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<p>Self reallocating template array (like stl vector) with additional features.  
 <a href="classirr_1_1core_1_1array.html#details">More...</a></p>

<p><code>#include &lt;<a class="el" href="irr_array_8h_source.html">irrArray.h</a>&gt;</code></p>

<p><a href="classirr_1_1core_1_1array-members.html">List of all members.</a></p>
<h2><a name="pub-methods"></a>
Public Member Functions</h2>
<ul>
<li><a class="el" href="classirr_1_1core_1_1array.html#a5e0dd817352068af92448a08716f1252">array</a> ()
<dl class="el"><dd class="mdescRight">Default constructor for empty array.  <a href="#a5e0dd817352068af92448a08716f1252"></a><br/></dl><li><a class="el" href="classirr_1_1core_1_1array.html#ab58c4b2c09693190b43ee16e99722b43">array</a> (<a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> start_count)
<dl class="el"><dd class="mdescRight">Constructs an array and allocates an initial chunk of memory.  <a href="#ab58c4b2c09693190b43ee16e99722b43"></a><br/></dl><li><a class="el" href="classirr_1_1core_1_1array.html#a4e584fd375dd5f994b6bd7afd7f7a60c">array</a> (const <a class="el" href="classirr_1_1core_1_1array.html">array</a>&lt; T, TAlloc &gt; &amp;other)
<dl class="el"><dd class="mdescRight">Copy constructor.  <a href="#a4e584fd375dd5f994b6bd7afd7f7a60c"></a><br/></dl><li><a class="el" href="classirr_1_1core_1_1array.html#aac1853f45d4c18feaacac9859efe9836">~array</a> ()
<dl class="el"><dd class="mdescRight">Destructor.  <a href="#aac1853f45d4c18feaacac9859efe9836"></a><br/></dl><li><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> <a class="el" href="classirr_1_1core_1_1array.html#a2a15ea5df83792bce4366969d5b164c4">allocated_size</a> () const 
<dl class="el"><dd class="mdescRight">Get amount of memory allocated.  <a href="#a2a15ea5df83792bce4366969d5b164c4"></a><br/></dl><li><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> <a class="el" href="classirr_1_1core_1_1array.html#a35412f669b983eaaf3792b82966db24a">binary_search</a> (const T &amp;element)
<dl class="el"><dd class="mdescRight">Performs a binary search for an element, returns -1 if not found.  <a href="#a35412f669b983eaaf3792b82966db24a"></a><br/></dl><li><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> <a class="el" href="classirr_1_1core_1_1array.html#af9cd0644165ab0d40f97799acd3f2c22">binary_search</a> (const T &amp;element) const 
<dl class="el"><dd class="mdescRight">Performs a binary search for an element if possible, returns -1 if not found.  <a href="#af9cd0644165ab0d40f97799acd3f2c22"></a><br/></dl><li><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> <a class="el" href="classirr_1_1core_1_1array.html#ae2f68111b6899a63454d2956ee58ba6c">binary_search</a> (const T &amp;element, <a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> left, <a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> right) const 
<dl class="el"><dd class="mdescRight">Performs a binary search for an element, returns -1 if not found.  <a href="#ae2f68111b6899a63454d2956ee58ba6c"></a><br/></dl><li><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> <a class="el" href="classirr_1_1core_1_1array.html#a62821cac92125dd76f96f21e60ca94a4">binary_search_multi</a> (const T &amp;element, <a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> &amp;last)
<li>void <a class="el" href="classirr_1_1core_1_1array.html#a236e08ca44ddf3c2b47b726f90db8d39">clear</a> ()
<dl class="el"><dd class="mdescRight">Clears the array and deletes all allocated memory.  <a href="#a236e08ca44ddf3c2b47b726f90db8d39"></a><br/></dl><li>const T * <a class="el" href="classirr_1_1core_1_1array.html#a8bf5bc844936a56632038524942f89f1">const_pointer</a> () const 
<dl class="el"><dd class="mdescRight">Gets a const pointer to the array.  <a href="#a8bf5bc844936a56632038524942f89f1"></a><br/></dl><li>bool <a class="el" href="classirr_1_1core_1_1array.html#a1de2f5999968e104bf0ec6f057f097c2">empty</a> () const 
<dl class="el"><dd class="mdescRight">Check if array is empty.  <a href="#a1de2f5999968e104bf0ec6f057f097c2"></a><br/></dl><li>void <a class="el" href="classirr_1_1core_1_1array.html#a5ba14e37dddaecd9c3e813a78c157dc8">erase</a> (<a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> index)
<dl class="el"><dd class="mdescRight">Erases an element from the array.  <a href="#a5ba14e37dddaecd9c3e813a78c157dc8"></a><br/></dl><li>void <a class="el" href="classirr_1_1core_1_1array.html#ab9bb8cb0e6ebc4839fa2f7bc8e626800">erase</a> (<a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> index, <a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> count)
<dl class="el"><dd class="mdescRight">Erases some elements from the array.  <a href="#ab9bb8cb0e6ebc4839fa2f7bc8e626800"></a><br/></dl><li>T &amp; <a class="el" href="classirr_1_1core_1_1array.html#ad87dc5db8bf6ec1033c945a0d3724e09">getLast</a> ()
<dl class="el"><dd class="mdescRight">Gets last element.  <a href="#ad87dc5db8bf6ec1033c945a0d3724e09"></a><br/></dl><li>const T &amp; <a class="el" href="classirr_1_1core_1_1array.html#ad531932175e210c17429878411490932">getLast</a> () const 
<dl class="el"><dd class="mdescRight">Gets last element.  <a href="#ad531932175e210c17429878411490932"></a><br/></dl><li>void <a class="el" href="classirr_1_1core_1_1array.html#a3b0f73c95dd449a4de576c6b1943566c">insert</a> (const T &amp;element, <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> index=0)
<dl class="el"><dd class="mdescRight">Insert item into array at specified position.  <a href="#a3b0f73c95dd449a4de576c6b1943566c"></a><br/></dl><li><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> <a class="el" href="classirr_1_1core_1_1array.html#ac4a756f807ae06a74cc71cfd05dc22de">linear_reverse_search</a> (const T &amp;element) const 
<dl class="el"><dd class="mdescRight">Finds an element in linear time, which is very slow.  <a href="#ac4a756f807ae06a74cc71cfd05dc22de"></a><br/></dl><li><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> <a class="el" href="classirr_1_1core_1_1array.html#a06327f3b1a87117a57a617cbb7738beb">linear_search</a> (const T &amp;element) const 
<dl class="el"><dd class="mdescRight">Finds an element in linear time, which is very slow.  <a href="#a06327f3b1a87117a57a617cbb7738beb"></a><br/></dl><li>bool <a class="el" href="classirr_1_1core_1_1array.html#a20f435e8fabd821b66ef34227c1fceae">operator!=</a> (const <a class="el" href="classirr_1_1core_1_1array.html">array</a>&lt; T, TAlloc &gt; &amp;other) const 
<dl class="el"><dd class="mdescRight">Inequality operator.  <a href="#a20f435e8fabd821b66ef34227c1fceae"></a><br/></dl><li>const <a class="el" href="classirr_1_1core_1_1array.html">array</a>&lt; T, TAlloc &gt; &amp; <a class="el" href="classirr_1_1core_1_1array.html#a51c964d180507ebdef872d93886c23b2">operator=</a> (const <a class="el" href="classirr_1_1core_1_1array.html">array</a>&lt; T, TAlloc &gt; &amp;other)
<dl class="el"><dd class="mdescRight">Assignment operator.  <a href="#a51c964d180507ebdef872d93886c23b2"></a><br/></dl><li>bool <a class="el" href="classirr_1_1core_1_1array.html#a718e705f3e3561c49ceee75afe0c3251">operator==</a> (const <a class="el" href="classirr_1_1core_1_1array.html">array</a>&lt; T, TAlloc &gt; &amp;other) const 
<dl class="el"><dd class="mdescRight">Equality operator.  <a href="#a718e705f3e3561c49ceee75afe0c3251"></a><br/></dl><li>T &amp; <a class="el" href="classirr_1_1core_1_1array.html#a1e09dc5cc93e88fd3a37cad011b3b531">operator[]</a> (<a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> index)
<dl class="el"><dd class="mdescRight">Direct access operator.  <a href="#a1e09dc5cc93e88fd3a37cad011b3b531"></a><br/></dl><li>const T &amp; <a class="el" href="classirr_1_1core_1_1array.html#a432981694ff74f416764bfbf71c76b4c">operator[]</a> (<a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> index) const 
<dl class="el"><dd class="mdescRight">Direct const access operator.  <a href="#a432981694ff74f416764bfbf71c76b4c"></a><br/></dl><li>T * <a class="el" href="classirr_1_1core_1_1array.html#a7b29797486e1c2ab3e7821082dab998c">pointer</a> ()
<dl class="el"><dd class="mdescRight">Gets a pointer to the array.  <a href="#a7b29797486e1c2ab3e7821082dab998c"></a><br/></dl><li>void <a class="el" href="classirr_1_1core_1_1array.html#ad2c9dff8592b95c25c59f5383fc633fe">push_back</a> (const T &amp;element)
<dl class="el"><dd class="mdescRight">Adds an element at back of array.  <a href="#ad2c9dff8592b95c25c59f5383fc633fe"></a><br/></dl><li>void <a class="el" href="classirr_1_1core_1_1array.html#a31b686ce4b1ebae930f22bc40d30efbd">push_front</a> (const T &amp;element)
<dl class="el"><dd class="mdescRight">Adds an element at the front of the array.  <a href="#a31b686ce4b1ebae930f22bc40d30efbd"></a><br/></dl><li>void <a class="el" href="classirr_1_1core_1_1array.html#ada5735f409eca82b9031d993ee8b31c3">reallocate</a> (<a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> new_size, bool canShrink=true)
<dl class="el"><dd class="mdescRight">Reallocates the array, make it bigger or smaller.  <a href="#ada5735f409eca82b9031d993ee8b31c3"></a><br/></dl><li>void <a class="el" href="classirr_1_1core_1_1array.html#afddd43e25d3ad6b1a3d75ceab13e6c56">set_free_when_destroyed</a> (bool f)
<dl class="el"><dd class="mdescRight">Sets if the array should delete the memory it uses upon destruction.  <a href="#afddd43e25d3ad6b1a3d75ceab13e6c56"></a><br/></dl><li>void <a class="el" href="classirr_1_1core_1_1array.html#a75df5c46b08225d1ebe3c1381d85d9ff">set_pointer</a> (T *newPointer, <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> size, bool _is_sorted=false, bool _free_when_destroyed=true)
<dl class="el"><dd class="mdescRight">Sets pointer to new array, using this as new workspace.  <a href="#a75df5c46b08225d1ebe3c1381d85d9ff"></a><br/></dl><li>void <a class="el" href="classirr_1_1core_1_1array.html#ab73d5838db931996f66f9efcc7127b49">set_sorted</a> (bool _is_sorted)
<dl class="el"><dd class="mdescRight">Sets if the array is sorted.  <a href="#ab73d5838db931996f66f9efcc7127b49"></a><br/></dl><li>void <a class="el" href="classirr_1_1core_1_1array.html#a64d70ab89f03e2ec4deae3b6c0161305">set_used</a> (<a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> usedNow)
<dl class="el"><dd class="mdescRight">Sets the size of the array and allocates new elements if necessary.  <a href="#a64d70ab89f03e2ec4deae3b6c0161305"></a><br/></dl><li>void <a class="el" href="classirr_1_1core_1_1array.html#a7aef3e5dbf91f8d1e8f365039e2497ae">setAllocStrategy</a> (<a class="el" href="namespaceirr_1_1core.html#aa2e91971d5e6e84de235bfabe3c7adba">eAllocStrategy</a> newStrategy=ALLOC_STRATEGY_DOUBLE)
<dl class="el"><dd class="mdescRight">set a new allocation strategy  <a href="#a7aef3e5dbf91f8d1e8f365039e2497ae"></a><br/></dl><li><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> <a class="el" href="classirr_1_1core_1_1array.html#abc592bab637d54799b6c86d6d0e8adf8">size</a> () const 
<dl class="el"><dd class="mdescRight">Get number of occupied elements of the array.  <a href="#abc592bab637d54799b6c86d6d0e8adf8"></a><br/></dl><li>void <a class="el" href="classirr_1_1core_1_1array.html#a870e52dd57dd67a9d59e5ca5f82bca94">sort</a> ()
<dl class="el"><dd class="mdescRight">Sorts the array using heapsort.  <a href="#a870e52dd57dd67a9d59e5ca5f82bca94"></a><br/></dl><li>void <a class="el" href="classirr_1_1core_1_1array.html#a8857046f500a2990fc9930b204a3dbad">swap</a> (<a class="el" href="classirr_1_1core_1_1array.html">array</a>&lt; T, TAlloc &gt; &amp;other)
<dl class="el"><dd class="mdescRight">Swap the content of this array container with the content of another array.  <a href="#a8857046f500a2990fc9930b204a3dbad"></a><br/></dl></ul>
<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><h3>template&lt;class T, typename TAlloc = irrAllocator&lt;T&gt;&gt;<br/>
class irr::core::array&lt; T, TAlloc &gt;</h3>

<p>Self reallocating template array (like stl vector) with additional features. </p>
<p>Some features are: Heap sorting, binary search methods, easier debugging. </p>

<p>Definition at line <a class="el" href="irr_array_8h_source.html#l00022">22</a> of file <a class="el" href="irr_array_8h_source.html">irrArray.h</a>.</p>
</div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" id="a5e0dd817352068af92448a08716f1252"></a><!-- doxytag: member="irr::core::array::array" ref="a5e0dd817352068af92448a08716f1252" args="()" -->
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template&lt;class T, typename TAlloc = irrAllocator&lt;T&gt;&gt; </div>
      <table class="memname">
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          <td class="memname"><a class="el" href="classirr_1_1core_1_1array.html">irr::core::array</a>&lt; T, TAlloc &gt;::<a class="el" href="classirr_1_1core_1_1array.html">array</a> </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td><code> [inline]</code></td>
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<p>Default constructor for empty array. </p>

<p>Definition at line <a class="el" href="irr_array_8h_source.html#l00028">28</a> of file <a class="el" href="irr_array_8h_source.html">irrArray.h</a>.</p>

<p>Referenced by <a class="el" href="irr_string_8h_source.html#l00451">irr::core::string&lt; fschar_t &gt;::operator&lt;()</a>.</p>

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<a class="anchor" id="ab58c4b2c09693190b43ee16e99722b43"></a><!-- doxytag: member="irr::core::array::array" ref="ab58c4b2c09693190b43ee16e99722b43" args="(u32 start_count)" -->
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template&lt;class T, typename TAlloc = irrAllocator&lt;T&gt;&gt; </div>
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          <td>(</td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a>&#160;</td>
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<p>Constructs an array and allocates an initial chunk of memory. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">start_count</td><td>Amount of elements to pre-allocate. </td></tr>
  </table>
  </dd>
</dl>

<p>Definition at line <a class="el" href="irr_array_8h_source.html#l00037">37</a> of file <a class="el" href="irr_array_8h_source.html">irrArray.h</a>.</p>

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<a class="anchor" id="a4e584fd375dd5f994b6bd7afd7f7a60c"></a><!-- doxytag: member="irr::core::array::array" ref="a4e584fd375dd5f994b6bd7afd7f7a60c" args="(const array&lt; T, TAlloc &gt; &amp;other)" -->
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template&lt;class T, typename TAlloc = irrAllocator&lt;T&gt;&gt; </div>
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          <td class="memname"><a class="el" href="classirr_1_1core_1_1array.html">irr::core::array</a>&lt; T, TAlloc &gt;::<a class="el" href="classirr_1_1core_1_1array.html">array</a> </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1array.html">array</a>&lt; T, TAlloc &gt; &amp;&#160;</td>
          <td class="paramname"><em>other</em></td><td>)</td>
          <td><code> [inline]</code></td>
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<p>Copy constructor. </p>

<p>Definition at line <a class="el" href="irr_array_8h_source.html#l00046">46</a> of file <a class="el" href="irr_array_8h_source.html">irrArray.h</a>.</p>

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<a class="anchor" id="aac1853f45d4c18feaacac9859efe9836"></a><!-- doxytag: member="irr::core::array::~array" ref="aac1853f45d4c18feaacac9859efe9836" args="()" -->
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<p>Destructor. </p>
<p>Frees allocated memory, if set_free_when_destroyed was not set to false by the user before. </p>

<p>Definition at line <a class="el" href="irr_array_8h_source.html#l00055">55</a> of file <a class="el" href="irr_array_8h_source.html">irrArray.h</a>.</p>

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<hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="a2a15ea5df83792bce4366969d5b164c4"></a><!-- doxytag: member="irr::core::array::allocated_size" ref="a2a15ea5df83792bce4366969d5b164c4" args="() const " -->
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          <td class="memname"><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> <a class="el" href="classirr_1_1core_1_1array.html">irr::core::array</a>&lt; T, TAlloc &gt;::allocated_size </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td> const<code> [inline]</code></td>
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<p>Get amount of memory allocated. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd>Amount of memory allocated. The amount of bytes allocated would be <a class="el" href="classirr_1_1core_1_1array.html#a2a15ea5df83792bce4366969d5b164c4" title="Get amount of memory allocated.">allocated_size()</a> * sizeof(ElementTypeUsed); </dd></dl>

<p>Definition at line <a class="el" href="irr_array_8h_source.html#l00377">377</a> of file <a class="el" href="irr_array_8h_source.html">irrArray.h</a>.</p>

<p>Referenced by <a class="el" href="_i_animated_mesh_m_d3_8h_source.html#l00227">irr::scene::SMD3QuaternionTagList::set_used()</a>.</p>

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          <td>(</td>
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<p>Performs a binary search for an element, returns -1 if not found. </p>
<p>The array will be sorted before the binary search if it is not already sorted. Caution is advised! Be careful not to call this on unsorted const arrays, or the slower method will be used. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">element</td><td>Element to search for. </td></tr>
  </table>
  </dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>Position of the searched element if it was found, otherwise -1 is returned. </dd></dl>

<p>Definition at line <a class="el" href="irr_array_8h_source.html#l00409">409</a> of file <a class="el" href="irr_array_8h_source.html">irrArray.h</a>.</p>

<p>Referenced by <a class="el" href="irr_array_8h_source.html#l00409">irr::core::array&lt; IMesh * &gt;::binary_search()</a>, and <a class="el" href="irr_array_8h_source.html#l00475">irr::core::array&lt; IMesh * &gt;::binary_search_multi()</a>.</p>

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          <td>(</td>
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<p>Performs a binary search for an element if possible, returns -1 if not found. </p>
<p>This method is for const arrays and so cannot call <a class="el" href="classirr_1_1core_1_1array.html#a870e52dd57dd67a9d59e5ca5f82bca94" title="Sorts the array using heapsort.">sort()</a>, if the array is not sorted then linear_search will be used instead. Potentially very slow! </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">element</td><td>Element to search for. </td></tr>
  </table>
  </dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>Position of the searched element if it was found, otherwise -1 is returned. </dd></dl>

<p>Definition at line <a class="el" href="irr_array_8h_source.html#l00422">422</a> of file <a class="el" href="irr_array_8h_source.html">irrArray.h</a>.</p>

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          <td></td>
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          <td class="paramname"><em>right</em>&#160;</td>
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          <td>)</td>
          <td></td><td> const<code> [inline]</code></td>
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<p>Performs a binary search for an element, returns -1 if not found. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">element,:</td><td>Element to search for. </td></tr>
    <tr><td class="paramname">left</td><td>First left index </td></tr>
    <tr><td class="paramname">right</td><td>Last right index. </td></tr>
  </table>
  </dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>Position of the searched element if it was found, otherwise -1 is returned. </dd></dl>

<p>Definition at line <a class="el" href="irr_array_8h_source.html#l00437">437</a> of file <a class="el" href="irr_array_8h_source.html">irrArray.h</a>.</p>

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          <td>(</td>
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          <td class="paramname"><em>last</em>&#160;</td>
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<p>Performs a binary search for an element, returns -1 if not found. it is used for searching a multiset The array will be sorted before the binary search if it is not already sorted. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">element</td><td>Element to search for. </td></tr>
    <tr><td class="paramname">&amp;last</td><td>return lastIndex of equal elements </td></tr>
  </table>
  </dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>Position of the first searched element if it was found, otherwise -1 is returned. </dd></dl>

<p>Definition at line <a class="el" href="irr_array_8h_source.html#l00475">475</a> of file <a class="el" href="irr_array_8h_source.html">irrArray.h</a>.</p>

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<a class="anchor" id="a236e08ca44ddf3c2b47b726f90db8d39"></a><!-- doxytag: member="irr::core::array::clear" ref="a236e08ca44ddf3c2b47b726f90db8d39" args="()" -->
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<p>Clears the array and deletes all allocated memory. </p>

<p>Definition at line <a class="el" href="irr_array_8h_source.html#l00203">203</a> of file <a class="el" href="irr_array_8h_source.html">irrArray.h</a>.</p>

<p>Referenced by <a class="el" href="_s_mesh_8h_source.html#l00037">irr::scene::SMesh::clear()</a>, <a class="el" href="_s_skin_mesh_buffer_8h_source.html#l00193">irr::scene::SSkinMeshBuffer::convertTo2TCoords()</a>, <a class="el" href="_s_skin_mesh_buffer_8h_source.html#l00212">irr::scene::SSkinMeshBuffer::convertToTangents()</a>, <a class="el" href="_i_q3_shader_8h_source.html#l00130">irr::scene::quake3::getAsStringList()</a>, <a class="el" href="_i_q3_shader_8h_source.html#l00770">irr::scene::quake3::getTextures()</a>, <a class="el" href="irr_array_8h_source.html#l00267">irr::core::array&lt; IMesh * &gt;::operator=()</a>, <a class="el" href="irr_array_8h_source.html#l00228">irr::core::array&lt; IMesh * &gt;::set_pointer()</a>, and <a class="el" href="irr_array_8h_source.html#l00055">irr::core::array&lt; IMesh * &gt;::~array()</a>.</p>

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<a class="anchor" id="a8bf5bc844936a56632038524942f89f1"></a><!-- doxytag: member="irr::core::array::const_pointer" ref="a8bf5bc844936a56632038524942f89f1" args="() const " -->
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<p>Gets a const pointer to the array. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd>Pointer to the array. </dd></dl>

<p>Definition at line <a class="el" href="irr_array_8h_source.html#l00360">360</a> of file <a class="el" href="irr_array_8h_source.html">irrArray.h</a>.</p>

<p>Referenced by <a class="el" href="_s_shared_mesh_buffer_8h_source.html#l00074">irr::scene::SSharedMeshBuffer::getIndices()</a>, <a class="el" href="_c_mesh_buffer_8h_source.html#l00077">irr::scene::CMeshBuffer&lt; T &gt;::getIndices()</a>, <a class="el" href="_s_skin_mesh_buffer_8h_source.html#l00108">irr::scene::SSkinMeshBuffer::getIndices()</a>, <a class="el" href="_c_mesh_buffer_8h_source.html#l00047">irr::scene::CMeshBuffer&lt; T &gt;::getVertices()</a>, <a class="el" href="_s_shared_mesh_buffer_8h_source.html#l00047">irr::scene::SSharedMeshBuffer::getVertices()</a>, and <a class="el" href="_s_skin_mesh_buffer_8h_source.html#l00059">irr::scene::SSkinMeshBuffer::getVertices()</a>.</p>

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<p>Check if array is empty. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd>True if the array is empty false if not. </dd></dl>

<p>Definition at line <a class="el" href="irr_array_8h_source.html#l00385">385</a> of file <a class="el" href="irr_array_8h_source.html">irrArray.h</a>.</p>

<p>Referenced by <a class="el" href="_s_animated_mesh_8h_source.html#l00069">irr::scene::SAnimatedMesh::getMesh()</a>, <a class="el" href="_s_animated_mesh_8h_source.html#l00130">irr::scene::SAnimatedMesh::getMeshBuffer()</a>, <a class="el" href="_s_animated_mesh_8h_source.html#l00121">irr::scene::SAnimatedMesh::getMeshBufferCount()</a>, <a class="el" href="_s_animated_mesh_8h_source.html#l00101">irr::scene::SAnimatedMesh::recalculateBoundingBox()</a>, <a class="el" href="_s_shared_mesh_buffer_8h_source.html#l00116">irr::scene::SSharedMeshBuffer::recalculateBoundingBox()</a>, <a class="el" href="_c_mesh_buffer_8h_source.html#l00118">irr::scene::CMeshBuffer&lt; T &gt;::recalculateBoundingBox()</a>, and <a class="el" href="_s_skin_mesh_buffer_8h_source.html#l00138">irr::scene::SSkinMeshBuffer::recalculateBoundingBox()</a>.</p>

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<p>Erases an element from the array. </p>
<p>May be slow, because all elements following after the erased element have to be copied. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">index,:</td><td>Index of element to be erased. </td></tr>
  </table>
  </dd>
</dl>

<p>Definition at line <a class="el" href="irr_array_8h_source.html#l00536">536</a> of file <a class="el" href="irr_array_8h_source.html">irrArray.h</a>.</p>

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          <td class="paramname"><em>count</em>&#160;</td>
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<p>Erases some elements from the array. </p>
<p>May be slow, because all elements following after the erased element have to be copied. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">index,:</td><td>Index of the first element to be erased. </td></tr>
    <tr><td class="paramname">count,:</td><td>Amount of elements to be erased. </td></tr>
  </table>
  </dd>
</dl>

<p>Definition at line <a class="el" href="irr_array_8h_source.html#l00557">557</a> of file <a class="el" href="irr_array_8h_source.html">irrArray.h</a>.</p>

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<p>Gets last element. </p>

<p>Definition at line <a class="el" href="irr_array_8h_source.html#l00333">333</a> of file <a class="el" href="irr_array_8h_source.html">irrArray.h</a>.</p>

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          <td class="paramname"></td><td>)</td>
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<p>Gets last element. </p>

<p>Definition at line <a class="el" href="irr_array_8h_source.html#l00342">342</a> of file <a class="el" href="irr_array_8h_source.html">irrArray.h</a>.</p>

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          <td class="paramname"><em>element</em>, </td>
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          <td class="paramtype"><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a>&#160;</td>
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          <td>)</td>
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<p>Insert item into array at specified position. </p>
<p>Please use this only if you know what you are doing (possible performance loss). The preferred method of adding elements should be <a class="el" href="classirr_1_1core_1_1array.html#ad2c9dff8592b95c25c59f5383fc633fe" title="Adds an element at back of array.">push_back()</a>. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">element,:</td><td>Element to be inserted </td></tr>
    <tr><td class="paramname">index,:</td><td>Where position to insert the new element. </td></tr>
  </table>
  </dd>
</dl>

<p>Definition at line <a class="el" href="irr_array_8h_source.html#l00135">135</a> of file <a class="el" href="irr_array_8h_source.html">irrArray.h</a>.</p>

<p>Referenced by <a class="el" href="irr_array_8h_source.html#l00112">irr::core::array&lt; IMesh * &gt;::push_back()</a>, and <a class="el" href="irr_array_8h_source.html#l00123">irr::core::array&lt; IMesh * &gt;::push_front()</a>.</p>

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<a class="anchor" id="ac4a756f807ae06a74cc71cfd05dc22de"></a><!-- doxytag: member="irr::core::array::linear_reverse_search" ref="ac4a756f807ae06a74cc71cfd05dc22de" args="(const T &amp;element) const " -->
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          <td>(</td>
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          <td class="paramname"><em>element</em></td><td>)</td>
          <td> const<code> [inline]</code></td>
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<p>Finds an element in linear time, which is very slow. </p>
<p>Use binary_search for faster finding. Only works if ==operator is implemented. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">element,:</td><td>Element to search for. </td></tr>
  </table>
  </dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>Position of the searched element if it was found, otherwise -1 is returned. </dd></dl>

<p>Definition at line <a class="el" href="irr_array_8h_source.html#l00522">522</a> of file <a class="el" href="irr_array_8h_source.html">irrArray.h</a>.</p>

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          <td>(</td>
          <td class="paramtype">const T &amp;&#160;</td>
          <td class="paramname"><em>element</em></td><td>)</td>
          <td> const<code> [inline]</code></td>
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<p>Finds an element in linear time, which is very slow. </p>
<p>Use binary_search for faster finding. Only works if ==operator is implemented. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">element</td><td>Element to search for. </td></tr>
  </table>
  </dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>Position of the searched element if it was found, otherwise -1 is returned. </dd></dl>

<p>Definition at line <a class="el" href="irr_array_8h_source.html#l00506">506</a> of file <a class="el" href="irr_array_8h_source.html">irrArray.h</a>.</p>

<p>Referenced by <a class="el" href="irr_array_8h_source.html#l00422">irr::core::array&lt; IMesh * &gt;::binary_search()</a>, <a class="el" href="_i_animated_mesh_m_d3_8h_source.html#l00213">irr::scene::SMD3QuaternionTagList::get()</a>, and <a class="el" href="_i_q3_shader_8h_source.html#l00596">irr::scene::quake3::SVarGroup::get()</a>.</p>

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          <td>(</td>
          <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1array.html">array</a>&lt; T, TAlloc &gt; &amp;&#160;</td>
          <td class="paramname"><em>other</em></td><td>)</td>
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<p>Inequality operator. </p>

<p>Definition at line <a class="el" href="irr_array_8h_source.html#l00308">308</a> of file <a class="el" href="irr_array_8h_source.html">irrArray.h</a>.</p>

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          <td>(</td>
          <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1array.html">array</a>&lt; T, TAlloc &gt; &amp;&#160;</td>
          <td class="paramname"><em>other</em></td><td>)</td>
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<p>Assignment operator. </p>

<p>Definition at line <a class="el" href="irr_array_8h_source.html#l00267">267</a> of file <a class="el" href="irr_array_8h_source.html">irrArray.h</a>.</p>

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          <td>(</td>
          <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1array.html">array</a>&lt; T, TAlloc &gt; &amp;&#160;</td>
          <td class="paramname"><em>other</em></td><td>)</td>
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<p>Equality operator. </p>

<p>Definition at line <a class="el" href="irr_array_8h_source.html#l00295">295</a> of file <a class="el" href="irr_array_8h_source.html">irrArray.h</a>.</p>

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          <td>(</td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a>&#160;</td>
          <td class="paramname"><em>index</em></td><td>)</td>
          <td><code> [inline]</code></td>
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<p>Direct access operator. </p>

<p>Definition at line <a class="el" href="irr_array_8h_source.html#l00315">315</a> of file <a class="el" href="irr_array_8h_source.html">irrArray.h</a>.</p>

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          <td>(</td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a>&#160;</td>
          <td class="paramname"><em>index</em></td><td>)</td>
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<p>Direct const access operator. </p>

<p>Definition at line <a class="el" href="irr_array_8h_source.html#l00324">324</a> of file <a class="el" href="irr_array_8h_source.html">irrArray.h</a>.</p>

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<a class="anchor" id="a7b29797486e1c2ab3e7821082dab998c"></a><!-- doxytag: member="irr::core::array::pointer" ref="a7b29797486e1c2ab3e7821082dab998c" args="()" -->
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          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td><code> [inline]</code></td>
        </tr>
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<p>Gets a pointer to the array. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd>Pointer to the array. </dd></dl>

<p>Definition at line <a class="el" href="irr_array_8h_source.html#l00352">352</a> of file <a class="el" href="irr_array_8h_source.html">irrArray.h</a>.</p>

<p>Referenced by <a class="el" href="_s_shared_mesh_buffer_8h_source.html#l00080">irr::scene::SSharedMeshBuffer::getIndices()</a>, <a class="el" href="_c_mesh_buffer_8h_source.html#l00085">irr::scene::CMeshBuffer&lt; T &gt;::getIndices()</a>, <a class="el" href="_s_skin_mesh_buffer_8h_source.html#l00114">irr::scene::SSkinMeshBuffer::getIndices()</a>, <a class="el" href="_c_mesh_buffer_8h_source.html#l00055">irr::scene::CMeshBuffer&lt; T &gt;::getVertices()</a>, <a class="el" href="_s_shared_mesh_buffer_8h_source.html#l00056">irr::scene::SSharedMeshBuffer::getVertices()</a>, and <a class="el" href="_s_skin_mesh_buffer_8h_source.html#l00073">irr::scene::SSkinMeshBuffer::getVertices()</a>.</p>

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<a class="anchor" id="ad2c9dff8592b95c25c59f5383fc633fe"></a><!-- doxytag: member="irr::core::array::push_back" ref="ad2c9dff8592b95c25c59f5383fc633fe" args="(const T &amp;element)" -->
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          <td class="paramtype">const T &amp;&#160;</td>
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<p>Adds an element at back of array. </p>
<p>If the array is too small to add this new element it is made bigger. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">element,:</td><td>Element to add at the back of the array. </td></tr>
  </table>
  </dd>
</dl>

<p>Definition at line <a class="el" href="irr_array_8h_source.html#l00112">112</a> of file <a class="el" href="irr_array_8h_source.html">irrArray.h</a>.</p>

<p>Referenced by <a class="el" href="_s_animated_mesh_8h_source.html#l00078">irr::scene::SAnimatedMesh::addMesh()</a>, <a class="el" href="_s_mesh_8h_source.html#l00098">irr::scene::SMesh::addMeshBuffer()</a>, <a class="el" href="_c_mesh_buffer_8h_source.html#l00180">irr::scene::CMeshBuffer&lt; T &gt;::append()</a>, <a class="el" href="_s_skin_mesh_buffer_8h_source.html#l00193">irr::scene::SSkinMeshBuffer::convertTo2TCoords()</a>, <a class="el" href="_s_skin_mesh_buffer_8h_source.html#l00212">irr::scene::SSkinMeshBuffer::convertToTangents()</a>, <a class="el" href="_i_q3_shader_8h_source.html#l00130">irr::scene::quake3::getAsStringList()</a>, <a class="el" href="_i_q3_shader_8h_source.html#l00770">irr::scene::quake3::getTextures()</a>, <a class="el" href="_i_animated_mesh_m_d3_8h_source.html#l00248">irr::scene::SMD3QuaternionTagList::push_back()</a>, <a class="el" href="_i_q3_shader_8h_source.html#l00607">irr::scene::quake3::SVarGroup::set()</a>, <a class="el" href="_i_animated_mesh_m_d3_8h_source.html#l00227">irr::scene::SMD3QuaternionTagList::set_used()</a>, and <a class="el" href="irr_string_8h_source.html#l01298">irr::core::string&lt; fschar_t &gt;::split()</a>.</p>

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<p>Adds an element at the front of the array. </p>
<p>If the array is to small to add this new element, the array is made bigger. Please note that this is slow, because the whole array needs to be copied for this. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">element</td><td>Element to add at the back of the array. </td></tr>
  </table>
  </dd>
</dl>

<p>Definition at line <a class="el" href="irr_array_8h_source.html#l00123">123</a> of file <a class="el" href="irr_array_8h_source.html">irrArray.h</a>.</p>

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          <td>(</td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a>&#160;</td>
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<p>Reallocates the array, make it bigger or smaller. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">new_size</td><td>New size of array. </td></tr>
    <tr><td class="paramname">canShrink</td><td>Specifies whether the array is reallocated even if enough space is available. Setting this flag to false can speed up array usage, but may use more memory than required by the data. </td></tr>
  </table>
  </dd>
</dl>

<p>Definition at line <a class="el" href="irr_array_8h_source.html#l00067">67</a> of file <a class="el" href="irr_array_8h_source.html">irrArray.h</a>.</p>

<p>Referenced by <a class="el" href="_c_mesh_buffer_8h_source.html#l00180">irr::scene::CMeshBuffer&lt; T &gt;::append()</a>, <a class="el" href="irr_array_8h_source.html#l00037">irr::core::array&lt; IMesh * &gt;::array()</a>, <a class="el" href="irr_array_8h_source.html#l00135">irr::core::array&lt; IMesh * &gt;::insert()</a>, and <a class="el" href="irr_array_8h_source.html#l00257">irr::core::array&lt; IMesh * &gt;::set_used()</a>.</p>

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<p>Sets if the array should delete the memory it uses upon destruction. </p>
<p>Also clear and set_pointer will only delete the (original) memory area if this flag is set to true, which is also the default. The methods reallocate, set_used, push_back, push_front, insert, and erase will still try to deallocate the original memory, which might cause troubles depending on the intended use of the memory area. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">f</td><td>If true, the array frees the allocated memory in its destructor, otherwise not. The default is true. </td></tr>
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  </dd>
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<p>Definition at line <a class="el" href="irr_array_8h_source.html#l00247">247</a> of file <a class="el" href="irr_array_8h_source.html">irrArray.h</a>.</p>

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<a class="anchor" id="a75df5c46b08225d1ebe3c1381d85d9ff"></a><!-- doxytag: member="irr::core::array::set_pointer" ref="a75df5c46b08225d1ebe3c1381d85d9ff" args="(T *newPointer, u32 size, bool _is_sorted=false, bool _free_when_destroyed=true)" -->
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template&lt;class T, typename TAlloc = irrAllocator&lt;T&gt;&gt; </div>
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          <td>(</td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a>&#160;</td>
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        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">bool&#160;</td>
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          <td class="paramkey"></td>
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<p>Sets pointer to new array, using this as new workspace. </p>
<p>Make sure that set_free_when_destroyed is used properly. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">newPointer,:</td><td>Pointer to new array of elements. </td></tr>
    <tr><td class="paramname">size,:</td><td>Size of the new array. </td></tr>
    <tr><td class="paramname">_is_sorted</td><td>Flag which tells whether the new array is already sorted. </td></tr>
    <tr><td class="paramname">_free_when_destroyed</td><td>Sets whether the new memory area shall be freed by the array upon destruction, or if this will be up to the user application. </td></tr>
  </table>
  </dd>
</dl>

<p>Definition at line <a class="el" href="irr_array_8h_source.html#l00228">228</a> of file <a class="el" href="irr_array_8h_source.html">irrArray.h</a>.</p>

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<a class="anchor" id="ab73d5838db931996f66f9efcc7127b49"></a><!-- doxytag: member="irr::core::array::set_sorted" ref="ab73d5838db931996f66f9efcc7127b49" args="(bool _is_sorted)" -->
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template&lt;class T, typename TAlloc = irrAllocator&lt;T&gt;&gt; </div>
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          <td class="memname">void <a class="el" href="classirr_1_1core_1_1array.html">irr::core::array</a>&lt; T, TAlloc &gt;::set_sorted </td>
          <td>(</td>
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          <td><code> [inline]</code></td>
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<p>Sets if the array is sorted. </p>

<p>Definition at line <a class="el" href="irr_array_8h_source.html#l00584">584</a> of file <a class="el" href="irr_array_8h_source.html">irrArray.h</a>.</p>

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<a class="anchor" id="a64d70ab89f03e2ec4deae3b6c0161305"></a><!-- doxytag: member="irr::core::array::set_used" ref="a64d70ab89f03e2ec4deae3b6c0161305" args="(u32 usedNow)" -->
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template&lt;class T, typename TAlloc = irrAllocator&lt;T&gt;&gt; </div>
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        <tr>
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          <td>(</td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a>&#160;</td>
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<div class="memdoc">

<p>Sets the size of the array and allocates new elements if necessary. </p>
<p>Please note: This is only secure when using it with simple types, because no default constructor will be called for the added elements. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">usedNow</td><td>Amount of elements now used. </td></tr>
  </table>
  </dd>
</dl>

<p>Definition at line <a class="el" href="irr_array_8h_source.html#l00257">257</a> of file <a class="el" href="irr_array_8h_source.html">irrArray.h</a>.</p>

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<a class="anchor" id="a7aef3e5dbf91f8d1e8f365039e2497ae"></a><!-- doxytag: member="irr::core::array::setAllocStrategy" ref="a7aef3e5dbf91f8d1e8f365039e2497ae" args="(eAllocStrategy newStrategy=ALLOC_STRATEGY_DOUBLE)" -->
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template&lt;class T, typename TAlloc = irrAllocator&lt;T&gt;&gt; </div>
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          <td>(</td>
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<div class="memdoc">

<p>set a new allocation strategy </p>
<p>if the maximum size of the array is unknown, you can define how big the allocation should happen. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">newStrategy</td><td>New strategy to apply to this array. </td></tr>
  </table>
  </dd>
</dl>

<p>Definition at line <a class="el" href="irr_array_8h_source.html#l00103">103</a> of file <a class="el" href="irr_array_8h_source.html">irrArray.h</a>.</p>

<p>Referenced by <a class="el" href="_i_animated_mesh_m_d3_8h_source.html#l00200">irr::scene::SMD3QuaternionTagList::SMD3QuaternionTagList()</a>, <a class="el" href="_i_q3_shader_8h_source.html#l00577">irr::scene::quake3::SVarGroup::SVarGroup()</a>, and <a class="el" href="_i_q3_shader_8h_source.html#l00627">irr::scene::quake3::SVarGroupList::SVarGroupList()</a>.</p>

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<a class="anchor" id="abc592bab637d54799b6c86d6d0e8adf8"></a><!-- doxytag: member="irr::core::array::size" ref="abc592bab637d54799b6c86d6d0e8adf8" args="() const " -->
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template&lt;class T, typename TAlloc = irrAllocator&lt;T&gt;&gt; </div>
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          <td class="memname"><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> <a class="el" href="classirr_1_1core_1_1array.html">irr::core::array</a>&lt; T, TAlloc &gt;::size </td>
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<p>Get number of occupied elements of the array. </p>
<dl class="return"><dt><b>Returns:</b></dt><dd>Size of elements in the array which are actually occupied. </dd></dl>

<p>Definition at line <a class="el" href="irr_array_8h_source.html#l00368">368</a> of file <a class="el" href="irr_array_8h_source.html">irrArray.h</a>.</p>

<p>Referenced by <a class="el" href="_s_mesh_8h_source.html#l00037">irr::scene::SMesh::clear()</a>, <a class="el" href="_s_skin_mesh_buffer_8h_source.html#l00193">irr::scene::SSkinMeshBuffer::convertTo2TCoords()</a>, <a class="el" href="_s_skin_mesh_buffer_8h_source.html#l00212">irr::scene::SSkinMeshBuffer::convertToTangents()</a>, <a class="el" href="_i_q3_shader_8h_source.html#l00739">irr::scene::quake3::dumpShader()</a>, <a class="el" href="_i_q3_shader_8h_source.html#l00695">irr::scene::quake3::dumpVarGroup()</a>, <a class="el" href="_i_q3_shader_8h_source.html#l00130">irr::scene::quake3::getAsStringList()</a>, <a class="el" href="_s_animated_mesh_8h_source.html#l00041">irr::scene::SAnimatedMesh::getFrameCount()</a>, <a class="el" href="_i_q3_shader_8h_source.html#l00670">irr::scene::quake3::IShader::getGroup()</a>, <a class="el" href="_i_q3_shader_8h_source.html#l00663">irr::scene::quake3::IShader::getGroupSize()</a>, <a class="el" href="_s_shared_mesh_buffer_8h_source.html#l00086">irr::scene::SSharedMeshBuffer::getIndexCount()</a>, <a class="el" href="_c_mesh_buffer_8h_source.html#l00093">irr::scene::CMeshBuffer&lt; T &gt;::getIndexCount()</a>, <a class="el" href="_s_skin_mesh_buffer_8h_source.html#l00120">irr::scene::SSkinMeshBuffer::getIndexCount()</a>, <a class="el" href="_s_mesh_8h_source.html#l00060">irr::scene::SMesh::getMeshBuffer()</a>, <a class="el" href="_s_mesh_8h_source.html#l00047">irr::scene::SMesh::getMeshBufferCount()</a>, <a class="el" href="_i_q3_shader_8h_source.html#l00770">irr::scene::quake3::getTextures()</a>, <a class="el" href="_c_mesh_buffer_8h_source.html#l00063">irr::scene::CMeshBuffer&lt; T &gt;::getVertexCount()</a>, <a class="el" href="_s_shared_mesh_buffer_8h_source.html#l00065">irr::scene::SSharedMeshBuffer::getVertexCount()</a>, <a class="el" href="_s_skin_mesh_buffer_8h_source.html#l00087">irr::scene::SSkinMeshBuffer::getVertexCount()</a>, <a class="el" href="_i_q3_shader_8h_source.html#l00580">irr::scene::quake3::SVarGroup::isDefined()</a>, <a class="el" href="_s_mesh_8h_source.html#l00084">irr::scene::SMesh::recalculateBoundingBox()</a>, <a class="el" href="_s_animated_mesh_8h_source.html#l00101">irr::scene::SAnimatedMesh::recalculateBoundingBox()</a>, <a class="el" href="_s_shared_mesh_buffer_8h_source.html#l00116">irr::scene::SSharedMeshBuffer::recalculateBoundingBox()</a>, <a class="el" href="_c_mesh_buffer_8h_source.html#l00118">irr::scene::CMeshBuffer&lt; T &gt;::recalculateBoundingBox()</a>, <a class="el" href="_s_skin_mesh_buffer_8h_source.html#l00138">irr::scene::SSkinMeshBuffer::recalculateBoundingBox()</a>, <a class="el" href="irr_array_8h_source.html#l00228">irr::core::array&lt; IMesh * &gt;::set_pointer()</a>, <a class="el" href="_s_mesh_8h_source.html#l00122">irr::scene::SMesh::setDirty()</a>, <a class="el" href="_s_animated_mesh_8h_source.html#l00165">irr::scene::SAnimatedMesh::setDirty()</a>, <a class="el" href="_s_mesh_8h_source.html#l00115">irr::scene::SMesh::setHardwareMappingHint()</a>, <a class="el" href="_s_animated_mesh_8h_source.html#l00158">irr::scene::SAnimatedMesh::setHardwareMappingHint()</a>, <a class="el" href="_s_mesh_8h_source.html#l00108">irr::scene::SMesh::setMaterialFlag()</a>, <a class="el" href="_s_animated_mesh_8h_source.html#l00151">irr::scene::SAnimatedMesh::setMaterialFlag()</a>, <a class="el" href="_i_animated_mesh_m_d3_8h_source.html#l00222">irr::scene::SMD3QuaternionTagList::size()</a>, <a class="el" href="_s_animated_mesh_8h_source.html#l00032">irr::scene::SAnimatedMesh::~SAnimatedMesh()</a>, <a class="el" href="_i_animated_mesh_m_d3_8h_source.html#l00272">irr::scene::SMD3Mesh::~SMD3Mesh()</a>, and <a class="el" href="_s_mesh_8h_source.html#l00029">irr::scene::SMesh::~SMesh()</a>.</p>

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<a class="anchor" id="a870e52dd57dd67a9d59e5ca5f82bca94"></a><!-- doxytag: member="irr::core::array::sort" ref="a870e52dd57dd67a9d59e5ca5f82bca94" args="()" -->
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template&lt;class T, typename TAlloc = irrAllocator&lt;T&gt;&gt; </div>
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          <td class="memname">void <a class="el" href="classirr_1_1core_1_1array.html">irr::core::array</a>&lt; T, TAlloc &gt;::sort </td>
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<p>Sorts the array using heapsort. </p>
<p>There is no additional memory waste and the algorithm performs O(n*log n) in worst case. </p>

<p>Definition at line <a class="el" href="irr_array_8h_source.html#l00394">394</a> of file <a class="el" href="irr_array_8h_source.html">irrArray.h</a>.</p>

<p>Referenced by <a class="el" href="irr_array_8h_source.html#l00409">irr::core::array&lt; IMesh * &gt;::binary_search()</a>, and <a class="el" href="irr_array_8h_source.html#l00475">irr::core::array&lt; IMesh * &gt;::binary_search_multi()</a>.</p>

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<a class="anchor" id="a8857046f500a2990fc9930b204a3dbad"></a><!-- doxytag: member="irr::core::array::swap" ref="a8857046f500a2990fc9930b204a3dbad" args="(array&lt; T, TAlloc &gt; &amp;other)" -->
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template&lt;class T, typename TAlloc = irrAllocator&lt;T&gt;&gt; </div>
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<p>Swap the content of this array container with the content of another array. </p>
<p>Afterwards this object will contain the content of the other object and the other object will contain the content of this object. </p>
<dl><dt><b>Parameters:</b></dt><dd>
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    <tr><td class="paramname">other</td><td>Swap content with this object </td></tr>
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  </dd>
</dl>

<p>Definition at line <a class="el" href="irr_array_8h_source.html#l00594">594</a> of file <a class="el" href="irr_array_8h_source.html">irrArray.h</a>.</p>

<p>Referenced by <a class="el" href="irr_array_8h_source.html#l00594">irr::core::array&lt; IMesh * &gt;::swap()</a>.</p>

</div>
</div>
<hr/>The documentation for this class was generated from the following file:<ul>
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