<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> <title>Irrlicht 3D Engine: ISceneNodeAnimatorFactory.h Source File</title> <link href="tabs.css" rel="stylesheet" type="text/css"/> <link href="doxygen.css" rel="stylesheet" type="text/css" /> <link href="navtree.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript" src="resize.js"></script> <script type="text/javascript" src="navtree.js"></script> <script type="text/javascript"> $(document).ready(initResizable); </script> <link href="search/search.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="search/search.js"></script> <script type="text/javascript"> $(document).ready(function() { searchBox.OnSelectItem(0); }); </script> </head> <body> <div id="top"><!-- do not remove this div! --> <div id="titlearea"> <table cellspacing="0" cellpadding="0"> <tbody> <tr style="height: 56px;"> <td id="projectlogo"><img alt="Logo" src="irrlichtlogo.png"/></td> <td style="padding-left: 0.5em;"> <div id="projectname">Irrlicht 3D Engine </div> </td> <td> <div id="MSearchBox" class="MSearchBoxInactive"> <span class="left"> <img id="MSearchSelect" src="search/mag_sel.png" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return searchBox.OnSearchSelectHide()" alt=""/> <input type="text" id="MSearchField" value="Search" accesskey="S" onfocus="searchBox.OnSearchFieldFocus(true)" onblur="searchBox.OnSearchFieldFocus(false)" onkeyup="searchBox.OnSearchFieldChange(event)"/> </span><span class="right"> <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a> </span> </div> </td> </tr> </tbody> </table> </div> <!-- Generated by Doxygen 1.7.5.1 --> <script type="text/javascript"> var searchBox = new SearchBox("searchBox", "search",false,'Search'); </script> <script type="text/javascript" src="dynsections.js"></script> </div> <div id="side-nav" class="ui-resizable side-nav-resizable"> <div id="nav-tree"> <div id="nav-tree-contents"> </div> </div> <div id="splitbar" style="-moz-user-select:none;" class="ui-resizable-handle"> </div> </div> <script type="text/javascript"> initNavTree('_i_scene_node_animator_factory_8h.html',''); </script> <div id="doc-content"> <div class="header"> <div class="headertitle"> <div class="title">ISceneNodeAnimatorFactory.h</div> </div> </div> <div class="contents"> <a href="_i_scene_node_animator_factory_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 <span class="comment">// Copyright (C) 2002-2012 Nikolaus Gebhardt</span> <a name="l00002"></a>00002 <span class="comment">// This file is part of the "Irrlicht Engine".</span> <a name="l00003"></a>00003 <span class="comment">// For conditions of distribution and use, see copyright notice in irrlicht.h</span> <a name="l00004"></a>00004 <a name="l00005"></a>00005 <span class="preprocessor">#ifndef __I_SCENE_NODE_ANIMATOR_FACTORY_H_INCLUDED__</span> <a name="l00006"></a>00006 <span class="preprocessor"></span><span class="preprocessor">#define __I_SCENE_NODE_ANIMATOR_FACTORY_H_INCLUDED__</span> <a name="l00007"></a>00007 <span class="preprocessor"></span> <a name="l00008"></a>00008 <span class="preprocessor">#include "<a class="code" href="_i_reference_counted_8h.html">IReferenceCounted.h</a>"</span> <a name="l00009"></a>00009 <span class="preprocessor">#include "<a class="code" href="_e_scene_node_animator_types_8h.html">ESceneNodeAnimatorTypes.h</a>"</span> <a name="l00010"></a>00010 <a name="l00011"></a>00011 <span class="keyword">namespace </span>irr <a name="l00012"></a>00012 { <a name="l00013"></a>00013 <span class="keyword">namespace </span>scene <a name="l00014"></a>00014 { <a name="l00015"></a>00015 <span class="keyword">class </span>ISceneNode; <a name="l00016"></a>00016 <span class="keyword">class </span>ISceneNodeAnimator; <a name="l00017"></a>00017 <a name="l00019"></a>00019 <a name="l00027"></a><a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator_factory.html">00027</a> <span class="keyword">class </span><a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator_factory.html" title="Interface for dynamic creation of scene node animators.">ISceneNodeAnimatorFactory</a> : <span class="keyword">public</span> <span class="keyword">virtual</span> <a class="code" href="classirr_1_1_i_reference_counted.html" title="Base class of most objects of the Irrlicht Engine.">IReferenceCounted</a> <a name="l00028"></a>00028 { <a name="l00029"></a>00029 <span class="keyword">public</span>: <a name="l00030"></a>00030 <a name="l00032"></a>00032 <a name="l00036"></a>00036 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator.html" title="Animates a scene node. Can animate position, rotation, material, and so on.">ISceneNodeAnimator</a>* <a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator_factory.html#a509845a16fa1fdd7241bb10416327eb2" title="creates a scene node animator based on its type id">createSceneNodeAnimator</a>(<a class="code" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19" title="An enumeration for all types of built-in scene node animators.">ESCENE_NODE_ANIMATOR_TYPE</a> type, <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* target) = 0; <a name="l00037"></a>00037 <a name="l00039"></a>00039 <a name="l00043"></a>00043 <span class="keyword">virtual</span> <a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator.html" title="Animates a scene node. Can animate position, rotation, material, and so on.">ISceneNodeAnimator</a>* <a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator_factory.html#a509845a16fa1fdd7241bb10416327eb2" title="creates a scene node animator based on its type id">createSceneNodeAnimator</a>(<span class="keyword">const</span> <a class="code" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* typeName, <a class="code" href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface.">ISceneNode</a>* target) = 0; <a name="l00044"></a>00044 <a name="l00046"></a>00046 <span class="keyword">virtual</span> <a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> <a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator_factory.html#a7b6f10b1e602714652636763e8617691" title="returns amount of scene node animator types this factory is able to create">getCreatableSceneNodeAnimatorTypeCount</a>() <span class="keyword">const</span> = 0; <a name="l00047"></a>00047 <a name="l00049"></a>00049 <a name="l00051"></a>00051 <span class="keyword">virtual</span> <a class="code" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19" title="An enumeration for all types of built-in scene node animators.">ESCENE_NODE_ANIMATOR_TYPE</a> <a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator_factory.html#a6b423730b46154f5e0c3bcfd21e41755" title="returns type of a createable scene node animator type">getCreateableSceneNodeAnimatorType</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> idx) <span class="keyword">const</span> = 0; <a name="l00052"></a>00052 <a name="l00054"></a>00054 <a name="l00056"></a>00056 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator_factory.html#af33905c1ad6cd478bfbcbda33c82e3bd" title="returns type name of a createable scene node animator type">getCreateableSceneNodeAnimatorTypeName</a>(<a class="code" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804" title="32 bit unsigned variable.">u32</a> idx) <span class="keyword">const</span> = 0; <a name="l00057"></a>00057 <a name="l00059"></a>00059 <a name="l00061"></a>00061 <span class="keyword">virtual</span> <span class="keyword">const</span> <a class="code" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410" title="8 bit character variable.">c8</a>* <a class="code" href="classirr_1_1scene_1_1_i_scene_node_animator_factory.html#af33905c1ad6cd478bfbcbda33c82e3bd" title="returns type name of a createable scene node animator type">getCreateableSceneNodeAnimatorTypeName</a>(<a class="code" href="namespaceirr_1_1scene.html#a327a1e43872705cf8f3f3342fb307d19" title="An enumeration for all types of built-in scene node animators.">ESCENE_NODE_ANIMATOR_TYPE</a> type) <span class="keyword">const</span> = 0; <a name="l00062"></a>00062 }; <a name="l00063"></a>00063 <a name="l00064"></a>00064 <a name="l00065"></a>00065 } <span class="comment">// end namespace scene</span> <a name="l00066"></a>00066 } <span class="comment">// end namespace irr</span> <a name="l00067"></a>00067 <a name="l00068"></a>00068 <span class="preprocessor">#endif</span> <a name="l00069"></a>00069 <span class="preprocessor"></span> </pre></div></div> </div> <div id="nav-path" class="navpath"> <ul> <li class="navelem"><a class="el" href="_i_scene_node_animator_factory_8h.html">ISceneNodeAnimatorFactory.h</a> </li> <!-- window showing the filter options --> <div id="MSearchSelectWindow" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return searchBox.OnSearchSelectHide()" onkeydown="return searchBox.OnSearchSelectKey(event)"> <a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark"> </span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark"> </span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark"> </span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark"> </span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark"> </span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark"> </span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark"> </span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark"> </span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(9)"><span class="SelectionMark"> </span>Friends</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(10)"><span class="SelectionMark"> </span>Defines</a></div> <!-- iframe showing the search results (closed by default) --> <div id="MSearchResultsWindow"> <iframe src="javascript:void(0)" frameborder="0" name="MSearchResults" id="MSearchResults"> </iframe> </div> <li class="footer"> <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht Engine</a> Documentation © 2003-2012 by Nikolaus Gebhardt. 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