<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> <title>Irrlicht 3D Engine: irr::scene::ISceneNodeAnimatorCameraFPS Class Reference</title> <link href="tabs.css" rel="stylesheet" type="text/css"/> <link href="doxygen.css" rel="stylesheet" type="text/css" /> <link href="navtree.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript" src="resize.js"></script> <script type="text/javascript" src="navtree.js"></script> <script type="text/javascript"> $(document).ready(initResizable); </script> <link href="search/search.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="search/search.js"></script> <script type="text/javascript"> $(document).ready(function() { searchBox.OnSelectItem(0); }); </script> </head> <body> <div id="top"><!-- do not remove this div! --> <div id="titlearea"> <table cellspacing="0" cellpadding="0"> <tbody> <tr style="height: 56px;"> <td id="projectlogo"><img alt="Logo" src="irrlichtlogo.png"/></td> <td style="padding-left: 0.5em;"> <div id="projectname">Irrlicht 3D Engine </div> </td> <td> <div id="MSearchBox" class="MSearchBoxInactive"> <span class="left"> <img id="MSearchSelect" src="search/mag_sel.png" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return searchBox.OnSearchSelectHide()" alt=""/> <input type="text" id="MSearchField" value="Search" accesskey="S" onfocus="searchBox.OnSearchFieldFocus(true)" onblur="searchBox.OnSearchFieldFocus(false)" onkeyup="searchBox.OnSearchFieldChange(event)"/> </span><span class="right"> <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a> </span> </div> </td> </tr> </tbody> </table> </div> <!-- Generated by Doxygen 1.7.5.1 --> <script type="text/javascript"> var searchBox = new SearchBox("searchBox", "search",false,'Search'); </script> <script type="text/javascript" src="dynsections.js"></script> </div> <div id="side-nav" class="ui-resizable side-nav-resizable"> <div id="nav-tree"> <div id="nav-tree-contents"> </div> </div> <div id="splitbar" style="-moz-user-select:none;" class="ui-resizable-handle"> </div> </div> <script type="text/javascript"> initNavTree('classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html',''); </script> <div id="doc-content"> <div class="header"> <div class="summary"> <a href="#pub-methods">Public Member Functions</a> </div> <div class="headertitle"> <div class="title">irr::scene::ISceneNodeAnimatorCameraFPS Class Reference</div> </div> </div> <div class="contents"> <!-- doxytag: class="irr::scene::ISceneNodeAnimatorCameraFPS" --><!-- doxytag: inherits="irr::scene::ISceneNodeAnimator" --> <p>Special scene node animator for FPS cameras. <a href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html#details">More...</a></p> <p><code>#include <<a class="el" href="_i_scene_node_animator_camera_f_p_s_8h_source.html">ISceneNodeAnimatorCameraFPS.h</a>></code></p> <div id="dynsection-0" onclick="return toggleVisibility(this)" class="dynheader closed" style="cursor:pointer;"> <img id="dynsection-0-trigger" src="closed.png" alt="+"/> Inheritance diagram for irr::scene::ISceneNodeAnimatorCameraFPS:</div> <div id="dynsection-0-summary" class="dynsummary" style="display:block;"> </div> <div id="dynsection-0-content" class="dyncontent" style="display:none;"> <div class="center"> <img src="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.png" usemap="#irr::scene::ISceneNodeAnimatorCameraFPS_map" alt=""/> <map id="irr::scene::ISceneNodeAnimatorCameraFPS_map" name="irr::scene::ISceneNodeAnimatorCameraFPS_map"> <area href="classirr_1_1scene_1_1_i_scene_node_animator.html" title="Animates a scene node. Can animate position, rotation, material, and so on." alt="irr::scene::ISceneNodeAnimator" shape="rect" coords="134,112,392,136"/> <area href="classirr_1_1io_1_1_i_attribute_exchanging_object.html" title="An object which is able to serialize and deserialize its attributes into an attributes object..." alt="irr::io::IAttributeExchangingObject" shape="rect" coords="0,56,258,80"/> <area href="classirr_1_1_i_event_receiver.html" title="Interface of an object which can receive events." alt="irr::IEventReceiver" shape="rect" coords="268,56,526,80"/> <area href="classirr_1_1_i_reference_counted.html" title="Base class of most objects of the Irrlicht Engine." alt="irr::IReferenceCounted" shape="rect" coords="0,0,258,24"/> </map> </div></div> <p><a href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s-members.html">List of all members.</a></p> <h2><a name="pub-methods"></a> Public Member Functions</h2> <ul> <li>virtual const <a class="el" href="classirr_1_1core_1_1array.html">core::array</a><br class="typebreak"/> < <a class="el" href="structirr_1_1_s_key_map.html">SKeyMap</a> > & <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html#aa3b428a56758529574a14f5d480c2bb7">getKeyMap</a> () const =0 <dl class="el"><dd class="mdescRight">Gets the keyboard mapping for this animator. <a href="#aa3b428a56758529574a14f5d480c2bb7"></a><br/></dl><li>virtual <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html#ad6a4eda64fd3ba984f3adf479f89078b">getMoveSpeed</a> () const =0 <dl class="el"><dd class="mdescRight">Returns the speed of movement in units per millisecond. <a href="#ad6a4eda64fd3ba984f3adf479f89078b"></a><br/></dl><li>virtual <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html#ab8ef30073df3084712346e1a84be6a9e">getRotateSpeed</a> () const =0 <dl class="el"><dd class="mdescRight">Returns the rotation speed in degrees. <a href="#ab8ef30073df3084712346e1a84be6a9e"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html#abe634d0c7b03cc6f5adb9df3f04bacd5">setInvertMouse</a> (bool invert)=0 <dl class="el"><dd class="mdescRight">Sets whether the Y axis of the mouse should be inverted. <a href="#abe634d0c7b03cc6f5adb9df3f04bacd5"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html#a449aba2c0047f895e417a872505c02ce">setKeyMap</a> (<a class="el" href="structirr_1_1_s_key_map.html">SKeyMap</a> *map, <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> count)=0 <dl class="el"><dd class="mdescRight">Sets the keyboard mapping for this animator (old style) <a href="#a449aba2c0047f895e417a872505c02ce"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html#a9a76aeafb9fe79a13b7b128b3eb3b103">setKeyMap</a> (const <a class="el" href="classirr_1_1core_1_1array.html">core::array</a>< <a class="el" href="structirr_1_1_s_key_map.html">SKeyMap</a> > &keymap)=0 <li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html#a0f9a2f2742a4f7f19bcbba22d7803e96">setMoveSpeed</a> (<a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> moveSpeed)=0 <dl class="el"><dd class="mdescRight">Sets the speed of movement in units per millisecond. <a href="#a0f9a2f2742a4f7f19bcbba22d7803e96"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html#aa2aa1cda142b9221dc702c0d740c1467">setRotateSpeed</a> (<a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> rotateSpeed)=0 <dl class="el"><dd class="mdescRight">Set the rotation speed in degrees. <a href="#aa2aa1cda142b9221dc702c0d740c1467"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html#a56cd5340472cc22e08ff17217af8af89">setVerticalMovement</a> (bool allow)=0 <dl class="el"><dd class="mdescRight">Sets whether vertical movement should be allowed. <a href="#a56cd5340472cc22e08ff17217af8af89"></a><br/></dl></ul> <hr/><a name="details" id="details"></a><h2>Detailed Description</h2> <div class="textblock"><p>Special scene node animator for FPS cameras. </p> <p>This scene node animator can be attached to a camera to make it act like a first person shooter </p> <p>Definition at line <a class="el" href="_i_scene_node_animator_camera_f_p_s_8h_source.html#l00023">23</a> of file <a class="el" href="_i_scene_node_animator_camera_f_p_s_8h_source.html">ISceneNodeAnimatorCameraFPS.h</a>.</p> </div><hr/><h2>Member Function Documentation</h2> <a class="anchor" id="aa3b428a56758529574a14f5d480c2bb7"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimatorCameraFPS::getKeyMap" ref="aa3b428a56758529574a14f5d480c2bb7" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual const <a class="el" href="classirr_1_1core_1_1array.html">core::array</a><<a class="el" href="structirr_1_1_s_key_map.html">SKeyMap</a>>& irr::scene::ISceneNodeAnimatorCameraFPS::getKeyMap </td> <td>(</td> <td class="paramname"></td><td>)</td> <td> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Gets the keyboard mapping for this animator. </p> </div> </div> <a class="anchor" id="ad6a4eda64fd3ba984f3adf479f89078b"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimatorCameraFPS::getMoveSpeed" ref="ad6a4eda64fd3ba984f3adf479f89078b" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> irr::scene::ISceneNodeAnimatorCameraFPS::getMoveSpeed </td> <td>(</td> <td class="paramname"></td><td>)</td> <td> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Returns the speed of movement in units per millisecond. </p> </div> </div> <a class="anchor" id="ab8ef30073df3084712346e1a84be6a9e"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimatorCameraFPS::getRotateSpeed" ref="ab8ef30073df3084712346e1a84be6a9e" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> irr::scene::ISceneNodeAnimatorCameraFPS::getRotateSpeed </td> <td>(</td> <td class="paramname"></td><td>)</td> <td> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Returns the rotation speed in degrees. </p> <p>The degrees are equivalent to a half screen movement of the mouse, i.e. if the mouse cursor had been moved to the border of the screen since the last animation. </p> </div> </div> <a class="anchor" id="abe634d0c7b03cc6f5adb9df3f04bacd5"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimatorCameraFPS::setInvertMouse" ref="abe634d0c7b03cc6f5adb9df3f04bacd5" args="(bool invert)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void irr::scene::ISceneNodeAnimatorCameraFPS::setInvertMouse </td> <td>(</td> <td class="paramtype">bool </td> <td class="paramname"><em>invert</em></td><td>)</td> <td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Sets whether the Y axis of the mouse should be inverted. </p> <p>If enabled then moving the mouse down will cause the camera to look up. It is disabled by default. </p> </div> </div> <a class="anchor" id="a449aba2c0047f895e417a872505c02ce"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimatorCameraFPS::setKeyMap" ref="a449aba2c0047f895e417a872505c02ce" args="(SKeyMap *map, u32 count)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void irr::scene::ISceneNodeAnimatorCameraFPS::setKeyMap </td> <td>(</td> <td class="paramtype"><a class="el" href="structirr_1_1_s_key_map.html">SKeyMap</a> * </td> <td class="paramname"><em>map</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> </td> <td class="paramname"><em>count</em> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Sets the keyboard mapping for this animator (old style) </p> <dl><dt><b>Parameters:</b></dt><dd> <table class="params"> <tr><td class="paramname">map</td><td>Array of keyboard mappings, see <a class="el" href="structirr_1_1_s_key_map.html" title="Struct storing which key belongs to which action.">irr::SKeyMap</a> </td></tr> <tr><td class="paramname">count</td><td>Size of the keyboard map array. </td></tr> </table> </dd> </dl> </div> </div> <a class="anchor" id="a9a76aeafb9fe79a13b7b128b3eb3b103"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimatorCameraFPS::setKeyMap" ref="a9a76aeafb9fe79a13b7b128b3eb3b103" args="(const core::array< SKeyMap > &keymap)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void irr::scene::ISceneNodeAnimatorCameraFPS::setKeyMap </td> <td>(</td> <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1array.html">core::array</a>< <a class="el" href="structirr_1_1_s_key_map.html">SKeyMap</a> > & </td> <td class="paramname"><em>keymap</em></td><td>)</td> <td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Sets the keyboard mapping for this animator </p> <dl><dt><b>Parameters:</b></dt><dd> <table class="params"> <tr><td class="paramname">keymap</td><td>The new keymap array </td></tr> </table> </dd> </dl> </div> </div> <a class="anchor" id="a0f9a2f2742a4f7f19bcbba22d7803e96"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimatorCameraFPS::setMoveSpeed" ref="a0f9a2f2742a4f7f19bcbba22d7803e96" args="(f32 moveSpeed)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void irr::scene::ISceneNodeAnimatorCameraFPS::setMoveSpeed </td> <td>(</td> <td class="paramtype"><a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> </td> <td class="paramname"><em>moveSpeed</em></td><td>)</td> <td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Sets the speed of movement in units per millisecond. </p> </div> </div> <a class="anchor" id="aa2aa1cda142b9221dc702c0d740c1467"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimatorCameraFPS::setRotateSpeed" ref="aa2aa1cda142b9221dc702c0d740c1467" args="(f32 rotateSpeed)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void irr::scene::ISceneNodeAnimatorCameraFPS::setRotateSpeed </td> <td>(</td> <td class="paramtype"><a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> </td> <td class="paramname"><em>rotateSpeed</em></td><td>)</td> <td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Set the rotation speed in degrees. </p> </div> </div> <a class="anchor" id="a56cd5340472cc22e08ff17217af8af89"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimatorCameraFPS::setVerticalMovement" ref="a56cd5340472cc22e08ff17217af8af89" args="(bool allow)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void irr::scene::ISceneNodeAnimatorCameraFPS::setVerticalMovement </td> <td>(</td> <td class="paramtype">bool </td> <td class="paramname"><em>allow</em></td><td>)</td> <td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Sets whether vertical movement should be allowed. </p> <p>If vertical movement is enabled then the camera may fight with gravity causing camera shake. Disable this if the camera has a collision animator with gravity enabled. </p> </div> </div> <hr/>The documentation for this class was generated from the following file:<ul> <li><a class="el" href="_i_scene_node_animator_camera_f_p_s_8h_source.html">ISceneNodeAnimatorCameraFPS.h</a></li> </ul> </div> </div> <div id="nav-path" class="navpath"> <ul> <li class="navelem"><a class="el" href="namespaceirr.html">irr</a> </li> <li class="navelem"><a class="el" href="namespaceirr_1_1scene.html">scene</a> </li> <li class="navelem"><a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html">ISceneNodeAnimatorCameraFPS</a> </li> <!-- window showing the filter options --> <div id="MSearchSelectWindow" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return searchBox.OnSearchSelectHide()" onkeydown="return searchBox.OnSearchSelectKey(event)"> <a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark"> </span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark"> </span>Classes</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark"> </span>Namespaces</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark"> </span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark"> </span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark"> </span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark"> </span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark"> </span>Enumerations</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark"> </span>Enumerator</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(9)"><span class="SelectionMark"> </span>Friends</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(10)"><span class="SelectionMark"> </span>Defines</a></div> <!-- iframe showing the search results (closed by default) --> <div id="MSearchResultsWindow"> <iframe src="javascript:void(0)" frameborder="0" name="MSearchResults" id="MSearchResults"> </iframe> </div> <li class="footer"> <a href="http://irrlicht.sourceforge.net" target="_blank">Irrlicht Engine</a> Documentation © 2003-2012 by Nikolaus Gebhardt. 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