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<p>Interface of an object which can receive events.  
 <a href="classirr_1_1_i_event_receiver.html#details">More...</a></p>

<p><code>#include &lt;<a class="el" href="_i_event_receiver_8h_source.html">IEventReceiver.h</a>&gt;</code></p>
<div id="dynsection-0" onclick="return toggleVisibility(this)" class="dynheader closed" style="cursor:pointer;">
  <img id="dynsection-0-trigger" src="closed.png" alt="+"/> Inheritance diagram for irr::IEventReceiver:</div>
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 <div class="center">
  <img src="classirr_1_1_i_event_receiver.png" usemap="#irr::IEventReceiver_map" alt=""/>
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<area href="classirr_1_1gui_1_1_i_g_u_i_element.html" title="Base class of all GUI elements." alt="irr::gui::IGUIElement" shape="rect" coords="0,56,293,80"/>
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<area href="classirr_1_1scene_1_1_i_scene_node_animator.html" title="Animates a scene node. Can animate position, rotation, material, and so on." alt="irr::scene::ISceneNodeAnimator" shape="rect" coords="606,56,899,80"/>
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<p><a href="classirr_1_1_i_event_receiver-members.html">List of all members.</a></p>
<h2><a name="pub-methods"></a>
Public Member Functions</h2>
<ul>
<li>virtual <a class="el" href="classirr_1_1_i_event_receiver.html#a4ec011612f02017d95654cf5b5d567b6">~IEventReceiver</a> ()
<dl class="el"><dd class="mdescRight">Destructor.  <a href="#a4ec011612f02017d95654cf5b5d567b6"></a><br/></dl><li>virtual bool <a class="el" href="classirr_1_1_i_event_receiver.html#a571f744ceffc3b4fe8a81f529163eb97">OnEvent</a> (const <a class="el" href="structirr_1_1_s_event.html">SEvent</a> &amp;event)=0
<dl class="el"><dd class="mdescRight">Called if an event happened.  <a href="#a571f744ceffc3b4fe8a81f529163eb97"></a><br/></dl></ul>
<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><p>Interface of an object which can receive events. </p>
<p>Many of the engine's classes inherit <a class="el" href="classirr_1_1_i_event_receiver.html" title="Interface of an object which can receive events.">IEventReceiver</a> so they are able to process events. Events usually start at a postEventFromUser function and are passed down through a chain of event receivers until OnEvent returns true. See <a class="el" href="namespaceirr.html#ac9eed96e06e85ce3c86fcbbbe9e48a0c" title="Enumeration for all event types there are.">irr::EEVENT_TYPE</a> for a description of where each type of event starts, and the path it takes through the system. </p>

<p>Definition at line <a class="el" href="_i_event_receiver_8h_source.html#l00433">433</a> of file <a class="el" href="_i_event_receiver_8h_source.html">IEventReceiver.h</a>.</p>
</div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" id="a4ec011612f02017d95654cf5b5d567b6"></a><!-- doxytag: member="irr::IEventReceiver::~IEventReceiver" ref="a4ec011612f02017d95654cf5b5d567b6" args="()" -->
<div class="memitem">
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          <td class="memname">virtual irr::IEventReceiver::~IEventReceiver </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td><code> [inline, virtual]</code></td>
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      </table>
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<p>Destructor. </p>

<p>Definition at line <a class="el" href="_i_event_receiver_8h_source.html#l00438">438</a> of file <a class="el" href="_i_event_receiver_8h_source.html">IEventReceiver.h</a>.</p>

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</div>
<hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="a571f744ceffc3b4fe8a81f529163eb97"></a><!-- doxytag: member="irr::IEventReceiver::OnEvent" ref="a571f744ceffc3b4fe8a81f529163eb97" args="(const SEvent &amp;event)=0" -->
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<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual bool irr::IEventReceiver::OnEvent </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="structirr_1_1_s_event.html">SEvent</a> &amp;&#160;</td>
          <td class="paramname"><em>event</em></td><td>)</td>
          <td><code> [pure virtual]</code></td>
        </tr>
      </table>
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<div class="memdoc">

<p>Called if an event happened. </p>
<p>Please take care that you should only return 'true' when you want to _prevent_ Irrlicht from processing the event any further. So 'true' does mean that an event is completely done. Therefore your return value for all unprocessed events should be 'false'. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd>True if the event was processed. </dd></dl>

<p>Implemented in <a class="el" href="classirr_1_1gui_1_1_i_g_u_i_element.html#a54b1799e21722d9e6ce5b8e4bdb2e80a">irr::gui::IGUIElement</a>, <a class="el" href="classirr_1_1scene_1_1_i_camera_scene_node.html#af27145518f43a17f803cdea086f68f3c">irr::scene::ICameraSceneNode</a>, and <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator.html#aca20b841bb586cd9654464b001a7b6aa">irr::scene::ISceneNodeAnimator</a>.</p>

</div>
</div>
<hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="_i_event_receiver_8h_source.html">IEventReceiver.h</a></li>
</ul>
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