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<!-- doxytag: class="irr::scene::ISceneNodeAnimatorCameraFPS" --><!-- doxytag: inherits="irr::scene::ISceneNodeAnimator" -->
<p>Special scene node animator for FPS cameras.  
 <a href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html#details">More...</a></p>

<p><code>#include &lt;<a class="el" href="_i_scene_node_animator_camera_f_p_s_8h_source.html">ISceneNodeAnimatorCameraFPS.h</a>&gt;</code></p>
<div id="dynsection-0" onclick="return toggleVisibility(this)" class="dynheader closed" style="cursor:pointer;">
  <img id="dynsection-0-trigger" src="closed.png" alt="+"/> Inheritance diagram for irr::scene::ISceneNodeAnimatorCameraFPS:</div>
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  <img src="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.png" usemap="#irr::scene::ISceneNodeAnimatorCameraFPS_map" alt=""/>
  <map id="irr::scene::ISceneNodeAnimatorCameraFPS_map" name="irr::scene::ISceneNodeAnimatorCameraFPS_map">
<area href="classirr_1_1scene_1_1_i_scene_node_animator.html" title="Animates a scene node. Can animate position, rotation, material, and so on." alt="irr::scene::ISceneNodeAnimator" shape="rect" coords="134,112,392,136"/>
<area href="classirr_1_1io_1_1_i_attribute_exchanging_object.html" title="An object which is able to serialize and deserialize its attributes into an attributes object..." alt="irr::io::IAttributeExchangingObject" shape="rect" coords="0,56,258,80"/>
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<p><a href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s-members.html">List of all members.</a></p>
<h2><a name="pub-methods"></a>
Public Member Functions</h2>
<ul>
<li>virtual const <a class="el" href="classirr_1_1core_1_1array.html">core::array</a><br class="typebreak"/>
&lt; <a class="el" href="structirr_1_1_s_key_map.html">SKeyMap</a> &gt; &amp; <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html#aa3b428a56758529574a14f5d480c2bb7">getKeyMap</a> () const =0
<dl class="el"><dd class="mdescRight">Gets the keyboard mapping for this animator.  <a href="#aa3b428a56758529574a14f5d480c2bb7"></a><br/></dl><li>virtual <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html#ad6a4eda64fd3ba984f3adf479f89078b">getMoveSpeed</a> () const =0
<dl class="el"><dd class="mdescRight">Returns the speed of movement in units per millisecond.  <a href="#ad6a4eda64fd3ba984f3adf479f89078b"></a><br/></dl><li>virtual <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html#ab8ef30073df3084712346e1a84be6a9e">getRotateSpeed</a> () const =0
<dl class="el"><dd class="mdescRight">Returns the rotation speed in degrees.  <a href="#ab8ef30073df3084712346e1a84be6a9e"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html#abe634d0c7b03cc6f5adb9df3f04bacd5">setInvertMouse</a> (bool invert)=0
<dl class="el"><dd class="mdescRight">Sets whether the Y axis of the mouse should be inverted.  <a href="#abe634d0c7b03cc6f5adb9df3f04bacd5"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html#a449aba2c0047f895e417a872505c02ce">setKeyMap</a> (<a class="el" href="structirr_1_1_s_key_map.html">SKeyMap</a> *map, <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> count)=0
<dl class="el"><dd class="mdescRight">Sets the keyboard mapping for this animator (old style)  <a href="#a449aba2c0047f895e417a872505c02ce"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html#a9a76aeafb9fe79a13b7b128b3eb3b103">setKeyMap</a> (const <a class="el" href="classirr_1_1core_1_1array.html">core::array</a>&lt; <a class="el" href="structirr_1_1_s_key_map.html">SKeyMap</a> &gt; &amp;keymap)=0
<li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html#a0f9a2f2742a4f7f19bcbba22d7803e96">setMoveSpeed</a> (<a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> moveSpeed)=0
<dl class="el"><dd class="mdescRight">Sets the speed of movement in units per millisecond.  <a href="#a0f9a2f2742a4f7f19bcbba22d7803e96"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html#aa2aa1cda142b9221dc702c0d740c1467">setRotateSpeed</a> (<a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> rotateSpeed)=0
<dl class="el"><dd class="mdescRight">Set the rotation speed in degrees.  <a href="#aa2aa1cda142b9221dc702c0d740c1467"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_scene_node_animator_camera_f_p_s.html#a56cd5340472cc22e08ff17217af8af89">setVerticalMovement</a> (bool allow)=0
<dl class="el"><dd class="mdescRight">Sets whether vertical movement should be allowed.  <a href="#a56cd5340472cc22e08ff17217af8af89"></a><br/></dl></ul>
<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><p>Special scene node animator for FPS cameras. </p>
<p>This scene node animator can be attached to a camera to make it act like a first person shooter </p>

<p>Definition at line <a class="el" href="_i_scene_node_animator_camera_f_p_s_8h_source.html#l00023">23</a> of file <a class="el" href="_i_scene_node_animator_camera_f_p_s_8h_source.html">ISceneNodeAnimatorCameraFPS.h</a>.</p>
</div><hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="aa3b428a56758529574a14f5d480c2bb7"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimatorCameraFPS::getKeyMap" ref="aa3b428a56758529574a14f5d480c2bb7" args="() const =0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual const <a class="el" href="classirr_1_1core_1_1array.html">core::array</a>&lt;<a class="el" href="structirr_1_1_s_key_map.html">SKeyMap</a>&gt;&amp; irr::scene::ISceneNodeAnimatorCameraFPS::getKeyMap </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td> const<code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Gets the keyboard mapping for this animator. </p>

</div>
</div>
<a class="anchor" id="ad6a4eda64fd3ba984f3adf479f89078b"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimatorCameraFPS::getMoveSpeed" ref="ad6a4eda64fd3ba984f3adf479f89078b" args="() const =0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> irr::scene::ISceneNodeAnimatorCameraFPS::getMoveSpeed </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td> const<code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Returns the speed of movement in units per millisecond. </p>

</div>
</div>
<a class="anchor" id="ab8ef30073df3084712346e1a84be6a9e"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimatorCameraFPS::getRotateSpeed" ref="ab8ef30073df3084712346e1a84be6a9e" args="() const =0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual <a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a> irr::scene::ISceneNodeAnimatorCameraFPS::getRotateSpeed </td>
          <td>(</td>
          <td class="paramname"></td><td>)</td>
          <td> const<code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Returns the rotation speed in degrees. </p>
<p>The degrees are equivalent to a half screen movement of the mouse, i.e. if the mouse cursor had been moved to the border of the screen since the last animation. </p>

</div>
</div>
<a class="anchor" id="abe634d0c7b03cc6f5adb9df3f04bacd5"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimatorCameraFPS::setInvertMouse" ref="abe634d0c7b03cc6f5adb9df3f04bacd5" args="(bool invert)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual void irr::scene::ISceneNodeAnimatorCameraFPS::setInvertMouse </td>
          <td>(</td>
          <td class="paramtype">bool&#160;</td>
          <td class="paramname"><em>invert</em></td><td>)</td>
          <td><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Sets whether the Y axis of the mouse should be inverted. </p>
<p>If enabled then moving the mouse down will cause the camera to look up. It is disabled by default. </p>

</div>
</div>
<a class="anchor" id="a449aba2c0047f895e417a872505c02ce"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimatorCameraFPS::setKeyMap" ref="a449aba2c0047f895e417a872505c02ce" args="(SKeyMap *map, u32 count)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual void irr::scene::ISceneNodeAnimatorCameraFPS::setKeyMap </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="structirr_1_1_s_key_map.html">SKeyMap</a> *&#160;</td>
          <td class="paramname"><em>map</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a>&#160;</td>
          <td class="paramname"><em>count</em>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Sets the keyboard mapping for this animator (old style) </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">map</td><td>Array of keyboard mappings, see <a class="el" href="structirr_1_1_s_key_map.html" title="Struct storing which key belongs to which action.">irr::SKeyMap</a> </td></tr>
    <tr><td class="paramname">count</td><td>Size of the keyboard map array. </td></tr>
  </table>
  </dd>
</dl>

</div>
</div>
<a class="anchor" id="a9a76aeafb9fe79a13b7b128b3eb3b103"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimatorCameraFPS::setKeyMap" ref="a9a76aeafb9fe79a13b7b128b3eb3b103" args="(const core::array&lt; SKeyMap &gt; &amp;keymap)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual void irr::scene::ISceneNodeAnimatorCameraFPS::setKeyMap </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="classirr_1_1core_1_1array.html">core::array</a>&lt; <a class="el" href="structirr_1_1_s_key_map.html">SKeyMap</a> &gt; &amp;&#160;</td>
          <td class="paramname"><em>keymap</em></td><td>)</td>
          <td><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">
<p>Sets the keyboard mapping for this animator </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">keymap</td><td>The new keymap array </td></tr>
  </table>
  </dd>
</dl>

</div>
</div>
<a class="anchor" id="a0f9a2f2742a4f7f19bcbba22d7803e96"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimatorCameraFPS::setMoveSpeed" ref="a0f9a2f2742a4f7f19bcbba22d7803e96" args="(f32 moveSpeed)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual void irr::scene::ISceneNodeAnimatorCameraFPS::setMoveSpeed </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a>&#160;</td>
          <td class="paramname"><em>moveSpeed</em></td><td>)</td>
          <td><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Sets the speed of movement in units per millisecond. </p>

</div>
</div>
<a class="anchor" id="aa2aa1cda142b9221dc702c0d740c1467"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimatorCameraFPS::setRotateSpeed" ref="aa2aa1cda142b9221dc702c0d740c1467" args="(f32 rotateSpeed)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual void irr::scene::ISceneNodeAnimatorCameraFPS::setRotateSpeed </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="namespaceirr.html#a0277be98d67dc26ff93b1a6a1d086b07">f32</a>&#160;</td>
          <td class="paramname"><em>rotateSpeed</em></td><td>)</td>
          <td><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Set the rotation speed in degrees. </p>

</div>
</div>
<a class="anchor" id="a56cd5340472cc22e08ff17217af8af89"></a><!-- doxytag: member="irr::scene::ISceneNodeAnimatorCameraFPS::setVerticalMovement" ref="a56cd5340472cc22e08ff17217af8af89" args="(bool allow)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual void irr::scene::ISceneNodeAnimatorCameraFPS::setVerticalMovement </td>
          <td>(</td>
          <td class="paramtype">bool&#160;</td>
          <td class="paramname"><em>allow</em></td><td>)</td>
          <td><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Sets whether vertical movement should be allowed. </p>
<p>If vertical movement is enabled then the camera may fight with gravity causing camera shake. Disable this if the camera has a collision animator with gravity enabled. </p>

</div>
</div>
<hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="_i_scene_node_animator_camera_f_p_s_8h_source.html">ISceneNodeAnimatorCameraFPS.h</a></li>
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