<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> <title>Irrlicht 3D Engine: irr::scene::IQ3LevelMesh Class Reference</title> <link href="tabs.css" rel="stylesheet" type="text/css"/> <link href="doxygen.css" rel="stylesheet" type="text/css" /> <link href="navtree.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript" src="resize.js"></script> <script type="text/javascript" src="navtree.js"></script> <script type="text/javascript"> $(document).ready(initResizable); </script> <link href="search/search.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="search/search.js"></script> <script type="text/javascript"> $(document).ready(function() { searchBox.OnSelectItem(0); }); </script> </head> <body> <div id="top"><!-- do not remove this div! --> <div id="titlearea"> <table cellspacing="0" cellpadding="0"> <tbody> <tr style="height: 56px;"> <td id="projectlogo"><img alt="Logo" src="irrlichtlogo.png"/></td> <td style="padding-left: 0.5em;"> <div id="projectname">Irrlicht 3D Engine </div> </td> <td> <div id="MSearchBox" class="MSearchBoxInactive"> <span class="left"> <img id="MSearchSelect" src="search/mag_sel.png" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return searchBox.OnSearchSelectHide()" alt=""/> <input type="text" id="MSearchField" value="Search" accesskey="S" onfocus="searchBox.OnSearchFieldFocus(true)" onblur="searchBox.OnSearchFieldFocus(false)" onkeyup="searchBox.OnSearchFieldChange(event)"/> </span><span class="right"> <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a> </span> </div> </td> </tr> </tbody> </table> </div> <!-- Generated by Doxygen 1.7.5.1 --> <script type="text/javascript"> var searchBox = new SearchBox("searchBox", "search",false,'Search'); </script> <script type="text/javascript" src="dynsections.js"></script> </div> <div id="side-nav" class="ui-resizable side-nav-resizable"> <div id="nav-tree"> <div id="nav-tree-contents"> </div> </div> <div id="splitbar" style="-moz-user-select:none;" class="ui-resizable-handle"> </div> </div> <script type="text/javascript"> initNavTree('classirr_1_1scene_1_1_i_q3_level_mesh.html',''); </script> <div id="doc-content"> <div class="header"> <div class="summary"> <a href="#pub-methods">Public Member Functions</a> </div> <div class="headertitle"> <div class="title">irr::scene::IQ3LevelMesh Class Reference</div> </div> </div> <div class="contents"> <!-- doxytag: class="irr::scene::IQ3LevelMesh" --><!-- doxytag: inherits="irr::scene::IAnimatedMesh" --> <p>Interface for a Mesh which can be loaded directly from a Quake3 .bsp-file. <a href="classirr_1_1scene_1_1_i_q3_level_mesh.html#details">More...</a></p> <p><code>#include <<a class="el" href="_i_q3_level_mesh_8h_source.html">IQ3LevelMesh.h</a>></code></p> <div id="dynsection-0" onclick="return toggleVisibility(this)" class="dynheader closed" style="cursor:pointer;"> <img id="dynsection-0-trigger" src="closed.png" alt="+"/> Inheritance diagram for irr::scene::IQ3LevelMesh:</div> <div id="dynsection-0-summary" class="dynsummary" style="display:block;"> </div> <div id="dynsection-0-content" class="dyncontent" style="display:none;"> <div class="center"> <img src="classirr_1_1scene_1_1_i_q3_level_mesh.png" usemap="#irr::scene::IQ3LevelMesh_map" alt=""/> <map id="irr::scene::IQ3LevelMesh_map" name="irr::scene::IQ3LevelMesh_map"> <area href="classirr_1_1scene_1_1_i_animated_mesh.html" title="Interface for an animated mesh." alt="irr::scene::IAnimatedMesh" shape="rect" coords="0,112,157,136"/> <area href="classirr_1_1scene_1_1_i_mesh.html" title="Class which holds the geometry of an object." alt="irr::scene::IMesh" shape="rect" coords="0,56,157,80"/> <area href="classirr_1_1_i_reference_counted.html" title="Base class of most objects of the Irrlicht Engine." alt="irr::IReferenceCounted" shape="rect" coords="0,0,157,24"/> </map> </div></div> <p><a href="classirr_1_1scene_1_1_i_q3_level_mesh-members.html">List of all members.</a></p> <h2><a name="pub-methods"></a> Public Member Functions</h2> <ul> <li>virtual <a class="el" href="classirr_1_1scene_1_1_i_mesh.html">IMesh</a> * <a class="el" href="classirr_1_1scene_1_1_i_q3_level_mesh.html#ad0ed15c97e55ffb02d1d48fb62a769d5">getBrushEntityMesh</a> (<a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> num) const =0 <dl class="el"><dd class="mdescRight">returns the requested brush entity <a href="#ad0ed15c97e55ffb02d1d48fb62a769d5"></a><br/></dl><li>virtual <a class="el" href="classirr_1_1scene_1_1_i_mesh.html">IMesh</a> * <a class="el" href="classirr_1_1scene_1_1_i_q3_level_mesh.html#a31276c90be36a1c7c5b8e87433dd5f63">getBrushEntityMesh</a> (<a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a93ed78aeb11a2a7e8f8ae9b99801aba7">quake3::IEntity</a> &ent) const =0 <dl class="el"><dd class="mdescRight">returns the requested brush entity <a href="#a31276c90be36a1c7c5b8e87433dd5f63"></a><br/></dl><li>virtual <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a312f35a37540d810fcb14b75fd449c9e">quake3::tQ3EntityList</a> & <a class="el" href="classirr_1_1scene_1_1_i_q3_level_mesh.html#a6e95f072e7bfe1d96a587ed3c27eedfc">getEntityList</a> ()=0 <dl class="el"><dd class="mdescRight">get's an interface to the entities <a href="#a6e95f072e7bfe1d96a587ed3c27eedfc"></a><br/></dl><li>virtual const <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">quake3::IShader</a> * <a class="el" href="classirr_1_1scene_1_1_i_q3_level_mesh.html#aa2f9609e950e32876665d7531a54a484">getShader</a> (const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> *filename, bool fileNameIsValid=true)=0 <dl class="el"><dd class="mdescRight">loads the shader definition from file <a href="#aa2f9609e950e32876665d7531a54a484"></a><br/></dl><li>virtual const <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">quake3::IShader</a> * <a class="el" href="classirr_1_1scene_1_1_i_q3_level_mesh.html#a71c4481a2c9b0a99210ed7d4b8a8fc20">getShader</a> (<a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> index) const =0 <dl class="el"><dd class="mdescRight">returns a already loaded Shader <a href="#a71c4481a2c9b0a99210ed7d4b8a8fc20"></a><br/></dl></ul> <hr/><a name="details" id="details"></a><h2>Detailed Description</h2> <div class="textblock"><p>Interface for a Mesh which can be loaded directly from a Quake3 .bsp-file. </p> <p>The Mesh tries to load all textures of the map. </p> <p>Definition at line <a class="el" href="_i_q3_level_mesh_8h_source.html#l00017">17</a> of file <a class="el" href="_i_q3_level_mesh_8h_source.html">IQ3LevelMesh.h</a>.</p> </div><hr/><h2>Member Function Documentation</h2> <a class="anchor" id="ad0ed15c97e55ffb02d1d48fb62a769d5"></a><!-- doxytag: member="irr::scene::IQ3LevelMesh::getBrushEntityMesh" ref="ad0ed15c97e55ffb02d1d48fb62a769d5" args="(s32 num) const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="classirr_1_1scene_1_1_i_mesh.html">IMesh</a>* irr::scene::IQ3LevelMesh::getBrushEntityMesh </td> <td>(</td> <td class="paramtype"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> </td> <td class="paramname"><em>num</em></td><td>)</td> <td> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p>returns the requested brush entity </p> <dl><dt><b>Parameters:</b></dt><dd> <table class="params"> <tr><td class="paramname">num</td><td>The number from the model key of the entity.</td></tr> </table> </dd> </dl> <p>Use this interface if you parse the entities yourself. </p> </div> </div> <a class="anchor" id="a31276c90be36a1c7c5b8e87433dd5f63"></a><!-- doxytag: member="irr::scene::IQ3LevelMesh::getBrushEntityMesh" ref="a31276c90be36a1c7c5b8e87433dd5f63" args="(quake3::IEntity &ent) const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="classirr_1_1scene_1_1_i_mesh.html">IMesh</a>* irr::scene::IQ3LevelMesh::getBrushEntityMesh </td> <td>(</td> <td class="paramtype"><a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a93ed78aeb11a2a7e8f8ae9b99801aba7">quake3::IEntity</a> & </td> <td class="paramname"><em>ent</em></td><td>)</td> <td> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p>returns the requested brush entity </p> </div> </div> <a class="anchor" id="a6e95f072e7bfe1d96a587ed3c27eedfc"></a><!-- doxytag: member="irr::scene::IQ3LevelMesh::getEntityList" ref="a6e95f072e7bfe1d96a587ed3c27eedfc" args="()=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="namespaceirr_1_1scene_1_1quake3.html#a312f35a37540d810fcb14b75fd449c9e">quake3::tQ3EntityList</a>& irr::scene::IQ3LevelMesh::getEntityList </td> <td>(</td> <td class="paramname"></td><td>)</td> <td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p>get's an interface to the entities </p> </div> </div> <a class="anchor" id="aa2f9609e950e32876665d7531a54a484"></a><!-- doxytag: member="irr::scene::IQ3LevelMesh::getShader" ref="aa2f9609e950e32876665d7531a54a484" args="(const c8 *filename, bool fileNameIsValid=true)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual const <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">quake3::IShader</a>* irr::scene::IQ3LevelMesh::getShader </td> <td>(</td> <td class="paramtype">const <a class="el" href="namespaceirr.html#a9395eaea339bcb546b319e9c96bf7410">c8</a> * </td> <td class="paramname"><em>filename</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">bool </td> <td class="paramname"><em>fileNameIsValid</em> = <code>true</code> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p>loads the shader definition from file </p> <dl><dt><b>Parameters:</b></dt><dd> <table class="params"> <tr><td class="paramname">filename</td><td>Name of the shaderfile, defaults to /scripts if fileNameIsValid is false. </td></tr> <tr><td class="paramname">fileNameIsValid</td><td>Specifies whether the filename is valid in the current situation. </td></tr> </table> </dd> </dl> </div> </div> <a class="anchor" id="a71c4481a2c9b0a99210ed7d4b8a8fc20"></a><!-- doxytag: member="irr::scene::IQ3LevelMesh::getShader" ref="a71c4481a2c9b0a99210ed7d4b8a8fc20" args="(u32 index) const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual const <a class="el" href="structirr_1_1scene_1_1quake3_1_1_i_shader.html">quake3::IShader</a>* irr::scene::IQ3LevelMesh::getShader </td> <td>(</td> <td class="paramtype"><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> </td> <td class="paramname"><em>index</em></td><td>)</td> <td> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p>returns a already loaded Shader </p> </div> </div> <hr/>The documentation for this class was generated from the following file:<ul> <li><a class="el" href="_i_q3_level_mesh_8h_source.html">IQ3LevelMesh.h</a></li> </ul> </div> </div> <div id="nav-path" class="navpath"> <ul> <li class="navelem"><a class="el" href="namespaceirr.html">irr</a> </li> <li class="navelem"><a class="el" href="namespaceirr_1_1scene.html">scene</a> </li> <li class="navelem"><a class="el" href="classirr_1_1scene_1_1_i_q3_level_mesh.html">IQ3LevelMesh</a> </li> <!-- window showing the filter options --> <div id="MSearchSelectWindow" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return searchBox.OnSearchSelectHide()" onkeydown="return searchBox.OnSearchSelectKey(event)"> <a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark"> </span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark"> </span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark"> </span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark"> </span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark"> </span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark"> </span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark"> </span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark"> </span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(9)"><span class="SelectionMark"> </span>Friends</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(10)"><span class="SelectionMark"> </span>Defines</a></div> <!-- iframe showing the search results (closed by default) --> <div id="MSearchResultsWindow"> <iframe src="javascript:void(0)" frameborder="0" name="MSearchResults" id="MSearchResults"> </iframe> </div> <li class="footer"> <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht Engine</a> Documentation © 2003-2012 by Nikolaus Gebhardt. Generated on Sun Nov 17 2013 20:18:47 for Irrlicht 3D Engine by <a href="http://www.doxygen.org/index.html" target="_blank">Doxygen</a> 1.7.5.1 </li> </ul> </div> </body> </html>