframe showing the search results (closed by default) --> <div id="MSearchResultsWindow"> <iframe src="javascript:void(0)" frameborder="0" name="MSearchResults" id="MSearchResults"> </iframe> </div> <li class="footer"> <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht Engine</a> Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Sun Nov 17 2013 20:18:39 for Irrlicht 3D Engine by <a href="http://www.doxygen.org/index.html" target="_blank">Doxygen</a> 1.7.5.1 </li> </ul> </div> </body> </html>