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<script type="text/javascript"> var searchBox = new SearchBox("searchBox", "search",false,'Search'); </script> <script type="text/javascript" src="dynsections.js"></script> </div> <div id="side-nav" class="ui-resizable side-nav-resizable"> <div id="nav-tree"> <div id="nav-tree-contents"> </div> </div> <div id="splitbar" style="-moz-user-select:none;" class="ui-resizable-handle"> </div> </div> <script type="text/javascript"> initNavTree('classirr_1_1scene_1_1_i_mesh_loader.html',''); </script> <div id="doc-content"> <div class="header"> <div class="summary"> <a href="#pub-methods">Public Member Functions</a> </div> <div class="headertitle"> <div class="title">irr::scene::IMeshLoader Class Reference</div> </div> </div> <div class="contents"> <!-- doxytag: class="irr::scene::IMeshLoader" --><!-- doxytag: inherits="irr::IReferenceCounted" --> <p>Class which is able to load an animated mesh from a file. <a href="classirr_1_1scene_1_1_i_mesh_loader.html#details">More...</a></p> <p><code>#include <<a class="el" href="_i_mesh_loader_8h_source.html">IMeshLoader.h</a>></code></p> <div id="dynsection-0" onclick="return toggleVisibility(this)" class="dynheader closed" style="cursor:pointer;"> <img id="dynsection-0-trigger" src="closed.png" alt="+"/> Inheritance diagram for irr::scene::IMeshLoader:</div> <div id="dynsection-0-summary" class="dynsummary" style="display:block;"> </div> <div id="dynsection-0-content" class="dyncontent" style="display:none;"> <div class="center"> <img src="classirr_1_1scene_1_1_i_mesh_loader.png" usemap="#irr::scene::IMeshLoader_map" alt=""/> <map id="irr::scene::IMeshLoader_map" name="irr::scene::IMeshLoader_map"> <area href="classirr_1_1_i_reference_counted.html" title="Base class of most objects of the Irrlicht Engine." alt="irr::IReferenceCounted" shape="rect" coords="0,0,145,24"/> </map> </div></div> <p><a href="classirr_1_1scene_1_1_i_mesh_loader-members.html">List of all members.</a></p> <h2><a name="pub-methods"></a> Public Member Functions</h2> <ul> <li>virtual <a class="el" href="classirr_1_1scene_1_1_i_mesh_loader.html#ad20920b323a9902d50e8d09211730d4d">~IMeshLoader</a> () <dl class="el"><dd class="mdescRight">Destructor. <a href="#ad20920b323a9902d50e8d09211730d4d"></a><br/></dl><li>virtual <a class="el" href="classirr_1_1scene_1_1_i_animated_mesh.html">IAnimatedMesh</a> * <a class="el" href="classirr_1_1scene_1_1_i_mesh_loader.html#ad09c19dd8c8608f0e49c40102e2aaee1">createMesh</a> (<a class="el" href="classirr_1_1io_1_1_i_read_file.html">io::IReadFile</a> *file)=0 <dl class="el"><dd class="mdescRight">Creates/loads an animated mesh from the file. <a href="#ad09c19dd8c8608f0e49c40102e2aaee1"></a><br/></dl><li>virtual bool <a class="el" href="classirr_1_1scene_1_1_i_mesh_loader.html#a64bd3f1f17b4ff1f0f4f929c850614f3">isALoadableFileExtension</a> (const <a class="el" href="namespaceirr_1_1io.html#ab1bdc45edb3f94d8319c02bc0f840ee1">io::path</a> &filename) const =0 <dl class="el"><dd class="mdescRight">Returns true if the file might be loaded by this class. <a href="#a64bd3f1f17b4ff1f0f4f929c850614f3"></a><br/></dl></ul> <hr/><a name="details" id="details"></a><h2>Detailed Description</h2> <div class="textblock"><p>Class which is able to load an animated mesh from a file. </p> <p>If you want Irrlicht be able to load meshes of currently unsupported file formats (e.g. .cob), then implement this and add your new Meshloader with <a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a808972cc001db86c0576c38b3b3fbbf7" title="Adds an external mesh loader for extending the engine with new file formats.">ISceneManager::addExternalMeshLoader()</a> to the engine. </p> <p>Definition at line <a class="el" href="_i_mesh_loader_8h_source.html#l00026">26</a> of file <a class="el" href="_i_mesh_loader_8h_source.html">IMeshLoader.h</a>.</p> </div><hr/><h2>Constructor & Destructor Documentation</h2> <a class="anchor" id="ad20920b323a9902d50e8d09211730d4d"></a><!-- doxytag: member="irr::scene::IMeshLoader::~IMeshLoader" ref="ad20920b323a9902d50e8d09211730d4d" args="()" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual irr::scene::IMeshLoader::~IMeshLoader </td> <td>(</td> <td class="paramname"></td><td>)</td> <td><code> [inline, virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Destructor. </p> <p>Definition at line <a class="el" href="_i_mesh_loader_8h_source.html#l00031">31</a> of file <a class="el" href="_i_mesh_loader_8h_source.html">IMeshLoader.h</a>.</p> </div> </div> <hr/><h2>Member Function Documentation</h2> <a class="anchor" id="ad09c19dd8c8608f0e49c40102e2aaee1"></a><!-- doxytag: member="irr::scene::IMeshLoader::createMesh" ref="ad09c19dd8c8608f0e49c40102e2aaee1" args="(io::IReadFile *file)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="classirr_1_1scene_1_1_i_animated_mesh.html">IAnimatedMesh</a>* irr::scene::IMeshLoader::createMesh </td> <td>(</td> <td class="paramtype"><a class="el" href="classirr_1_1io_1_1_i_read_file.html">io::IReadFile</a> * </td> <td class="paramname"><em>file</em></td><td>)</td> <td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Creates/loads an animated mesh from the file. </p> <dl><dt><b>Parameters:</b></dt><dd> <table class="params"> <tr><td class="paramname">file</td><td>File handler to load the file from. </td></tr> </table> </dd> </dl> <dl class="return"><dt><b>Returns:</b></dt><dd>Pointer to the created mesh. Returns 0 if loading failed. If you no longer need the mesh, you should call <a class="el" href="classirr_1_1_i_reference_counted.html#afb169a857e0d2cdb96b8821cb9bff17a" title="Drops the object. Decrements the reference counter by one.">IAnimatedMesh::drop()</a>. See <a class="el" href="classirr_1_1_i_reference_counted.html#afb169a857e0d2cdb96b8821cb9bff17a" title="Drops the object. Decrements the reference counter by one.">IReferenceCounted::drop()</a> for more information. </dd></dl> </div> </div> <a class="anchor" id="a64bd3f1f17b4ff1f0f4f929c850614f3"></a><!-- doxytag: member="irr::scene::IMeshLoader::isALoadableFileExtension" ref="a64bd3f1f17b4ff1f0f4f929c850614f3" args="(const io::path &filename) const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual bool irr::scene::IMeshLoader::isALoadableFileExtension </td> <td>(</td> <td class="paramtype">const <a class="el" href="namespaceirr_1_1io.html#ab1bdc45edb3f94d8319c02bc0f840ee1">io::path</a> & </td> <td class="paramname"><em>filename</em></td><td>)</td> <td> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Returns true if the file might be loaded by this class. </p> <p>This decision should be based on the file extension (e.g. ".cob") only. </p> <dl><dt><b>Parameters:</b></dt><dd> <table class="params"> <tr><td class="paramname">filename</td><td>Name of the file to test. </td></tr> </table> </dd> </dl> <dl class="return"><dt><b>Returns:</b></dt><dd>True if the file might be loaded by this class. </dd></dl> </div> </div> <hr/>The documentation for this class was generated from the following file:<ul> <li><a class="el" href="_i_mesh_loader_8h_source.html">IMeshLoader.h</a></li> </ul> </div> </div> <div id="nav-path" class="navpath"> <ul> <li class="navelem"><a class="el" href="namespaceirr.html">irr</a> </li> <li class="navelem"><a class="el" href="namespaceirr_1_1scene.html">scene</a> </li> <li class="navelem"><a class="el" href="classirr_1_1scene_1_1_i_mesh_loader.html">IMeshLoader</a> </li> <!-- window showing the filter options --> <div id="MSearchSelectWindow" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return searchBox.OnSearchSelectHide()" onkeydown="return searchBox.OnSearchSelectKey(event)"> <a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark"> </span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark"> </span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark"> </span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark"> </span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark"> </span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark"> </span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark"> </span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark"> </span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(9)"><span class="SelectionMark"> </span>Friends</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(10)"><span class="SelectionMark"> </span>Defines</a></div> <!-- iframe showing the search results (closed by default) --> <div id="MSearchResultsWindow"> <iframe src="javascript:void(0)" frameborder="0" name="MSearchResults" id="MSearchResults"> </iframe> </div> <li class="footer"> <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht Engine</a> Documentation © 2003-2012 by Nikolaus Gebhardt. 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