<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> <title>Irrlicht 3D Engine: irr::scene::ICollisionCallback Class Reference</title> <link href="tabs.css" rel="stylesheet" type="text/css"/> <link href="doxygen.css" rel="stylesheet" type="text/css" /> <link href="navtree.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript" src="resize.js"></script> <script type="text/javascript" src="navtree.js"></script> <script type="text/javascript"> $(document).ready(initResizable); </script> <link href="search/search.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="search/search.js"></script> <script type="text/javascript"> $(document).ready(function() { searchBox.OnSelectItem(0); }); </script> </head> <body> <div id="top"><!-- do not remove this div! --> <div id="titlearea"> <table cellspacing="0" cellpadding="0"> <tbody> <tr style="height: 56px;"> <td id="projectlogo"><img alt="Logo" src="irrlichtlogo.png"/></td> <td style="padding-left: 0.5em;"> <div id="projectname">Irrlicht 3D Engine </div> </td> <td> <div id="MSearchBox" class="MSearchBoxInactive"> <span class="left"> <img id="MSearchSelect" src="search/mag_sel.png" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return searchBox.OnSearchSelectHide()" alt=""/> <input type="text" id="MSearchField" value="Search" accesskey="S" onfocus="searchBox.OnSearchFieldFocus(true)" onblur="searchBox.OnSearchFieldFocus(false)" onkeyup="searchBox.OnSearchFieldChange(event)"/> </span><span class="right"> <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a> </span> </div> </td> </tr> </tbody> </table> </div> <!-- Generated by Doxygen 1.7.5.1 --> <script type="text/javascript"> var searchBox = new SearchBox("searchBox", "search",false,'Search'); </script> <script type="text/javascript" src="dynsections.js"></script> </div> <div id="side-nav" class="ui-resizable side-nav-resizable"> <div id="nav-tree"> <div id="nav-tree-contents"> </div> </div> <div id="splitbar" style="-moz-user-select:none;" class="ui-resizable-handle"> </div> </div> <script type="text/javascript"> initNavTree('classirr_1_1scene_1_1_i_collision_callback.html',''); </script> <div id="doc-content"> <div class="header"> <div class="summary"> <a href="#pub-methods">Public Member Functions</a> </div> <div class="headertitle"> <div class="title">irr::scene::ICollisionCallback Class Reference</div> </div> </div> <div class="contents"> <!-- doxytag: class="irr::scene::ICollisionCallback" --><!-- doxytag: inherits="irr::IReferenceCounted" --> <p>Callback interface for catching events of collisions. <a href="classirr_1_1scene_1_1_i_collision_callback.html#details">More...</a></p> <p><code>#include <<a class="el" href="_i_scene_node_animator_collision_response_8h_source.html">ISceneNodeAnimatorCollisionResponse.h</a>></code></p> <div id="dynsection-0" onclick="return toggleVisibility(this)" class="dynheader closed" style="cursor:pointer;"> <img id="dynsection-0-trigger" src="closed.png" alt="+"/> Inheritance diagram for irr::scene::ICollisionCallback:</div> <div id="dynsection-0-summary" class="dynsummary" style="display:block;"> </div> <div id="dynsection-0-content" class="dyncontent" style="display:none;"> <div class="center"> <img src="classirr_1_1scene_1_1_i_collision_callback.png" usemap="#irr::scene::ICollisionCallback_map" alt=""/> <map id="irr::scene::ICollisionCallback_map" name="irr::scene::ICollisionCallback_map"> <area href="classirr_1_1_i_reference_counted.html" title="Base class of most objects of the Irrlicht Engine." alt="irr::IReferenceCounted" shape="rect" coords="0,0,171,24"/> </map> </div></div> <p><a href="classirr_1_1scene_1_1_i_collision_callback-members.html">List of all members.</a></p> <h2><a name="pub-methods"></a> Public Member Functions</h2> <ul> <li>virtual bool <a class="el" href="classirr_1_1scene_1_1_i_collision_callback.html#a35791df17defc6fd301dccef1cae596a">onCollision</a> (const <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html">ISceneNodeAnimatorCollisionResponse</a> &animator)=0 <dl class="el"><dd class="mdescRight">Will be called when a collision occurrs. <a href="#a35791df17defc6fd301dccef1cae596a"></a><br/></dl></ul> <hr/><a name="details" id="details"></a><h2>Detailed Description</h2> <div class="textblock"><p>Callback interface for catching events of collisions. </p> <p>Implement this interface and use <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html#a2b97f977b446200c5dd22230aec5d275" title="Sets a callback interface which will be called if a collision occurs.">ISceneNodeAnimatorCollisionResponse::setCollisionCallback</a> to be able to be notified if a collision has occurred. </p> <p>Definition at line <a class="el" href="_i_scene_node_animator_collision_response_8h_source.html#l00022">22</a> of file <a class="el" href="_i_scene_node_animator_collision_response_8h_source.html">ISceneNodeAnimatorCollisionResponse.h</a>.</p> </div><hr/><h2>Member Function Documentation</h2> <a class="anchor" id="a35791df17defc6fd301dccef1cae596a"></a><!-- doxytag: member="irr::scene::ICollisionCallback::onCollision" ref="a35791df17defc6fd301dccef1cae596a" args="(const ISceneNodeAnimatorCollisionResponse &animator)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual bool irr::scene::ICollisionCallback::onCollision </td> <td>(</td> <td class="paramtype">const <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html">ISceneNodeAnimatorCollisionResponse</a> & </td> <td class="paramname"><em>animator</em></td><td>)</td> <td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Will be called when a collision occurrs. </p> <p>See <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_collision_response.html#a2b97f977b446200c5dd22230aec5d275" title="Sets a callback interface which will be called if a collision occurs.">ISceneNodeAnimatorCollisionResponse::setCollisionCallback</a> for more information. </p> <dl><dt><b>Parameters:</b></dt><dd> <table class="params"> <tr><td class="paramname">animator,:</td><td>Collision response animator in which the collision occurred. You can call this animator's methods to find the node, collisionPoint and/or collision triangle. </td></tr> </table> </dd> </dl> <dl><dt><b>Return values:</b></dt><dd> <table class="retval"> <tr><td class="paramname">true</td><td>if the collision was handled in the animator. The animator's target node will *not* be stopped at the collision point, but will instead move fully to the location that triggered the collision check. </td></tr> <tr><td class="paramname">false</td><td>if the collision was not handled in the animator. The animator's target node will be moved to the collision position. </td></tr> </table> </dd> </dl> </div> </div> <hr/>The documentation for this class was generated from the following file:<ul> <li><a class="el" href="_i_scene_node_animator_collision_response_8h_source.html">ISceneNodeAnimatorCollisionResponse.h</a></li> </ul> </div> </div> <div id="nav-path" class="navpath"> <ul> <li class="navelem"><a class="el" href="namespaceirr.html">irr</a> </li> <li class="navelem"><a class="el" href="namespaceirr_1_1scene.html">scene</a> </li> <li class="navelem"><a class="el" href="classirr_1_1scene_1_1_i_collision_callback.html">ICollisionCallback</a> </li> <!-- window showing the filter options --> <div id="MSearchSelectWindow" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return searchBox.OnSearchSelectHide()" onkeydown="return searchBox.OnSearchSelectKey(event)"> <a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark"> </span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark"> </span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark"> </span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark"> </span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark"> </span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark"> </span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark"> </span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark"> </span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(9)"><span class="SelectionMark"> </span>Friends</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(10)"><span class="SelectionMark"> </span>Defines</a></div> <!-- iframe showing the search results (closed by default) --> <div id="MSearchResultsWindow"> <iframe src="javascript:void(0)" frameborder="0" name="MSearchResults" id="MSearchResults"> </iframe> </div> <li class="footer"> <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht Engine</a> Documentation © 2003-2012 by Nikolaus Gebhardt. 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