<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/> <title>Irrlicht 3D Engine: irr::scene::IVolumeLightSceneNode Class Reference</title> <link href="tabs.css" rel="stylesheet" type="text/css"/> <link href="doxygen.css" rel="stylesheet" type="text/css" /> <link href="navtree.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="jquery.js"></script> <script type="text/javascript" src="resize.js"></script> <script type="text/javascript" src="navtree.js"></script> <script type="text/javascript"> $(document).ready(initResizable); </script> <link href="search/search.css" rel="stylesheet" type="text/css"/> <script type="text/javascript" src="search/search.js"></script> <script type="text/javascript"> $(document).ready(function() { searchBox.OnSelectItem(0); }); </script> </head> <body> <div id="top"><!-- do not remove this div! --> <div id="titlearea"> <table cellspacing="0" cellpadding="0"> <tbody> <tr style="height: 56px;"> <td id="projectlogo"><img alt="Logo" src="irrlichtlogo.png"/></td> <td style="padding-left: 0.5em;"> <div id="projectname">Irrlicht 3D Engine </div> </td> <td> <div id="MSearchBox" class="MSearchBoxInactive"> <span class="left"> <img id="MSearchSelect" src="search/mag_sel.png" onmouseover="return searchBox.OnSearchSelectShow()" onmouseout="return searchBox.OnSearchSelectHide()" alt=""/> <input type="text" id="MSearchField" value="Search" accesskey="S" onfocus="searchBox.OnSearchFieldFocus(true)" onblur="searchBox.OnSearchFieldFocus(false)" onkeyup="searchBox.OnSearchFieldChange(event)"/> </span><span class="right"> <a id="MSearchClose" href="javascript:searchBox.CloseResultsWindow()"><img id="MSearchCloseImg" border="0" src="search/close.png" alt=""/></a> </span> </div> </td> </tr> </tbody> </table> </div> <!-- Generated by Doxygen 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href="_i_volume_light_scene_node_8h_source.html">IVolumeLightSceneNode.h</a>></code></p> <div id="dynsection-0" onclick="return toggleVisibility(this)" class="dynheader closed" style="cursor:pointer;"> <img id="dynsection-0-trigger" src="closed.png" alt="+"/> Inheritance diagram for irr::scene::IVolumeLightSceneNode:</div> <div id="dynsection-0-summary" class="dynsummary" style="display:block;"> </div> <div id="dynsection-0-content" class="dyncontent" style="display:none;"> <div class="center"> <img src="classirr_1_1scene_1_1_i_volume_light_scene_node.png" usemap="#irr::scene::IVolumeLightSceneNode_map" alt=""/> <map id="irr::scene::IVolumeLightSceneNode_map" name="irr::scene::IVolumeLightSceneNode_map"> <area href="classirr_1_1scene_1_1_i_scene_node.html" title="Scene node interface." alt="irr::scene::ISceneNode" shape="rect" coords="0,112,209,136"/> <area href="classirr_1_1io_1_1_i_attribute_exchanging_object.html" title="An object which is able to serialize and deserialize its attributes into an attributes object..." alt="irr::io::IAttributeExchangingObject" shape="rect" coords="0,56,209,80"/> <area href="classirr_1_1_i_reference_counted.html" title="Base class of most objects of the Irrlicht Engine." alt="irr::IReferenceCounted" shape="rect" coords="0,0,209,24"/> </map> </div></div> <p><a href="classirr_1_1scene_1_1_i_volume_light_scene_node-members.html">List of all members.</a></p> <h2><a name="pub-methods"></a> Public Member Functions</h2> <ul> <li><a class="el" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#a4bbb5ce233b9f8807ca62cbc0d48e5a9">IVolumeLightSceneNode</a> (<a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *parent, <a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">ISceneManager</a> *mgr, <a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> id, const <a class="el" href="namespaceirr_1_1core.html#a06f169d08b5c429f5575acb7edbad811">core::vector3df</a> &position, const <a class="el" href="namespaceirr_1_1core.html#a06f169d08b5c429f5575acb7edbad811">core::vector3df</a> &rotation, const <a class="el" href="namespaceirr_1_1core.html#a06f169d08b5c429f5575acb7edbad811">core::vector3df</a> &scale) <dl class="el"><dd class="mdescRight">constructor <a href="#a4bbb5ce233b9f8807ca62cbc0d48e5a9"></a><br/></dl><li>virtual <a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a> <a class="el" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#a564c49d77b974aee4ff0441637b64f8c">getFootColor</a> () const =0 <dl class="el"><dd class="mdescRight">Returns the color of the base of the light. <a href="#a564c49d77b974aee4ff0441637b64f8c"></a><br/></dl><li>virtual <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> <a class="el" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#a77a950374e4f15acc23094e3fa53b484">getSubDivideU</a> () const =0 <dl class="el"><dd class="mdescRight">Returns the number of segments across the U axis. <a href="#a77a950374e4f15acc23094e3fa53b484"></a><br/></dl><li>virtual <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> <a class="el" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#af11ccdd1f067d70e6b6ea1973516415f">getSubDivideV</a> () const =0 <dl class="el"><dd class="mdescRight">Returns the number of segments across the V axis. <a href="#af11ccdd1f067d70e6b6ea1973516415f"></a><br/></dl><li>virtual <a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a> <a class="el" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#aa4c589c6b9438619893984d48b56971b">getTailColor</a> () const =0 <dl class="el"><dd class="mdescRight">Returns the color of the tip of the light. <a href="#aa4c589c6b9438619893984d48b56971b"></a><br/></dl><li>virtual <a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bd">ESCENE_NODE_TYPE</a> <a class="el" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#aaeb00bc1d00bdef60d1c3619e4b78325">getType</a> () const <dl class="el"><dd class="mdescRight">Returns type of the scene node. <a href="#aaeb00bc1d00bdef60d1c3619e4b78325"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#aa44a1ade6dfc5383a51c6c88550d7ae0">setFootColor</a> (const <a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a> inColor)=0 <dl class="el"><dd class="mdescRight">Sets the color of the base of the light. <a href="#aa44a1ade6dfc5383a51c6c88550d7ae0"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#a38d9dfc64c70660882c3bed4bfb65aea">setSubDivideU</a> (const <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> inU)=0 <dl class="el"><dd class="mdescRight">Sets the number of segments across the U axis. <a href="#a38d9dfc64c70660882c3bed4bfb65aea"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#a768059900d05389fd7cd832290d085fc">setSubDivideV</a> (const <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> inV)=0 <dl class="el"><dd class="mdescRight">Sets the number of segments across the V axis. <a href="#a768059900d05389fd7cd832290d085fc"></a><br/></dl><li>virtual void <a class="el" href="classirr_1_1scene_1_1_i_volume_light_scene_node.html#a4934b1e6a0855d171d8c588f7cc2e845">setTailColor</a> (const <a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a> inColor)=0 <dl class="el"><dd class="mdescRight">Sets the color of the tip of the light. <a href="#a4934b1e6a0855d171d8c588f7cc2e845"></a><br/></dl></ul> <hr/><a name="details" id="details"></a><h2>Detailed Description</h2> <div class="textblock"> <p>Definition at line <a class="el" href="_i_volume_light_scene_node_8h_source.html#l00018">18</a> of file <a class="el" href="_i_volume_light_scene_node_8h_source.html">IVolumeLightSceneNode.h</a>.</p> </div><hr/><h2>Constructor & Destructor Documentation</h2> <a class="anchor" id="a4bbb5ce233b9f8807ca62cbc0d48e5a9"></a><!-- doxytag: member="irr::scene::IVolumeLightSceneNode::IVolumeLightSceneNode" ref="a4bbb5ce233b9f8807ca62cbc0d48e5a9" args="(ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position, const core::vector3df &rotation, const core::vector3df &scale)" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">irr::scene::IVolumeLightSceneNode::IVolumeLightSceneNode </td> <td>(</td> <td class="paramtype"><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> * </td> <td class="paramname"><em>parent</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html">ISceneManager</a> * </td> <td class="paramname"><em>mgr</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype"><a class="el" href="namespaceirr.html#ac66849b7a6ed16e30ebede579f9b47c6">s32</a> </td> <td class="paramname"><em>id</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const <a class="el" href="namespaceirr_1_1core.html#a06f169d08b5c429f5575acb7edbad811">core::vector3df</a> & </td> <td class="paramname"><em>position</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const <a class="el" href="namespaceirr_1_1core.html#a06f169d08b5c429f5575acb7edbad811">core::vector3df</a> & </td> <td class="paramname"><em>rotation</em>, </td> </tr> <tr> <td class="paramkey"></td> <td></td> <td class="paramtype">const <a class="el" href="namespaceirr_1_1core.html#a06f169d08b5c429f5575acb7edbad811">core::vector3df</a> & </td> <td class="paramname"><em>scale</em> </td> </tr> <tr> <td></td> <td>)</td> <td></td><td><code> [inline]</code></td> </tr> </table> </div> <div class="memdoc"> <p>constructor </p> <p>Definition at line <a class="el" href="_i_volume_light_scene_node_8h_source.html#l00023">23</a> of file <a class="el" href="_i_volume_light_scene_node_8h_source.html">IVolumeLightSceneNode.h</a>.</p> </div> </div> <hr/><h2>Member Function Documentation</h2> <a class="anchor" id="a564c49d77b974aee4ff0441637b64f8c"></a><!-- doxytag: member="irr::scene::IVolumeLightSceneNode::getFootColor" ref="a564c49d77b974aee4ff0441637b64f8c" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a> irr::scene::IVolumeLightSceneNode::getFootColor </td> <td>(</td> <td class="paramname"></td><td>)</td> <td> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Returns the color of the base of the light. </p> </div> </div> <a class="anchor" id="a77a950374e4f15acc23094e3fa53b484"></a><!-- doxytag: member="irr::scene::IVolumeLightSceneNode::getSubDivideU" ref="a77a950374e4f15acc23094e3fa53b484" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> irr::scene::IVolumeLightSceneNode::getSubDivideU </td> <td>(</td> <td class="paramname"></td><td>)</td> <td> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Returns the number of segments across the U axis. </p> </div> </div> <a class="anchor" id="af11ccdd1f067d70e6b6ea1973516415f"></a><!-- doxytag: member="irr::scene::IVolumeLightSceneNode::getSubDivideV" ref="af11ccdd1f067d70e6b6ea1973516415f" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> irr::scene::IVolumeLightSceneNode::getSubDivideV </td> <td>(</td> <td class="paramname"></td><td>)</td> <td> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Returns the number of segments across the V axis. </p> </div> </div> <a class="anchor" id="aa4c589c6b9438619893984d48b56971b"></a><!-- doxytag: member="irr::scene::IVolumeLightSceneNode::getTailColor" ref="aa4c589c6b9438619893984d48b56971b" args="() const =0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a> irr::scene::IVolumeLightSceneNode::getTailColor </td> <td>(</td> <td class="paramname"></td><td>)</td> <td> const<code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Returns the color of the tip of the light. </p> </div> </div> <a class="anchor" id="aaeb00bc1d00bdef60d1c3619e4b78325"></a><!-- doxytag: member="irr::scene::IVolumeLightSceneNode::getType" ref="aaeb00bc1d00bdef60d1c3619e4b78325" args="() const " --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual <a class="el" href="namespaceirr_1_1scene.html#acad3d7ef92a9807d391ba29120f3b7bd">ESCENE_NODE_TYPE</a> irr::scene::IVolumeLightSceneNode::getType </td> <td>(</td> <td class="paramname"></td><td>)</td> <td> const<code> [inline, virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Returns type of the scene node. </p> <p>Reimplemented from <a class="el" href="classirr_1_1scene_1_1_i_scene_node.html#acb294abaf64a85e11744cce96f99926e">irr::scene::ISceneNode</a>.</p> <p>Definition at line <a class="el" href="_i_volume_light_scene_node_8h_source.html#l00030">30</a> of file <a class="el" href="_i_volume_light_scene_node_8h_source.html">IVolumeLightSceneNode.h</a>.</p> <p>References <a class="el" href="_e_scene_node_types_8h_source.html#l00082">irr::scene::ESNT_VOLUME_LIGHT</a>.</p> </div> </div> <a class="anchor" id="aa44a1ade6dfc5383a51c6c88550d7ae0"></a><!-- doxytag: member="irr::scene::IVolumeLightSceneNode::setFootColor" ref="aa44a1ade6dfc5383a51c6c88550d7ae0" args="(const video::SColor inColor)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void irr::scene::IVolumeLightSceneNode::setFootColor </td> <td>(</td> <td class="paramtype">const <a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a> </td> <td class="paramname"><em>inColor</em></td><td>)</td> <td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Sets the color of the base of the light. </p> </div> </div> <a class="anchor" id="a38d9dfc64c70660882c3bed4bfb65aea"></a><!-- doxytag: member="irr::scene::IVolumeLightSceneNode::setSubDivideU" ref="a38d9dfc64c70660882c3bed4bfb65aea" args="(const u32 inU)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void irr::scene::IVolumeLightSceneNode::setSubDivideU </td> <td>(</td> <td class="paramtype">const <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> </td> <td class="paramname"><em>inU</em></td><td>)</td> <td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Sets the number of segments across the U axis. </p> </div> </div> <a class="anchor" id="a768059900d05389fd7cd832290d085fc"></a><!-- doxytag: member="irr::scene::IVolumeLightSceneNode::setSubDivideV" ref="a768059900d05389fd7cd832290d085fc" args="(const u32 inV)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void irr::scene::IVolumeLightSceneNode::setSubDivideV </td> <td>(</td> <td class="paramtype">const <a class="el" href="namespaceirr.html#a0416a53257075833e7002efd0a18e804">u32</a> </td> <td class="paramname"><em>inV</em></td><td>)</td> <td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Sets the number of segments across the V axis. </p> </div> </div> <a class="anchor" id="a4934b1e6a0855d171d8c588f7cc2e845"></a><!-- doxytag: member="irr::scene::IVolumeLightSceneNode::setTailColor" ref="a4934b1e6a0855d171d8c588f7cc2e845" args="(const video::SColor inColor)=0" --> <div class="memitem"> <div class="memproto"> <table class="memname"> <tr> <td class="memname">virtual void irr::scene::IVolumeLightSceneNode::setTailColor </td> <td>(</td> <td class="paramtype">const <a class="el" href="classirr_1_1video_1_1_s_color.html">video::SColor</a> </td> <td class="paramname"><em>inColor</em></td><td>)</td> <td><code> [pure virtual]</code></td> </tr> </table> </div> <div class="memdoc"> <p>Sets the color of the tip of the light. </p> </div> </div> <hr/>The documentation for this class was generated from the following file:<ul> <li><a class="el" 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